<worn as a badge> a royal badge of Arcium [superior] (illuminating)
<worn on head> an enormous steel warhelm
<worn on eyes> a pair of golden spectacles of endurance
<worn in ear> a scaled earring [superior]
<worn in ear> a greenstone earring
<worn on face> a mask called 'Frost' [superior]
<worn around neck> the service tags of the squad of damage (glowing)
<worn around neck> a blood-soaked collar [superior]
<worn on body> a suit of celestial dragonscale (glowing)
<worn about body> a blood stained cloak [superior]
<worn as quiver> a silken backsheath of flight
<worn about waist> a belt of rank [superior]
<worn on belt buckle>a two-handed durethium cudgel covered in blood [superior] [76%]
<worn on arms> two marbled coiling serpents
<worn around wrist> an orc-skin wrist protector [superior]
<worn around wrist> an orc-skin wrist protector [superior]
<worn on hands> a pair of bone-razored talons
<worn on finger> a blue earthstone ring with a strange dark bloodstone
<worn on finger> a lustrous blood-red ring [84%]
<primary weapon> an ethereal blade scimitar [superior] with a strange black stone
<secondary weapon> the dark rod named 'Punisher' [superior] (glowing)
<worn on legs> the leggings of ripping [superior]
<worn on feet> a pair of dusty boots [superior]
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 111v/151V Pos: standing >
Kossan leaves east.
Lielz sneaks east.
Zukus sneaks east.
Dro sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
......M..
...........
...........
....P@.....
+M++++++M++
........*^^
......**^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 111v/151V Pos: standing >
Kossan leaves east.
Norabi sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
.....M...
..........^
..........M
....P@....^
M++++++M++^
.......*^^M
.....**^M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Sokol sneaks in from the west.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 110v/151V Pos: standing >
Kossan leaves east.
Zukus sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
....M...*
.........^^
.........M^
....P@...^^
++++++M++^M
......*^^MM
....**^MM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 110v/151V Pos: standing >
Kossan leaves east.
Dro sneaks east.
Norabi sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
...M...**
........^^^
........M^^
....P@..^^M
+++++M++^MM
.....*^^MMM
...**^MMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 110v/151V Pos: standing >
Kossan leaves east.
Zukus sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
..M...***
.......^^^M
.......M^^M
....P@.^^MM
++++M++^MMM
....*^^MMMM
..**^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 109v/151V Pos: standing >
Kossan leaves east.
Lielz sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
.M...***^
......^^^MM
......M^^MM
....P@^^MMM
+++M++^MMM^
...*^^MMMM^
.**^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Dripp enters from the west.
Poh enters from the west.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 108v/151V Pos: standing >
Kossan leaves south.
Zukus sneaks south.
Zxat leaves south.
Des leaves south riding on a winged hellhound.
Skirry leaves south.
Soljia leaves south.
Grrrk leaves south.
You follow Kossan.
You feel uneasy with so many Evil players on Good Continent.
.....^^^M
......M^^MM
.....P^^MMM
+++M+@^MMM^
...*^^MMMMM
..**^MMM^^^
**^^MMM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Sokol sneaks in from the north.
Dripp enters from the north.
Poh enters from the north.
Bruk enters from the north.
Terru enters from the north.
Nazz enters from the north.
Kir enters from the north.
Lom enters from the north.
Aiki enters from the north.
< 849h/849H 109v/151V Pos: standing >
Kossan leaves east.
Zukus sneaks east.
Zxat leaves east.
Des leaves east riding on a winged hellhound.
Skirry leaves east.
Soljia leaves east.
Grrrk leaves east.
You follow Kossan.
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
*Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Des -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound, fighting the scarred mage.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
A halfling cleric stands here smiling at everything around her.
The scarred mage stands in mid-air here, fighting Des.
Dripp enters from the west.
Poh enters from the west.
The smiling cleric suddenly attacks Poh!
The smiling cleric's fine punch wounds Poh.
Bruk enters from the west.
Terru enters from the west.
Nazz enters from the west.
Kir enters from the west.
Lom enters from the west.
Aiki enters from the west.
< 849h/849H 109v/151V Pos: standing >
Skirry starts casting a spell.
< 849h/849H 116v/151V Pos: standing >
Poh plays a song to lift his spirit off the ground.
< 849h/849H 117v/151V Pos: standing >
Kir attempts to stab the scarred mage in the back, but the scarred mage's shadow shield quickly absorbs the impact before fading away!
Kir snaps into visibility.
Kir places the granite dagger 'BloodFeast' in the back of the scarred mage, resulting in some strange noises and some blood.
Kossan suddenly attacks the scarred mage!
Kossan snaps into visibility.
Kossan's powerful crush wounds the scarred mage.
< 849h/849H 119v/151V Pos: standing >
Grrrk suddenly attacks the smiling cleric!
Grrrk snaps into visibility.
Grrrk's impressive bludgeon strikes the smiling cleric.
Aiki says 'stone'
Soljia assists Des heroically.
Soljia's bludgeon wounds the scarred mage.
Soljia shivers as he hits the scarred mage.
< 849h/849H 120v/151V Pos: standing >
Skirry completes his spell...
Skirry utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Skirry's skin.
You feel your skill in backstab improving.
[Damage: 40 ] -=[The smiling cleric makes a strange sound as you place an ethereal blade scimitar [superior] with a strange black stone in her back.]=-
-=[Your spirit suffers from contact with the smiling cleric's aura!]=-
< 847h/849H 121v/151V Pos: standing >
< T: Poh TP: sta TC:few scratches E: halfling sta EP: few scratches >
Nazz fills with BLooDLuST and makes a ferocious leap at the scarred mage!
Nazz knocks the scarred mage down with a mighty blow!
< 847h/849H 122v/151V Pos: standing >
< T: Poh TP: sta TC:few scratches E: halfling sta EP: few scratches >
Poh tries to sing a quick verse, but they cannot seem to recall the lines.
Poh coughs loudly.
Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting a spell.
Sokol snaps into visibility.
Norabi starts casting a spell.
< 847h/849H 122v/151V Pos: standing >
< T: Poh TP: sta TC:few scratches E: halfling sta EP: few scratches >
Poh parries the smiling cleric's lunge at him.
The smiling cleric's fine punch wounds Poh.
The smiling cleric starts casting an offensive spell.
The scarred mage suddenly appears a bit confused!
The scarred mage's punch grazes Des.
< 847h/849H 122v/151V Pos: standing >
< T: Poh TP: sta TC:few scratches E: halfling sta EP: few scratches >
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
The smiling cleric sends Aiki reeling with a holy word.
The smiling cleric sends Kir reeling with a holy word.
The smiling cleric sends Nazz reeling with a holy word.
The smiling cleric sends Terru reeling with a holy word.
The smiling cleric sends Bruk reeling with a holy word.
The smiling cleric sends Poh reeling with a holy word.
Dripp snaps into visibility.
The smiling cleric sends Dripp reeling with a holy word.
The smiling cleric sends Sokol reeling with a holy word.
-=[You are sent reeling by the smiling cleric's holy word.]=-
The smiling cleric sends Grrrk reeling with a holy word.
The smiling cleric sends Soljia reeling with a holy word.
The smiling cleric sends Skirry reeling with a holy word.
The smiling cleric sends Des reeling with a holy word.
The smiling cleric sends a winged hellhound reeling with a holy word.
The smiling cleric sends Zxat reeling with a holy word.
The smiling cleric's spell flows around Norabi, leaving him unharmed!
The smiling cleric's spell flows around Dro, leaving him unharmed!
The smiling cleric sends Zukus reeling with a holy word.
The smiling cleric sends Lielz reeling with a holy word.
The smiling cleric sends Kossan reeling with a holy word.
Nazz misses the scarred mage.
Nazz's impressive crush wounds the scarred mage.
Nazz's powerful crush strikes the scarred mage.
Nazz's impressive crush strikes the scarred mage.
Nazz's crush wounds the scarred mage.
Kir's impressive bludgeon wounds the scarred mage.
Kir's impressive bludgeon strikes the scarred mage.
Kir's impressive pierce strikes the scarred mage.
Kir's impressive pierce wounds the scarred mage.
Kir's impressive bludgeon wounds the scarred mage.
Kir's impressive bludgeon strikes the scarred mage.
< 813h/849H 122v/151V Pos: standing >
< T: Poh TP: sta TC:few scratches E: halfling sta EP: few scratches >
Skirry misses the smiling cleric.
The smiling cleric dodges Skirry's attack.
Poh misses the smiling cleric.
The smiling cleric dodges Poh's attack.
Poh misses the smiling cleric.
Des's slash strikes the scarred mage.
The scarred mage's spell flows around Des, leaving her unharmed!
Des's impressive slash strikes the scarred mage.
Des shivers as she hits the scarred mage.
Des's impressive slash strikes the scarred mage.
Des shivers as she hits the scarred mage.
Bruk heroically rescues Poh.
Lom starts casting an offensive spell.
< 813h/849H 122v/151V Pos: standing >
< T: Bruk TP: sta TC:few scratches E: halfling sta EP: few scratches >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at the scarred mage.
< 813h/849H 122v/151V Pos: standing >
< T: Bruk TP: sta TC:few scratches E: halfling sta EP: few scratches >
Norabi stops invoking abruptly!
Dro starts casting an offensive spell.
< 813h/849H 122v/151V Pos: standing >
< T: Bruk TP: sta TC:few scratches E: halfling sta EP: few scratches >
-=[Ouch, that seriously hurt!]=-
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
< 795h/849H 122v/151V Pos: on your ass >
-=[
< 762h/849H 137v/151V Pos: on your ass >
You receive your share of experience.
Experience(KILL): Matik by 228.
The smell of fresh blood enters your body, infusing you with power!
< 762h/849H 140v/151V Pos: on your ass >
You receive your share of experience.
Experience(KILL): Matik by 249.
The smell of fresh blood enters your body, infusing you with power!
A warm feeling fills your body.
< 847h/849H 143v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
< 849h/849H 151v/151V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 849h/849H 151v/151V Pos: on your ass >
The world seems to come back into focus.
< 849h/849H 151v/151V Pos: on your ass >
< 849h/849H 151v/151V Pos: on your ass >
You clamber to your feet.
< 849h/849H 151v/151V Pos: standing >
Norabi sneaks up.
< 849h/849H 151v/151V Pos: standing >
You are already standing.
The magenta glow surrounding you fades away.
The blue glow surrounding you fades away.
The purple glow surrounding you fades away.
< 805h/805H 151v/151V Pos: standing >
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!
< 805h/805H 149v/151V Pos: standing >
< 805h/805H 149v/151V Pos: standing >
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!
< 805h/805H 148v/151V Pos: standing >
< 805h/805H 148v/151V Pos: standing >
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 805h/805H 148v/151V Pos: standing >
< 805h/805H 148v/151V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 805h/805H 149v/151V Pos: standing >
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
< 805h/805H 148v/151V Pos: standing >
< 805h/805H 149v/151V Pos: standing >
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Aiki -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here. (Casting)
A globe of darkness floats near Aiki's head.
Lom -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here. (Casting)
*Kir -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Nazz -=Denizens of Lloth=- (Duergar)(medium) crouches in mid-air here, fighting a Githzerai.
Terru -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terru's head.
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here, fighting a Githzerai.
Dripp -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a Githzerai.
Sokol -=Denizens of Lloth=- (Troll)(large) stands in mid-air here. (Casting)
Grrrk DemonLord -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here, fighting a Githzerai.
Soljia -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
Skirry -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
Des -=Denizens of Lloth=- (Githyanki)(medium) sits in mid-air here.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here. (Casting)
A globe of darkness floats near Norabi's head.
Dro -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here. (Casting)
A globe of darkness floats near Dro's head.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Kossan ^^ -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.
A halfling guard stands in mid-air here, fighting Bruk.
Bruk -=Denizens of Lloth=- (Troll)(large) stands in mid-air here, fighting a minotaur mercenary guard.
A Githzerai (medium) is lying in mid-air here, fighting Dripp. (Non-Fraggable)
A minotaur mercenary wizard stands in mid-air here, fighting Bruk. (Casting)
A minotaur mercenary guard stands in mid-air here, fighting Bruk.
A minotaur mercenary guard stands in mid-air here, fighting Bruk.
A minotaur mercenary guard stands in mid-air here, fighting Bruk.
The burly guardian stands in mid-air here, fighting Bruk.
A halfling guard stands here, fighting Bruk.
Terru starts casting an offensive spell.
< 805h/805H 149v/151V Pos: standing >
Bruk blocks a halfling guard's lunge at him.
Skirry starts casting an offensive spell.
< 805h/805H 149v/151V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'ofzahzf gajr eughjfbaiqz'
Sokol points at a Githzerai.
Sokol's spell flows around a Githzerai, leaving him unharmed!
Norabi completes his spell...
Norabi utters the word 'euguihzofahz'
Norabi sends a bright green ray of light streaking towards a Githzerai!
Norabi cackles as his disintegration ray strikes a Githzerai hard!
Zukus suddenly attacks a Githzerai!
< 805h/805H 150v/151V Pos: standing >
Dro completes his spell...
Dro utters the words 'buoblg qrunsoqpze yugh'
Dro's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's a leather apron was completely destroyed by the massive blow!
A Githzerai's some humming ivory leg plates was completely destroyed by the massive blow!
A Githzerai's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Githzerai's static marble belt was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.