The death of [46 Diabolis] Kazlau (Gnome)

in Rolling Fertile Foothills Covered With Grass

from the perspective of [46 Diabolis] Kazlau (Gnome)

<worn on head>       the crown of unearthly power of endurance
<worn on eyes>       an ashen copper visor
<worn in ear>        a gnomish ear amplifier
<worn on face>       a pitted crystal veil
<worn around neck>   a masterly-crafted marble amulet
<worn on body>       a high priest robe of Xlorkortor [superior]
<worn about body>    a misshaped diamond mantle
<worn on belt buckle>a rugged adventurers satchel of constitution (illuminating)
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn around wrist>  a ghastly diamond wristguard
<worn around wrist>  a magical tin wristguard from The Motte and Bailey of Duke Delwyn
<worn on finger>     a superior limestone band
<worn on finger>     a ring of the Tentabeast [poor] (glowing)
<held>               a soulstone totem [superior]
<worn on legs>       a pair of brown breeches [poor]
<worn on feet>       a pair of well-crafted snakeskin boots  of endurance

The lich of Brwra the head glassblower enters from the north.
The lich of a cadaver enters from the north.

< 460h/460H 50v/152V Pos: standing >
 
      MM*.**^^M     
   .   .*.**^MMM    
  ...   *.*^^MMMM   
 ^....  *M^MMMMMMM  
 ^....  *M^MMMMMMM  
 M^^^.  *@MMMMMMM^  
 MM^^^  .^MMMMMM^^  
 MMM^M   MMMMMMM^M  
  MMMMM  MMMMM^^^   
   MMMMMMMMMMM^^    
    MMMMMMMMMM^     
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the north.
The lich of Brwra the head glassblower enters from the north.
The lich of a cadaver enters from the north.

< 460h/460H 49v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
The wraith of a cadaver enters from the north.
The lich of Brwra the head glassblower enters from the north.
The lich of a cadaver enters from the north.

< 460h/460H 47v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -West  -Southeast
The wraith of a cadaver enters from the north.
The lich of Brwra the head glassblower enters from the north.
The lich of a cadaver enters from the north.

< 460h/460H 48v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -Northwest -Southeast
An elven huntsman checks the tunnel floor for some tracks.
The wraith of a cadaver enters from the northwest.
The lich of Brwra the head glassblower enters from the northwest.
The lich of a cadaver enters from the northwest.

< 460h/460H 48v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Northwest
The wraith of a cadaver enters from the northwest.
The lich of Brwra the head glassblower enters from the northwest.
The lich of a cadaver enters from the northwest.

< 460h/460H 47v/152V Pos: standing >
A Drider skitters in from the northwest.

< 460h/460H 48v/152V Pos: standing >
A Drider leaves east.

< 460h/460H 49v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
A swarm of insects flies through the air.
A Goblin (small)  -=Denizens of Lloth=- stands in mid-air here. (Non-Fraggable)
A Drider (large) ThisISTheWay  -=Denizens of Lloth=- stands in mid-air here.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.
The wraith of a cadaver enters from the west.
The lich of Brwra the head glassblower enters from the west.
The lich of a cadaver enters from the west.

< 460h/460H 48v/152V Pos: standing >
A Drider starts casting an offensive spell.

< 460h/460H 48v/152V Pos: standing >
A swarm of insects suddenly attacks YOU!
A swarm of insects misses you.
You snap into visibility.
The lich of a cadaver suddenly attacks a swarm of insects!
The lich of a cadaver snaps into visibility.
The lich of a cadaver's punch grazes a swarm of insects.
The lich of Brwra the head glassblower suddenly attacks a swarm of insects!
The lich of Brwra the head glassblower snaps into visibility.
The lich of Brwra the head glassblower's weak punch grazes a swarm of insects.

< 460h/460H 50v/152V Pos: standing >
< T: Kazlau TP: sta TC:excellent E: a swarm of insects sta EP: few scratches >
 A Goblin stops using a large leather backpack.
A Duergar suddenly attacks YOU!
A Duergar's bludgeon grazes you.

< 459h/460H 51v/152V Pos: standing >
< T: Kazlau TP: sta TC:few scratches E: a swarm of insects sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 350h/460H 51v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: few scratches >
 A Goblin eats a sparkling large pike fish.

< 350h/460H 51v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: few scratches >
 A Goblin straps a large leather backpack to his back.

< 350h/460H 51v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: few scratches >
 You attempt to flee...
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Northwest
The wraith of a cadaver enters from the east.
You flee westward!

< 350h/460H 21v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/460H 22v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/460H 23v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -Northwest -Southeast
A Githyanki (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting an elven huntsman. (Casting) 
An elven huntsman stands in mid-air here, fighting a Githyanki.
The wraith of a cadaver enters from the southeast.

< 350h/460H 21v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -West  -Southeast
The wraith of a cadaver enters from the southeast.

< 350h/460H 20v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 350h/460H 21v/152V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
The wraith of a cadaver enters from the south.

< 350h/460H 20v/152V Pos: standing >
 
      MM*.**^^M     
   .   .*.**^MMM    
  ...   *.*^^MMMM   
 ^....  *M^MMMMMMM  
 ^....  *.^MMMMMMM  
 M^^^.  *@MMMMMMM^  
 MM^^^  .^MMMMMM^^  
 MMM^M   MMMMMMMM.  
  MMMMM  MMMMM^^^   
   MMMMMMMMMMM^^    
    MMMMMMMMMM^     
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the south.

< 350h/460H 19v/152V Pos: standing >
 
      .**.***^^     
   .  MM*.**^^MM    
  *.   .*.**^MMMM   
 ....   *.*^^MMMMM  
 ^....  *M^MMMMMMM  
 ^....  *@^MMMMMMM  
 M^^^.  *MMMMMMMM^  
 MM^^^  .^MMMMMM^^  
  MM^M   MMMMMMMM   
   MMMM  MMMMM^^    
    MMMMMMMMMM^     
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the south.

< 350h/460H 18v/152V Pos: standing >
 
   *M^  
   @M^  
   *.M  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
The wraith of a cadaver enters from the east.

< 350h/460H 16v/152V Pos: standing >
 
    ..  .**.***     
   **.  MM*.**^^    
  ***.   .*.**^MM   
 ......   *.*^^MMM  
 ^^^....  *M^MMMMM  
 M^^.... @*.^MMMMM  
 MMM^^^.  *PMMMMMM  
 MMMM^^^  .^MMMMMM  
  MMMM^M   MMMMMM   
   MMMMMM  MMMMM    
    MMMMMMMMMMM     
On the River Moria
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 350h/460H 15v/152V Pos: standing >
 
    *..  .**.**     
   ***.  MM*.**^    
  .***.   .*.**^M   
 ^......   *.*^^MM  
 ^^^^....  *M^MMMM  
 MM^^....@M*P^MMMM  
 MMMM^^^.  *.MMMMM  
 MMMMM^^^  .^MMMMM  
  MMMMM^M   MMMMM   
   MMMMMMM  MMMM    
    MMMMMMMMMMM     
On the River Moria
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 350h/460H 13v/152V Pos: standing >
 
    **..  .**.*     
   .***.  MM*.**    
  ^.***.   .*.**^   
 ^^......   *.*^^M  
 M^^^^....  *M^MMM  
 MMM^^...@M *P^MMM  
 MMMMM^^^.  *.MMMM  
 MMMMMM^^^  .^MMMM  
  MMMMMM^M   MMMM   
   MMMMMMMM  MMM    
    MMMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 350h/460H 11v/152V Pos: standing >
 
    ***..  .**.     
   ..***.  MM*.*    
  ^^.***.   .*.**   
 M^^......   *.*^^  
 MM^^^^....  *M^MM  
 MMMM^^..@M  *P^MM  
 MMMMMM^^^.  *.MMM  
 MMMMMMM^^^  .^MMM  
  MMMMMMM^M   MMM   
   MMMMMMMMM  MM    
    MMMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 350h/460H 10v/152V Pos: standing >
 
    ****..  .**     
   ...***.  MM*.    
  ^^^.***.   .*.*   
 MM^^......   *.*^  
 MMM^^^^....  *M^M  
 MMMMM^^.@M.  *P^M  
 MMMMMMM^^^.  *.MM  
 MMMMMMMM^^^  .^MM  
  MMMMMMMM^M   MM   
   MMMMMMMMMM  M    
    MMMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 351h/460H 8v/152V Pos: standing >
 
    .****..  .*     
   ^...***.  MM*    
  M^^^.***.   .*.   
 MMM^^......   *.*  
 MMMM^^^^....  *M^  
 MMMMMM^^@M..  *.^  
 MMMMMMMM^^^.  *.M  
 MMMMMMMMM^^^  .^M  
  MMMMMMMMM^M   M   
   MMMMMMMMMMM      
    ^MMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the east.

< 351h/460H 7v/152V Pos: standing >
 
    *****.   .*     
   M.****..  .**    
  M^...***.  MM*.   
 MM^^^.***.   .*.*  
 MMM^^......   *.*  
 MMMM^^^^@...  *M^  
 MMMMMM^^M... P*.^  
 MMMMMMMM^^^.  *.M  
  MMMMMMMM^^^  .^   
   MMMMMMMM^M       
    MMMMMMMMMM      
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
The wraith of a cadaver enters from the south.

< 351h/460H 5v/152V Pos: standing >
 
    ****..  ...     
   ******.   .**    
  .M.****..  .**.   
 MM^...***.  MM*.*  
 MM^^^.***.   .*.*  
 MMM^^...@..   *.*  
 MMMM^^^^M...  *M^  
 MMMMMM^^....P *.^  
  MMMMMMM^^^.  *.   
   MMMMMMM^^^  .    
    MMMMMMM^M       
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 351h/460H 4v/152V Pos: standing >
 
 ***.   
 **@.   
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 351h/460H 2v/152V Pos: standing >
 
 **..   
 **@.   
 ***.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 351h/460H 1v/152V Pos: standing >
You're too exhausted.

< 351h/460H 1v/152V Pos: standing >
 
    ***..  ...*     
   ****..  ....*    
  *****^..  .*.*.   
 .******..  ...*.*  
 ..******.   .**.*  
 ^.M.****@.  .**.*  
 MM^...***.  MM*.*  
 MM^^^.***.   .*.*  
  MM^^......   *.   
   MM^^^^M...  *    
    MMM^^...P       
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 351h/460H 0v/152V Pos: standing >
You're too exhausted.

< 351h/460H 0v/152V Pos: standing >
 
    ***..  ...*     
   ****..  ...**    
  *****..  ....*M   
 .*****^..  .*.*.*  
 .******..  ...*.*  
 ..******@   .**.*  
 ^.M.****..  .**.*  
 MM^...***.  MM*.*  
  M^^^.***.   .*.   
   M^^......   *    
    M^^^^M...       
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 351h/460H 1v/152V Pos: standing >
You're too exhausted.

< 351h/460H 1v/152V Pos: standing >
 
 **..   
 **@.   
 ***..  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 351h/460H 0v/152V Pos: standing >
You're too exhausted.

< 351h/460H 1v/152V Pos: standing >
You don't have that spell memorized.
You hear the sounds of movement in the distance.

< 352h/460H 6v/152V Pos: standing >
You hear the sounds of movement in the distance.

< 352h/460H 8v/152V Pos: standing >
You hear the sounds of movement in the distance.

< 352h/460H 9v/152V Pos: standing >
A Drider skitters in from the west.
You hear the sounds of movement in the distance.

< 352h/460H 9v/152V Pos: standing >
 
 **..   
 **@.   
 P**..  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
A Drider (large) ThisISTheWay  -=Denizens of Lloth=- stands in mid-air here.

< 352h/460H 11v/152V Pos: standing >
A Drider starts casting an offensive spell.
 
 ***..  
 *P@P.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 352h/460H 9v/152V Pos: standing >
 
 **P*.  
 **@*P  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 353h/460H 8v/152V Pos: standing >
 
 ***P*  
 **@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 353h/460H 6v/152V Pos: standing >
 
 ****P  
 .*@**  
 M..**  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 353h/460H 5v/152V Pos: standing >
 
 .****  
 ..@**  
 ^M..*  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 353h/460H 4v/152V Pos: standing >
 
    **********.     
   ***********..    
  .....*******..    
 ^^^.....*****^..   
 ^^.^^^^.******..   
 MM^M^M^.@******.   
 MM^MMMM^M..****..  
 ^M^MMMMMM^...***.  
  M^MMMMMM^^^.***   
   ^MMMMMMM^^...    
    ^MMMMMMM^^^     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 353h/460H 2v/152V Pos: standing >
 
    ***********     
   ************.    
  ......*******..   
 ^^^^.....*****^..  
 M^^.^^^^.******..  
 MMM^M^M^@.******.  
 MMM^MMMM^M..****.  
 M^M^MMMMMM^...***  
  MM^MMMMMM^^^.**   
   M^MMMMMMM^^..    
    ^^MMMMMMM^^     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 353h/460H 0v/152V Pos: standing >
You're too exhausted.

< 353h/460H 1v/152V Pos: standing >
 
    ***********     
   .....*******.    
  ^^^.....*****^.   
 M^^.^^^^.******..  
 MMM^M^M^..******.  
 MMM^MMMM@M..****.  
 MMM^MMMMMM^..P***  
 MMM^MMMMMM^^^.***  
  MM^MMMMMMM^^...   
   M^^MMMMMMM^^^    
    ^MMMMMMMMMM     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 353h/460H 0v/152V Pos: standing >
You hear the sounds of movement in the distance.

< 353h/460H 1v/152V Pos: standing >
You're too exhausted.
You hear the sounds of movement in the distance.

< 353h/460H 1v/152V Pos: standing >
 
    ***********     
   ************.    
  ......*******..   
 ^^^^.....*****^..  
 M^^.^^^^.******..  
 MMM^M^M^@P******.  
 MMM^MMMM^MP.****.  
 MMM^MMMMMM^...***  
  MM^MMMMMM^^^.**   
   M^MMMMMMM^^..    
    ^^MMMMMMM^^     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A swarm of insects flies through the air.
A Githyanki (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Duergar leaves west.
A Githyanki leaves west.
A swarm of insects leaves west.
A Drow Elf leaves west.

< 353h/460H 0v/152V Pos: standing >
A Drider skitters in from the east.
You're too exhausted.

< 353h/460H 1v/152V Pos: standing >
A Drider leaves west.
You're too exhausted.

< 353h/460H 1v/152V Pos: standing >
 
    ***********     
   .************    
  .......*******.   
 ^^^^^.....*****^.  
 ^M^^.^^^^.******.  
 MMMM^M^M@..******  
 MMMM^MMMMPM..****  
 ^MMM^MMMMMM^...**  
  MMM^MMMMMM^^^.*   
   MM^MMMMMMM^^.    
    M^^MMMMMMM^     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 
A Drider (large) ThisISTheWay  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A swarm of insects flies through the air.
A Githyanki (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Duergar (medium)  -=Denizens of Lloth=- stands in mid-air here.

< 353h/460H 0v/152V Pos: standing >
A swarm of insects suddenly attacks YOU!
A swarm of insects misses you.
A Duergar suddenly attacks YOU!
A Duergar's feeble bludgeon grazes you.

< 352h/460H 0v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 A Drider leaves east.

< 352h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 A Drow Elf stops following a Duergar.
A Drow Elf now follows a Duergar.
Sorry, you aren't allowed to do that in combat.

< 352h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 A Drow Elf enters from the east.

< 352h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 A Drider skitters in from the east.
Sorry, you aren't allowed to do that in combat.

< 352h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 A Drider starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 352h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: small wounds E: a swarm of insects sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
You don't have that spell memorized.

< 210h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: nasty wounds E: a swarm of insects sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 210h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC: nasty wounds E: a swarm of insects sta EP: excellent >
 A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 97h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC:pretty hurt E: a swarm of insects sta EP: excellent >
 You dodge a swarm of insects's vicious attack.
A swarm of insects misses you.

< 97h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC:pretty hurt E: a swarm of insects sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Drow Elf slowly covers you making it hard to breathe.
A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.

< 74h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC:pretty hurt E: a swarm of insects sta EP: excellent >
 A swarm of insects dodges your futile attack.
A Drider starts casting an offensive spell.

< 74h/460H 1v/152V Pos: standing >
< T: Kazlau TP: sta TC:pretty hurt E: a swarm of insects sta EP: excellent >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your icy stone shield from the Great Realm of Duris shattered in bits as the tortured body spasms and quivers!
Your some sinister cured leather mitts from Abandoned Elven Homestead shattered in bits as the tortured body spasms and quivers!
Your gleaming diamond gorget shattered in bits as the tortured body spasms and quivers!
Your robin's tail feather shattered in bits as the tortured body spasms and quivers!
Your icy gem belt shattered in bits as the tortured body spasms and quivers!
Your burnt quiver of constitution shattered in bits as the tortured body spasms and quivers!
Your blood red tear insignia shattered in bits as the tortured body spasms and quivers!