<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a golden crown set with diamonds (magic)
<worn in ear> a tiny water wisp (magic)
<worn in ear> a gnomish ear amplifier (magic)
<worn around neck> the medallion of gaia (glowing)
<worn around neck> some kharma mind beads (magic)
<worn on body> an imperceptable shroud of stars [poor] (magic) (glowing) (humming)
<worn about body> a cloak of storm winds
<worn as quiver> an elven quiver
<worn about waist> a coconut belt
<worn on arms> some icy cured leather arm plates
<held as shield> a fragile obsidian heater shield [58%]
<worn around wrist> a silk wristband
<worn around wrist> an exquisite gold and platinum loop (magic)
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[4] A steel long sword has been left here.
[4] A long steel sword is here in the dirt.
[4] A steel short sword lies discarded here.
[12] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
[5] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A trained whitetiger waits for an owner
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
You feel your skin soften and return to normal.
< 412h/412H 195v/195V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 412h/412H 195v/195V Pos: standing >
You say 'stone'
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A young man in leather armor seems to be patrolling the area.
< 412h/412H 194v/195V Pos: standing >
Ok.
< 412h/412H 194v/195V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 412h/412H 193v/195V Pos: standing >
Ok.
< 412h/412H 194v/195V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the area.
< 412h/412H 193v/195V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 412h/412H 192v/195V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 412h/412H 192v/195V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 412h/412H 191v/195V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 412h/412H 191v/195V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 412h/412H 190v/195V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 412h/412H 189v/195V Pos: standing >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 412h/412H 190v/195V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 412h/412H 192v/195V Pos: standing >
< 412h/412H 194v/195V Pos: standing >
< 412h/412H 194v/195V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 412h/412H 195v/195V Pos: standing >
A human merchant says 'excuse me, do you know where the bazaar is?'
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
A human merchant scans around the city.
A human merchant says 'I never realized how big this is.'
< 412h/412H 195v/195V Pos: standing >
< 412h/412H 195v/195V Pos: standing >
Ok.
< 412h/412H 195v/195V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 412h/412H 194v/195V Pos: standing >
Ok.
< 412h/412H 194v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
< 412h/412H 192v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 412h/412H 190v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 412h/412H 188v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 188v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 189v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 189v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 412h/412H 187v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 412h/412H 186v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 412h/412H 185v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 185v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 185v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/412H 186v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 412h/412H 184v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 412h/412H 182v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 412h/412H 181v/195V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 412h/412H 179v/195V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++M+++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman in mid-air sits atop a magnificent horse.(Gold Aura)
< 412h/412H 179v/195V Pos: standing >
An elite highwayman leaves east riding on a magnificent horse.
< 412h/412H 180v/195V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@++M+++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A very thick, dangerous looking bottle rests here.
An elite highwayman in mid-air sits atop a magnificent horse.(Gold Aura)
< 412h/412H 179v/195V Pos: standing >
^+M++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
< 412h/412H 179v/195V Pos: standing >
M+M^*
**@**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 412h/412H 177v/195V Pos: standing >
You begin to focus your will...
A half-elf bard enters from the north.
< 412h/412H 180v/195V Pos: standing >
Casting: ether warp **
< 412h/412H 182v/195V Pos: standing >
A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH! That really did HURT!
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
-=[A half-elf bard's powerful pierce strikes you.]=-
< 297h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
Impossible! You can't concentrate enough!
You abort your mental image before it has become reality!
< 297h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
A half-elf bard attempts to flee.
A half-elf bard leaves north.
< 297h/412H 182v/195V Pos: standing >
A half-elf bard enters from the north.
< 297h/412H 182v/195V Pos: standing >
A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH! That really did HURT!
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
OUCH! a half-elf bard suddenly appears behind you and makes a slashing motion at your throat!
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
It's hot out here.
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
A half-elf bard dodges your futile attack.
A half-elf bard snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A half-elf bard attempts to flee.
A half-elf bard tries to flee, but can't make it out of here!
< 154h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you.]=-
You dodge a half-elf bard's vicious attack.
-=[A half-elf bard's powerful pierce strikes you hard.]=-
-=[A half-elf bard's pierce strikes you very hard.]=-
< 113h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A half-elf bard attempts to flee.
A half-elf bard tries to flee, but can't make it out of here!
< 113h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 113h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
Your wound gushes blood all over the surrounding area.
You attempt to flee...
PANIC! You couldn't escape!
< 110h/412H 182v/195V Pos: standing >
< T: Psikel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
A half-elf bard attempts to flee.
A half-elf bard leaves north.
< 110h/412H 182v/195V Pos: standing >
^++++
MM@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
Your ring of the overfiend was completely destroyed by the massive blow!