<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn on arms> a set of loose fitting sleeves
<worn on hands> a pair of brown leather gloves
<held> a bag made from sewn skunk skin
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
A Grey Elf who is in the distance to your west.
A Grey Elf who is in the distance to your west.
A Grey Elf who is in the distance to your west.
A Dwarf who is in the distance to your west.
A Githzerai who is in the distance to your west.
A Githzerai who is in the distance to your west.
A Centaur who is in the distance to your west.
< 45h/45H 81v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 81v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 45h/45H 81v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 45h/45H 81v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 45h/45H 82v/114V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your east.
An orcish guard who is rather far off to your east.
A drunken orc who is rather far off to your east.
A black skunk who is in the distance to your east.
A black skunk who is close by to your south.
A dark orcish priest who is close by to your south.
Sorcc who is close by to your west.
A stray dog who is close by to your west.
A Centaur who is not far off to your west.
A Centaur who is not far off to your west.
A Halfling who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A Dwarf who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
A Halfling who is not far off to your west.
An orcish merchant who is not far off to your west.
< 45h/45H 84v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 84v/114V Pos: standing >
An orcish guard leaves east.
< 45h/45H 88v/114V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your east.
An orcish warrior who is close by to your east.
A black skunk who is rather far off to your east.
An orcish guard who is rather far off to your east.
A drunken orc who is rather far off to your east.
A black skunk who is close by to your south.
A dark orcish priest who is close by to your south.
An orcish street sweeper who is close by to your west.
A stray dog who is close by to your west.
A Centaur who is not far off to your west.
A Centaur who is not far off to your west.
A Halfling who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A Grey Elf who is not far off to your west.
A Dwarf who is not far off to your west.
A Githzerai who is not far off to your west.
A Githzerai who is not far off to your west.
A Halfling who is not far off to your west.
An orcish shaman who is rather far off to your west.
< 45h/45H 89v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 89v/114V Pos: standing >
The Path of Prosperity
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
The corpse of an orcish shaman is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
< 45h/45H 92v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>
<map>
Zone: Shady Grove.
Room: The Holy Shrine of the Black Order
</map>
The Holy Shrine of the Black Order
This small shrine is dedicated to the Black Order of Orcs of the
city. A large altar can be seen along the south wall. Constructed from
dark marble, gold figures of many elders adorn this structure. Small
offerings can be found before the old marble sculpture. Many citizens can
be found praying and paying their respects in this quiet area. There are
exits to the west and north leading back into the city.
Obvious exits: -North -West
A small black skunk peers wearily at you.
A dark orcish priest rests here praying.
< 45h/45H 92v/114V Pos: standing >
Alas, you cannot go that way. . . .
A dark orcish priest clambers to his feet.
< 45h/45H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/45H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/45H 93v/114V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A drunken orc who is close by to your west.
An orcish street sweeper who is close by to your west.
A female orc who is not far off to your west.
The mailman who is not far off to your west.
< 45h/45H 94v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A drunken orc wanders about lost out of his mind.
An orcish street sweeper is here cleaning the city from rubbish.
A grave-robbing orc sifts through the remains here.
< 45h/45H 93v/114V Pos: standing >
< 45h/45H 94v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: Simple Wooden Building
</map>
<map>
Zone: Shady Grove.
Room: Simple Wooden Building
</map>
Simple Wooden Building
A simple wooden building, all that is housed here are
a wooden table, a chair, and some cubbyholes that glow
with a strange light. Mysterious!
Obvious exits: -East
Running about town, this female orc is restocking her low supplies.
A short orc sits here, looking bored.
< 45h/45H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/45H 94v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 45h/45H 94v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A drunken orc wanders about lost out of his mind.
An orcish street sweeper is here cleaning the city from rubbish.
A grave-robbing orc sifts through the remains here.
Horns begin to bellow and drums thunder to the call to arms!
< 45h/45H 93v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
(Q)An old orcish woman cries over the loss of her spouse.
< 45h/45H 93v/114V Pos: standing >
An orcish shaman leaves south.
A thick-haired buffalo leaves south.
A wild horse leaves south.
A prong-horned antelope leaves south.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
< 45h/45H 92v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish elite searches the area here for any signs of problems.
< 45h/45H 92v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.
< 45h/45H 91v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[14] A small bandage rests upon the ground here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
An orcish shaman is here practicing a new spell.
< 45h/45H 91v/114V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A baby orc who is close by to your north.
An orcish elite who is not far off to your north.
A prong-horned antelope who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
A drunken orc who is in the distance to your north.
An orcish street sweeper who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
Sorcc who is close by to your south.
An orcish warrior who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
< 45h/45H 91v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
A great flail has been carelessly left here.
Sorcc (Orc)(medium) stands here.
An orcish warrior is here preparing for the next invasion.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 45h/45H 90v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/45H 91v/114V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
An old orcish woman who is in the distance to your north.
A baby orc who is close by to your east.
A young orc sentinel who is close by to your east.
A female orc who is not far off to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A wandering soul who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish warrior who is not far off to your west.
< 45h/45H 94v/114V Pos: standing >
Sorcc leaves north.
< 45h/45H 94v/114V Pos: standing >
You quickly scan the area.
Sorcc who is close by to your north.
A baby orc who is not far off to your north.
A prong-horned antelope who is rather far off to your north.
A wild horse who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
An old orcish woman who is in the distance to your north.
A baby orc who is close by to your east.
A young orc sentinel who is close by to your east.
A female orc who is not far off to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A wandering soul who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish warrior who is not far off to your west.
< 45h/45H 95v/114V Pos: standing >
An orcish warrior leaves east.
< 45h/45H 96v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[14] A small bandage rests upon the ground here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
< 45h/45H 97v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.
< 45h/45H 97v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Sorcc (Orc)(medium) stands here.
< 45h/45H 97v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
< 45h/45H 96v/114V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your north.
A grave-robbing orc who is not far off to your north.
A female orc who is not far off to your north.
A drunken orc who is not far off to your north.
An orcish warrior who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A Centaur who is a brief walk away to your north.
A Dwarf who is a brief walk away to your north.
A Centaur who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A prong-horned antelope who is rather far off to your north.
A jet black stag who is in the distance to your north.
An orcish merchant who is close by to your east.
Sorcc who is close by to your south.
A female orc who is not far off to your south.
A baby orc who is not far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
< 45h/45H 96v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 97v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 45h/45H 96v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A grave-robbing orc sifts through the remains here.
< 45h/45H 98v/114V Pos: standing >
A Githzerai calls down a roaring flamestrike at a grave-robbing orc who starts to melt!
< 45h/45H 99v/114V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a large warhorse is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A female orc stands here, fighting a Dwarf.
An orcish warrior stands in mid-air here, fighting a Centaur.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here, fighting an orcish warrior.
A Dwarf (medium) -= Tharnadian Mercenaries =- stands in mid-air here, fighting a female orc.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here. (Casting)
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A Halfling (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here, fighting an orcish warrior.
A Halfling (small) -= Tharnadian Mercenaries =- sits resting.
A stray dog is lying here, mortally wounded.
< 45h/45H 98v/114V Pos: standing >
A Centaur's impressive slash strikes an orcish warrior hard.
A Centaur's slash strikes an orcish warrior very hard.
A Centaur's fine slash strikes an orcish warrior hard.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
A small collar collects among the rubble on the ground.
< 45h/45H 97v/114V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A wild horse who is close by to your north.
An orcish shaman who is close by to your north.
An orcish elite who is close by to your north.
A jet black stag who is close by to your north.
A female orc who is not far off to your north.
A drunken orc who is close by to your east.
A stray dog who is close by to your east.
Rorst Anonton who is close by to your east.
A grave-robbing orc who is close by to your south.
A female orc who is close by to your south.
An orcish warrior who is close by to your south.
A Centaur who is close by to your south.
A Dwarf who is close by to your south.
A Centaur who is close by to your south.
A Centaur who is close by to your south.
A Halfling who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
An earth elemental who is close by to your south.
An earth elemental who is close by to your south.
A Grey Elf who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Halfling who is close by to your south.
A wild horse who is rather far off to your south.
< 45h/45H 98v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 98v/114V Pos: standing >
< 45h/45H 100v/114V Pos: standing >
< 45h/45H 101v/114V Pos: standing >
< 45h/45H 102v/114V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A wild horse who is close by to your north.
An orcish shaman who is close by to your north.
An orcish elite who is close by to your north.
A drunken orc who is close by to your east.
A stray dog who is close by to your east.
An orcish warrior who is close by to your south.
A Centaur who is close by to your south.
A Dwarf who is close by to your south.
A Centaur who is close by to your south.
A Centaur who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
An earth elemental who is close by to your south.
A Grey Elf who is close by to your south.
A Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A Halfling who is close by to your south.
A stray dog who is close by to your south.
A black skunk who is not far off to your south.
A prong-horned antelope who is rather far off to your south.
A thick-haired buffalo who is rather far off to your south.
< 45h/45H 103v/114V Pos: standing >
Try becoming part of a guild first! DUH!
< 45h/45H 103v/114V Pos: standing >
< 45h/45H 104v/114V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 45h/45H 106v/114V Pos: standing >
YIKES! Another hit like that, and you've had it!!
A Githzerai calls down a roaring flamestrike which hits you dead on!
Your small round wooden shield melted from the intense heat!
Your thin leather belt melted from the intense heat!