<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a golden crown set with diamonds [superior] (invis) (magic)
<worn on eyes> a foggy visor [poor]
<worn in ear> a snake fang earring [superior] [89%]
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn on face> the petrified visage of Lord Nymav K'haar [superior] [63%]
<worn around neck> an unholy amulet of Drull [poor] (magic)
<worn around neck> some kharma mind beads (magic) [85%]
<worn on body> the robe of Lost Souls (magic)[232h 8m 7s]
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack [83%]
<worn as quiver> a mystical serpent runed quiver (magic) [45%]
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a mystical tome covered in demon-skin (magic) [57%]
<attached to belt> a thick tome of legendary lores (magic) [72%]
<attached to belt> a diabolical rubber belt buckle [85%]
<worn on arms> some superior glass arm plates [76%]
<worn around wrist> a satanic bracelet [superior] (magic)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming) [86%]
<worn on hands> a living matrix [superior] (magic)
<worn on finger> a golden ring of beauty [superior] (magic) (glowing)
<worn on finger> the ring of celestial wonders (glowing) [81%]
<primary weapon> the orb of the sea (magic) (glowing)[232h 8m 7s]
<held> a swirling staff of air conjuration (magic) (glowing)[232h 8m 7s]
<worn on legs> some tempered mithril leg plates (magic)
<worn on feet> a pair of black, buffalo hide shoes [73%]
Obvious exits: -N -E -W
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 454h/454H 222v/223V Pos: standing >
Orthyn leaves north.
You follow Orthyn.
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 454h/454H 221v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
< 454h/454H 223v/223V Pos: standing >
Orthyn opens the door.
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
A Blue-Hued Brick Road
Obvious exits: -N -S -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A stealthy figure who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
Orthyn closes the door.
< 454h/454H 223v/223V Pos: standing >
Orthyn leaves south.
You follow Orthyn.
Before a Large Courtyard
Obvious exits: -N -E -W
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 454h/454H 222v/223V Pos: standing >
Orthyn leaves east.
You follow Orthyn.
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A circular fountain erupts with water.
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 221v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 221v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
You quickly scan the area.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
Orthyn opens the door.
You quickly scan the area.
A servant who is not far off to your north.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 454h/454H 223v/223V Pos: standing >
Orthyn leaves north.
You follow Orthyn.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
The corpse of a noble lord is lying here.
The corpse of a former soldier is lying here.
[2] The corpse of a warrior is lying here.
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
Orthyn closes the door.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 222v/223V Pos: standing >
Orthyn leaves east.
You follow Orthyn.
A Room lined with Items of War
Obvious exits: -N -W
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
You quickly scan the area.
You see nothing.
< 454h/454H 221v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 221v/223V Pos: standing >
Orthyn leaves north.
You follow Orthyn.
A Rectangular Dining Area
Obvious exits: -S -W
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 220v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 223v/223V Pos: standing >
Orthyn leaves west.
You follow Orthyn.
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
A servant scurries along on an errand.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn leaves south.
You follow Orthyn.
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
The corpse of a noble lord is lying here.
The corpse of a former soldier is lying here.
[2] The corpse of a warrior is lying here.
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 221v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
< 454h/454H 221v/223V Pos: standing >
Orthyn leaves west.
You follow Orthyn.
A Solid Wooden Stairway
Obvious exits: -E -U
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 454h/454H 220v/223V Pos: standing >
Orthyn floats up.
You follow Orthyn.
The Second Floor
Obvious exits: -N -E -D
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
< 454h/454H 220v/223V Pos: standing >
Orthyn leaves north.
You follow Orthyn.
The Second Floor
Obvious exits: -N# -E# -S -W#
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn opens the door.
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn closes the door.
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn opens the door.
The Second Floor
Obvious exits: -N# -E# -S -W
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A servant who is close by to your west.
< 454h/454H 222v/223V Pos: standing >
Orthyn closes the door.
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn opens the door.
< 454h/454H 222v/223V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your east.
< 454h/454H 222v/223V Pos: standing >
Orthyn closes the door.
You quickly scan the area.
You see nothing.
< 454h/454H 222v/223V Pos: standing >
Orthyn says 'wall s'
< 454h/454H 222v/223V Pos: standing >
You start chanting...
< 454h/454H 223v/223V Pos: standing >
Casting: wall of stone **
< 454h/454H 223v/223V Pos: standing >
Casting: wall of stone *
< 454h/454H 223v/223V Pos: standing >
Casting: wall of stone
< 454h/454H 223v/223V Pos: standing >
You complete your spell...
< 454h/454H 223v/223V Pos: standing >
Orthyn opens the door.
You nod.
< 454h/454H 223v/223V Pos: standing >
< 454h/454H 223v/223V Pos: standing >
Orthyn leaves east.
You follow Orthyn.
The Study of General Oakencrest
Obvious exits: -W
*Orthyn -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
A Barbarian (large) -= Tharnadian Mercenaries =- stands in mid-air here. (Camping) (Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 454h/454H 222v/223V Pos: standing >
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Barbarian's spell flows around an air elemental, leaving it unharmed!
An air elemental's mass slams into a Barbarian, knocking him to the ground!
An air elemental snaps into visibility.
A Barbarian avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Barbarian avoids being bashed by an air elemental, who loses its balance and falls.
< 454h/454H 222v/223V Pos: standing >
An air elemental snaps into visibility.
An air elemental's crude crush grazes a Barbarian.
An air elemental shivers as it hits a Barbarian.
An air elemental's weak crush grazes a Barbarian.
An air elemental shivers as it hits a Barbarian.
< 454h/454H 222v/223V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
Orthyn closes the door.
< 454h/454H 223v/223V Pos: standing >
Orthyn starts casting an offensive spell.
< 454h/454H 223v/223V Pos: standing >
It's already closed!
< 454h/454H 223v/223V Pos: standing >
An air elemental's crude crush wounds a Barbarian.
An air elemental shivers as it hits a Barbarian.
An air elemental's weak crush grazes a Barbarian.
An air elemental shivers as it hits a Barbarian.
An air elemental's crude crush wounds a Barbarian.
An air elemental shivers as it hits a Barbarian.
< 454h/454H 223v/223V Pos: standing >
You start chanting...
< 454h/454H 223v/223V Pos: standing >
A Barbarian misses an air elemental.
An air elemental dodges a Barbarian's attack.
An air elemental dodges a Barbarian's attack.
< 454h/454H 223v/223V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
Casting: disintegrate
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
[Damage: 63 ] You smile happily as your disintegration ray hits a Barbarian!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 454h/454H 223v/223V Pos: standing >
Orthyn starts casting an offensive spell.
< 454h/454H 223v/223V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 454h/454H 223v/223V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Barbarian!
[Damage: 1 ] A blue flame ring of endurance turns red hot, a Barbarian screams as a blue flame ring of endurance burns him.
[Damage: 47 ] You smile happily as your disintegration ray hits a Barbarian!
A Barbarian's pair of vorhide fingers [superior] was disintegrated by the negative energy!
A Barbarian's diamond crown of Winduin of regeneration was disintegrated by the negative energy!
A Barbarian's polished scarlet ring [superior] was disintegrated by the negative energy!
A Barbarian's spit-shined pair of military boots of precision was disintegrated by the negative energy!
A Barbarian's frost-rimed granite belt was disintegrated by the negative energy!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Norabi by 4200000.
The smell of fresh blood enters your body, infusing you with power!