<worn as a badge> a serpentine seal of Bozk
<worn on head> the diamond crown of Winduin of precision (glowing)
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> an earring of congealed blood [superior]
<worn in ear> a dwarven earring
<worn on face> a lithixl beak
<worn around neck> a coil of darkness
<worn around neck> the collar of firestones
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body> a cloak of Mendes [superior]
<worn as quiver> a silken backsheath of flight
<worn about waist> a coconut belt
<worn on belt buckle>a shield bearing the crest of Volgk [poor] [86%]
<worn on arms> a pair of silver arm protectors
<worn around wrist> a spiked stone bracer [superior]
<worn around wrist> a blood inscribed bracer
<worn on hands> some razor-knuckled blood crystal gloves with a strange dark bloodstone
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a darksteel rapier (glowing)
<worn on legs> some heavily-spiked blood crystal leg plates
<worn on feet> a pair of black, buffalo hide shoes
Obvious exits: -N -E -S -W
< 501h/501H 269v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is not far off to your north.
A commoner who is close by to your east.
A commoner who is a brief walk away to your east.
A commoner who is in the distance to your east.
A retired soldier who is a brief walk away to your south.
A half-orc shaman who is rather far off to your south.
An orcish adventurer who is close by to your west.
< 501h/501H 270v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
< 501h/501H 269v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-orc warrior stands here, staring ominously.
< 501h/501H 268v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 501h/501H 268v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 501h/501H 267v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 501h/501H 267v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 501h/501H 266v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 501h/501H 266v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 501h/501H 266v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 501h/501H 265v/272V Pos: standing >
*****+^.^.
*^**.*+..^
*^..^^*+.^^ ..
++M++M++*** .
*^...*.@.... .
**^^**.^D
****...
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 501h/501H 265v/272V Pos: standing >
****.+^.*.*
******+^.^.
**^**.*+..^ *
*^..^^*+.^^ ..
++M++M+@*** .
*^...*.+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 501h/501H 264v/272V Pos: standing >
*****+^.^.
*^**.*+..^
*^..^^*+.^^ ..
++M++M++*** .
*^...*.@.... .
**^^**.^D
****...S
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 501h/501H 265v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 501h/501H 265v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 501h/501H 263v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A half-orc warrior who is rather far off to your south.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A half-orc warrior who is a brief walk away to your south.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
Savenge who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A half-orc warrior who is not far off to your south.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
Savenge who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is close by to your east.
The master drow elven minstrel Jerastras who is in the distance to your east.
A half-orc warrior who is close by to your south.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-orc warrior stands here, staring ominously.
< 501h/501H 261v/272V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your south.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
A retired soldier who is rather far off to your south.
< 501h/501H 263v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is not far off to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A retired soldier who is a brief walk away to your south.
An orcish adventurer who is close by to your west.
< 501h/501H 263v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is in the distance to your east.
A retired soldier who is not far off to your south.
< 501h/501H 263v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is rather far off to your north.
A retired soldier who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
Tangwystl who is not far off to your west.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 501h/501H 262v/272V Pos: standing >
You quickly scan the area.
A half-orc warrior who is in the distance to your north.
A commoner who is rather far off to your east.
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
< 501h/501H 262v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 501h/501H 261v/272V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
A sleeping commoner who is close by to your west.
< 501h/501H 261v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
< 501h/501H 262v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 263v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
< 501h/501H 263v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 264v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 264v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W
< 501h/501H 264v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 265v/272V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your west.
< 501h/501H 265v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 267v/272V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your west.
< 501h/501H 267v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
< 501h/501H 268v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 501h/501H 267v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
A Kobold enters from the north.
< 501h/501H 267v/272V Pos: standing >
A Kobold snaps into visibility.
[Damage: 62 ] A Kobold makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: small wounds >
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 8 ] Your impressive pierce wounds a Kobold.
[Damage: 11 ] Your impressive pierce strikes a Kobold.
[Damage: 9 ] Your pierce wounds a Kobold.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: small wounds >
You do an amazing maneuver, tripping a Kobold.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: small wounds >
You dodge a Kobold's vicious attack.
A Kobold snaps into visibility.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
A Kobold snaps into visibility.
[Damage: 32 ] Your pierce strikes a Kobold hard.
[Damage: 20 ] Your slash strikes a Kobold.
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
[Damage: 13 ] Your pierce strikes a Kobold.
[Damage: 14 ] Your pierce strikes a Kobold.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: few wounds >
You dodge a Kobold's vicious attack.
A Kobold misses you.
A Kobold snaps into visibility.
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 15 ] Your pierce strikes a Kobold.
[Damage: 19 ] Your slash strikes a Kobold.
[Damage: 14 ] Your pierce strikes a Kobold.
[Damage: 14 ] Your powerful slash strikes a Kobold.
[Damage: 14 ] Your powerful pierce strikes a Kobold.
[Damage: 18 ] Your pierce strikes a Kobold hard.
Looking panicked, a Kobold scrambles madly to his feet!
< 501h/501H 272v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: nasty wounds >
A Kobold attempts to flee.
A Kobold leaves west.
< 501h/501H 272v/272V Pos: standing >
You don't see that here.
< 501h/501H 272v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 501h/501H 271v/272V Pos: standing >
Backstab who?
< 501h/501H 271v/272V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your west.
< 501h/501H 271v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
< 501h/501H 270v/272V Pos: standing >
Backstab who?
< 501h/501H 270v/272V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
*A Kobold (small) -=Denizens of Lloth=- crouches in mid-air here.
< 501h/501H 270v/272V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Kobold snaps into visibility.
[Damage: 36 ] A Kobold makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold kne EP: few wounds >
You dodge a Kobold's vicious attack.
A Kobold snaps into visibility.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold kne EP: few wounds >
A Kobold rises to his feet.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: few wounds >
You do an amazing maneuver, tripping a Kobold.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 14 ] Your powerful pierce strikes a Kobold.
[Damage: 18 ] Your powerful slash strikes a Kobold hard.
[Damage: 18 ] Your powerful pierce strikes a Kobold hard.
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
[Damage: 14 ] Your powerful pierce strikes a Kobold.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: nasty wounds >
A Kobold misses you.
A Kobold misses you.
A Kobold snaps into visibility.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: nasty wounds >
A Kobold misses you.
A Kobold snaps into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 15 ] Your powerful pierce strikes a Kobold hard.
[Damage: 20 ] Your powerful slash strikes a Kobold very hard.
[Damage: 13 ] Your pierce strikes a Kobold hard.
[Damage: 19 ] Your pierce seriously wounds a Kobold.
A Kobold blocks your futile lunge at him.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
A Kobold clambers to his feet.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 501h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
A Kobold snaps into visibility.
Giant Spikes of ice hit you square in the chest, impaling you!
Your disguise falls apart!
A Kobold snaps into visibility.
Giant Spikes of ice hit you square in the chest, impaling you!
A Kobold snaps into visibility.
Giant Spikes of ice hit you square in the chest, impaling you!
Your improved dexterity grants you an additional attack!
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold snaps into visibility.
< 435h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
You do an amazing maneuver, tripping a Kobold.
< 435h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
You dodge a Kobold's vicious attack.
A Kobold misses you.
A Kobold snaps into visibility.
< 435h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 14 ] Your pierce strikes a Kobold very hard.
[Damage: 17 ] Your powerful slash seriously wounds a Kobold.
A Kobold blocks your futile lunge at him.
[Damage: 16 ] Your powerful slash seriously wounds a Kobold.
[Damage: 14 ] Your powerful pierce enshrouds a Kobold in a mist of blood.
[Damage: 18 ] Your pierce causes a Kobold to grimace in pain.
< 435h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold ass EP: awful >
A Kobold misses you.
You dodge a Kobold's vicious attack.
A Kobold snaps into visibility.
< 435h/501H 271v/272V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Kobold ass EP: awful >
Your improved dexterity grants you an additional attack!
A Kobold snaps into visibility.
[Damage: 17 ] Your powerful pierce critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your fine pierce hits a Kobold.
A Kobold's well-used bone helmet from Taliccicopiid was completely destroyed by the massive blow!
A Kobold's ring of endurance was completely destroyed by the massive blow!
A Kobold's string of lily pads was completely destroyed by the massive blow!
A Kobold's earring of bone [superior] was completely destroyed by the massive blow!
A Kobold's beer soaked belt of health was completely destroyed by the massive blow!
A Kobold's legendary limestone quiver was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 4200000.
The smell of fresh blood enters your body, infusing you with power!