<worn as a badge> an insignia of a cresent moon [78%]
<worn on head> the headdress of the Hammer [superior] [72%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [38%]
<worn in ear> an enchanted earring of dexterity of regeneration [60%]
<worn in ear> a glowing crystalline earring [86%]
<worn on face> a tribal mask [64%]
<worn around neck> the collar of firestones
<worn around neck> a delicate woven mithril chain necklace
<worn on body> a ghostly shimmering set of armor (glowing) [84%]
<worn about body> the masters cloak (glowing)
<worn as quiver> a pantherhide quiver [superior] (glowing) [71%]
<worn about waist> a miner's belt encrusted with a diamond [superior] [89%]
<worn on belt buckle>a hand-carved yo-yo [68%]
<attached to belt> an obsidian hookah [73%]
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a bracelet of dracolich hide (humming) [78%]
<worn around wrist> a bracelet of influence of dexterity
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a ring of the Tentabeast [superior] (glowing)
<worn on finger> the royal ring of Aravne (glowing) [78%]
<wielding twohanded> the sword of tormenting [poor] [79%]
<worn on legs> a pair of leggings of clan crunch head (glowing) [72%]
<worn on feet> the boots of the war giant Torg [superior] (humming)
Central Avenue
Obvious exits: -E -S# -W
Kob sneaks in from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 578h/554H 129v/135V Pos: standing >
Spudz's pupils dialate and return to normal.
< 578h/554H 130v/135V Pos: standing >
Ok.
< 578h/554H 131v/135V Pos: standing >
The door is open.
You extend your sights southward.
Small Barracks In The City
Obvious exits: -N
A glittering silver bodycloak lies here on the ground.
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
< 578h/554H 132v/135V Pos: standing >
Ok.
< 578h/554H 133v/135V Pos: standing >
Central Avenue
Obvious exits: -E -W
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the west.
A winged hellhound trots in from the west.
< 578h/554H 132v/135V Pos: standing >
Intersection Of The Main Routes
Obvious exits: -N -E -S -W
Spudz enters from the west.
A winged hellhound trots in from the west.
< 578h/554H 131v/135V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A veteran hobgoblin guard who is in the distance to your north.
A grumbling hobgoblin woman who is in the distance to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is rather far off to your east.
A veteran ogre guard who is rather far off to your east.
A veteran hobgoblin guard who is not far off to your south.
A hobgoblin child who is not far off to your south.
A hobgoblin child who is close by to your west.
A hobgoblin child who is a brief walk away to your west.
< 578h/554H 132v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -S
Spudz enters from the north.
A winged hellhound trots in from the north.
< 578h/554H 131v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E -S
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the north.
A winged hellhound trots in from the north.
< 578h/554H 130v/135V Pos: standing >
The door is open.
A shabby looking door.
You extend your sights eastward.
A Small Hobgoblin Home
Obvious exits: -W
< 578h/554H 133v/135V Pos: standing >
Southeast Corner Along The Main Cavern Route
Obvious exits: -N -W
Spudz enters from the north.
A winged hellhound trots in from the north.
< 578h/554H 131v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
Spudz enters from the east.
A winged hellhound trots in from the east.
< 578h/554H 130v/135V Pos: standing >
Ok.
< 578h/554H 133v/135V Pos: standing >
The door is open.
A sturdy barrack door.
You extend your sights northward.
Compact Soldier's Barracks
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a nervous hobgoblin soldier is lying here.
The corpse of a large hobgoblin soldier is lying here.
A Halfling (small) (HardCore) sits resting. (Non-Fraggable)
A large hobgoblin soldier stands here.(Red Aura)
A nervous hobgoblin soldier stands here.(Red Aura)
A large hobgoblin soldier stands here.(Red Aura)
A nervous hobgoblin soldier stands here.(Red Aura)
A large hobgoblin soldier stands here.(Red Aura)
< 578h/554H 133v/135V Pos: standing >
Ok.
< 578h/554H 135v/135V Pos: standing >
Ok.
< 578h/554H 135v/135V Pos: standing >
Compact Soldier's Barracks
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a nervous hobgoblin soldier is lying here.
The corpse of a large hobgoblin soldier is lying here.
A Halfling (small) (HardCore) sits resting. (Non-Fraggable)
A large hobgoblin soldier stands here.(Red Aura)
A nervous hobgoblin soldier stands here.(Red Aura)
A large hobgoblin soldier stands here.(Red Aura)
A nervous hobgoblin soldier stands here.(Red Aura)
A large hobgoblin soldier stands here.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 578h/554H 133v/135V Pos: standing >
You snap into visibility.
As a Halfling avoids your bash, you topple over and fall to the ground.
< 578h/554H 133v/135V Pos: sitting >
A Halfling is disrupted from meditation.
A Halfling, looking very frustrated, packs up his book.
Spudz kicks a Halfling in the stomach, rendering him breathless.
< 580h/554H 133v/135V Pos: sitting >
Kob starts casting an offensive spell.
Kob snaps into visibility.
< 580h/554H 133v/135V Pos: sitting >
Spudz dodges a Halfling's attack.
Spudz parries a Halfling's lunge at him.
< 580h/554H 133v/135V Pos: sitting >
Kob completes his spell...
Kob utters the words 'buoblg qrunsoqpze yugh'
Kob's fist beats the life out of a Halfling, blood pours from his body!
< 600h/554H 133v/135V Pos: sitting >
A Halfling clambers to his feet.
< 600h/554H 133v/135V Pos: sitting >
Kob starts casting an offensive spell.
< 600h/554H 133v/135V Pos: sitting >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 600h/554H 133v/135V Pos: sitting >
Spudz's impressive crush strikes a Halfling.
Spudz's impressive slash strikes a Halfling hard.
Spudz's impressive crush strikes a Halfling.
Spudz's impressive crush strikes a Halfling hard.
< 610h/554H 133v/135V Pos: sitting >
Kob completes his spell...
Kob utters the words 'buoblg qrunsoqpze yugh'
Kob's fist beats the life out of a Halfling, blood pours from his body!
< 630h/554H 133v/135V Pos: sitting >
Spudz deflects a Halfling's blow and strikes back at him!
Spudz's impressive crush seriously wounds a Halfling.
A Halfling attempts to flee.
A Halfling leaves south.
< 632h/554H 133v/135V Pos: sitting >
You clamber to your feet.
< 632h/554H 133v/135V Pos: standing >
You are already standing.
< 632h/554H 133v/135V Pos: standing >
Ok.
< 632h/554H 133v/135V Pos: standing >
The door seems to be closed.
< 632h/554H 133v/135V Pos: standing >
Bash who?
< 631h/554H 133v/135V Pos: standing >
You quickly scan the area.
You see nothing.
< 631h/554H 133v/135V Pos: standing >
Ok.
< 631h/554H 135v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 631h/554H 133v/135V Pos: standing >
Bash who?
< 631h/554H 133v/135V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
An ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
A veteran ogre guard who is close by to your west.
A grumbling hobgoblin woman who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran hobgoblin guard who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
< 631h/554H 133v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Spudz enters from the east.
A winged hellhound trots in from the east.
< 631h/554H 131v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -S# -W
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out.(Red Aura)
Spudz enters from the east.
A winged hellhound trots in from the east.
< 631h/554H 129v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Spudz enters from the east.
A winged hellhound trots in from the east.
< 631h/554H 127v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the east.
A winged hellhound trots in from the east.
< 631h/554H 127v/135V Pos: standing >
Southwest Portion Of The Main Cavern Route
Obvious exits: -N -E -W#
Spudz enters from the east.
A winged hellhound trots in from the east.
< 631h/554H 125v/135V Pos: standing >
You quickly scan the area.
A common mage soldier who is in the distance to your north.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is close by to your east.
A veteran ogre guard who is not far off to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A common mage soldier who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
< 631h/554H 126v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 124v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Kob sneaks in from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 123v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -S# -W
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out.(Red Aura)
Kob sneaks in from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 121v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 120v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 118v/135V Pos: standing >
Southeast Corner Along The Main Cavern Route
Obvious exits: -N -W
Fresh blood splatters cover the area.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 631h/554H 117v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 631h/554H 117v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 117v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 115v/135V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your north.
A hobgoblin child who is a brief walk away to your north.
A hobgoblin child who is close by to your south.
< 631h/554H 116v/135V Pos: standing >
Intersection Of The Main Routes
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
This mage warrior is here all fizzled out.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 115v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 113v/135V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A crazy child runs around screaming and hitting other children here.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 112v/135V Pos: standing >
Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 110v/135V Pos: standing >
The Colloseum Path
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Kob sneaks in from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 109v/135V Pos: standing >
The Colloseum Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 109v/135V Pos: standing >
The Colloseum Path
Obvious exits: -S -W#
Fresh blood splatters cover the area.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
Spudz enters from the south.
A winged hellhound trots in from the south.
< 631h/554H 107v/135V Pos: standing >
The doors seems to be closed.
< 631h/554H 108v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 631h/554H 109v/135V Pos: standing >
A veteran hobgoblin guard enters from the south.
< 630h/554H 110v/135V Pos: standing >
Pardon?
< 630h/554H 110v/135V Pos: standing >
The doors seems to be closed.
< 630h/554H 111v/135V Pos: standing >
Bash who?
< 630h/554H 111v/135V Pos: standing >
Pardon?
< 630h/554H 114v/135V Pos: standing >
Ok.
< 630h/554H 115v/135V Pos: standing >
The Gladiators Prison
Obvious exits: -E -D
A few drops of fresh blood are scattered around the area.
This tired hobgoblin merchant tries to trade what he can here.
A crazy child runs around screaming and hitting other children here.(Red Aura)
Kob enters from the east.
Spudz enters from the east.
A winged hellhound trots in from the east.
< 630h/554H 113v/135V Pos: standing >
Ok.
< 630h/554H 114v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -E -U
Fresh blood splatters cover the area.
Kob enters from above.
Spudz enters from above.
A winged hellhound trots in from above.
< 630h/554H 114v/135V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by above you.
A hobgoblin child who is close by above you.
< 630h/554H 116v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
Kob enters from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 630h/554H 116v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 630h/554H 116v/135V Pos: standing >
You quickly scan the area.
You see nothing.
< 630h/554H 117v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -E# -S
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 630h/554H 117v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W#
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 630h/554H 116v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -E
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 630h/554H 116v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 630h/554H 116v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W#
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 116v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -E# -S
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 115v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 115v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W#
Fresh blood splatters cover the area.
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 114v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -E# -S
Fresh blood covers everything in the area.
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 114v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Kob enters from the south.
Spudz enters from the south.
A winged hellhound trots in from the south.
< 630h/554H 113v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
Kob enters from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 630h/554H 113v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)
Kob enters from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 630h/554H 113v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
Kob enters from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 630h/554H 112v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 630h/554H 113v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 630h/554H 113v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 630h/554H 113v/135V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is not far off to your north.
A hobgoblin prison guard who is not far off to your south.
< 629h/554H 113v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 629h/554H 115v/135V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Kob enters from the north.
Spudz enters from the north.
A winged hellhound trots in from the north.
< 629h/554H 114v/135V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is a brief walk away to your north.
A Halfling who is close by to your east.
A hobgoblin prison guard who is not far off to your east.
The drunk hobgoblin guard who is in the distance to your east.
A hobgoblin prison guard who is close by to your south.
< 629h/554H 115v/135V Pos: standing >
Entering The Colloseum Kennels
Obvious exits: -E -W
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
Kob enters from the west.
Spudz enters from the west.
A winged hellhound trots in from the west.
< 629h/554H 115v/135V Pos: standing >
Spudz suddenly attacks a Halfling!
Spudz's impressive crush seriously wounds a Halfling.
< 631h/554H 116v/135V Pos: standing >
Kob suddenly attacks a Halfling!
Kob misses a Halfling.
< 631h/554H 117v/135V Pos: standing >
You can't seem to find room!
[Damage: 2 ] Your bash knocks a Halfling to the ground!
You can't seem to find room!
< 632h/554H 118v/135V Pos: standing >
Kob misses a Halfling.
Kob misses a Halfling.
A Halfling misses Spudz.
Spudz dodges a Halfling's attack.
< 632h/554H 125v/135V Pos: standing >
A hobgoblin prison guard enters from the east.
Spudz's impressive crush enshrouds a Halfling in a mist of blood.
Spudz's slash causes a Halfling to grimace in pain.
Spudz's crush critically injures a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.
Spudz's decent crush hits a Halfling.
A Halfling's pair of ghostly gloves was completely destroyed by the massive blow!
A Halfling's opalescent robes of the archmagi [poor] was completely destroyed by the massive blow!
A Halfling's pair of ghostly sleeves was completely destroyed by the massive blow!
A Halfling's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Halfling's scale of pulsating darkness was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.