<worn as a badge> a crystal shard [superior] (humming)
<worn on head> a crown of stars (magic) (glowing) (humming)
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming) [51%]
<worn in ear> a dangling crimson earring [superior]
<worn in ear> the earring of chaos [poor] (magic)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a magma collar [poor] (magic) (glowing)
<worn around neck> a glowing necklace of power [poor] (glowing)
<worn on body> a cuirass emblazoned with the mantis sigil (humming) [82%]
<worn about body> a heavy lion-skin cloak [poor] (magic)
<worn as quiver> a static clay quiver from Khildarak Stronghold [85%]
<worn about waist> a belt bearing the seal of Baal of precision (magic) [59%]
<worn on belt buckle>a rugged adventurers satchel (magic) [36%]
<worn on arms> a thick seashell armplates [79%]
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn around wrist> a spiked zanthium bracer [poor] (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a tarnished bronze ring (glowing) [84%]
<worn on finger> a ring of the weretor [poor] (magic) (glowing)
<primary weapon> Tiamat's poison tail stinger (magic)[194h 51m 41s]
<secondary weapon> the dagger of Wind (invis) (magic)[195h 2m 23s]
<worn on legs> some gladiators leg plates [poor] (magic) (glowing) [71%]
<worn on feet> the shoes of sprinting of endurance (magic) (glowing) [49%]
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)
< 778h/814H 224v/235V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.
< 779h/814H 228v/235V Pos: standing >
*****..^M^^
*****..^..M^+
*****.^...^^^+^
****...+++++++.
***...M@....^^^
**..M.....^^.^.
..........^..^.
.........^^..
...........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 780h/814H 228v/235V Pos: standing >
An elite highwayman enters from the west.
A magnificent horse trots in from the west.
< 781h/814H 231v/235V Pos: standing >
An elite highwayman suddenly attacks YOU!
You snap into visibility.
-=[An elite highwayman's fine punch wounds you.]=-
[Damage: 14 ] -=[An elite highwayman shivers from the unnatural cold as he hits you!]=-
An elite highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
< 760h/814H 232v/235V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: elite sta EP: few scratches >
*****..^M^^
*****..^..M^+
*****.^...^^^+^
****...+++++++.
***...M@....^^^
**..M.....^^.^.
..........^..^.
.........^^..
...........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A magnificent horse trots through here, looking noble.(Gold Aura)
An elite highwayman stands in mid-air here, fighting YOU!(Gold Aura)
< 760h/814H 232v/235V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: elite sta EP: few scratches >
You attempt to flee...
******..^M^
******..^..M^
******.^...^^^+
*****...+++++++
****..M@M....^^
.**........^^.^
.....M.....^..^
..........^^.
...........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
You flee westward!
< 760h/814H 220v/235V Pos: standing >
Saving Dripp.
< 760h/814H 220v/235V Pos: standing >
*****..^..M
*****.^...^^^
*****...M++++++
****..M......^^
.**....@...^^.^
.....M.....^..^
...........^^..
.............
...........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 760h/814H 220v/235V Pos: standing >
****.^...^^
****...M+++++
****..M......^^
.**........^^.^
.....M.@...^..^
...........^^..
..............^
.............
........^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 760h/814H 219v/235V Pos: standing >
***..M+++++
***..M......^
.**........^^.^
.....M.....^..^
.......@...^^..
..............^
...............
.........^...
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 762h/814H 221v/235V Pos: standing >
***..M+++++
***..M......^
.**........^^.^
...........^..^
.....M.@...^^..
..............^
...............
.........^...
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 763h/814H 224v/235V Pos: standing >
***..M+++++
***.M.......^
.**........^^.^
...........^..^
.....M.@...^^..
..............^
...............
.........^...
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 763h/814H 225v/235V Pos: standing >
***...+++++
***.M.M.....^
.**........^^.^
...........^..^
.....M.@...^^..
..............^
...............
.........^...
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 764h/814H 226v/235V Pos: standing >
Score information for Dripp
Level: 46 Race: Duergar Class: Rogue / Assassin Sex: Male
Hit points: 766(814) Moves: 232(235)
Coins carried: 0 platinum 17 gold 15 silver 20 copper
Compression ratio: none
Status: Standing.
Coldshielded Strained Lungs
Frags: +3.53 Deaths: 26
Disguised as: a dwarf miner (fair)
Detecting: Invisible Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Fly Aware Haste Invisibility Waterbreathing Sneaking
Herbs: Blue Haze Medicus
Combat Pulse: 17 Spell Pulse: 0.98
Leaderboard Points: 852
Active Spells:
--------------
elephantstrength (23 minutes)
hawkvision (2 minutes)
lionrage (3 minutes)
< 766h/814H 232v/235V Pos: standing >
***...+++++
***.M.......^
.**........^^.^
...........^..^
.....M.@...^^..
..............^
...............
.........^...
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 768h/814H 235v/235V Pos: standing >
****.^...^^
****...++++++
****.M.......^^
.**........^^.^
.......@...^..^
.....M.....^^..
..............^
.............
........^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 768h/814H 233v/235V Pos: standing >
*****..^..M
*****.^...^^^
*****...+++++++
****.........^^
.**..M.@...^^.^
...........^..^
.....M.....^^..
....M........
...........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading south.
< 773h/814H 231v/235V Pos: standing >
******..^M^
******..^..M^
******.^...^^^+
*****...+++++++
****...@.....^^
.**........^^.^
.....M.....^..^
....M.....^^.
...........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 775h/814H 231v/235V Pos: standing >
******^..MM
*******..^M^^
*******..^..M^+
******.^...^^^+
*****..@+++++++
****.........^^
.**........^^.^
....M.....^..
.........^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 776h/814H 233v/235V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
There are some tracks heading north.
< 776h/814H 233v/235V Pos: standing >
******^M.MM
*******..^M^^
*******..^..M^+
******.^...^^^+
*****..@+++++++
****.........^^
.**........^^.^
....M.....^..
.........^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 779h/814H 233v/235V Pos: standing >
*******^M.M
********..^M^
********..^..M^
*******.^...^^^
M*****.@.++++++
.****.........^
..**........^^.
.....M.....^.
..........^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 779h/814H 232v/235V Pos: standing >
********^M.
*********..^M
*********..^..M
.*******.^...^^
.M*****@..+++++
..****.........
...**........^^
............^
.....M.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 780h/814H 231v/235V Pos: standing >
****.
**@..
**...
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 782h/814H 233v/235V Pos: standing >
*****
**@..
***..
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 784h/814H 231v/235V Pos: standing >
****.
*.@..
**...
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 785h/814H 231v/235V Pos: standing >
********^M.
*********..^M
*********..^..M
.*******.^...^^
.M*****@..+++++
..****.........
...**........^^
............^
.....M.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 786h/814H 230v/235V Pos: standing >
*******^M.M
********..^M^
********..^..M^
*******.^...^^^
M*****.@.++++++
.****.........^
..**........^^.
...........^.
..........^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 786h/814H 230v/235V Pos: standing >
******^M.MM
*******..^M^^
*******..^..M^+
******.^...^^^+
*****..@+++++++
****.........^^
.**........^^.^
..........^..
.........^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 786h/814H 229v/235V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading north.
< 789h/814H 234v/235V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 789h/814H 232v/235V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)
< 790h/814H 230v/235V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
A warder of Newhaven roams the streets.
Artos Chori, Avenger of Newhaven, solemnly stands here.(holy)
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
A warder of Newhaven strolls about the area.(holy)(Gold Aura)
< 790h/814H 229v/235V Pos: standing >
< 791h/814H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 792h/814H 234v/235V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.
A young page stands here, ready to serve.
< 793h/814H 234v/235V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.(holy)
< 795h/814H 233v/235V Pos: standing >
You quickly scan the area.
The page who is close by to your west.
Artos Chori, Avenger of Newhaven who is not far off to your west.
A warder who is not far off to your west.
A warder who is a brief walk away to your west.
A cat who is rather far off to your west.
A small lizard who is rather far off to your west.
< 795h/814H 234v/235V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
< 797h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 797h/814H 234v/235V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A grand knight who is not far off to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
The page who is not far off to your west.
Artos Chori, Avenger of Newhaven who is a brief walk away to your west.
A warder who is a brief walk away to your west.
A warder who is rather far off to your west.
A cat who is in the distance to your west.
A small lizard who is in the distance to your west.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Beltorian Strom who is close by above you.
< 798h/814H 234v/235V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 799h/814H 234v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
This lizard scampers about the area.
A small boy is running about here.(holy)(Gold Aura)
A citizen of Newhaven stands here.(holy)
There are Duergar tracks going north.
< 801h/814H 233v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.(holy)(Gold Aura)
< 802h/814H 232v/235V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
< 802h/814H 232v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 803h/814H 232v/235V Pos: standing >
You quickly scan the area.
A grand knight who is not far off to your south.
A small lizard who is a brief walk away to your south.
The boy who is a brief walk away to your south.
A citizen who is a brief walk away to your south.
< 804h/814H 235v/235V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 804h/814H 234v/235V Pos: standing >
You quickly scan the area.
A grand knight who is a brief walk away to your south.
A small lizard who is rather far off to your south.
The boy who is rather far off to your south.
A citizen who is rather far off to your south.
< 805h/814H 234v/235V Pos: standing >
Intersection of Paradise Lane and Refuge Street
Obvious exits: -S -W -U
< 805h/814H 233v/235V Pos: standing >
You quickly scan the area.
A grand knight who is rather far off to your south.
A small lizard who is in the distance to your south.
The boy who is in the distance to your south.
A citizen who is in the distance to your south.
A cat who is close by above you.
A citizen who is close by above you.
A stronghold knight who is close by above you.
A member who is close by above you.
A member who is close by above you.
A member who is close by above you.
Riverlan Strom who is close by above you.
< 806h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 807h/814H 235v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 809h/814H 234v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 809h/814H 233v/235V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 810h/814H 232v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
< 810h/814H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 811h/814H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 811h/814H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 812h/814H 235v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 812h/814H 235v/235V Pos: standing >
You quickly scan the area.
A solemn sister who is close by to your south.
A grand knight who is not far off to your south.
A small lizard who is rather far off to your south.
A warder who is rather far off to your south.
A warder who is rather far off to your south.
The lawkeeper who is in the distance to your south.
A Human who is close by above you.
A knight commander who is close by above you.
< 813h/814H 235v/235V Pos: standing >
On Top of the Northwest Tower of Newhaven
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of a grand knight is lying here.
The corpse of a knight commander is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
A knight commander of Newhaven surveys the area.(Gold Aura)
< 814h/814H 234v/235V Pos: standing >
< 814h/814H 234v/235V Pos: standing >
You hold out your arms for a great big hug!
< 814h/814H 234v/235V Pos: standing >
Help - Last Edited: 2011-10-09 20:56:58 by Jexni
================================================
The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.
Duris DikuMUD - Main Help Menu
Type: Produces:
HELP..............This screen
HELP INDEX........Help File Index
HELP POLICIES.....Master list of Duris Policies and rules. These are a
and HELP RULES *must* read for all players.
HELP <keyword>....Information on a policy, command, skill or spell
HELP COMMANDS.....List of the most frequently used commands
NEWS..............Up to date information on Duris
COMMANDS..........List of *all* available commands, including SOCIAL ACTIONS
FAQ.....* NEW! *........The FAQ (Duris"s Frequently Asked Questions)
Help topics can be reached by using the entire spell/skill name, race/class name,
or by short form query. If you cannot find help for a term using short form, use
the entire name.
The following character attributes are used in execution of this ability (if any):
< 814h/814H 234v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
< 814h/814H 234v/235V Pos: standing >
< 814h/814H 234v/235V Pos: standing >
Autosaving...
< 814h/814H 234v/235V Pos: standing >
< 814h/814H 235v/235V Pos: standing >
Intersection of Rapture Way and Refuge Street
Obvious exits: -E -S -U
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
< 814h/814H 235v/235V Pos: standing >
On Top of the Northwest Tower of Newhaven
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of a grand knight is lying here.
The corpse of a knight commander is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(Gold Aura)
A knight commander of Newhaven surveys the area.(Gold Aura)
< 814h/814H 234v/235V Pos: standing >
A Human starts to chant in a deep voice.
< 814h/814H 234v/235V Pos: standing >
You snap into visibility.
[Damage: 63 ] -=[A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.