The death of [29 Necromancer] Solo (Githzerai)

in A Dark Jungle

from the perspective of [46 Dark Dreamer] Nel -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       some protective goggles [poor]
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        a butterfly earring [superior] with a strange dark bloodstone (magic) (glowing)
<worn on face>       a lithixl beak
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   some kharma mind beads (magic) [84%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a leather-bound book covered in shifting shadows (magic)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     the golden shield of Dawndale
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a jagged ring of Shanatar rock (magic)
<held>               a swirling wand of light
<worn on legs>       a set of overlapping scale leggings [superior] (humming) [88%]
<worn on feet>       some gnomish rocket boots (magic) (humming)

A myrabolan gate guard who is close by to your south.

< 409h/409H 200v/210V Pos: standing >
Ok.

< 409h/409H 202v/210V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 409h/409H 201v/210V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Clipper White Lightning floats here.
The Yacht Argh! floats here.
The Sloop Crazy Priest floats here.
The Sloop SeasTheDay floats here.
The Sloop Maciek floats here.
The Yacht SmElLY FiSh floats here.
A woman shopper travels the city.
The dock master of Myrabolus stands here gazing out at sea.

< 409h/409H 203v/210V Pos: standing >
The Pier
Obvious exits: -N -S
The Clipper White Lightning floats here.
The Yacht Argh! floats here.
The Sloop Crazy Priest floats here.
The Sloop SeasTheDay floats here.
The Sloop Maciek floats here.
The Yacht SmElLY FiSh floats here.
A woman shopper travels the city.
The dock master of Myrabolus stands here gazing out at sea.

< 409h/409H 206v/210V Pos: standing >
You board the Clipper White Lightning.
Aboard the Clipper White Lightning
Obvious exits: -N

< 409h/409H 208v/210V Pos: standing >
Aboard the Clipper White Lightning
Obvious exits: -N -S

< 409h/409H 207v/210V Pos: standing >
On the Bridge of the Clipper White Lightning
Obvious exits: -N -S

< 409h/409H 207v/210V Pos: standing >
Name: White Lightning                     
-========================================================================-
Captain: Sylver               Frags: 0         Status: DOCKED       ID[**]

         29/29       Speed Range: 0-66       Crew: Amateur Crew     
                          Weight: 110,000                              
           ||               Load:  20/ 55                              
          /..\        Passengers:  1/ 5                                
         /.14.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..14..|        [ 0] Diplomat's Flag                   Ready
        |......|  90    [ 1] Exotic Foods (10 crates)
        \__..__/ ---     
        |..||..|/ 90     
        |....../         
        |...../|         
        |..../.|         
     36 |18./18|  36     
    --- |--/\--| ---     
     36 |18\/18|  36     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 9..|         
        |..--..|         
        |.. 9..|
        \______/    Set Heading: 180  Set Speed: 0     Crew Stamina: 500
                        Heading: 180      Speed: 0     Repair Stock: 110
         18/18 

< 409h/409H 209v/210V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Clipper White Lightning floats here.
The Yacht Argh! floats here.
The Sloop Crazy Priest floats here.
The Sloop SeasTheDay floats here.
The Sloop Maciek floats here.
The Yacht SmElLY FiSh floats here.
A woman shopper travels the city.
The dock master of Myrabolus stands here gazing out at sea.

< 409h/409H 210v/210V Pos: standing >
---=== For sale ===---
Elven Wines                     33 platinum, and 6 gold per crate.

---=== We're buying ===---
Cured Meats                     80 platinum, 8 gold, 9 silver, and 2 copper per crate.
Exotic Foods                    73 platinum, 3 gold, 7 silver, and 7 copper per crate.
Pine Pitch                      88 platinum, 5 gold, and 6 silver per crate.
Elven Wines                     16 platinum, and 8 gold per crate.
Bulk Lumber                     88 platinum, 4 gold, 5 silver, and 2 copper per crate.
BlackSteel Ingots              113 platinum, 6 gold, 5 silver, and 2 copper per crate.
Bulk Coal                       99 platinum, 1 gold, and 8 silver per crate.
Silk Cloth                     115 platinum, 5 gold, 9 silver, and 6 copper per crate.
Copper Ingots                  103 platinum, 2 gold, 4 silver, and 8 copper per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

---=== Contraband for sale ===---
Elvish Antiquities             196 platinum per crate.

---=== We buy contraband for ===---
Ancient Books and Scrolls      616 platinum, 3 gold, and 2 silver per crate.
Exotic Herbs                   539 platinum, 3 gold, and 4 silver per crate.
Exotic Oils                    649 platinum, 4 gold, and 4 silver per crate.
Elvish Antiquities             98 platinum per crate.
Rare Magical Components        876 platinum, 3 gold, and 3 silver per crate.
Rare Dyes                      787 platinum, 8 gold, 1 silver, and 4 copper per crate.
Rough Diamonds                 957 platinum per crate.
Rough Rubies                   755 platinum, 8 gold, and 2 silver per crate.
Underdark Mithril              681 platinum, 1 gold, and 5 silver per crate.

To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.

Your cargo manifest
-------------------

Ship Capacity: 35/35

< 409h/409H 210v/210V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 409h/409H 209v/210V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#

< 409h/409H 208v/210V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
A pretty woman who is not far off to your north.
The dock master who is not far off to your north.

< 409h/409H 208v/210V Pos: standing >
A bottomless bag of the illithids contains:

a sparkling speckled perch
a dark misty potion
the temple key
a small pile of coins
the horrid mask of nightmares [superior]
a glowing blue crystal
a silver tooth earring [poor]
an earring of bone [superior] (magic)
a crystalline wristguard [superior]
[19] a roasted ziku nut
some charred zveryl meat
some fuzzy pink socks (magic)
an enchanted ring of stone (magic)
a pair of spiked stone boots
a small bundle of hemp
an exquisite electrum badge
a tightly rolled vellum recipe for a demonic spiked mace
a tightly rolled vellum recipe for a hide-bound notebook
[45] a scroll of Numbla
a strange sharp rubin
a potion of remedying (magic)
[8] a sparkling large flat oyster
[2] a large flat oyster
some landrace Medicus
a slender fishing pole
a slender fishing pole [68%]
a slender fishing pole [84%]
a sweet smelling potion
a quill
a potion of vigor (glowing)
[6] a sparkling large hairy crab
[2] a large hairy crab
[9] some wild Gootwiet
[29] some heirloom Blue Haze

< 409h/409H 210v/210V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 409h/409H 210v/210V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 409h/409H 210v/210V Pos: standing >
Ok.

< 513h/513H 210v/210V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 513h/513H 209v/210V Pos: standing >
Ok.

< 513h/513H 209v/210V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (pure good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 513h/513H 209v/210V Pos: standing >

< 513h/513H 209v/210V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 513h/513H 209v/210V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W

< 513h/513H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 208v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W

< 513h/513H 208v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.

< 513h/513H 206v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.(Gold Aura)

< 513h/513H 204v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 205v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 513h/513H 206v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.

< 513h/513H 205v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W

< 513h/513H 204v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.

< 513h/513H 202v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S
A small doe stands on the road here, wary of travellers.
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.

< 513h/513H 201v/210V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your east.
A playful squirrel who is a brief walk away to your east.
A small doe who is a brief walk away to your east.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A wandering half-elf who is close by to your south.

< 513h/513H 202v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A young Half-Elf wanders the road here.

< 513h/513H 201v/210V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 513h/513H 200v/210V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 513h/513H 198v/210V Pos: standing >
You quickly scan the area.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A wandering half-elf who is not far off to your north.
A small doe who is a brief walk away to your north.
A playful squirrel who is a brief walk away to your north.
A wandering half-elf who is a brief walk away to your north.
An archer who is close by to your east.
An archer who is close by to your east.

< 513h/513H 199v/210V Pos: standing >
A Newly Built Road
Obvious exits: -E -W

< 513h/513H 199v/210V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 513h/513H 198v/210V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A half-orc commoner who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A kitty who is not far off to your north.
A young warlock who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A half-orc commoner who is rather far off to your north.
A pigeon who is in the distance to your north.
The Incarnate of Mischief who is in the distance to your north.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 513h/513H 198v/210V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 513h/513H 198v/210V Pos: standing >
 
                
            M   
 MMMMMS^  MMMM  
 MMM^....MMM^^  
 M..^M.@^MMM^^  
 .^....^MMM^..  
 ^...^**MMM^^.  
  ^..*^*MM^^*   
   .****M^*^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 513h/513H 197v/210V Pos: standing >
 
                
  MMMMS^  MMM   
 MMM^....MMM^^  
 M..^M.^^MMM^^  
 .^....@MMM^..  
 ^...^**MMM^^.  
 .^..*^*MM^^**  
  ^.****M^*^*   
   ^^^*MM^**    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 513h/513H 196v/210V Pos: standing >
 
 ..^MM  
 ^*@MM  
 *^*MM  
A Dark Jungle
Obvious exits: -N -E -S -W

< 513h/513H 199v/210V Pos: standing >
 
 ^**MM  
 *^@MM  
 *P*M^  
A Dark Jungle
Obvious exits: -N -E -S

< 513h/513H 197v/210V Pos: standing >
 
 *^*MM  
 *P@M^  
 ^*MM^  
A Dark Jungle
Obvious exits: -N -E -S -W

< 513h/513H 196v/210V Pos: standing >
 
 .*^*M  
 **@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -E -S -W
A Githzerai (medium) sits resting. (Non-Fraggable)(Red Aura)

< 513h/513H 195v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 513h/513H 197v/210V Pos: standing >

< 513h/513H 208v/210V Pos: standing >
You see nothing special about him.
This Githzerai has quite a few wounds.
He's medium in size.
He is surrounded by burning flames!

<worn as a badge>    a blood red tear insignia
<worn on head>       a glowing white stone circlet (magic)
<worn on eyes>       a dwarven-made limestone visor
<worn in ear>        a humming rubber stud [84%]
<worn in ear>        a tiny amethyst earring
<worn on face>       some stretched illithid skin (magic)
<worn around neck>   a soldier's sapphire torque
<worn around neck>   a fragile flesh gorget
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a twisted iron cloak
<worn about waist>   a belt of desert sands
<worn on belt buckle>a deck of cards, all aces
<attached to belt>   a magic 8 ball
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of sleeves woven from mist
<worn around wrist>  a frost-rimed flesh bracelet
<worn around wrist>  a burnt diamond bracer
<worn on hands>      some disease covered spiked talons [poor]
<worn on finger>     a light marble band from Turolopolis Zoo
<worn on finger>     a glowing ruby ring (magic)
<primary weapon>     a drow longsword
<held>               a glowing quill (glowing)
<worn on legs>       some misshaped sapphire leggings
<worn on feet>       a velvet-lined pair of lizard-skin slippers

< 513h/513H 210v/210V Pos: standing >
You start chanting...
You snap into visibility.

< 513h/513H 210v/210V Pos: standing >
Casting: asphyxiate 

< 513h/513H 210v/210V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 513h/513H 210v/210V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 513h/513H 210v/210V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!

< 513h/513H 210v/210V Pos: standing >
You start chanting...

< 513h/513H 210v/210V Pos: standing >
Casting: asphyxiate 

< 513h/513H 210v/210V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 513h/513H 210v/210V Pos: standing >
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 513h/513H 210v/210V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 513h/513H 210v/210V Pos: standing >
You start chanting...

< 513h/513H 210v/210V Pos: standing >
Casting: asphyxiate 

< 513h/513H 210v/210V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 17 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
A Githzerai's twisted iron cloak was completely destroyed by the massive blow!
A Githzerai's pair of sleeves woven from mist was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.