<worn around neck> a ghastly gold charm
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt> a well-used glass belt buckle
<attached to belt> a glowing black tome with a bone splint spine (glowing)
<worn on arms> a pair of studded leather sleeves
<held as shield> an unearthly gem tower shield
<worn on hands> a pair of brown leather gloves
<worn on feet> some twisted hemp boots
..**.****
...**.*****
....*.******
.*.*M****..
...*@****^.
.**M***.^^
. .**.***^^^
..*.**^^M
.*.**^M
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 8v/100V Pos: standing >
..**.****
....*.*****
.*.*.****..
...*M****^.
.**@***.^^
. .**.***^^^
. ..*.**^^MM
.*.**^MM
*.*^^M
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
A faerie sprite flies through the area, bobbing through the trees.
A fire elemental enters from the north.
< 169h/169H 6v/100V Pos: standing >
...*.****
.*.*.****.
...*.****^.
.**M***.^^
. .**@***^^^
. ..*.**^^MM
. .*.**^MMM
. *.*^^MM
. *.^MMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 5v/100V Pos: standing >
.*.*.****
...*.****^
.**M***.^^
. .**M***^^^
. ..*@**^^MM
. .*.**^MMM
.. *.*^^MMM
.. *.^MMMM
. *.^MMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 3v/100V Pos: standing >
...*.****
.**M***.^
. .**.***^^^
. ..*M**^^MM
. .*@**^MMM
.. *.*^^MMM
... *.^MMMMM
.. *.^MMMM
M *.MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 1v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
.**M***.
.**.***^^
. ..*.**^^MM
. .*M**^MMM
.. *@*^^MMM
... *.^MMMMM
... *.^MMMMM
^M *.MMMMM
^ .^MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 0v/100V Pos: standing >
You're too exhausted.
< 169h/169H 0v/100V Pos: standing >
.**M***.
.**.***^^
. ..*.**^^MM
. .*.**^MMM
.. *@*^^MMM
... *.^MMMMM
... *.^MMMMM
^M *.MMMMM
^ .^MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion)
< 169h/169H 2v/100V Pos: standing >
Character attributes for Deid
Level: 30 Race: Gnome Class: Conjurer / Fire Magus
Age: 95 yrs / 4 mths Height: 41 inches Weight: 49 lbs Size: small
Actual (Base) Actual (Base)
Str: 78 ( 92) Pow: 89 ( 85)
Dex: 108 ( 94) Int: 130 (100)
Agi: 113 ( 94) Wis: 82 ( 86)
Con: 86 ( 96) Cha: 87 ( 92) Luk: 92 ( 92)
Equipped Items: 13 Carried weight: 61
Armor Points: -118 Reduces melee damage taken by 11.8%
Melee Critical Percentage(int): 14%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 11%
Hitroll: 3 Damroll: 7
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[50] FEA[40]
BRE[50] SPE[50]
Load carried: Moderate
< 169h/169H 4v/100V Pos: standing >
.**.***.
.**.***^^
. ..*.**^^MM
. .*.**^MMM
.. *@*^^MMM
... *.^MMMMM
... *.^MMMMM
^M *.MMMMM
^ .^MMMM
< 169h/169H 8v/100V Pos: standing >
.**.***.
.**.***^^
. ..*.**^^MM
. .*.**^MMM
.. *@*^^MMM
... *.^MMMMM
... *.^MMMMM
^M *.MMMMM
^ .^MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion)
< 169h/169H 10v/100V Pos: standing >
.**.***.
.**.***^^
. ..*.**^^MM
. .*.**^MMM
.. *@*^^MMM
... *.^MMMMM
..M *.^MMMMM
^. *.MMMMM
^ .^MMMM
< 169h/169H 13v/100V Pos: standing >
.**.***^
..*.**^^M
. .*.**^MMM
.. *M*^^MMM
... *@^MMMMM
..M *.^MMMMM
^^. *.MMMMMM
^^ .^MMMMM
M MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A fire elemental enters from the north.
< 169h/169H 11v/100V Pos: standing >
< 169h/169H 12v/100V Pos: standing >
..*.**^^
.*.**^MM
.. *.*^^MMM
... *M^MMMMM
..M *@^MMMMM
^^. *.MMMMMM
^^^ .^MMMMMM
^M MMMMMM
MM MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 10v/100V Pos: standing >
< 169h/169H 10v/100V Pos: standing >
.*.**^M
. *.*^^MM
... *.^MMMMM
..M *M^MMMMM
^^. *@MMMMMM
^^^ .^MMMMMM
M^M MMMMMMM
MMM MMMMM^
MMMMMMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the north.
< 169h/169H 8v/100V Pos: standing >
< 169h/169H 9v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -S
A fire elemental enters from the north.
< 169h/169H 8v/100V Pos: standing >
< 169h/169H 8v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -W -SE
A fire elemental enters from the north.
< 169h/169H 7v/100V Pos: standing >
< 169h/169H 7v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -NW -SE
A fire elemental enters from the northwest.
< 169h/169H 7v/100V Pos: standing >
< 169h/169H 7v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -E -NW
A fire elemental enters from the northwest.
< 169h/169H 6v/100V Pos: standing >
< 169h/169H 6v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -S -W
A fire elemental enters from the west.
< 169h/169H 6v/100V Pos: standing >
< 169h/169H 6v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -E -S
An elven huntsman checks the tunnel floor for some tracks.
A fire elemental enters from the north.
< 169h/169H 5v/100V Pos: standing >
< 169h/169H 5v/100V Pos: standing >
You are using:
<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on face> a leather bag with two little eye holes
<worn around neck> a glowing gold choker
<worn around neck> a ghastly gold charm
<worn about body> some apprentice monk robes (illuminating)
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt> a well-used glass belt buckle
<attached to belt> a glowing black tome with a bone splint spine (glowing)
<worn on arms> a pair of studded leather sleeves
<held as shield> an unearthly gem tower shield
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on legs> some tight silk pants
<worn on feet> some twisted hemp boots
< 169h/169H 7v/100V Pos: standing >
An elven huntsman suddenly attacks someone!
An elven huntsman misses someone.
A Duergar snaps into visibility.
< 169h/169H 12v/100V Pos: standing >
River Under the Mountain
Obvious exits: -N -E -S
A Duergar (medium) -=Denizens of Lloth=- stands in mid-air here, fighting an elven huntsman.
A fire elemental is here blazing with heat! (minion)
An elven huntsman stands in mid-air here, fighting a Duergar.
< 169h/169H 12v/100V Pos: standing >
A Duergar attempts to flee.
< 169h/169H 13v/100V Pos: standing >
You attempt to flee...
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -S -W
A fire elemental enters from the south.
You flee northward!
< 169h/169H 0v/100V Pos: standing >
< 169h/169H 1v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -E -NW
A fire elemental enters from the east.
< 169h/169H 0v/100V Pos: standing >
< 169h/169H 0v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -NW -SE
A fire elemental enters from the southeast.
< 169h/169H 2v/100V Pos: standing >
< 169h/169H 2v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 169h/169H 3v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -W -SE
A fire elemental enters from the southeast.
< 169h/169H 2v/100V Pos: standing >
< 169h/169H 3v/100V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: River Under the Mountain
</map>
River Under the Mountain
Obvious exits: -N -S
A fire elemental enters from the south.
< 169h/169H 2v/100V Pos: standing >
.*.**^MM
.. *.*^^MMM
.... *.^MMMMMM
...M *.^MMMMMM
^^^. *@MMMMMMM
M^^^ .^MMMMMM^
MM^M MMMMMMM^
MMMM MMMMM^^
MMMMMMMMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 0v/100V Pos: standing >
You're too exhausted.
< 169h/169H 0v/100V Pos: standing >
You're too exhausted.
< 169h/169H 0v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
You are surrounded by an aura of burning flames!
< 169h/169H 4v/100V Pos: standing >
.*.**^MM
.. *.*^^MMM
.... *.^MMMMMM
...M *.^MMMMMM
^^^. *@MMMMMMM
M^^^ .^MMMMMM^
MM^M MMMMMMM^
MMMM MMMMM^^
MMMMMMMMMMM
< 169h/169H 6v/100V Pos: standing >
.*.**^MM
.. *.*^^MMM
.... *.^MMMMMM
...M *.^MMMMMM
^^^. *@MMMMMMM
M^^^ .^MMMMMM^
MM^M MMMMMMM^
MMMM MMMMM^^
MMMMMMMMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental is here blazing with heat! (minion)
< 169h/169H 9v/100V Pos: standing >
..*.**^^M
. .*.**^MMM
... *.*^^MMMM
.... *.^MMMMMM
...M *@^MMMMMM
^^^. *MMMMMMMM
M^^^ .^MMMMMM^
M^M MMMMMMM
MMM MMMMM^
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 7v/100V Pos: standing >
.**.***^^
. ..*.**^^MM
*. .*.**^MMMM
... *.*^^MMMM
.... *@^MMMMMM
...M *M^MMMMMM
^^^. *.MMMMMMM
^^^ .^MMMMMM
^M MMMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A fire elemental enters from the south.
< 169h/169H 5v/100V Pos: standing >
< 169h/169H 6v/100V Pos: standing >
< 169h/169H 7v/100V Pos: standing >
.**.***.^
. .**.***^^^
*. ..*.**^^MMM
*. .*.**^MMMM
... *@*^^MMMM
.... *M^MMMMMM
...M *.^MMMMMM
^^. *.MMMMMM
^^ .^MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 6v/100V Pos: standing >
...*.****^
.**.***.^^
.. .**.***^^^^
*. ..*.**^^MMM
*. .*@**^MMMM
... *M*^^MMMM
.... *.^MMMMMM
..M *.^MMMMM
^. *.MMMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 4v/100V Pos: standing >
.*.*.****.
...*.****^.
M .**.***.^^.
.. .**.***^^^^
*. ..*@**^^MMM
*. .*M**^MMMM
... *.*^^MMMM
... *.^MMMMM
.M *.^MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 3v/100V Pos: standing >
< 169h/169H 3v/100V Pos: standing >
....*.*****
.*.*.****..
. ...*.****^.^
M .**.***.^^.
.. .**@***^^^^
*. ..*M**^^MMM
*. .*.**^MMMM
.. *.*^^MMM
.. *.^MMMM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 1v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
....*.*****
.*.*.****..
. ...*.****^.^
M .**.***.^^.
.. .**@***^^^^
*. ..*.**^^MMM
*. .*.**^MMMM
.. *.*^^MMM
.. *.^MMMM
...**.*****
....*.******
. .*.*.****..^
. ...*.****^.^
M .**@***.^^.
.. .**M***^^^^
*. ..*.**^^MMM
. .*.**^MMM
. *.*^^MM
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A fire elemental enters from the south.
< 169h/169H 1v/100V Pos: standing >
< 169h/169H 1v/100V Pos: standing >
*.***
*M@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
A faerie sprite flies through the area, bobbing through the trees.
A fire elemental enters from the west.
< 169h/169H 0v/100V Pos: standing >
< 169h/169H 0v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
You're too exhausted.
< 169h/169H 1v/100V Pos: standing >
.****
.M@*.
.***^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A fire elemental enters from the west.
< 169h/169H 1v/100V Pos: standing >
< 169h/169H 1v/100V Pos: standing >
.M***
.*@*.
.***^
< 169h/169H 3v/100V Pos: standing >
A Duergar snaps into visibility.
< 169h/169H 4v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
OUCH! That really did HURT!
A Duergar snaps into visibility.
A Duergar calls down a roaring flamestrike which hits you dead on!
OUCH! That really did HURT!
< 95h/169H 5v/100V Pos: standing >
A Duergar snaps into visibility.
< 95h/169H 6v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
A Duergar snaps into visibility.
OUCH! That really did HURT!
A Duergar snaps into visibility.
A Duergar calls down a roaring flamestrike which hits you dead on!
YIKES! Another hit like that, and you've had it!!
< 27h/169H 8v/100V Pos: standing >
A Duergar snaps into visibility.
< 27h/169H 9v/100V Pos: standing >
< 27h/169H 9v/100V Pos: standing >
You attempt to flee...
M***^
*P@.^
***^^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A fire elemental enters from the west.
You flee eastward!
< 27h/169H 0v/100V Pos: standing >
< 28h/169H 1v/100V Pos: standing >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar calls down a roaring flamestrike which hits you dead on!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/169H 1v/100V Pos: standing >
< 2h/169H 3v/100V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
Someone blocks your futile lunge at him.
A Duergar snaps into visibility.
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
A Duergar snaps into visibility.
< 2h/169H 4v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
You attempt to flee...
.M***
.*@M.
.***^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A fire elemental enters from the east.
You flee westward!
< 2h/169H 0v/100V Pos: standing >
< 2h/169H 0v/100V Pos: standing >
You're too exhausted.
< 2h/169H 1v/100V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
< 2h/169H 2v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
Someone dodges your futile attack.
A Duergar snaps into visibility.
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: excellent >
Someone winks suggestively.
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: someone sta EP: excellent >
A fire elemental suddenly attacks someone!
A Duergar snaps into visibility.
[Damage: 1 ] A fire elemental's feeble crush grazes a Duergar.
< 2h/169H 3v/100V Pos: standing >
< T: Deid TP: sta TC: awful E: A Duergar sta EP: few scratches >
A Duergar snaps into visibility.
A Duergar's fine bludgeon hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage: 3 ]