<worn as a badge> the seal of Princess Rhithel (magic)
<worn on head> a knight's obsidian coif from Arcium, the Plagued Kingdom
<worn on eyes> an eyepatch of Dagon [superior] (magic)
<worn in ear> a snake fang earring [superior]
<worn in ear> a diamond earring
<worn on face> a snakeskin mask of precision
<worn around neck> a diamond necklace [poor] (magic)
<worn around neck> an unearthly emerald charm from Arcium, the Plagued Kingdom
<worn on body> an unearthly dragonscale breastplate from Arcium, the Plagued Kingdom
<worn about body> some black patherskin robes
<worn as quiver> a quiver smeared with blood
<worn about waist> a soft leather belt
<worn on belt buckle>the epic harp of peace and calming of charisma (magic)
<attached to belt> the codex of the muse of dreams [superior] (magic)
<worn on arms> some beautiful tin vambraces from Arcium, the Plagued Kingdom
<worn around wrist> a glowing skeletal bracer [superior] (magic)
<worn around wrist> a troll-skin wrist protector
<worn on hands> a fine pair of gloves studded with amethysts (magic)
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a ring of despair [superior] (magic)
<primary weapon> a diorite shard named 'Seeker' (magic)
<held> a bone lyre
<worn on legs> some superior chitin leggings from Arcium, the Plagued Kingdom
<worn on feet> some unearthly cured leather shoes from Arcium, the Plagued Kingdom
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 474h/474H 159v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
The sun vanishes behind the southern horizon.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
A gully dwarf leaves south.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
It rains a bit harder.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
Duris News
Duris News
February 02, 2021
* level cap mechanic update:
Moving forward: Frags will only count towards the cap if the char gaining
the frag is fraggable by someone at the cap. This is to prevent cheesing
of frags by creating low risk, lowbie chars specifically to fight and
boost the side ahead of the timer.
* A REMINDER: Multiplaying is punishable by death. OFF WITH THEIR HEADS
* getting a bugged task should happen much less frequently(hopefully never!)
January 18, 2021
* level cap mechanic has changed:
The only gate to cap increase is the timer, the side with the most frags when
the timer expires(and a player is subsequently fragged) wins the advancement for
their side. Any frag greater than or equal to .2 frags is counted.
* Another Round of Zone Updates
Fishermans Wharf
Miaeril Village
* A pvp log related crash bug has been fixed
January 02, 2021
* random named equipment drops are getting a overhaul, see 'help named' which
dynamically shows the spells provided by zone and number of pieces now.
* a bottle of ToRMeNTeD Souls is no longer available for sale
January 01, 2021
* The avatar of Lohrr has replaced the witch doctor
* a new artifact the ketoh of the Serpentine chindi has
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
The night has begun.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
Score information for Sadash
Level: 43 Race: Githzerai Class: Bard / Minstrel Sex: Male
Hit points: 474(474) Moves: 161(161)
Coins carried: 0 platinum 0 gold 15 silver 16 copper
Compression ratio: none
Status: Standing.
Singing
Frags: +0.21 Deaths: 7
Detecting: Magic Life
Protected from: Fire Cold Gas Acid Undead
Enchantments: Ultravision Farsee Fly Haste Levitation Listen
Songs: Song of Flight
Combat Pulse: 16 Spell Pulse: 0.87
Leaderboard Points: 638
Active Spells:
--------------
well-rested bonus (148 minutes)
stone skin (1 minute)
haste (6 minutes)
dexterity (23 minutes)
strength (23 minutes)
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
A gully dwarf enters from the south.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
Grif enters from the north.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
Grif leaves east.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
A gully dwarf leaves west.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
General Kimordril rides in on a large pony from the south.
An honor guard enters from the south.
An honor guard enters from the south.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
General Kimordril leaves west riding on a large pony.
An honor guard leaves west.
An honor guard leaves west.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
You feel your skin soften and return to normal.
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
A shopping commoner enters from the west.
A young female dwarf enters from the west.
A young male dwarf enters from the west.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
Autosaving...
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.
< 474h/474H 161v/161V Pos: standing >
Alarm bells sound, signalling an invasion!
< 474h/474H 161v/161V Pos: standing >
Alarm bells sound, signalling an invasion!
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
< 474h/474H 161v/161V Pos: standing >
A shopping commoner leaves west.
A young female dwarf leaves west.
A young male dwarf leaves west.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
You stop using a bone lyre.
< 474h/474H 161v/161V Pos: standing >
You hold a bone lyre.
< 474h/474H 161v/161V Pos: standing >
You start playing your bone lyre and singing aloud.
< 474h/474H 161v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 161v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 160v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 474h/474H 159v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 474h/474H 158v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 474h/474H 159v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 158v/161V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
< 474h/474H 159v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
< 474h/474H 159v/161V Pos: standing >
The gate seems to be closed.
< 474h/474H 159v/161V Pos: standing >
Ok.
< 474h/474H 160v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Ok.
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 160v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 474h/474H 159v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 474h/474H 158v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 158v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 474h/474H 157v/161V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 474h/474H 157v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 474h/474H 157v/161V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 157v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A dwarven commoner is here, shopping around the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 474h/474H 157v/161V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
< 474h/474H 156v/161V Pos: standing >
A patrolling guard enters from the north.
< 474h/474H 161v/161V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
An elite guard who is not far off to your north.
An old dwarf who is not far off to your north.
A young male dwarf who is close by to your east.
A young female dwarf who is close by to your east.
A shopping commoner who is close by to your east.
A dwarven commoner who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
An elite guard who is rather far off to your east.
Dorfgon who is not far off to your south.
A dwarven commoner who is close by to your west.
A large dog who is close by to your west.
An elite guard who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
< 474h/474H 161v/161V Pos: standing >
A dwarven commoner enters from the east.
< 474h/474H 161v/161V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 474h/474H 160v/161V Pos: standing >
A shopping commoner leaves west.
A young female dwarf leaves west.
A young male dwarf leaves west.
< 474h/474H 160v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 160v/161V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
A large dog who is rather far off to your north.
A patrolling guard who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A young male dwarf who is close by to your west.
A young female dwarf who is close by to your west.
A shopping commoner who is close by to your west.
A dwarven commoner who is close by to your west.
A patrolling guard who is close by to your west.
A dwarven commoner who is not far off to your west.
A large dog who is not far off to your west.
< 474h/474H 161v/161V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 474h/474H 161v/161V Pos: standing >
You have memorized the following spells:
( 8th circle) 3 - bigbys clenched fist
( 7th circle) 3 - fireball
1 - dimension door
( 6th circle) 2 - lightning bolt
1 - dispel magic
1 - infravision
( 5th circle) 2 - concealment
( 4th circle) 5 - burning hands
1 - minor creation
( 3rd circle) 7 - magic missile
( 2nd circle) 6 - mirror image
You can memorize 2 2nd, 3 5th and 2 9th circle spell(s).
< 474h/474H 161v/161V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 474h/474H 161v/161V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
< 474h/474H 160v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 160v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
< 474h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 474h/474H 161v/161V Pos: standing >
Coen snaps into visibility.
< 474h/474H 161v/161V Pos: standing >
Coen completes his spell...
Coen utters the word 'pawwzf'
Coen creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 417h/474H 161v/161V Pos: standing >
You jump high in the air.
< 417h/474H 161v/161V Pos: standing >
Coen starts casting an offensive spell.
< 417h/474H 161v/161V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 417h/474H 160v/161V Pos: standing >
Coen enters from the south.
< 417h/474H 160v/161V Pos: standing >
Coen starts casting an offensive spell.
< 417h/474H 160v/161V Pos: standing >
< 417h/474H 160v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 449h/474H 160v/161V Pos: standing >
You start chanting...
< 449h/474H 161v/161V Pos: standing >
Coen completes his spell...
Coen utters the word 'pawwzf'
Coen creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 391h/474H 161v/161V Pos: standing >
Coen starts casting an offensive spell.
< 391h/474H 161v/161V Pos: standing >
You complete your spell...
[Damage: 218 ] Your giant fist of force causes Coen to stagger in agony!
< 391h/474H 161v/161V Pos: standing >
You start chanting...
< 391h/474H 161v/161V Pos: standing >
Coen completes his spell...
Coen utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 369h/474H 161v/161V Pos: standing >
Casting: bigbys clenched fist *
You gasp for air as a pair of ghostly hands tighten around your throat!
< 341h/474H 161v/161V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 318h/474H 161v/161V Pos: standing >
Coen leaves south.
< 318h/474H 161v/161V Pos: standing >
You abort your spell before it's done!
< 318h/474H 161v/161V Pos: standing >
< 319h/474H 161v/161V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 351h/474H 161v/161V Pos: standing >
You failed.
< 351h/474H 161v/161V Pos: standing >
You failed.
< 351h/474H 161v/161V Pos: standing >
You failed.
Coen enters from the south.
< 351h/474H 161v/161V Pos: standing >
Coen starts casting an offensive spell.
< 351h/474H 161v/161V Pos: standing >
You start chanting...
< 351h/474H 161v/161V Pos: standing >
Casting: bigbys clenched fist *
< 351h/474H 161v/161V Pos: standing >
Coen completes his spell...
Coen utters the word 'pawwzf'
Coen creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 288h/474H 161v/161V Pos: standing >
Casting: bigbys clenched fist
< 288h/474H 161v/161V Pos: standing >
You complete your spell...
[Damage: 217 ] Your giant fist of force causes Coen to stagger in agony!
The illusion surrounding a Kobold fades apart!
A Kobold's troll brewer's fez of clarity was completely destroyed by the massive blow!
A Kobold's leggings smeared with blood was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!