The death of [42 Shadowmage] Durin -=Denizens of Lloth=- (Kobold)

in The Entrance to a Narrow Tunnel

from the perspective of [41 Shadowmage] Tkil -= Tharnadian Mercenaries =- (Gnome)

<worn on head>       a shimmering wooden tiara (magic)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a scale of pulsating darkness
<worn in ear>        an earring of bone (magic)
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       a mysterious robe
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing) [87%]
<worn on arms>       sleeves scrolled with intricate runes
<held as shield>     a bronze parrying dagger
<worn around wrist>  a bracelet of dracolich hide of constitution (magic) (humming) [78%]
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn on hands>      a living matrix (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     the ring of illusions (magic)
<worn on legs>       black horned chimera leggings
<worn on feet>       some strange glowing sabatons

You are already standing.

< 638h/638H 181v/181V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -E#
A lieutenant of the guard sits here, relaxing in his home.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...

<map>
Zone: The Great Realm of Duris.
Room: Within a Dark Tunnel
</map>
Within a Dark Tunnel
Obvious exits: -N -W

< 638h/638H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >
Looks like an exit.
You extend your sights northward.
Within a Dark Tunnel
Obvious exits: -E -S

< 638h/638H 181v/181V Pos: sitting >
Looks like an exit.
You extend your sights westward.
The Beginning of a Dark Tunnel
Obvious exits: -E

< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 638h/638H 181v/181V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  2 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) shadow shield

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...

<map>
Zone: The Great Realm of Duris.
Room: A Heavily Guarded Post Before the Golden Stairs
</map>
A Heavily Guarded Post Before the Golden Stairs
Obvious exits: -N# -W#
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...

<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Sunwell
</map>
A Landing Below the Shaledrieth Sunwell
Obvious exits: -W# -U

< 638h/638H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >

		Score information for Tkil

Level: 41   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 638(638)  Moves: 181(181)
Coins carried:   25 platinum     9 gold     4 silver     2 copper
Compression ratio: 85%
Status:  Sitting around, resting.
         Memorizing
Frags:   +2.82   Deaths:   5
Detecting:      Invisible Evil Magic Heat
Protected from: Evil Fire Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  706 

Active Spells:
--------------
shadow shield (4 minutes)
elephantstrength (6 minutes)
vitality (7 minutes)
fly (42 minutes)
detect invisibility (39 minutes)


< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...

<map>
Zone: The Great Realm of Duris.
Room: Within the Pillared Shrine of Lareth
</map>
Within the Pillared Shrine of Lareth
Obvious exits: -N -E -W

< 638h/638H 181v/181V Pos: standing >
You quickly scan the area.
A young Larethian worshiper who is close by to your north.
A Larethian worshiper who is close by to your north.
A young Larethian worshiper who is close by to your north.
A shrine guardsman who is not far off to your east.
A young Larethian worshiper who is close by to your west.

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >
A young Larethian worshiper enters from the north.

< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...

<map>
Zone: The Great Realm of Duris.
Room: A Very Rocky Underground Passage
</map>
A Very Rocky Underground Passage
Obvious exits: -N -S -W
The skeleton of a stag mindlessly roams the tunnel.(Red Aura)

< 638h/638H 181v/181V Pos: standing >
You sit down and relax.

< 638h/638H 181v/181V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - blink
( 5th circle)  2 - cone of cold
               5 - dimension door
( 4th circle)  3 - lightning bolt
               4 - dispel magic
               1 - infravision
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  4 - sleep
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) teleport

You can memorize 2 1st, 6 2nd and 3 3rd circle spell(s).
You continue your study.

< 638h/638H 181v/181V Pos: sitting >
Looks like an exit.
You extend your sights southward.
A Rocky Cavern Around the Lake
Obvious exits: -N -E -S

< 638h/638H 181v/181V Pos: sitting >
Looks like an exit.
You extend your sights westward.
A Rocky Underworld Passage
Obvious exits: -N -E
The skeleton of a stag mindlessly roams the tunnel.(Red Aura)

< 638h/638H 181v/181V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 638h/638H 181v/181V Pos: sitting >
You clamber to your feet.

< 638h/638H 181v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Cavern Around the Lake
</map>
A Rocky Cavern Around the Lake
Obvious exits: -N -E -S

< 638h/638H 179v/181V Pos: standing >
You quickly scan the area.
The skeleton of a stag who is close by to your north.
The wraith of a rotten corpse who is not far off to your north.
The skeleton of a bloated carcass who is not far off to your north.
A half-lich necromancer who is not far off to your north.

< 638h/638H 179v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Cavern Around the Lake
</map>
A Rocky Cavern Around the Lake
Obvious exits: -N -E -S

< 638h/638H 177v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Cavern Around the Lake
</map>
A Rocky Cavern Around the Lake
Obvious exits: -N -E -W

< 638h/638H 175v/181V Pos: standing >
You quickly scan the area.
The skeleton of a stag who is a brief walk away to your north.
The wraith of a rotten corpse who is rather far off to your north.
The skeleton of a bloated carcass who is rather far off to your north.
A half-lich necromancer who is rather far off to your north.
An aquatic zombie who is not far off to your east.

< 638h/638H 175v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Underworld Passage
</map>
A Rocky Underworld Passage
Obvious exits: -E -S

< 638h/638H 179v/181V Pos: standing >
You quickly scan the area.
An aquatic zombie who is a brief walk away to your east.

< 638h/638H 179v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Underworld Passage
</map>
A Rocky Underworld Passage
Obvious exits: -N -W

< 638h/638H 177v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Underworld Passage
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Underworld Passage
</map>
A Rocky Underworld Passage
Obvious exits: -E -S
*A gheist wanders the catacombs.(Red Aura)

< 638h/638H 177v/181V Pos: standing >
You quickly scan the area.
A greater spiny boccila who is not far off to your south.
A wandering skeleton who is not far off to your south.

< 638h/638H 178v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Rocky Underworld Passage
</map>
A Rocky Underworld Passage
Obvious exits: -N -S

< 638h/638H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Tunnel Junctiion
Obvious exits: -N -W -U
A collapsed section of earth blocks the tunnel below.
A greater spiny boccila is here, tentacles scraping roughly over surfaces.
A skeleton wanders around this tunnel.

< 638h/638H 179v/181V Pos: standing >
You feel like a potion could do you good once again.

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Tunnel Junctiion
</map>

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Tunnel Junctiion
</map>
A Tunnel Junctiion
Obvious exits: -N -W -U
A collapsed section of earth blocks the tunnel below.
A skeleton wanders around this tunnel.

< 638h/638H 177v/181V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 638h/638H 177v/181V Pos: standing >

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Collapsed Tunnel
</map>
A Collapsed Tunnel
Obvious exits: -U -D
A collaspsed section of earth blocks the way.

< 638h/638H 176v/181V Pos: standing >
You quickly scan the area.
A wandering skeleton who is close by above you.
A greater spiny boccila who is not far off above you.
A spiny boccila who is not far off above you.
A wandering skeleton who is close by below you.

< 638h/638H 179v/181V Pos: standing >
You start chanting...

< 638h/638H 181v/181V Pos: standing >
You complete your spell...
You vanish.

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >
Autosaving...

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (very evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 638h/638H 181v/181V Pos: standing >
A Collapsed Tunnel
Obvious exits: -U -D
A collaspsed section of earth blocks the way.

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >

< 638h/638H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Tunnel Junctiion
Obvious exits: -N -W -U -D
A collapsed section of earth blocks the tunnel below.
A skeleton wanders around this tunnel.

< 638h/638H 181v/181V Pos: standing >
A wandering skeleton enters from above.

< 638h/638H 181v/181V Pos: standing >
You reappear, visible to all.

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>
A Narrow Tunnel
Obvious exits: -U -D
A skeleton wanders around this tunnel.

< 638h/638H 180v/181V Pos: standing >

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>
A Narrow Tunnel
Obvious exits: -W -U
A living shadow moves around the room silently.

< 638h/638H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 181v/181V Pos: standing >
You quickly scan the area.
A wandering skeleton who is close by above you.
A wandering skeleton who is not far off above you.
A greater spiny boccila who is rather far off above you.
A spiny boccila who is rather far off above you.

< 638h/638H 181v/181V Pos: standing >

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>
A Narrow Tunnel
Obvious exits: -E -D

< 638h/638H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 180v/181V Pos: standing >

<map>
Zone: Mountain Tracts of the Untamed.
Room: A Narrow Tunnel
</map>
A Narrow Tunnel
Obvious exits: -W# -U
A large pile of rubble and debris covers the wall.

< 638h/638H 179v/181V Pos: standing >
Ok.

< 638h/638H 181v/181V Pos: standing >

<map>
Zone: Mountain Tracts of the Untamed.
Room: The Entrance to a Narrow Tunnel
</map>

<map>
Zone: Mountain Tracts of the Untamed.
Room: The Entrance to a Narrow Tunnel
</map>
The Entrance to a Narrow Tunnel
Obvious exits: -E -S
A large pile of rubble and debris covers the wall.
Rex  -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here, fighting a Kobold.
*A Kobold (small)  -=Denizens of Lloth=- is lying in mid-air here, fighting Rex.(Red Aura)

< 638h/638H 180v/181V Pos: standing >
Ok.

< 638h/638H 180v/181V Pos: standing >
A Kobold snaps into visibility.
Rex's crude slash grazes a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's crude pierce grazes a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's fine slash wounds a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's decent pierce wounds a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's crude pierce grazes a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!

< 638h/638H 180v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 638h/638H 180v/181V Pos: standing >
Rex parries a Kobold's lunge at him.
A Kobold snaps into visibility.

< 638h/638H 180v/181V Pos: standing >

< 638h/638H 180v/181V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 105 ] Your giant fist of force causes a Kobold to stagger in agony!

< 638h/638H 180v/181V Pos: standing >
Rex reaches for the ground, quickly tossing a clump of dirt at a Kobold's face!

< 638h/638H 180v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 638h/638H 181v/181V Pos: standing >
A Kobold snaps into visibility.
Rex's weak pierce grazes a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's slash strikes a Kobold hard.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's diamond crown of Winduin of precision is blasted by the negative energy!
Rex's powerful pierce strikes a Kobold very hard.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's slash strikes a Kobold very hard.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's powerful pierce seriously wounds a Kobold.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!
Rex's pierce strikes a Kobold very hard.
A Kobold snaps into visibility.
Rex ignites into black flames as he hits a Kobold!

< 638h/638H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 69 ] Your giant fist of force causes a Kobold to stagger in agony!
A Kobold's well-polished mithril body shield [superior] was completely destroyed by the massive blow!
A Kobold's crown of stars [poor] was completely destroyed by the massive blow!
A Kobold's twined iron cord was completely destroyed by the massive blow!
A Kobold's pair of leggings made of flesh was completely destroyed by the massive blow!
A Kobold's enchanted earring of constitution was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!