The death of [41 Star Magus] Matikai -=Denizens of Lloth=- (Kobold)

in Along the Southern Half of the Main Avenue Through the Bailey

from the perspective of [41 Star Magus] Matikai -=Denizens of Lloth=- (Kobold)

<worn as a badge>    a slimy snot rag of a cRaZy MaN
<worn on head>       a static bone skullcap from The Chasm of the Misty Vale
<worn on eyes>       an eyepatch of a cRazY MaN [superior]
<worn in ear>        a platinum stud of constitution
<worn around neck>   the necklace of resilience [superior] (magic)
<worn on body>       a silk robe embroidered with lightning bolts [78%]
<worn about body>    a long flowing missionary robe (glowing) [88%]
<worn on tail>       a jeweled chitin tail protector
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a shimmering flesh girth [85%]
<worn on belt buckle>a sinister iron belt buckle [67%]
<attached to belt>   a magical blue sack (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     a beautiful sapphire heater shield
<worn on hands>      some static bronze mitts
<worn on finger>     a skin-wrapped sapphire signet
<worn on finger>     a sapphire ring
<primary weapon>     a gem-studded mace (magic)
<worn on legs>       leggings smeared with blood [77%]
<worn on feet>       boots of endurance [superior]

  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 405h/405H 175v/179V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
   A gigantic gate stands here, allowing entrance into the bailey for those
who desire entrance.  While open now, in times of war it is shut and doubly
barred, and an iron portcullis dropped behind to reinforce it from battering
rams.  Archers are visible on platforms at the top of the palisade and
doubtless other surprises would await the unfortunate soul chosen to assualt
this castle.
Obvious exits: -North# -South

< 405h/405H 174v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
A Customs and Tariff Station at the Front Gate of the Bailey
   All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search.  While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly.  The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East  -South# -West 
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
A customs officer suddenly attacks YOU!
You snap into visibility.
-=[A customs officer's feeble punch grazes you.]=-
An inspection agent suddenly attacks YOU!
-=[An inspection agent's punch grazes you.]=-

< 403h/405H 172v/179V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: officer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 403h/405H 172v/179V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: officer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 403h/405H 172v/179V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: officer sta EP: excellent >
 You attempt to flee...
Along the Southwestern Edge of the Bailey Palisade
   The dirt road along the southern palisade in the grocers quarter is very
well-trodden from the constant passage of both soldiers and wagons.  Access
to the bakery and the marshalling grounds is available primarily through
this lane, and deep wagon ruts have been cut into the ground.  Along the
wooden palisade several thick weeds grow, although no grass is in sight.
Obvious exits: -North -East  -West 
You flee westward!

< 403h/405H 150v/179V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
   The dirt road along the southern palisade in the grocers quarter is very
well-trodden from the constant passage of both soldiers and wagons.  Access
to the bakery and the marshalling grounds is available primarily through
this lane, and deep wagon ruts have been cut into the ground.  Along the
wooden palisade several thick weeds grow, although no grass is in sight.
Obvious exits: -North -East  -West 

< 403h/405H 149v/179V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
   The dirt road along the southern palisade in the grocers quarter is very
well-trodden from the constant passage of both soldiers and wagons.  Access
to the bakery and the marshalling grounds is available primarily through
this lane, and deep wagon ruts have been cut into the ground.  Along the
wooden palisade several thick weeds grow, although no grass is in sight.
Obvious exits: -East  -West 

< 403h/405H 149v/179V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your east.
A customs officer who is a brief walk away to your east.
An inspection agent who is a brief walk away to your east.

< 403h/405H 150v/179V Pos: standing >
The Bottom of the Tower at the Southwestern Corner of the Palisade
   The southwestern tower of the palisade stands here, a spiral stairway
leading up to the platforms above.  The stairway is constructed in a
clockwise manner so that defenders above, normally right-handed, will have
a free range of motion while any aggressors will have their swing limited
by the walls of the palisade itself.
Obvious exits: -North -East  -Up   

< 403h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your north.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
A one-armed beggar who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 403h/405H 151v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -South

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your north.

< 404h/405H 152v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -East  -South

< 404h/405H 152v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A foul-smelling fishmonger who is close by to your east.

< 404h/405H 152v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -South
An imposing man-at-arms is strolling about, looking for trouble.

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 404h/405H 152v/179V Pos: standing >
An Intersection of Roads Along the Western Palisade
   The dirt lane of the road along the palisade intersects with the small
alley running between the grocers' and smithies’ quarters.  Large arcs in the
ground show where heavily laden wagons have turned off of one road to
another, and since this intersection provides the easiest access to both the
fish and the smithy markets it is traveled very heavily.
Obvious exits: -North -East  -South

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your south.

< 404h/405H 152v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East  -South

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your south.

< 404h/405H 151v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East  -South

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your south.

< 404h/405H 151v/179V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East  -South

< 404h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your south.

< 404h/405H 151v/179V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
   This tower at the northwestern section of the palisade leads up to the
platforms above, used for both spotting and fighting with any enemies who
are foolish enough to attack the fortified position.  The rickety staircase
wobbles underfoot and several stop-gap measures have been taken to
reinforce the stairway.
Obvious exits: -East  -South -Up   

< 405h/405H 151v/179V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is in the distance to your south.

< 405h/405H 151v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East  -West 

< 405h/405H 151v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 151v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East  -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 405h/405H 151v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East  -South -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A wild horse who is in the distance to your east.

< 405h/405H 150v/179V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
   This guardhouse serves a dual purpose.  Its first, and primary reason,
is to ensure that no one is granted access to the keep on the motte without
a valid reason for doing so.  Its second is as an inspection station,
checking all outgoing persons for documents of any type, as well as, for any
unusual items that may have been pilfered from the keep.
Obvious exits: -North# -East  -South -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A wild horse who is rather far off to your east.
A tall longbowman who is not far off to your south.
A burly bricklayer who is not far off to your south.
A rotund tinker who is in the distance to your south.

< 405h/405H 150v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A wild horse who is a brief walk away to your east.
A red-nosed vintner who is close by to your south.
A tall longbowman who is close by to your south.

< 405h/405H 151v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A wild horse who is not far off to your east.

< 405h/405H 151v/179V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East  -South -West 

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your east.
A short astrologer who is close by to your south.
An elderly spinner who is not far off to your south.
A plain-looking weaver who is not far off to your south.

< 405h/405H 151v/179V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
   A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol.  The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle.  The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West  -Up   
A wild horse stands here ready to go for a run.

< 405h/405H 150v/179V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is not far off to your south.
A grunting hog who is a brief walk away to your south.
A grunting hog who is a brief walk away to your south.
A country swineherd who is a brief walk away to your south.

< 405h/405H 151v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is not far off to your south.
A grunting hog who is a brief walk away to your south.
A grunting hog who is a brief walk away to your south.
A country swineherd who is a brief walk away to your south.

< 405h/405H 152v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/405H 152v/179V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your north.
A travelling cordwainer who is close by to your south.

< 405h/405H 153v/179V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
A travelling cordwainer wanders the districts of the bailey.

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A wild horse who is not far off to your north.

< 405h/405H 152v/179V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South -West 

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is close by to your north.
A wild horse who is a brief walk away to your north.
A petite embroiderer who is in the distance to your south.
A grunting hog who is close by to your west.
A grunting hog who is close by to your west.
A country swineherd who is close by to your west.
A finely-dressed minter who is close by to your west.
A frowning teamster who is not far off to your west.

< 405h/405H 152v/179V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is not far off to your north.
A wild horse who is rather far off to your north.
A petite embroiderer who is rather far off to your south.

< 405h/405H 152v/179V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
   The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade.  Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy.  The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West 

< 405h/405H 151v/179V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is a brief walk away to your north.
A wild horse who is in the distance to your north.
A petite embroiderer who is a brief walk away to your south.
A rotund tinker who is a brief walk away to your west.
A sleazy half-orc prostitute who is in the distance to your west.
An exhausted ranger who is in the distance to your west.

< 405h/405H 152v/179V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -East  -South -West 

< 405h/405H 151v/179V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -North -East  -South -West 

< 405h/405H 152v/179V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A frowning teamster who is not far off to your north.
A rotund tinker who is close by to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.

< 405h/405H 153v/179V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -East  -West 
A rotund tinker is wandering the alleys of the bailey.

< 405h/405H 153v/179V Pos: standing >
You quickly scan the area.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.

< 405h/405H 153v/179V Pos: standing >
Along the Main Avenue at the Center of the Bailey
   The main avenue continues its stretch through the bailey here, passing
the pub and hostel on the western sides, and the road between the artisans'
and scholars' quarters to the east.  The sounds of merriment and glee drift
out from the pub, as well as the singing and harp-playing of a bard, no
doubt hired to keep the off-duty soldiers and commoners hard at drink.
Obvious exits: -North -East  -South -West 

< 405h/405H 153v/179V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A burly bricklayer who is a brief walk away to your north.
A rotund tinker who is close by to your east.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.

< 405h/405H 153v/179V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
   The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby.  Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy.  Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East  -South

< 405h/405H 154v/179V Pos: standing >
You quickly scan the area.
A burly bricklayer who is rather far off to your north.
The wraith of a rooftop warden who is close by to your east.
The wraith of a rooftop warden who is close by to your east.
The wraith of a specially trained observer who is close by to your east.
A Githzerai who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
A magnificent pegasus who is in the distance to your south.

< 405h/405H 154v/179V Pos: standing >
You start chanting...

< 405h/405H 159v/179V Pos: standing >
Casting: wall of iron ***

< 405h/405H 161v/179V Pos: standing >
Casting: wall of iron **

< 405h/405H 162v/179V Pos: standing >
Casting: wall of iron 

< 405h/405H 164v/179V Pos: standing >
You complete your spell...

< 405h/405H 164v/179V Pos: standing >
A Githzerai enters from the east.
The wraith of a specially trained observer enters from the east.
The wraith of a rooftop warden enters from the east.
The wraith of a rooftop warden enters from the east.

< 405h/405H 168v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
A Githzerai snaps into visibility.
The wraith of a rooftop warden snaps into visibility.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.
The wraith of a specially trained observer starts casting an offensive spell.
The wraith of a specially trained observer snaps into visibility.

< 405h/405H 168v/179V Pos: standing >
The wraith of a specially trained observer stops invoking abruptly!

< 405h/405H 169v/179V Pos: standing >
The wraith of a rooftop warden stops invoking abruptly!
You start chanting...

< 405h/405H 170v/179V Pos: standing >
Casting: wall of iron ***

< 405h/405H 171v/179V Pos: standing >
Casting: wall of iron **
The wraith of a rooftop warden completes its spell...
The wraith of a rooftop warden utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[The wraith of a rooftop warden's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 347h/405H 172v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a specially trained observer starts casting an offensive spell.

< 347h/405H 173v/179V Pos: standing >
Casting: wall of iron *

< 347h/405H 174v/179V Pos: standing >
The wraith of a rooftop warden fades from your mortal viewing...

< 347h/405H 174v/179V Pos: standing >
Casting: wall of iron 

< 347h/405H 175v/179V Pos: standing >
You complete your spell...

< 347h/405H 175v/179V Pos: standing >
The wraith of a rooftop warden completes its spell...
The wraith of a rooftop warden utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a rooftop warden's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 290h/405H 175v/179V Pos: standing >
The wraith of a specially trained observer completes its spell...
The wraith of a specially trained observer utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a specially trained observer's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 235h/405H 177v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.

< 236h/405H 178v/179V Pos: standing >
A Smoke-filled Apothecary
   Thick clouds of dark purple smoke line the floor of this shop, and the
rear wall is barely visible through the haze.  The walls are lined with
shelves covered in potions and flasks of liquids of various colors.  An oak
table in the center of the room is covered with myriad scrolls and recipes,
no doubt used in the creation of the magical items for sale within.
Obvious exits: -West 
A glittering ruby signet lies here on the ground.
Fresh blood covers everything in the area.
The corpse of the bailey apothecary is lying here.

< 236h/405H 178v/179V Pos: standing >
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
   The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby.  Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy.  Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East  -South
A massive wall of iron is here to the south. (magic)
A massive wall of iron is here to the north. (magic)
The wraith of a rooftop warden stands here. (minion)  (casting) (Red Aura)
The wraith of a rooftop warden stands here. (minion)  (casting) (Red Aura)
The wraith of a specially trained observer stands here. (minion) (Red Aura)
A Githzerai (medium)  <*> FIGHT CLUB <*> stands, floating here.(Red Aura)
You flee westward!

< 236h/405H 149v/179V Pos: standing >
The wraith of a rooftop warden stops invoking abruptly!

< 236h/405H 149v/179V Pos: standing >
A Smoke-filled Apothecary
   Thick clouds of dark purple smoke line the floor of this shop, and the
rear wall is barely visible through the haze.  The walls are lined with
shelves covered in potions and flasks of liquids of various colors.  An oak
table in the center of the room is covered with myriad scrolls and recipes,
no doubt used in the creation of the magical items for sale within.
Obvious exits: -West 
A glittering ruby signet lies here on the ground.
Fresh blood covers everything in the area.
The corpse of the bailey apothecary is lying here.

< 236h/405H 149v/179V Pos: standing >
A Githzerai enters from the west.
The wraith of a specially trained observer enters from the west.
The wraith of a rooftop warden enters from the west.
The wraith of a rooftop warden enters from the west.

< 237h/405H 152v/179V Pos: standing >
The wraith of a rooftop warden fades from your mortal viewing...
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.
The wraith of a specially trained observer starts casting an offensive spell.
The wraith of a specially trained observer snaps into visibility.

< 237h/405H 152v/179V Pos: standing >
The negative field encasing you fades away...
You feel your body begin to regain its former substance...

< 237h/405H 153v/179V Pos: standing >
You start chanting...

< 237h/405H 153v/179V Pos: standing >
The wraith of a rooftop warden completes its spell...
The wraith of a rooftop warden utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a rooftop warden's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
The wraith of a specially trained observer completes its spell...
The wraith of a specially trained observer utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a specially trained observer's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 65h/405H 154v/179V Pos: standing >
Casting: ethereal recharge 

< 65h/405H 155v/179V Pos: standing >
You complete your spell...
They are not composed of ethereal matter...

< 65h/405H 155v/179V Pos: standing >
The wraith of a rooftop warden completes its spell...
The wraith of a rooftop warden utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a rooftop warden's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
   The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby.  Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy.  Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East  -South
A massive wall of iron is here to the south. (magic)
A massive wall of iron is here to the north. (magic)
You flee westward!

< 7h/405H 131v/179V Pos: standing >
A Githzerai enters from the east.
The wraith of a specially trained observer enters from the east.
The wraith of a rooftop warden enters from the east.
The wraith of a rooftop warden enters from the east.

< 8h/405H 133v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.
The wraith of a specially trained observer starts casting an offensive spell.
The wraith of a specially trained observer snaps into visibility.

< 8h/405H 133v/179V Pos: standing >
A Smoke-filled Apothecary
   Thick clouds of dark purple smoke line the floor of this shop, and the
rear wall is barely visible through the haze.  The walls are lined with
shelves covered in potions and flasks of liquids of various colors.  An oak
table in the center of the room is covered with myriad scrolls and recipes,
no doubt used in the creation of the magical items for sale within.
Obvious exits: -West 
Fresh blood splatters cover the area.
A glittering ruby signet lies here on the ground.
The corpse of the bailey apothecary is lying here.

< 8h/405H 134v/179V Pos: standing >
A Githzerai enters from the west.
The wraith of a specially trained observer enters from the west.
The wraith of a rooftop warden enters from the west.
The wraith of a rooftop warden enters from the west.

< 9h/405H 137v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a specially trained observer starts casting an offensive spell.

< 9h/405H 138v/179V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
   The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby.  Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy.  Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A massive wall of iron is here to the south. (magic)
A massive wall of iron is here to the north. (magic)

< 9h/405H 137v/179V Pos: standing >
A Githzerai enters from the east.
The wraith of a specially trained observer enters from the east.
The wraith of a rooftop warden enters from the east.
The wraith of a rooftop warden enters from the east.

< 10h/405H 142v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a specially trained observer starts casting an offensive spell.

< 10h/405H 142v/179V Pos: standing >
A Smoke-filled Apothecary
   Thick clouds of dark purple smoke line the floor of this shop, and the
rear wall is barely visible through the haze.  The walls are lined with
shelves covered in potions and flasks of liquids of various colors.  An oak
table in the center of the room is covered with myriad scrolls and recipes,
no doubt used in the creation of the magical items for sale within.
Obvious exits: -West 
Fresh blood covers everything in the area.
A glittering ruby signet lies here on the ground.
The corpse of the bailey apothecary is lying here.

< 10h/405H 142v/179V Pos: standing >
A Githzerai enters from the west.
The wraith of a specially trained observer enters from the west.
The wraith of a rooftop warden enters from the west.
The wraith of a rooftop warden enters from the west.

< 11h/405H 146v/179V Pos: standing >
The wraith of a rooftop warden fades from your mortal viewing...
A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 11h/405H 146v/179V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 11h/405H 147v/179V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 The wraith of a specially trained observer fades from your mortal viewing...
You failed.

< 11h/405H 147v/179V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 The wraith of a specially trained observer suddenly attacks YOU!
The wraith of a specially trained observer snaps into visibility.
The wraith of a specially trained observer misses you.

< 11h/405H 147v/179V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 The wraith of a rooftop warden fades from your mortal viewing...
The wraith of a rooftop warden says 'For glory!'
The wraith of a rooftop warden suddenly attacks YOU!
The wraith of a rooftop warden snaps into visibility.
The wraith of a rooftop warden misses you.

< 11h/405H 147v/179V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
   The atmosphere about the main avenue at this point seems murkier and
hazier than the rest of the street, and this is due to the apothecary
nearby.  Strange aromas and interesting flashes of light come from the
direction of the store, and the air itself tingles with energy.  Strangely
enough, no rails are available for one to tie a horse to.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A massive wall of iron is here to the south. (magic)
A massive wall of iron is here to the north. (magic)
You flee westward!

< 11h/405H 124v/179V Pos: standing >
The wind calms down a bit.

< 11h/405H 124v/179V Pos: standing >
You start chanting...

< 11h/405H 127v/179V Pos: standing >
A Githzerai enters from the east.
The wraith of a specially trained observer enters from the east.
The wraith of a rooftop warden enters from the east.
The wraith of a rooftop warden enters from the east.

< 11h/405H 128v/179V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a rooftop warden snaps into visibility.
The wraith of a rooftop warden starts casting an offensive spell.
The wraith of a specially trained observer starts casting an offensive spell.

< 11h/405H 128v/179V Pos: standing >
You complete your spell...
A massive wall of iron crumbles to dust and blows away.

< 11h/405H 129v/179V Pos: standing >
The wraith of a specially trained observer completes its spell...
The wraith of a specially trained observer utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a specially trained observer's mighty magic fist slams into you!]=-
Your necklace of Drow testicles was completely destroyed by the massive blow!
Your hoop of twisting obsidian was completely destroyed by the massive blow!