<worn on head> an unique diamond hood from The Surface Realm of Duris
<worn on eyes> a black, leather eyepatch [poor]
<worn around neck> an unearthly softwood charm
<worn around neck> a masterly-crafted hemp necklace [78%]
<worn on body> a suit of emerald-green chainmail [superior]
<worn about body> a flowing black bodycloak
<worn about waist> a dented rubber belt
<attached to belt> a tarnished flesh belt buckle
<worn on arms> some gladiators vambraces [poor]
<worn around wrist> a shiny black bracelet
<worn around wrist> a gleaming obsidian bracelet
<worn on hands> a pair of silverish githyanki gauntlets [superior]
<worn on finger> a fine glass signet
<worn on finger> a knight's clay signet
<primary weapon> a heavy basalt longsword [superior] with a strange black stone
<worn on legs> some brutal reed leg plates [78%]
<worn on feet> a pair of dwarf-hide boots [poor]
< 453h/472H 127v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: awful >
An undead behemoth's fine punch strikes you.
[Damage: 14 ] An undead behemoth shivers from the unnatural cold as he hits you!
An undead behemoth's impressive punch strikes you hard.
[Damage: 29 ] An undead behemoth shivers from the unnatural cold as he hits you!
An undead behemoth's punch strikes you.
[Damage: 14 ] An undead behemoth shivers from the unnatural cold as he hits you!
An undead behemoth is incapacitated and will slowly die, if not aided.
< 369h/472H 127v/132V Pos: standing >
<Ril leaves west.
< 369h/472H 127v/132V Pos: standing >
<[Damage: 6 ] Your fine slash hits an undead behemoth.
An undead behemoth is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an undead behemoth dies in agony.
An undead behemoth crumbles to dust.
< 375h/478H 127v/132V Pos: standing >
You do not see or have the corpse.
< 375h/478H 128v/132V Pos: standing >
You do not see or have the corpse.
< 375h/478H 128v/132V Pos: standing >
You don't have anything to put in it.
< 375h/478H 128v/132V Pos: standing >
Ril enters from the west.
< 375h/478H 129v/132V Pos: standing >
Ril starts casting a spell.
< 375h/478H 130v/132V Pos: standing >
You have just begun the trek to your next level!
< 375h/478H 130v/132V Pos: standing >
Ril completes her spell...
Ril utters the words 'yjrr pzar'
A torrent of divine energy flows from Ril into your body, and your wounds begin to heal!
< 476h/478H 132v/132V Pos: standing >
< 476h/478H 132v/132V Pos: standing >
You hear the sounds of movement in the distance.
< 476h/478H 132v/132V Pos: standing >
You hear the sounds of movement in the distance.
< 476h/478H 132v/132V Pos: standing >
Ril leaves west.
You follow Ril.
MMM. MMM^
...^ MM^
MMMMM^^ MM^
MM...@^..MM
..^.MMM...M
.^^PMMMM..M
^ .^.MMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
< 476h/478H 130v/132V Pos: standing >
Ril leaves north.
You follow Ril.
MMM^MMM^^
^MMM. MMM^^
...^ MM^
MMMMM@^ MM^
MM....^..MM
..^PMMM...M
^^.MMMM..
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
You hear the sounds of movement in the distance.
< 476h/478H 128v/132V Pos: standing >
Ril leaves west.
You follow Ril.
^MMM^MMM^
.^MMM. MMM^
^ ...^ MM
MMMMM@^^ MM
MMM..P.^..M
M..^.MMM...
.^^.MMMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An undead behemoth slowly stomps across the wasteland, reeking of undeath.
An undead behemoth slowly stomps across the wasteland, reeking of undeath.
< 476h/478H 126v/132V Pos: standing >
An undead behemoth suddenly attacks Ril!
An undead behemoth's decent punch wounds Ril.
You hear the sounds of movement in the distance.
< 476h/478H 126v/132V Pos: standing >
You hear the sounds of movement in the distance.
< 477h/478H 127v/132V Pos: standing >
An undead behemoth suddenly attacks Ril!
An undead behemoth's decent punch wounds Ril.
< 477h/478H 127v/132V Pos: standing >
Ril attempts to flee.
Ril leaves north.
You follow Ril.
MMMMMM^^^
.^MMM^MMM^^
.^MMM. MMM^
^ ..@P MM
MMMMMM^^ MM
MMM....^..M
..^.MMM..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A misshaped electrum veil lies here on the ground.
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
< 477h/478H 125v/132V Pos: standing >
You hear the sounds of movement in the distance.
< 477h/478H 126v/132V Pos: standing >
An undead behemoth enters from the south.
< 477h/478H 126v/132V Pos: standing >
An undead behemoth suddenly attacks YOU!
An undead behemoth's impressive punch strikes you.
[Damage: 27 ] An undead behemoth shivers from the unnatural cold as he hits you!
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
Ril leaves west.
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
The magenta glow surrounding you fades away.
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
Pardon?
A Githzerai enters from the south.
A Minotaur enters from the south.
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
A Githzerai leaves north.
A Minotaur leaves north.
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
< 439h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC:few scratches E: undead sta EP: few scratches >
An undead behemoth dodges your futile attack.
An undead behemoth dodges your futile attack.
You miss an undead behemoth.
A human merchant snaps into visibility.
Out of nowhere, a human merchant stabs you in the back.
OUCH! That really did HURT!
The globe around a human merchant's body flares as it bears the brunt of your assault!
< 343h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC: few wounds E: undead sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 343h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC: few wounds E: undead sta EP: few scratches >
You parry an undead behemoth's lunge at you.
An undead behemoth's punch strikes you.
[Damage: 14 ] An undead behemoth shivers from the unnatural cold as he hits you!
You parry an undead behemoth's lunge at you.
You kneel.
< 323h/478H 126v/132V Pos: kneeling >
< T: Gob TP: kne TC: few wounds E: undead sta EP: few scratches >
A human merchant snaps into visibility.
A human merchant does some sort of dance, and winds up flat on his ass.
< 323h/478H 126v/132V Pos: kneeling >
< T: Gob TP: kne TC: few wounds E: undead sta EP: few scratches >
A human merchant snaps into visibility.
A human merchant's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
A human merchant's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A human merchant snaps into visibility.
A human merchant's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A human merchant snaps into visibility.
A human merchant's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone misses you.
A human merchant snaps into visibility.
< 269h/478H 126v/132V Pos: kneeling >
< T: Gob TP: kne TC: few wounds E: undead sta EP: few scratches >
You scramble madly to your feet!
< 269h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC: few wounds E: undead sta EP: few scratches >
An undead behemoth dodges your futile attack.
An undead behemoth dodges your futile attack.
You miss an undead behemoth.
< 269h/478H 126v/132V Pos: standing >
< T: Gob TP: sta TC: few wounds E: undead sta EP: few scratches >
You attempt to flee...
^MMM^MMM^
.^MMMP MMM^
^ ..M^ MM
MMMMM@^^ MM
MMM....^..M
M..^.MMM...
.^^.MMMM.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A Barbarian (large) -= Tharnadian Mercenaries =- stands in mid-air here, fighting an undead behemoth.
An undead behemoth stands, floating here, fighting a Barbarian.
You flee southward!
< 269h/478H 119v/132V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves south.
< 269h/478H 119v/132V Pos: standing >
MMMMMMMM^
MMMMMMM .
MMMM ^ .^^^
MMM^.@.^^^
^^ ..^ MMM
.... MMMMM
..^MMMMM^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
Ril has summoned you!
< 269h/478H 119v/132V Pos: standing >
MMMMMM
MMMM ^ .^^^
MMM^.P.^^^
^^ ..@ MMM
.... MMMMM
...^MMMMM^M
. MMMMM ^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 269h/478H 118v/132V Pos: standing >
MMM ^ .^^
MMM^.P.^^^
^^ ..^ MMM
.... @MMMMM
...^MMMMM^M
.. MMMMM ^
^MMM .^
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 269h/478H 116v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 269h/478H 116v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 269h/478H 116v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 269h/478H 117v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 266h/478H 117v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 266h/478H 117v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 266h/478H 117v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 263h/478H 118v/132V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 263h/478H 118v/132V Pos: standing >
MMMMMM
MMMM ^ .^^^
MMM^.P.^^^
^^ ..@ MMM
.... MMMMM
...^MMMMM^M
. MMMMM ^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 263h/478H 116v/132V Pos: standing >
MMMMMMMM^
MMMMMMM .
MMMM ^ .^^^
MMM^.@.^^^
^^ ..^ MMM
.... MMMMM
..^MMMMM^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
< 263h/478H 115v/132V Pos: standing >
^^MMMMMMM
^MMMMMMMM^
MMMMMMM .
MMMM @ .^^^
MMM^.P.^^^
^^ ..^ MMM
... MMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 263h/478H 113v/132V Pos: standing >
^MMMMMMMM
MMMMMMMM^ .
MMMMMM ..
MMM ^@.^^^.
MM^.P.^^^ ^
^ ..^ MMMM
.. MMMMM
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 264h/478H 113v/132V Pos: standing >
MMMMMMMMM
MMMMMMM^ .
MMMMM ...
MM ^ @^^^.^
M^.P.^^^ ^M
..^ MMMMM
. MMMMMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 264h/478H 111v/132V Pos: standing >
MMMMMMMM^
MMMMMM^ . .
MMMM ....
M ^ .@^^.^^
^.P.^^^ ^MM
..^ MMMMMM
MMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 264h/478H 109v/132V Pos: standing >
MMMMMMM^M
MMMMM^ . .^
MMM ....^
^ .^@^.^^
.P.^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 264h/478H 106v/132V Pos: standing >
Pardon?
< 264h/478H 108v/132V Pos: standing >
You attempt to hide yourself.
< 264h/478H 109v/132V Pos: standing >
< 265h/478H 113v/132V Pos: standing >
< 266h/478H 117v/132V Pos: standing >
< 266h/478H 117v/132V Pos: standing >
< 267h/478H 122v/132V Pos: standing >
MMMMMMM^M
MMMMM^ . .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 267h/478H 122v/132V Pos: standing >
MMMMMMM^M
MMMMM^ . .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 268h/478H 129v/132V Pos: standing >
< 268h/478H 130v/132V Pos: standing >
MMMMMMM^M
MMMMM^ . .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 269h/478H 132v/132V Pos: standing >
MMMMMMM^M
MMMMM^ . .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 269h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 270h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 270h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 271h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 272h/478H 132v/132V Pos: standing >
Autosaving...
< 272h/478H 132v/132V Pos: standing >
< 272h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 272h/478H 132v/132V Pos: standing >
Someone flashes a wicked grin as the shadows slowly coalesce around them.
You stop following Ril.
Your group has been disbanded.
< 272h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 273h/478H 132v/132V Pos: standing >
MMMMMM^^M
MMMMM^ M .^
MMM ....^
^ .^@^.^^M
...^^^ ^MMM
.^ MMMMMMM
MMMMMMMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 273h/478H 132v/132V Pos: standing >
A Halfling snaps into visibility.
Out of nowhere, a Halfling stabs you in the back.
OUCH! That really did HURT!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's Tiamat's poison tail stinger strikes at you with a blur of speed!
Someone's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel very sick.
A Halfling snaps into visibility.
< 215h/478H 132v/132V Pos: standing >
< T: Gob TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
You kneel.
< 215h/478H 132v/132V Pos: kneeling >
< T: Gob TP: kne TC: nasty wounds E: someone sta EP: few scratches >
A Halfling snaps into visibility.
A Halfling does some sort of dance, and winds up flat on his ass.
< 215h/478H 132v/132V Pos: kneeling >
< T: Gob TP: kne TC: nasty wounds E: A Halfling sit EP: few scratches >
A Halfling snaps into visibility.
A Halfling's pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's Tiamat's poison tail stinger strikes at you with a blur of speed!
Someone's Tiamat's poison tail stinger strikes out in a blur of speed at you.
Ye feel a wave of strange weakness running through yer body.
You feel even more ill.
A Halfling snaps into visibility.
Your body becomes like stone as the paralyzation takes effect.
A Halfling's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
< 142h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 142h/478H 132v/132V Pos: kneeling >
< 142h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 142h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 142h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 142h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 142h/478H 132v/132V Pos: kneeling >
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes you hard.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's powerful pierce seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's powerful pierce seriously wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's impressive pierce hits you on the torso making him grimace in pain.
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
A Halfling's pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
A Halfling snaps into visibility.
< 48h/478H 132v/132V Pos: kneeling >
An undead behemoth enters from the east.
A zombie enters from the east.
< 49h/478H 132v/132V Pos: kneeling >
An undead behemoth suddenly attacks YOU!
An undead behemoth's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 17 ] An undead behemoth shivers from the unnatural cold as he hits you!
< 25h/478H 132v/132V Pos: kneeling >
The sun rises over the northern horizon.
< 25h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 25h/478H 132v/132V Pos: kneeling >
A red shape suddenly attacks YOU!
A red shape's fine claw enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] A red shape shivers from the unnatural cold as it hits you!
You can't! You're paralyzed to the bone.
< 15h/478H 132v/132V Pos: kneeling >
You can't! You're paralyzed to the bone.
< 15h/478H 132v/132V Pos: kneeling >
A red shape suddenly attacks someone!
A red shape snaps into visibility.
A red shape's fine punch strikes a red shape.
A red shape shivers as he hits a red shape.
You can't! You're paralyzed to the bone.
< 15h/478H 132v/132V Pos: kneeling >
A red shape snaps into visibility.
A red shape's impressive pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around someone's body flares as it bears the brunt of your assault!
Someone's Tiamat's poison tail stinger strikes at you with a blur of speed!
Someone's Tiamat's poison tail stinger strikes out in a blur of speed at you.
A red shape snaps into visibility.
A red shape's impressive pierce hits you.
Your rapier [superior] was completely destroyed by the massive blow!