<worn as a badge> a serpentine seal of Bozk
<worn on head> the diamond crown of Winduin of precision (glowing)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a robin's tail feather (glowing) [74%]
<worn in ear> a blood-stained granite earring from Rift Valley Jungle
<worn on face> a lithixl beak
<worn around neck> a coil of darkness
<worn around neck> an emerald pendant of the ice drake (illuminating)
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> a cloak of Mendes [superior]
<worn as quiver> a silken backsheath of flight
<worn about waist> a coconut belt
<worn on belt buckle>a pantherhide quiver (glowing) (illuminating)
<worn on arms> a pair of silver arm protectors
<worn around wrist> a spiked stone bracer [superior]
<worn around wrist> a blood inscribed bracer
<worn on hands> a set of steel gauntlets
<worn on finger> a purple earthstone ring
<worn on finger> an obsidian circle
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone
<worn on legs> a pair of polished pewter greeves
<worn on feet> a pair of black, buffalo hide shoes
+^.. MMM^^^M
.. MM^^.M
.M .MM^..
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 126v/232V Pos: standing >
**^....^..^
*.^^.....^^^M
...M^. .^^MMM^
^.^. M ^MMM^^
+^. @ MMM^^.
+^.. MMM^^^M
M.. MM^^.M^
..M .MM^..^
M .MM^.^
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 124v/232V Pos: standing >
***^....^..
**.^^.....^^^
....M^. .^^MMM
.^.^. M ^MMM^
++^. @ MMM^^
^+^.. MMM^^^
.M.. MM^^.M
+..M .MM^..
. M .MM^.
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 122v/232V Pos: standing >
****^....^.
***.^^.....^^
^....M^. .^^MM
..^.^. M ^MMM
+++^. @ MMM^
.^+^.. MMM^^
..M.. MM^^.
.+..M .MM^.
.. M .MM^
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 121v/232V Pos: standing >
*****^....^
****.^^.....^
+^....M^. .^^M
+..^.^. M ^MM
++++^. @ MMM
..^+^.. MMM^
...M.. MM^^
..+..M .MM^
... M .MM
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 119v/232V Pos: standing >
******^....
^****.^^.....
^+^....M^. .^^
.+..^.^. M ^M
.++++^.@ MM
...^+^.. MMM
^...M.. MM^
...+..M .MM
.... M .M
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 405h/405H 118v/232V Pos: standing >
M******^...
^****.^^....
^+^....M^. .^
..+..^.^. M ^
..++++^@ M
....^+^.. MM
.^...M.. MM
^...+..M .M
..... M .
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 405h/405H 116v/232V Pos: standing >
M******^..
^****.^^...
^+^....M^. .
...+..^.^. M
...++++@.
.....^+^.. M
^.^...M.. M
.^...+..M .
...... M
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 405h/405H 115v/232V Pos: standing >
M******^.
^****.^^..
^+^....M^.
...+..^.^. M
....+++@^.
......^+^..
.^.^...M..
^.^...+..M
^...... M
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 405h/405H 113v/232V Pos: standing >
M******^
^****.^^.
^+^....M^.
...+..^.^. M
M....++@+^.
M......^+^..
M.^.^...M..
M^.^...+..M
.^...... M
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 405h/405H 113v/232V Pos: standing >
Score information for Rex
Level: 38 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 405(405) Moves: 115(232)
Coins carried: 0 platinum 23 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +3.13 Deaths: 20
Disguised as: a vampire necromancer (Good)
Detecting: Invisible Life
Protected from: Low Circle spells
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Fly Aware Levitation Listen Sneaking
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 696
Active Spells:
--------------
vitality (9 minutes)
< 405h/405H 115v/232V Pos: standing >
S M******^
^****.^^.
^+^....M^.
...+..^.^. M
M....++@+^.
M......^+^..
M.^.^...M..
M^.^...+..M
.^...... M
< 405h/405H 116v/232V Pos: standing >
..******
S M******^.
^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 117v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 405h/405H 118v/232V Pos: standing >
..******
S M******^.
^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
< 405h/405H 125v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 127v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 127v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
< 405h/405H 129v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 131v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 131v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
< 405h/405H 132v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...M..
^.^...+..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 133v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...+..
^.^...M..M
..******
M******^.
S ^****.^^..
^+^....M^.
...+.@^.^. M
M....++++^.
M......^+^..
.^.^...+..
^.^...M..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 133v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..
^.^...M..M
< 405h/405H 134v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..
^.^...M..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 135v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..
^.^...M..M
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 135v/232V Pos: standing >
< 405h/405H 135v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
< 405h/405H 136v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 137v/232V Pos: standing >
..******
M******^.
S ^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 137v/232V Pos: standing >
..******
M******^.
S^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 138v/232V Pos: standing >
..******
M******^.
S^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
< 405h/405H 139v/232V Pos: standing >
..******
M******^.
S^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 139v/232V Pos: standing >
..******
M******^.
^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 140v/232V Pos: standing >
..******
M******^.
^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
..******
M******^.
^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 140v/232V Pos: standing >
..******
M******^.
^****.^^..
^+^....M^M
...+.@^.^.
M....++++^.
M......^+^..
.^.^...+..M
^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 141v/232V Pos: standing >
..*****
M******^
^****.^^.
M ^+^....M^M
M ...+@.^.^.
MM....++++^.
MM......^+^..
M.^.^...+..M
M^.^...M..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 405h/405H 140v/232V Pos: standing >
..****
M M******
M ^****.^^
MM ^+^....M^
MM ...@..^.^.
MMM....++++^.
MMM......^+^..
MM.^.^...+..M
^M^.^...M..
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 405h/405H 138v/232V Pos: standing >
.****
M ..*****
MM M******^
M ^****.^^
MM ^@^....M^
MM ...+..^.^.
MMM....++++^.
MM......^+^..
M.^.^...+..
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 405h/405H 138v/232V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Stake-Lined Pathway
</map>
<map>
Zone: The Ship Yards.
Room: A Stake-Lined Pathway
</map>
A Stake-Lined Pathway
The field opens up onto this small dirt pathway. It
appears as though heavy travel has eroded the natural plant
growth of this land. In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard. There are exits in
two directions.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of a large swamp rat is lying here.
A LARGE sign sits on a post here.
A hulking troll watchman stands here, breaking up any fights.
< 405h/405H 138v/232V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Spiked Gates of Thur'Gurax Port
</map>
<map>
Zone: The Ship Yards.
Room: The Spiked Gates of Thur'Gurax Port
</map>
The Spiked Gates of Thur'Gurax Port
A large wooden wall seals off the ship yard from the
the surrounding area. The wall towers above the surrounding
area. At the top of the wall, there are guards watching
from their post. A large metal gate seals off the exit
to the north. There are exits leading away in two
directions.
Obvious exits: -North# -South
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
< 405h/405H 138v/232V Pos: standing >
The gates seems to be closed.
< 405h/405H 140v/232V Pos: standing >
Ok.
< 405h/405H 142v/232V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Stake-Lined Thur'Gurax Concourse
</map>
<map>
Zone: The Ship Yards.
Room: The Stake-Lined Thur'Gurax Concourse
</map>
The Stake-Lined Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South
A Drow Elf (medium) -=Denizens of Lloth=- stands in mid-air here, fighting an angry orc.
A globe of darkness floats near a Drow Elf's head.
An angry orc stands here, fighting a Drow Elf.
A hulking troll watchman stands here, fighting a Drow Elf.
< 405h/405H 141v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/405H 142v/232V Pos: standing >
An angry orc dodges a Drow Elf's attack.
< 405h/405H 144v/232V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 35 ] A Drow Elf makes a strange sound as you place a darksteel rapier in his back.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A hulking troll watchman's slash strikes a Drow Elf very hard.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges an angry orc's attack.
An angry orc almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You do an amazing maneuver, tripping a Drow Elf.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your impressive pierce strikes a Drow Elf hard.
[Damage: 21 ] Your powerful slash strikes a Drow Elf very hard.
You miss a Drow Elf.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
An angry orc dodges a Drow Elf's attack.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
An angry orc's fine punch strikes a Drow Elf hard.
A hulking troll watchman's slash seriously wounds a Drow Elf.
A hulking troll watchman's powerful slash seriously wounds a Drow Elf.
A hulking troll watchman misses a Drow Elf with a clumsy kick.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 17 ] Your impressive pierce seriously wounds a Drow Elf.
[Damage: 15 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 23 ] Your powerful slash causes a Drow Elf to grimace in pain.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf ass EP: awful >
A Drow Elf clambers to his feet.
< 405h/405H 145v/232V Pos: standing >
< T: angry TP: sta TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 405h/405H 145v/232V Pos: standing >
A Drow Elf enters from the north.
< 405h/405H 145v/232V Pos: standing >
An angry orc suddenly attacks a Drow Elf!
An angry orc misses a Drow Elf.
< 405h/405H 145v/232V Pos: standing >
A Drow Elf starts casting a spell.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 24 ] A Drow Elf makes a strange sound as you place a darksteel rapier in his back.
A Drow Elf's mask of leaves and bark [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!