The death of [38 Swordsman] Sxt -=Denizens of Lloth=- (Thri-Kreen)

in On a Wider Stone Platform

from the perspective of [37 Forest Druid] Rorbag -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water [72%]
<worn on head>       a plumed griffon's feather helm and visor [poor] [61%]
<worn in ear>        a troglodyte earring [superior]
<worn in ear>        a troglodyte earring [superior] [88%]
<worn on face>       a pixie mask (magic) [87%]
<worn around neck>   a token of allegiance to Thrym
<worn around neck>   a gleaming diamond gorget [81%]
<worn on body>       a decent cured leather ringmail
<worn on horse body> a saddle made of leather and iron [77%]
<worn about body>    a finely woven centaur blanket [superior] [67%]
<worn on back>       a buffalo-hide backpack [superior] [88%]
<worn on tail>       a shimmering ring of vines [poor] with a strange dark bloodstone [86%]
<worn as quiver>     a crude tin quiver [60%]
<worn about waist>   a well-used steel belt from The Surface Realm of Duris [82%]
<worn on belt buckle>a sunbeam flute [superior] (magic) (humming) (illuminating)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [77%]
<worn on arms>       a pair of sleeves woven from mist [85%]
<worn around wrist>  a lizard tail bracer (magic) (glowing) [65%]
<worn around wrist>  a lizard tail bracer (magic) (glowing) [34%]
<worn on hands>      some light adamantium gloves [59%]
<worn on finger>     a bright platinum wedding band [67%]
<worn on finger>     a ring of astral essence (magic) (humming) [80%]
<primary weapon>     a flaming sabre (magic) (glowing) (illuminating)
<held>               the heart of an ancient red pine [superior] [69%]
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [59%]

One of the mistresses of the bath house awaits your company here.

< 852h/852H 368v/370V Pos: standing >
I see nothing suitable there.

< 852h/852H 368v/370V Pos: standing >
In the Water of the Tentro Bath House
   The warm waters of the bath house are filled with the many patrons of the
popular bathing area.  The water has been kept relatively clean and has been
routinely filtered with large nets to fish out any hair or other bodily wastes.
The stone walls of the building itself are covered with hundreds and thousands
of tiny carvings or mosaics.  The large dome ceiling above illuminates the
large structure perfectly except for, or course, cloudy days.  For days such
as those large torches are lit by the villages workers.  The water is very nice
to swim in but one could travel east or west from here.
Obvious exits: -East  -South -Down 

< 852h/852H 366v/370V Pos: standing >
You quickly scan the area.
A male prostitute who is close by to your east.
A bath house prostitute who is close by to your east.
A bath house prostitute who is close by to your south.

< 852h/852H 367v/370V Pos: standing >
In the Water of the Tentro Bath House
Obvious exits: -East  -South -Down 

< 852h/852H 370v/370V Pos: standing >

		Score information for Rorbag

Level: 37   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 852(852)  Moves: 370(370)
Coins carried:    0 platinum    76 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +0.34   Deaths:   6
Detecting:      Invisible Magic Life
Protected from: Fire
Enchantments:   Fly Aware Haste Enlarged Size Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  494 

Active Spells:
--------------
regeneration (4 minutes)
pass without trace (7 minutes)
endurance (3 minutes)
pulchritude (7 minutes)
enlarge (32 minutes)
detect invisibility (12 minutes)
mielikki vitality (8 minutes)


< 852h/852H 370v/370V Pos: standing >
You quickly scan the area.
A male prostitute who is close by to your east.
A bath house prostitute who is close by to your east.
A bath house prostitute who is close by to your south.

< 852h/852H 370v/370V Pos: standing >
You start chanting...

< 852h/852H 370v/370V Pos: standing >
Casting: mielikki vitality **

< 852h/852H 370v/370V Pos: standing >
Casting: mielikki vitality *

< 852h/852H 370v/370V Pos: standing >
You complete your spell...
The Goddess graces you.

< 852h/852H 370v/370V Pos: standing >
In the Water of the Tentro Bath House
Obvious exits: -East  -South -Down 

< 852h/852H 370v/370V Pos: standing >
You quickly scan the area.
A male prostitute who is close by to your east.
A bath house prostitute who is close by to your east.
A bath house prostitute who is close by to your south.

< 852h/852H 370v/370V Pos: standing >
Underwater in the Tentro Bath House
   There is much to see here below the surface of the water.  Many legs and
bottoms are clearly visible here, a perfect hideout for a pervert.  One can see
many assorted items that have fallen onto the floor of the pool.  They range
from things like hair brushes, silver coins, bits of hair, even some chicken
bones that were carelessly dropped into the water.  The stone floor is smooth
and hold the water perfectly.  There is however a stone slab that seems to be
out of place.  There appears to be a good handhold on it.  Perhaps it leads to
the maintenance tunnels or something.  The stone walls of the bathing facility
are more than three centuries old, but they have been maintained in a manner to
keep them looking, and functioning, like new.  One may travel east or south
below the water.
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 368v/370V Pos: standing >
You begin to hold your breath...
You quickly scan the area.
You see nothing.

< 852h/852H 368v/370V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...

< 852h/852H 368v/370V Pos: standing >
In the Water of the Tentro Bath House
   The warm waters of the bath house are filled with the many patrons of the
popular bathing area.  The water has been kept relatively clean and has been
routinely filtered with large nets to fish out any hair or other bodily wastes.
The stone walls of the building itself are covered with hundreds and thousands
of tiny carvings or mosaics.  The large dome ceiling above illuminates the
large structure perfectly except for, or course, cloudy days.  For days such
as those large torches are lit by the villages workers.  The water is very nice
to swim in but one could travel east or west from here.
Obvious exits: -East  -South -Down 
You take a deep breath of fresh air.

< 852h/852H 366v/370V Pos: standing >
You quickly scan the area.
A male prostitute who is close by to your east.
A bath house prostitute who is close by to your east.
A bath house prostitute who is close by to your south.

< 852h/852H 366v/370V Pos: standing >
You take a deep breath of fresh air.

< 852h/852H 366v/370V Pos: standing >
Underwater in the Tentro Bath House
   There is much to see here below the surface of the water.  Many legs and
bottoms are clearly visible here, a perfect hideout for a pervert.  One can see
many assorted items that have fallen onto the floor of the pool.  They range
from things like hair brushes, silver coins, bits of hair, even some chicken
bones that were carelessly dropped into the water.  The stone floor is smooth
and hold the water perfectly.  There is however a stone slab that seems to be
out of place.  There appears to be a good handhold on it.  Perhaps it leads to
the maintenance tunnels or something.  The stone walls of the bathing facility
are more than three centuries old, but they have been maintained in a manner to
keep them looking, and functioning, like new.  One may travel east or south
below the water.
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 364v/370V Pos: standing >
You begin to hold your breath...

< 852h/852H 369v/370V Pos: standing >
Underwater in the Tentro Bath House
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >
Underwater in the Tentro Bath House
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 369v/370V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >
Underwater in the Tentro Bath House
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 369v/370V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 369v/370V Pos: standing >
Underwater in the Tentro Bath House
Obvious exits: -East  -South -Up    -Down #

< 852h/852H 369v/370V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >
Frag Level Cap: 38 - Evil, 37 - Others
Good Frags: 0.00
Evil Frags: 1.00
Timer: 01:06:59:59

Frag Information for Everyone:
Top Fraggers

   Goonda           11.09   (Centaur Guardian)
   Argo              8.72   (Centaur Forest Druid)
   Qued              6.63   (Centaur Forest Druid)
   Frb               4.64   (Gnome Wizard)
   Rev               3.66   (Halfling Thief)
   Rex               3.33   (Halfling Thief)
   Nul               2.18   (Githzerai Cavalier)
   Des               2.14   (Githyanki Demonic Rider)
   Gukk              1.98   (Human Cavalier)
   Solja             1.94   (Minotaur RaGeloRd)


Lowest Fraggers

   Keltom           -1.50 (Orc Monk)
   Ril              -1.25 (Drow Elf Cleric)
   Speg             -1.25 (Troll Guardian)
   Durin            -1.23 (Kobold Shadowmage)
   Sha              -1.16 (Drow Elf Shadowmage)
   Aikii            -1.01 (Drow Elf Necrolyte)
   Potius           -1.00 (Human Red Dragon)
   Jixam            -1.00 (Centaur Elementalist)
   Matik            -1.00 (Goblin Bounty Hunter)
   Aiki             -0.88 (Drow Elf Water Magus)


< 852h/852H 369v/370V Pos: standing >

		Score information for Rorbag

Level: 37   Race: Centaur   Class: Druid / Forest Druid Sex: Male
Hit points: 852(852)  Moves: 369(370)
Coins carried:    0 platinum    76 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
         Negative Shielded Fireshielded Underwater : Holding breath
Frags:   +0.34   Deaths:   6
Detecting:      Invisible Magic Life
Protected from: Fire
Enchantments:   Fly Haste Enlarged Size Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  494 

Active Spells:
--------------
regeneration (3 minutes)
pass without trace (6 minutes)
endurance (2 minutes)
pulchritude (6 minutes)
enlarge (31 minutes)
detect invisibility (11 minutes)
mielikki vitality (14 minutes)


< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >
In the Water of the Tentro Bath House
   The warm waters of the bath house are filled with the many patrons of the
popular bathing area.  The water has been kept relatively clean and has been
routinely filtered with large nets to fish out any hair or other bodily wastes.
The stone walls of the building itself are covered with hundreds and thousands
of tiny carvings or mosaics.  The large dome ceiling above illuminates the
large structure perfectly except for, or course, cloudy days.  For days such
as those large torches are lit by the villages workers.  The water is very nice
to swim in but one could travel east or west from here.
Obvious exits: -East  -South -Down 
You take a deep breath of fresh air.

< 852h/852H 367v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 367v/370V Pos: standing >
You take a deep breath of fresh air.

< 852h/852H 367v/370V Pos: standing >
The Deep End of the Tentro Bath House
    The area of the bath house is actually in the warm water.  The water is
quite deep, about five feet and many people actually swim at this end.  There
are many small statues that line the pool on a small ledge ten feet above the
waters surface.  There is a walkway that forms the border between the pool and
the stone walls of the bath house.  The domed ceiling of the structure is many
feet above the surface and lets a great deal of light into the building.  There
are many people in the bath gossiping, swimming or just enjoying ths sights.
There is a stone ramp that can be used to get out of the water to the south.
One may swim in the water to the west.
Obvious exits: -South -West  -Down 
A male prostitute sells his body to any of those who want it.
One of the mistresses of the bath house awaits your company here.

< 852h/852H 365v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 365v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 370v/370V Pos: standing >
The Entrance to the Tentro Bath House
   The entrance of this large building is filled with exotic sights and smells.
There are many grandly crafted sculptures and furniture here making this area
of the bath house very pleasant to sit and rest in.  The tile on the floor is
very smooth and glassy to the touch.  There are many naked people walking
around.  They are either showing off their bodies or trying to get a new
customer for that oldest of trades.  The marble door way has been constructed
quite well making this place appear all the grander.  The warm baths can be
accessed here as well.  The warm water fills most of this large domed building.
There are some meticulously crafted candelabras on each side of the entry way
that give this building a touch of class.  One may go north or west into the
warm water or east back onto the street.
Obvious exits: -North -East  -West 

< 852h/852H 368v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 368v/370V Pos: standing >
On the Paved Path of Longbow Avenue
   Longbow Avenue continues here running parallel to the village wall.  The
village wall has kept out raiding parties of the many viscious mountainous
tribes for many decades.  The street is well maintained and has been recently
swept by the villages maintenance crews.  The avenue runs here past the large
and elegant building that is the Tentro bath house.  Many painted ladies spend
the majority of their day here, looking for work or a mate.  Large torches
burn here, illuminating the front of the bathing facility.  Although it looks
expensive, the bath house is run by the village and is free to any and all who
wish to use it.  One may enter the bath house by going west or travel north and
south on the avenue.
Obvious exits: -North -South -West 

< 852h/852H 367v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 367v/370V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East # -South -West 

< 852h/852H 369v/370V Pos: standing >
Traveling Along Longbow Avenue
   Longbow Avenue is a very important road for the city of Tentro.  Because of
the location to the city wall, this street is generally kept free of excessive
traffic.  The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces.  The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth.  There are no real residential houses
in this part of town, only the market and the bath house.  One may travel to
the north or south from this point.
Obvious exits: -North -South
A citizen of Tentro rests comfortably in her home.

< 852h/852H 368v/370V Pos: standing >
Nearing the End of Longbow Avenue
   The road continues here as it runs parallel to the city wall.  This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants.  The air is filled with the smells of flowers and of fruits
grown in the greenhouse.  One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West #

< 852h/852H 368v/370V Pos: standing >
The door seems to be closed.

< 852h/852H 370v/370V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
   Longbow Avenue meets here with the wall road in the corner of Tentro.  The
large village wall looms high above the street here, keeping the ruffians out
of the village.   For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community.  More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride.  Civil servants are
often held with the highest of esteem amongst the peoples of Tentro.  The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village.  One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West  -Up   

< 852h/852H 369v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 369v/370V Pos: standing >
In Between a Stone Building and the Village Wall
   The narrow street continues here running between the village wall and the
stone buildings to the north.  The street is relatively clean and well taken
care of by the village maintenance crews.  There are little pieces of grass
growing through the pavement, somehow finding a place to grow.  There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours.  One may travel east or west.
Obvious exits: -East  -West 

< 852h/852H 368v/370V Pos: standing >
A Tight Alley Near the Village Wall
   This side street has no practical purpose.  The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall.  The street
is relatively clear of and debris or filth of any kind.  There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town.  It has fallen into decay as of late and
some parts are very difficult to decipher.  There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East  -West 
A common citizen walks through the streets here.

< 852h/852H 367v/370V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
   The grandly decorated Green Plum Avenue ends here.  The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall.  The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis.  The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads.  The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow.  One may travel north or east
depending on ones destination.
Obvious exits: -North -East 

< 852h/852H 367v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 370v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 370v/370V Pos: standing >
Along the Village Wall on Green Plum Avenue
   The curving nature of Tentros protective wall had a great effect on the
layout of the cities streets.  The city wall is located to the west, which some
might find odd since this is the eastern part of town.  The grass is cut short
here, a great deal of care taken to ensure the grass remains healthy.  There
are some large stone benches that look like they could hold fifteen people.  A
sense of culture is evident here, many statues and mosaics on each building.
One may travel to the north or south from this point.
Obvious exits: -North -South
A loyal street sweeper of Tentro walks here doing her job

< 852h/852H 369v/370V Pos: standing >

< 852h/852H 369v/370V Pos: standing >
Along Green Plum Avenue
   The wide avenue continues here in the eastern part of town.  There is a
large building that appears to be a bank to the east.  The front of the bank
is adorned with many statues and ornamental decorations.  The bank has a large
sign that is plated with tempered copper.  The sign reflects golden light on
the street during the day, a superstition of luck assosiated with it.  There is
also a modest garden in front of the bank, a well maintained and interesting
arrangement.  One may enter the bank to the east or travel north and south on
this road.
Obvious exits: -North -East # -South

< 852h/852H 368v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 368v/370V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East  -South -West 

< 852h/852H 369v/370V Pos: standing >
Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East  -West 
An unemployed hemp farmer gets stoned here.

< 852h/852H 368v/370V Pos: standing >
The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East  -West 

< 852h/852H 367v/370V Pos: standing >
The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East  -West 

< 852h/852H 369v/370V Pos: standing >
A Side Path Between the City Wall and Buildings
   This side street runs in between the large building to the north and the
enormous city wall to the south.  Although this alley is paved with stones, it
has fallen into a pitiful state.  There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying.  The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps.  One may travel either west or
east.
Obvious exits: -East  -West 
A meek looking shaman wanders around here.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here. (casting) 

< 852h/852H 368v/370V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
   This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north.  This small
walkway was once used only in times of war to transport both troops and water
along the cities wall.  The troops were often quickly rushed to the eastern
walls where invasions were the most likely.  The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens.  The road is
now used as any other road, for the transportation of goods and people.  The
road is partially paved, but, for the most part, it is just paved with various
cobblestones.  One may travel west to the central path or east along the wall
road.
Obvious exits: -East  -West 
A common citizen walks through the streets here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.

< 852h/852H 369v/370V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
A simple fountain made of stone has been constructed here.

< 852h/852H 368v/370V Pos: standing >
The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro

< 852h/852H 369v/370V Pos: standing >
The double seems to be closed.

< 852h/852H 369v/370V Pos: standing >
Ok.

< 852h/852H 370v/370V Pos: standing >
Before the City Gates
   Three large stone walls deny travel in any direction but south.  The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors.  The high stone walls to your left and right
prevent any travel or offensive trickery around the city.  The stone path here
has been well maintained and cleared of extra debris.  You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North -South

< 852h/852H 369v/370V Pos: standing >
Rocky Trail Through the Mountains
   The narrow ledge has been left behind to the west.  The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles.  The side walls aren't as high as the previous ones but they still
block out any rain or snow.  To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South

< 852h/852H 366v/370V Pos: standing >
Narrow Ledge Above a Deep Gorge
   The narrow ledge is very hard to stay on.  There isi only about two inches
of room for your feet but the handholds here are more numerous.  Although the
hand holds offer some support it is still a very perilous situation.  The
cavern floor is several hundred feet below and it's all rock.  You can see
several vultures and other scavenger birds circling high above the cavern.  One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge.  The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West 

< 852h/852H 363v/370V Pos: standing >
Alas, you cannot go that way. . . .

< 852h/852H 368v/370V Pos: standing >
Narrow Ledge On the Mountainside
   There is a large gap in the narrow ledge.  The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone.  The metal hand holds have been carefully placed in order to best cross
the gap.  The ledge on either side of the gap is very narrow.  The barely two
inches offer little more than a toe hold.  The rock face to your south has very
rough and large stones jutting out and making traveling difficult.  The ledge
continues on to the west or east.
Obvious exits: -East  -West 
A goat trots through the mountain pass.

< 852h/852H 366v/370V Pos: standing >
Narrow Stone Walkway
  The ledge continues to be obscenely narrow.  Small birds have made their
nests high above.  There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous.  The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains.  The
snow tipped top of Mount Dravanlo looms to the north.  The narrow ledge keeps
its course to the east and west.
Obvious exits: -East  -West 
A goat trots through the mountain pass.

< 852h/852H 365v/370V Pos: standing >
On a Very Narrow Ledge
   This ledge is terribly narrow.  It is only a few inches wide and at times
there is no ledge at all.  The rock face is sheer and offers little in the way
of hand holds.  The deep gorge below you seems surreal as one can see it by
looking through their own legs.  One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East  -West 
A mountain lion walks through this mountain pass.

< 852h/852H 366v/370V Pos: standing >
On the Edge of a Long Drop
   The rocky trail has lead to this point.  There is a sheer cliff face to the
north leading to an almost certain painful death.  There is a lot of small rock
and stone here making footing somewhat perilous.  One can see for miles over
the large canyon this ledge looks over.  There is a narrow ledge that leads to
the east.
Obvious exits: -East  -South -Down 
A bright eagle with majestic feathers soars through the mountains.

< 852h/852H 364v/370V Pos: standing >
Narrow Path Trough a Tight Passage
   The birds have marked this part of the trail well with their waste.  The
filth here is rather disgusting.  There are several small rocks in the path but
they offer little resistence to casual travelers.  There is a fair amount of
mud in the lower parts of the trail.  There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions.  The path continues to the north and south.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A rock lizard walks across the sides of the mountain.

< 852h/852H 363v/370V Pos: standing >
Rocky Trail Leading North
   The path continues in its general direction and condition.  There are a
few small pebbles in the path but nothing to impede easy traveling.  The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature.  There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression.  The path continues onto
the north and south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 852h/852H 362v/370V Pos: standing >
It's raining pretty hard.
On a Rocky Pass Through the Mountains
   The path resumes its snake like pattern through the mountain side.  There
are several dislodged rocks lying in the path.  There is a small patch of moss
on the eastern wall that looks like it is almost alive.  The stone walls to the
east and south loom high above you blocking out much of the light.  There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds.  The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
A rock lizard walks across the sides of the mountain.

< 852h/852H 362v/370V Pos: standing >
On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here, fighting a Drow Elf.
A torch floats near Argo's head. (Illuminating)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting Argo.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands, floating here, fighting Argo. (Casting) 
A globe of darkness floats near a Drow Elf's head.
The wraith of A Mazzolin Warrior stands here. (minion) 
The wraith of A Mazzolin Warrior stands here. (minion)  (casting) 
The wraith of a kuo-toan fisherman stands here. (minion)  (casting) 
A Drider (large)  -=Denizens of Lloth=- stands, floating here.
A Thri-Kreen (medium)  -=Denizens of Lloth=- stands, floating here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
A Troll (large)  -=Denizens of Lloth=- stands, floating here.

< 852h/852H 366v/370V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Argo.
On a Very Thin Ledge
  A very long drop abruptly appears before here.  Many hundred feet lie over
this edge.  The view us unbelieveable as one can gaze over the beautiful canyon
below.  The ledge is very small and precarious at only seven inches at its
widest.  The winds can freely whip and attack one as they try to make their way
down this narrow ledge.  The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.

< 852h/852H 365v/370V Pos: standing >
On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here, fighting a Drow Elf. (Casting) 
A torch floats near Argo's head. (Illuminating)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting Argo.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting Argo.
A Drow Elf (medium)  -=Denizens of Lloth=- stands, floating here, fighting Argo.
A globe of darkness floats near a Drow Elf's head.
The wraith of A Mazzolin Warrior stands here. (minion)  (casting) 
The wraith of A Mazzolin Warrior stands here. (minion) 
The wraith of a kuo-toan fisherman stands here. (minion) 
A Drider (large)  -=Denizens of Lloth=- stands, floating here.
A Thri-Kreen (medium)  -=Denizens of Lloth=- stands, floating here, fighting Argo.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.

< 852h/852H 367v/370V Pos: standing >
Argo completes his spell...
Argo utters the words 'diesilla barh'
Argo's spell flows around a Drow Elf, leaving him unharmed!

< 852h/852H 367v/370V Pos: standing >
Argo misses a Drow Elf.
Argo misses a Drow Elf.
A Drow Elf dodges Argo's attack.
A Drow Elf starts casting a spell.

< 852h/852H 367v/370V Pos: standing >
The wraith of a Mazzolin Warrior fades from your mortal viewing...

< 852h/852H 367v/370V Pos: standing >
Argo starts casting an offensive spell.

< 852h/852H 367v/370V Pos: standing >
A Drow Elf misses Argo.

< 852h/852H 367v/370V Pos: standing >
Argo completes his spell...
Argo utters the words 'diesilla barh'
A Drow Elf wavers under the impact of the lightning bolt sent by Argo.
A Drow Elf is stunned!
A Drow Elf completes his spell...
A Drow Elf utters the word 'heal'
Healing energy flows from a Drow Elf into a Thri-Kreen's body!

< 852h/852H 367v/370V Pos: standing >
You start chanting...

< 852h/852H 367v/370V Pos: standing >
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of Argo, blood pours from his body!

< 852h/852H 367v/370V Pos: standing >
The wraith of a kuo-toan fisherman fades from your mortal viewing...
Argo barely blocks a Drow Elf's lunge at him.

< 852h/852H 367v/370V Pos: standing >
Argo starts casting an offensive spell.

< 852h/852H 367v/370V Pos: standing >
A Drider gives an order to his followers.
A Troll enters from the east.
A Troll drops some platinum coins.

< 852h/852H 367v/370V Pos: standing >
Casting: earthen maul *
A Troll tries to bodyslam you but merely bounces off your huge girth.

< 852h/852H 367v/370V Pos: standing >
Argo completes his spell...
Argo utters the words 'diesilla barh'
Argo's spell flows around a Drow Elf, leaving him unharmed!
A Drider gives an order to his followers.
A Drow Elf sits down in a comfortable spot.

< 852h/852H 368v/370V Pos: standing >
A Thri-Kreen's fine slash wounds Argo.
A Thri-Kreen ignites into black flames as he hits Argo!
A Thri-Kreen's impressive slash strikes Argo.
A Thri-Kreen ignites into black flames as he hits Argo!
A Thri-Kreen misses Argo.
Argo dodges a Thri-Kreen's attack.
A Thri-Kreen's fine slash wounds Argo.
A Thri-Kreen ignites into black flames as he hits Argo!
A Thri-Kreen's fine slash wounds Argo.
A Thri-Kreen ignites into black flames as he hits Argo!
A Thri-Kreen misses Argo.
A Drow Elf takes out his unholy symbol and begins praying intently.

< 852h/852H 370v/370V Pos: standing >
You complete your spell...
[Damage: 12 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 852h/852H 370v/370V Pos: standing >

< 852h/852H 370v/370V Pos: standing >
Argo starts casting an offensive spell.

< 852h/852H 370v/370V Pos: standing >
Argo dodges a Drow Elf's attack.

< 852h/852H 370v/370V Pos: standing >
The wraith of a Mazzolin Warrior fades from your mortal viewing...
Goonda trots in from the south.

< 852h/852H 370v/370V Pos: standing >
A Drider gives an order to his followers.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a Mazzolin Warrior snaps into visibility.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a Mazzolin Warrior snaps into visibility.
The wraith of a kuo-toan fisherman starts casting an offensive spell.
The wraith of a kuo-toan fisherman snaps into visibility.

< 852h/852H 370v/370V Pos: standing >
Argo completes his spell...
Argo utters the words 'diesilla barh'
A Drow Elf wavers under the impact of the lightning bolt sent by Argo.
A Drow Elf's cloak of dragons exploded spreading charges of electrical energy!
A Drow Elf's some armplates of dust exploded spreading charges of electrical energy!
A Drow Elf's jeweled gemstone ring [poor] exploded spreading charges of electrical energy!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a Drow Elf.
A Drow Elf stops following a Thri-Kreen.

< 852h/852H 370v/370V Pos: standing >
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of Goonda, blood pours from his body!
Goonda heroically rescues Argo.
You start chanting...

< 852h/852H 370v/370V Pos: standing >

< 852h/852H 370v/370V Pos: standing >
Argo attempts to flee.
Argo trots south.

< 852h/852H 370v/370V Pos: standing >
Casting: earthen maul *

< 852h/852H 370v/370V Pos: standing >
A Thri-Kreen parries Goonda's lunge at him.
A Thri-Kreen parries Goonda's lunge at him.
A Thri-Kreen dodges Goonda's attack.

< 852h/852H 370v/370V Pos: standing >
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of Goonda, blood pours from his body!
The wraith of a kuo-toan fisherman completes its spell...
The wraith of a kuo-toan fisherman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a kuo-toan fisherman's fist beats the life out of Goonda, blood pours from his body!
Goonda parries a Thri-Kreen's lunge at him.
A Thri-Kreen misses Goonda.
A Thri-Kreen's slash strikes Goonda.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
A Thri-Kreen shivers as he hits Goonda.
A Thri-Kreen misses Goonda.
Goonda parries a Thri-Kreen's lunge at him.
A Thri-Kreen's slash strikes Goonda.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Goonda.
A Thri-Kreen's pierce strikes Goonda.
Goonda's masterly crafted obsidian badge was damaged from the massive blow!
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Goonda.
A Thri-Kreen's slash wounds Goonda.
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen shivers as he hits Goonda.
A Thri-Kreen misses Goonda.

< 852h/852H 370v/370V Pos: standing >
You complete your spell...
[Damage: 158 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-

< 852h/852H 370v/370V Pos: standing >
A Drider gives an order to his followers.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a Mazzolin Warrior starts casting an offensive spell.
The wraith of a kuo-toan fisherman starts casting an offensive spell.

< 852h/852H 370v/370V Pos: standing >
You now follow Goonda.

< 852h/852H 370v/370V Pos: standing >
You attempt to give consent...

< 852h/852H 370v/370V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of Goonda, blood pours from his body!
The wraith of a Mazzolin Warrior completes its spell...
The wraith of a Mazzolin Warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Mazzolin Warrior's fist beats the life out of Goonda, blood pours from his body!
Goonda's etched mithral faceguard [superior] was completely destroyed by the massive blow!
Goonda's sash of Tentro was completely destroyed by the massive blow!
Goonda is dead! R.I.P.
Goonda's death cry reverberates in your head as he falls to the ground.
You stop following Goonda.
The wraith of a kuo-toan fisherman stops invoking abruptly!
You start chanting...

< 852h/852H 370v/370V Pos: standing >
Casting: earthen maul *

< 852h/852H 370v/370V Pos: standing >
You complete your spell...
[Damage: 123 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!