The death of [ 2 Bard] Xanchat (Gnome)

in A Cozy Sleeping Chamber

from the perspective of [ 2 Bard] Xanchat (Gnome)

<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<held as shield>     a small round wooden shield
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
Oof! Yzarafk bumps into a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.
Oof! Yzarafk bumps into a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.
Oof! Yzarafk bumps into a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Yzarafk looks at you.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (pure good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Ling enters from the south.

< 22h/23H 100v/100V Pos: standing >
Oof! Ling bumps into a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >

< 22h/23H 100v/100V Pos: standing >
Ling leaves south.

< 23h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling enters from the south.

< 23h/23H 100v/100V Pos: standing >
Oof! Ling bumps into a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling leaves east.

< 23h/23H 100v/100V Pos: standing >
Ling enters from the east.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Ling (Halfling)(small) stands here (Newbie).
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You say 'but your back into it men!'

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Ling (Halfling)(small) stands here (Newbie).
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Autosaving...

< 23h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
You try to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...

< 22h/23H 100v/100V Pos: standing >
Yzarafk tries to destroy a greyish stone wall...

< 23h/23H 100v/100V Pos: standing >
Ling tries to destroy a greyish stone wall...
Ling's mighty hit totally destroys a greyish stone wall...
A greyish stone wall crumbles to dust and blows away.

< 23h/23H 100v/100V Pos: standing >
Obvious exits:
    East - Surrounded by Dancing Lights and Mirrors
    South- The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
    West - A Cozy Sleeping Chamber

< 23h/23H 100v/100V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A greyish stone wall is here to the south.
The corpse of a Halfling is lying here.
[3] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A reed-woven parchment lies discarded here.
A bulletin board stands here.

< 23h/23H 99v/100V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A greyish stone wall is here to the south.
The corpse of a Halfling is lying here.
[3] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A reed-woven parchment lies discarded here.
A bulletin board stands here.

< 23h/23H 99v/100V Pos: standing >
Yzarafk rides in on a wild horse from the east.

< 23h/23H 99v/100V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A greyish stone wall is here to the south.
The corpse of a Halfling is lying here.
[3] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A reed-woven parchment lies discarded here.
A bulletin board stands here.
Yzarafk (Human)(medium) sits atop a wild horse.

< 23h/23H 99v/100V Pos: standing >
A Drow Elf snaps into visibility.

< 23h/23H 99v/100V Pos: standing >
Yzarafk says 'none shall pass'

< 23h/23H 99v/100V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A greyish stone wall is here to the south.
The corpse of a Halfling is lying here.
[3] A small round shield has been dropped here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A reed-woven parchment lies discarded here.
A bulletin board stands here.
Yzarafk (Human)(medium) sits atop a wild horse.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here. (Casting) 
Yzarafk leaves east riding on a wild horse.

< 23h/23H 99v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz!

< 23h/23H 99v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

		Score information for Xanchat

Level: 2   Race: Gnome   Class: Bard Sex: Male
Hit points: 23(23)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Asleep on your feet (literally).
Frags:   +0.00   Deaths:   3
Detecting:      Heat
Enchantments:   Ultravision
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:   19 

Active Spells:
--------------
sleep (1 minute)
well-rested bonus (102 minutes)


< 23h/23H 100v/100V Pos: standing >
Skill
1h piercing                   11
1h slashing                    8
appraise                  (obtained at level 10)
awareness                     11
backstab                      15
bandage                        5
carve                         13
climb                          8
concentration                 10
double attack                 12
drums                     (obtained at level 5)
fishing                       13
flute                     (obtained at level 5)
harp                      (obtained at level 5)
hide                          18
horn                      (obtained at level 5)
kick                          15
listen                    (obtained at level 15)
lore                      (obtained at level 10)
lyre                      (obtained at level 5)
mandolin                  (obtained at level 5)
meditate                       6
mount                          5
parry                         20
quick chant                   11
retreat                       10
salvage                       20
scribe                        10
shield block                  12
sneak                         13
song of calming           (obtained at level 16)
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice         (obtained at level 21)
song of discord           (obtained at level 16)
song of dissonance        (obtained at level 26)
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness     (obtained at level 21)
song of harming           (obtained at level 36)
song of harmony           (obtained at level 16)
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace             (obtained at level 26)
song of protection        (obtained at level 21)
song of revelation        (obtained at level 46)
song of sleep             (obtained at level 6)
song of storms            (obtained at level 41)
sorcerous spell knowledge (obtained at level 10)
swim                          10
unarmed damage                17

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
You vanish.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
In your dreams, or what?

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
You awake from your magical slumber.

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >

< 23h/23H 100v/100V Pos: standing >
You wake up.
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.

< 23h/23H 100v/100V Pos: standing >
Zzzzzzzzz.
A Kobold snaps into visibility.

< 23h/23H 100v/100V Pos: standing >
A Kobold completes his spell...
You snap into visibility.
-=[A Kobold's mighty magic fist slams into you!]=-
Your pair of tight black gloves was completely destroyed by the massive blow!