<worn on head> the crown of unholy saints [superior]
<worn in ear> a diorite cross wrapped in skin [poor] (magic)
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn on face> a mask of Xlorkortor [superior]
<worn around neck> the medallion of gaia (glowing) [65%]
<worn around neck> some prayer beads of Kossuth [superior] (glowing)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the paradox cloak [poor]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a glowing silver girth
<worn on belt buckle>drums of battle (magic)
<worn on arms> some rusty dragonscale vambraces from Lost Temple of Tikitzopl [80%]
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a glistening bracelet [75%]
<worn around wrist> a bracelet of astrology
<worn on hands> some glittering platinum gauntlets from The Temple to Skrentherlog
<worn on finger> a ring of the hierophant (magic)
<worn on finger> a polished oak ring (magic) (glowing)
<primary weapon> a titanic ethereal battlehammer (glowing)
<worn on legs> some diabolical gold leggings
<worn on feet> the boots of the dreamer (magic)
The Clipper Ragelord floats here.
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 125v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 126v/141V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly good)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly good)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly good)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (neutral)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 941h/941H 126v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 127v/141V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A boat inspector who is not far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A barbarian fisherman who is close by to your west.
A boat inspector who is close by to your west.
A boat merchant who is close by to your west.
< 941h/941H 127v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 128v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 130v/141V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 131v/141V Pos: standing >
Soljia leaves west.
Baruuk leaves west.
< 941h/941H 131v/141V Pos: standing >
A barbarian fisherman enters from the west.
< 941h/941H 132v/141V Pos: standing >
< 941h/941H 132v/141V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A boat inspector who is not far off to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
Baruuk who is close by to your west.
Soljia who is close by to your west.
A boat inspector who is close by to your west.
A boat merchant who is close by to your west.
< 941h/941H 133v/141V Pos: standing >
A barbarian fisherman leaves west.
< 941h/941H 133v/141V Pos: standing >
Soljia enters from the west.
Baruuk enters from the west.
< 941h/941H 133v/141V Pos: standing >
< 941h/941H 134v/141V Pos: standing >
You do not see that here.
< 941h/941H 135v/141V Pos: standing >
< 941h/941H 135v/141V Pos: standing >
The Center Docks
Obvious exits: -E -W
A greyish stone wall is here to the east. (magic)
A strange gnomish contraption stands here, dispensing ferry tickets.
Baruuk (Troll)(large) stands in mid-air here.(Red Aura)
Soljia (Minotaur)(large) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
Rethan (Kobold)(small) stands in mid-air here.(Red Aura)
Dz (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dz's head.
Kale (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
< 941h/941H 135v/141V Pos: standing >
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
You feel uneasy with so many Evil players in City of Torrhan.
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
Kale enters from the east.
Dz enters from the east.
Rethan enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Soljia enters from the east.
Baruuk enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
A barbarian fisherman boards the Sloop Boneship.
< 941h/941H 135v/141V Pos: standing >
< 941h/941H 135v/141V Pos: standing >
You do not see that here.
< 941h/941H 136v/141V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Baruuk (Troll)(large) stands in mid-air here.(Red Aura)
Soljia (Minotaur)(large) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
Rethan (Kobold)(small) stands in mid-air here.(Red Aura)
Dz (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dz's head.
Kale (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 136v/141V Pos: standing >
A barbarian fisherman disembarks from the Sloop Boneship.
< 941h/941H 137v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
< 941h/941H 137v/141V Pos: standing >
A barbarian fisherman boards the Yacht Evol Intent II.
< 941h/941H 138v/141V Pos: standing >
A barbarian fisherman disembarks from the Yacht Evol Intent II.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
A barbarian fisherman boards the Caravel U.S.S. Forrestal.
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
< 941h/941H 141v/141V Pos: standing >
A barbarian fisherman disembarks from the Caravel U.S.S. Forrestal.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
A boat inspector who is in the distance to your east.
< 941h/941H 141v/141V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Sloop shippymcshipper floats here.
The Sloop Boneship floats here.
The Yacht Evol Intent II floats here.
The Caravel U.S.S. Forrestal floats here.
The Sloop Eleven Ain't Enough floats here.
The Clipper The Holy Ark floats here.
The Ketch Sylvia Saint floats here.
The Clipper Ragelord floats here.
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Norabi (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Norabi's head.
Baruuk (Troll)(large) stands in mid-air here.(Red Aura)
Soljia (Minotaur)(large) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
Orthyn (Kobold)(small) stands in mid-air here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
Rethan (Kobold)(small) stands in mid-air here.(Red Aura)
Dz (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dz's head.
Kale (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Hurrying along, a boat inspector makes sure things are in order.
The boat merchant enjoys the ocean sounds here.
< 941h/941H 141v/141V Pos: standing >
A barbarian fisherman boards the Sloop Eleven Ain't Enough.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is rather far off to your east.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
Dz boards the Sloop Eleven Ain't Enough.
< 941h/941H 141v/141V Pos: standing >
You board the Sloop Eleven Ain't Enough.
Aboard the Sloop Eleven Ain't Enough
Obvious exits: -N
Dz (Ogre)(huge) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dz's head.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
The blue glow surrounding you fades away.
On the Bridge of the Sloop Eleven Ain't Enough
Obvious exits: -S
*A barbarian fisherman is standing here, busy with his own matters.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here, fighting a barbarian fisherman.(Gold Aura)
Dz enters from the south.
< 941h/941H 140v/141V Pos: standing >
A barbarian fisherman snaps into visibility.
A barbarian fisherman attacks a Githzerai. [1 Hits]
< 941h/941H 140v/141V Pos: standing >
A barbarian fisherman snaps into visibility.
A barbarian fisherman snaps into visibility.
A Githzerai attacks a barbarian fisherman. [1 Hits]
< 941h/941H 140v/141V Pos: standing >
You quickly scan the area.
Soljia who is close by to your south.
A Githzerai suddenly stumbles, grasping at their neck as a barbarian fisherman stands behind them grinning!
< 941h/941H 141v/141V Pos: standing >
Dz starts casting an offensive spell.
Soljia enters from the south.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
Dz completes his spell...
Dz utters the words 'ofzahzf gajr eughjfbaiqz'
Dz points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Dz.
Kale enters from the south.
< 941h/941H 141v/141V Pos: standing >
< 941h/941H 141v/141V Pos: standing >
Soljia fills with BLooDLuST and makes a ferocious leap at a Githzerai!
Soljia knocks a Githzerai down with a mighty blow!
< 941h/941H 141v/141V Pos: standing >
You start chanting...
< 941h/941H 141v/141V Pos: standing >
Dz starts casting a spell.
< 941h/941H 141v/141V Pos: standing >
A barbarian fisherman snaps into visibility.
A barbarian fisherman attacks a Githzerai. [1 Hits]
< 941h/941H 141v/141V Pos: standing >
Soljia attacks a Githzerai. [2 Hits]
< 941h/941H 141v/141V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of flame strike.
You complete your spell...
[Damage: 9 ] [Damage: 11 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 941h/941H 141v/141V Pos: standing >
Dz completes his spell...
Dz utters the words 'ofzahzf gajr eughjfbaiqz'
Dz points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Dz.
A barbarian fisherman snaps into visibility.
Dripp's disguise falls apart!
Dripp snaps into visibility.
A Githzerai attacks Dripp. [1 Hits]
< 941h/941H 141v/141V Pos: standing >
A Githzerai's blood splatters as it hits the ground.
< 941h/941H 141v/141V Pos: standing >
You start chanting...
< 941h/941H 141v/141V Pos: standing >
You are surrounded by a blue glow.
< 941h/941H 141v/141V Pos: standing >
Dz starts casting an offensive spell.
Kale points at a Githzerai.
A Githzerai is surrounded by the dancing outline of purplish flames!
< 941h/941H 141v/141V Pos: standing >
You complete your spell...
[Damage: 13 ] [Damage: 15 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 941h/941H 141v/141V Pos: standing >
A Githzerai rises to his feet.
< 941h/941H 141v/141V Pos: standing >
Dz completes his spell...
Dz utters the words 'ofzahzf gajr eughjfbaiqz'
Dz points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Dz.
< 941h/941H 141v/141V Pos: standing >
You start chanting...
Baruuk enters from the south.
< 941h/941H 141v/141V Pos: standing >
Baruuk makes a valiant attempt to tackle a Githzerai, but simply falls through him.
Baruuk tries to tackle a Githzerai and misses completely, making a nice dent in his forehead and the ground!
< 941h/941H 141v/141V Pos: standing >
Dripp snaps into visibility.
Dripp attacks a Githzerai. [1 Hits]
Dz starts casting an offensive spell.
< 941h/941H 141v/141V Pos: standing >
A Githzerai's blood splatters as it hits the ground.
You complete your spell...
[Damage: 15 ] [Damage: 18 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 941h/941H 141v/141V Pos: standing >
Soljia attacks a Githzerai. [2 Hits]
< 941h/941H 141v/141V Pos: standing >
Dripp snaps into visibility.
Dripp snaps into visibility.
A Githzerai's sparkling obsidian hat from Taliccicopiid is weakened from the intense cold!
A Githzerai attacks Dripp. [1 Hits]
< 941h/941H 141v/141V Pos: standing >
Dz completes his spell...
Dz utters the words 'ofzahzf gajr eughjfbaiqz'
Dz points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Dz.
A Githzerai raises his voice in a loud cry of "SPOOOOOOOOOOOOOOOOOOON!!"
You start chanting...
< 941h/941H 141v/141V Pos: standing >
Baruuk attacks a Githzerai. [0 Hits]
< 941h/941H 141v/141V Pos: standing >
You complete your spell...
[Damage: 13 ] [Damage: 16 ] You call down a roaring flamestrike which hits a Githzerai dead on!
Dz starts casting an offensive spell.
< 941h/941H 141v/141V Pos: standing >
A Githzerai suddenly stumbles, grasping at their neck as Dripp stands behind them grinning!
< 941h/941H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.
< 941h/941H 141v/141V Pos: standing >
You start chanting...
< 941h/941H 141v/141V Pos: standing >
A Githzerai's wound gushes blood all over the surrounding area.
< 941h/941H 141v/141V Pos: standing >
Dripp snaps into visibility.
Dripp attacks a Githzerai. [1 Hits]
< 941h/941H 141v/141V Pos: standing >
You complete your spell...
[Damage: 10 ] [Damage: 12 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 941h/941H 141v/141V Pos: standing >
Soljia attacks a Githzerai. [2 Hits]
< 941h/941H 141v/141V Pos: standing >
Dripp snaps into visibility.
Dripp snaps into visibility.
Dripp snaps into visibility.
A Githzerai attacks Dripp. [2 Hits]
You don't have that spell memorized.
< 941h/941H 141v/141V Pos: standing >
Dz completes his spell...
Dz utters the words 'abrauztg gpahhzfuio uqzbarr'
Dz points at a Githzerai.
Dz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's crystalline tower shield freezes and shatters into million pieces from the intense cold!
A Githzerai's sparkling obsidian hat from Taliccicopiid freezes and shatters into million pieces from the intense cold!
A Githzerai's ring of endless light [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!