<worn as a badge> the insignia of swirling feathers and flowing water [84%]
<worn on head> the helm of light (illuminating)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> the royal clasp of Bloodstone
<worn in ear> a pulsating gemstone earring
<worn on face> a pitch-black leather mask (magic)
<worn around neck> a druidic necklace of fish scales
<worn around neck> a druidic necklace of fish scales
<worn on body> a 'Misty Vale #1 Hunter' shirt
<worn on horse body> the great feathered wings of a pegasus (glowing)
<worn about body> a cloak of swirling mist [73%]
<worn on tail> a sapphire ring (magic)
<worn as quiver> a glowing bard sack [superior] (glowing)
<worn about waist> a silken sash of raw silk [superior] [86%]
<worn on belt buckle>a static marble belt buckle
<attached to belt> a big big bag for a little person (illuminating)
<worn on arms> some mithril and dragonscale arm plates (magic)
<held as shield> a small shield of bluestone wreathed in flames (glowing)
<worn around wrist> a gnomish lifegiving wristband [79%]
<worn around wrist> the bracer of archery of dexterity
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a large glowing ring [superior] (magic) (glowing) (illuminating)
<worn on finger> a ring of the water nymph (illuminating)
<held> the codex of dark wisdom (magic)
<worn on feet> a set of bloodied horseshoes [superior] (magic)
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the south.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the south.
Zyr enters from the south.
Kann enters from the south.
Eikel sneaks in from the south.
Grutap enters from the south.
Wox enters from the south.
< 1051h/1051H 331v/353V Pos: standing >
Xanan sneaks south.
Ra leaves south.
Misil sneaks south.
Juq trots south.
Null leaves south.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.
< 1051h/1051H 330v/353V Pos: standing >
Xanan sneaks east.
Ra leaves east.
Morfos sneaks east.
Juq trots east.
Null leaves east.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A small brown bear wanders through the forest.
An elven woman shops around town here.(Gold Aura)
A raccoon scurries through the forest.
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading east.
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.
< 1051h/1051H 328v/353V Pos: standing >
Ra leaves east.
Juq trots east.
Null leaves east.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.
< 1051h/1051H 327v/353V Pos: standing >
Xanan sneaks east.
Ra leaves east.
Morfos sneaks east.
Juq trots east.
Null leaves east.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the west.
Kjell enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the west.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the west.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the west.
Zyr enters from the west.
Kann enters from the west.
Grutap enters from the west.
Wox enters from the west.
< 1051h/1051H 325v/353V Pos: standing >
Ra leaves west.
Misil sneaks west.
Morfos sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel sneaks in from the east.
Grutap enters from the east.
Wox enters from the east.
< 1051h/1051H 323v/353V Pos: standing >
Xanan sneaks west.
Ra leaves west.
Misil sneaks west.
Morfos sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A small brown bear wanders through the forest.
An elven woman shops around town here.(Gold Aura)
A raccoon scurries through the forest.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.
< 1051h/1051H 321v/353V Pos: standing >
Slay whom?
< 1051h/1051H 322v/353V Pos: standing >
Ra leaves west.
Morfos sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.
Slay whom?
< 1051h/1051H 321v/353V Pos: standing >
Ra leaves south.
Misil sneaks south.
Morfos sneaks south.
Juq trots south.
Null leaves south.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
(Q)A dwarven boy sits here silently listening to the forest.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.
< 1051h/1051H 319v/353V Pos: standing >
Ra leaves south.
Misil sneaks south.
Juq trots south.
Null leaves south.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves north from here.
Obvious exits: -North -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Grutap enters from the north.
Wox enters from the north.
< 1051h/1051H 317v/353V Pos: standing >
Wox starts playing the instrument of lyrical mastery and singing aloud.
Ra leaves west.
Misil sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Shaiennar Road can be seen.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading west.
There are some tracks heading east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.
Slay whom?
< 1051h/1051H 316v/353V Pos: standing >
Ra leaves west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
A Path Through Rhanale Forest
The beginnings of a path begin here, leading into the forest. This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city. This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass. The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance. The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading east.
There are some tracks heading east.
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Grutap enters from the east.
Wox enters from the east.
Slay whom?
< 1051h/1051H 314v/353V Pos: standing >
Ra leaves west.
Morfos sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
The End of Shaiennar Road
It becomes much quieter here as the street ends abruptly
and is taken over by trees instead. Towering high above you
in nearly every direction it's amazing they were not noticed
before. The pleasant sound of wildlife can be heard quietly
here. Shaiennar Street continues back west.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.
< 1051h/1051H 313v/353V Pos: standing >
Ra leaves west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.
Slay whom?
< 1051h/1051H 312v/353V Pos: standing >
Xanan sneaks west.
Ra leaves west.
Misil sneaks west.
Juq trots west.
Null leaves west.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Brakus enters from the east.
Kjell enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the east.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the east.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the east.
Zyr enters from the east.
Kann enters from the east.
Eikel trots in from the east.
Grutap enters from the east.
Wox enters from the east.
Slay whom?
< 1051h/1051H 312v/353V Pos: standing >
Slay whom?
< 1051h/1051H 312v/353V Pos: standing >
Slay whom?
< 1051h/1051H 313v/353V Pos: standing >
Xanan opens the doors.
< 1051h/1051H 314v/353V Pos: standing >
Ra leaves north.
Juq trots north.
Null leaves north.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Brakus enters from the south.
Kjell enters from the south.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the south.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the south.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the south.
Zyr enters from the south.
Kann enters from the south.
Eikel trots in from the south.
Grutap enters from the south.
Wox enters from the south.
Slay whom?
< 1051h/1051H 313v/353V Pos: standing >
< 1051h/1051H 314v/353V Pos: standing >
Slay whom?
< 1051h/1051H 314v/353V Pos: standing >
A Drow Elf leaves south.
< 1051h/1051H 315v/353V Pos: standing >
A black rift in space opens next to you, and Grif steps out of it grinning.
< 1051h/1051H 315v/353V Pos: standing >
Slay whom?
< 1051h/1051H 316v/353V Pos: standing >
Xanan sneaks south.
Ra leaves south.
Juq trots south.
Null leaves south.
You follow Xanan.
You feel uneasy with so many Good players in City of Torrhan.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
Null -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Morfos -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Misil -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Ra -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xanan -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
Grif enters from the north.
Brakus enters from the north.
Kjell enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of the first mate of the Twilight Cove Buccaneers enters from the north.
The wraith of a lookout of the Twilight Cove Buccaneers enters from the north.
The wraith of a deck hand of the Twilight Cove Buccaneers enters from the north.
Zyr enters from the north.
Kann enters from the north.
Eikel trots in from the north.
Grutap enters from the north.
Wox enters from the north.
Kann suddenly attacks a Drow Elf!
Eikel suddenly attacks a Drow Elf!
Eikel snaps into visibility.
< 1051h/1051H 315v/353V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the words 'gpaeax gpuzre'
Misil snaps into visibility.
Misil tries to tackle a Drow Elf and misses completely, making a nice dent in his forehead and the ground!
Seems that it's too crowded!
< 1051h/1051H 316v/353V Pos: standing >
A Drow Elf is knocked to the ground by Juq's skillful bash!
< 1051h/1051H 316v/353V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Null.
Morfos suddenly attacks a Drow Elf!
< 1051h/1051H 317v/353V Pos: standing >
Wox plays a song to lift his spirit off the ground.
< 1051h/1051H 317v/353V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as her body is painfully ripped apart from within.
Null starts casting a spell.
< 1051h/1051H 318v/353V Pos: standing >
Grif starts casting an offensive spell.
< 1051h/1051H 318v/353V Pos: standing >
Grutap suddenly attacks a Drow Elf!
< 1051h/1051H 320v/353V Pos: standing >
Brakus fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
Xanan starts casting an offensive spell.
< 1051h/1051H 321v/353V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Drow Elf, blood pours from her body!
Wox attacks a Drow Elf. [1 Hits]
< 1051h/1051H 322v/353V Pos: standing >
Null completes his spell...
Null utters the words 'yjrr pzar'
A torrent of divine energy flows from Null into Null's body, and his wounds begin to heal!
A Drow Elf attacks Kann. [0 Hits]
Wox starts casting an offensive spell.
Kjell gives an order to his followers.
The wraith of a deck hand of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a deck hand of the Twilight Cove Buccaneers snaps into visibility.
The wraith of a lookout of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a lookout of the Twilight Cove Buccaneers snaps into visibility.
The wraith of the first mate of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of the first mate of the Twilight Cove Buccaneers snaps into visibility.
The wraith of a lookout of the Twilight Cove Buccaneers starts casting an offensive spell.
The wraith of a lookout of the Twilight Cove Buccaneers snaps into visibility.
< 1051h/1051H 323v/353V Pos: standing >
Ra's spell flows around a Drow Elf, leaving her unharmed!
A Drow Elf turns green and pukes all over the place. Yuck!
Eikel snaps into visibility.
Eikel attacks a Drow Elf. [4 Hits]
Grif starts casting an offensive spell.
< 1051h/1051H 326v/353V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'waowa mosagh'
Two pillars of white flame leap from Xanan's outstreached palms enveloping a Drow Elf in a fiery inferno.
Xanan's spell flows around a Drow Elf, leaving her unharmed!
< 1051h/1051H 327v/353V Pos: standing >
The wraith of a deck hand of the Twilight Cove Buccaneers stops invoking abruptly!
Kann attacks a Drow Elf. [3 Hits]
Seems that it's too crowded!
< 1051h/1051H 327v/353V Pos: standing >
The wraith of a lookout of the Twilight Cove Buccaneers completes its spell...
The wraith of a lookout of the Twilight Cove Buccaneers utters the words 'buoblg qrunsoqpze yugh'
The wraith of a lookout of the Twilight Cove Buccaneers's fist beats the life out of a Drow Elf, blood pours from her body!
The wraith of the first mate of the Twilight Cove Buccaneers completes its spell...
The wraith of the first mate of the Twilight Cove Buccaneers utters the words 'buoblg qrunsoqpze yugh'
The wraith of the first mate of the Twilight Cove Buccaneers's fist beats the life out of a Drow Elf, blood pours from her body!
< 1051h/1051H 328v/353V Pos: standing >
Misil snaps into visibility.
A Drow Elf is stunned!
A Drow Elf's polished studded gold and platinum shield was completely destroyed by the massive blow!
A Drow Elf's some ghastly obsidian sleeves was completely destroyed by the massive blow!
A Drow Elf's polished scarlet ring was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojo by 2310000.
The smell of fresh blood enters your body, infusing you with power!