<worn as a badge> a silverthorn corsage (magic) (glowing)
<worn on head> the crown of unholy saints [superior] [82%]
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a diorite cross wrapped in skin [poor] (magic)
<worn in ear> a dangling chain crucifix of power (glowing)
<worn on face> the mask of the plague [poor]
<worn around neck> some kharma mind beads (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver with a strange dark bloodstone
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a cloak of vitality (magic) [87%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of desert sands
<worn on belt buckle>drums of battle (magic)
<worn on arms> some rusty dragonscale vambraces from Lost Temple of Tikitzopl [71%]
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> the gloves of the mind of agility (magic)
<worn on finger> a ring of the hierophant (magic)
<worn on finger> a ring pure nature
<primary weapon> the mace of mentality
<worn on legs> some diabolical gold leggings [66%]
<worn on feet> the boots of the dreamer (magic) [75%]
A commoner who is a brief walk away to your south.
A gazing merchant who is a brief walk away to your south.
A tall mountain dwarf who is rather far off to your south.
A three-eyed rabbit who is rather far off to your south.
A one-armed githyanki who is rather far off to your south.
A small child who is close by to your west.
A militia guard who is close by to your west.
Ruffus who is not far off to your west.
Eriic who is a brief walk away to your west.
A small child who is rather far off to your west.
A ragged peddler who is in the distance to your west.
< 815h/815H 160v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A brown dog is barking loudly.
< 815h/815H 159v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: The Shoppe of the Merchant Lord
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Shoppe of the Merchant Lord
</map>
The Shoppe of the Merchant Lord
Obvious exits: -N -E -S -W
A fat merchant displays his items for the market.(Red Aura)
< 815h/815H 158v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A commoner in rags searches the bazaar.(Red Aura)
A gazing merchant wanders the bizaare.(Red Aura)
< 815h/815H 158v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A SideShow Attraction
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A SideShow Attraction
</map>
A SideShow Attraction
Obvious exits: -N -E -W
A tall mountain dwarf glares at everyone.(Red Aura)
A three-eyed rabbit is chained to the ground.(Red Aura)
A one-armed githyanki growls at passerbyers.(Red Aura)
< 815h/815H 157v/181V Pos: standing >
< 815h/815H 157v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A filthy peasant rushes through the crowd.(Red Aura)
A commoner in rags searches the bazaar.(Red Aura)
A brilliant sorcerer visits the city bazaar. (casting)
< 815h/815H 157v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -S -W
< 815h/815H 156v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/815H 156v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Tent of a Weapons Master
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Tent of a Weapons Master
</map>
Before the Tent of a Weapons Master
Obvious exits: -N -S -W
Mathanyal puts on an exihibition for a crowd.(Red Aura)
< 815h/815H 156v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -W
< 815h/815H 155v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/815H 155v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -E -S
< 815h/815H 155v/181V Pos: standing >
< 815h/815H 155v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
< 815h/815H 155v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -W
A tiny desert spider is here.(Red Aura)
< 815h/815H 154v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 815h/815H 154v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/815H 155v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -E -S -W
< 815h/815H 154v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
< 815h/815H 153v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
A ragged gypsy follows his king.(Red Aura)
< 815h/815H 153v/181V Pos: standing >
< 815h/815H 153v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
< 815h/815H 153v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Desert Sea
</map>
Along the Desert Sea
Obvious exits: -N# -E -S# -W
< 815h/815H 152v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Crimson Cobblestone Road
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Crimson Cobblestone Road
</map>
A Crimson Cobblestone Road
Obvious exits: -E -W
A seagull squabbles.
< 815h/815H 151v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Crimson Cobblestone Road
</map>
A Crimson Cobblestone Road
Obvious exits: -N# -E# -S# -W
< 815h/815H 150v/181V Pos: standing >
< 815h/815H 150v/181V Pos: standing >
The gate seems to be closed.
< 815h/815H 151v/181V Pos: standing >
You quickly scan the area.
A seagull who is close by to your west.
< 815h/815H 152v/181V Pos: standing >
The gate seems to be closed.
< 815h/815H 152v/181V Pos: standing >
Ok.
< 815h/815H 152v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -S -W
A drunk sailor stands here.(Red Aura)
< 815h/815H 151v/181V Pos: standing >
< 815h/815H 152v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/815H 152v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -E
< 815h/815H 152v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
< 815h/815H 151v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Torpedo floats here.
The Caravel Enjoy! floats here.
The Yacht Maelstrom floats here.
The Galleon B-Yatch'ch floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 815h/815H 150v/181V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 815h/815H 151v/181V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 815h/815H 151v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 815h/815H 153v/181V Pos: standing >
---=== For sale ===---
Silk Cloth 38 platinum, and 7 copper per crate.
---=== We're buying ===---
Cured Meats 74 platinum, 5 gold, 6 silver, and 6 copper per crate.
Exotic Foods 122 platinum, 5 gold, 4 silver, and 4 copper per crate.
Pine Pitch 52 platinum, 3 gold, 9 silver, and 5 copper per crate.
Elven Wines 124 platinum, 4 gold, 8 silver, and 8 copper per crate.
Bulk Lumber 82 platinum, 2 gold, 9 silver, and 6 copper per crate.
BlackSteel Ingots 109 platinum, 2 gold, 9 silver, and 6 copper per crate.
Bulk Coal 79 platinum, and 2 copper per crate.
Silk Cloth 19 platinum, and 3 copper per crate.
Copper Ingots 108 platinum, 8 gold, 6 silver, and 4 copper per crate.
To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'
---=== Contraband for sale ===---
Rough Rubies 215 platinum, 7 gold, 9 silver, and 3 copper per crate.
---=== We buy contraband for ===---
Ancient Books and Scrolls 717 platinum, 1 gold, and 2 silver per crate.
Exotic Herbs 896 platinum, 8 gold, and 8 silver per crate.
Exotic Oils 426 platinum, 9 gold, 5 silver, and 9 copper per crate.
Elvish Antiquities 726 platinum, 1 gold, and 8 silver per crate.
Rare Magical Components 815 platinum, 3 gold, and 4 silver per crate.
Rare Dyes 757 platinum, 6 gold, and 2 silver per crate.
Rough Diamonds 762 platinum, and 3 gold per crate.
Rough Rubies 107 platinum, 8 gold, 9 silver, and 6 copper per crate.
Underdark Mithril 718 platinum, and 2 gold per crate.
To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.
Your cargo manifest
-------------------
Ship Capacity: 35/35
< 815h/815H 153v/181V Pos: standing >
You board the Caravel Torpedo.
Aboard the Caravel Torpedo
Obvious exits: -N -E -W
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of the captain of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
< 815h/815H 155v/181V Pos: standing >
< 815h/815H 156v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 815h/815H 158v/181V Pos: standing >
You disembark this ship.
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Torpedo floats here.
The Caravel Enjoy! floats here.
The Yacht Maelstrom floats here.
The Galleon B-Yatch'ch floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 815h/815H 159v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
< 815h/815H 158v/181V Pos: standing >
< 815h/815H 159v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Obvious exits: -N -E
< 815h/815H 159v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/815H 159v/181V Pos: standing >
< 815h/815H 160v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 161v/181V Pos: standing >
< 815h/815H 165v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 165v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 166v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 166v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 167v/181V Pos: standing >
< 815h/815H 169v/181V Pos: standing >
Along the Beach
Obvious exits: -N -E
< 815h/815H 170v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 172v/181V Pos: standing >
< 815h/815H 172v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is a brief walk away to your north.
Fugly who is not far off to your east.
< 815h/815H 174v/181V Pos: standing >
< 815h/815H 175v/181V Pos: standing >
Along the Beach
Obvious exits: -N -E
< 815h/815H 176v/181V Pos: standing >
< 815h/815H 177v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 177v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 178v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 179v/181V Pos: standing >
< 815h/815H 181v/181V Pos: standing >
Along the Beach
Obvious exits: -N -E
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.
< 815h/815H 181v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
< 815h/815H 180v/181V Pos: standing >
< 815h/815H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Torpedo floats here.
The Caravel Enjoy! floats here.
The Yacht Maelstrom floats here.
The Galleon B-Yatch'ch floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 815h/815H 180v/181V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.
< 815h/815H 180v/181V Pos: standing >
The day has begun.
< 815h/815H 180v/181V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Durin stands before you!
< 815h/815H 180v/181V Pos: standing >
Durin has just given you his consent.
< 815h/815H 180v/181V Pos: standing >
You can not enroll group members without being head of a group.
< 815h/815H 180v/181V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.
< 815h/815H 180v/181V Pos: standing >
You start chanting...
< 815h/815H 180v/181V Pos: standing >
Casting: vitality *
< 815h/815H 180v/181V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of vitality.
You complete your spell...
You vitalize Durin.
< 815h/815H 180v/181V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Torpedo floats here.
The Caravel Enjoy! floats here.
The Yacht Maelstrom floats here.
The Galleon B-Yatch'ch floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 815h/815H 179v/181V Pos: standing >
You quickly scan the area.
Durin who is close by to your west.
< 815h/815H 179v/181V Pos: standing >
< 815h/815H 181v/181V Pos: standing >
Durin enters from the west.
< 815h/815H 181v/181V Pos: standing >
< 815h/815H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.
Durin boards the Caravel Torpedo.
< 815h/815H 181v/181V Pos: standing >
You board the Caravel Torpedo.
Aboard the Caravel Torpedo
Obvious exits: -N -E -W
Durin (Kobold)(small) stands in mid-air here.(Red Aura)
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of the captain of the Northshore Pirates stands here. (minion) (Red Aura)
*The wraith of a deck hand of the Northshore Pirates stands here. (minion) (Red Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
< 815h/815H 181v/181V Pos: standing >
Durin leaves north.
< 815h/815H 181v/181V Pos: standing >
Durin enters from the north.
< 815h/815H 181v/181V Pos: standing >
< 815h/815H 181v/181V Pos: standing >
You start chanting...
< 815h/815H 181v/181V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of flame strike.
You complete your spell...
[Damage: 13 ] [Damage: 13 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 815h/815H 181v/181V Pos: standing >
Durin starts casting an offensive spell.
< 815h/815H 181v/181V Pos: standing >
You start chanting...
< 815h/815H 181v/181V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qrunsoqpze yugh'
Durin's fist beats the life out of a Githzerai, blood pours from his body!
< 815h/815H 181v/181V Pos: standing >
You complete your spell...
[Damage: 11 ] Your spell flows around a Githzerai, leaving him unharmed!
< 815h/815H 181v/181V Pos: standing >
Durin suddenly attacks a Githzerai!
The wraith of a deck hand of the Northshore Pirates suddenly attacks Durin!
The wraith of a deck hand of the Northshore Pirates snaps into visibility.
< 815h/815H 181v/181V Pos: standing >
The wraith of a deck hand of the Northshore Pirates suddenly attacks Durin!
The wraith of a deck hand of the Northshore Pirates snaps into visibility.
You quickly scan the area.
You see nothing.
< 815h/815H 181v/181V Pos: standing >
You start chanting...
< 815h/815H 181v/181V Pos: standing >
The wraith of the captain of the Northshore Pirates suddenly attacks Durin!
The wraith of the captain of the Northshore Pirates snaps into visibility.
< 815h/815H 181v/181V Pos: standing >
You complete your spell...
[Damage: 26 ] A Githzerai's cloak of Eldros [superior] is burned by the light!
[Damage: 23 ] You call down a roaring flamestrike which hits a Githzerai dead on!
< 815h/815H 181v/181V Pos: standing >
You start chanting...
< 815h/815H 181v/181V Pos: standing >
The wraith of a deck hand of the Northshore Pirates attacks Durin. [1 Hits]
< 815h/815H 181v/181V Pos: standing >
Durin attacks a Githzerai. [0 Hits]
< 815h/815H 181v/181V Pos: standing >
The wraith of a deck hand of the Northshore Pirates attacks Durin. [0 Hits]
< 815h/815H 181v/181V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
Your spell flows around a Githzerai, leaving him unharmed!
< 815h/815H 181v/181V Pos: standing >
Durin starts casting an offensive spell.
< 815h/815H 181v/181V Pos: standing >
The wraith of the captain of the Northshore Pirates attacks Durin. [0 Hits]
A Githzerai attacks Durin. [0 Hits]
< 815h/815H 181v/181V Pos: standing >
You don't have that spell memorized.
< 815h/815H 181v/181V Pos: standing >
You don't have that spell memorized.
< 815h/815H 181v/181V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qrunsoqpze yugh'
Durin's fist beats the life out of a Githzerai, blood pours from his body!
You quickly scan the area.
You see nothing.
< 815h/815H 181v/181V Pos: standing >
You don't have that spell memorized.
< 815h/815H 181v/181V Pos: standing >
You don't have that spell memorized.
< 815h/815H 181v/181V Pos: standing >
The wraith of a deck hand of the Northshore Pirates attacks Durin. [0 Hits]
Durin starts casting an offensive spell.
< 815h/815H 181v/181V Pos: standing >
You start chanting...
< 815h/815H 181v/181V Pos: standing >
The wraith of a deck hand of the Northshore Pirates suddenly attacks Durin!
The wraith of a deck hand of the Northshore Pirates snaps into visibility.
The wraith of a deck hand of the Northshore Pirates attacks Durin. [0 Hits]
< 815h/815H 181v/181V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qrunsoqpze yugh'
Durin's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's cloak of Eldros [superior] was completely destroyed by the massive blow!
A Githzerai's cosmic silver collar was completely destroyed by the massive blow!
A Githzerai's green Cimmerian earring was completely destroyed by the massive blow!
The wraith of a deck hand of the Northshore Pirates stops following a Githzerai.
The wraith of the captain of the Northshore Pirates stops following a Githzerai.
The wraith of a deck hand of the Northshore Pirates stops following a Githzerai.
The wraith of a deck hand of the Northshore Pirates stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!