<worn as a badge> a spiked leather badge [60%]
<worn on head> the crown of dragons [superior] [84%]
<worn on eyes> a beautiful ruby eyepatch [74%]
<worn in ear> a hoop of twisting obsidian (humming) [87%]
<worn in ear> an anti-matter earring [83%]
<worn on face> a shadow mask [superior]
<worn around neck> a bat tooth necklace [poor] [63%]
<worn around neck> an unholy symbol [superior] (glowing)
<worn on body> a mysterious hooded white robe emitting black smoke of endurance
<worn about body> the cloak of multi-colored beads (glowing) [69%]
<worn as quiver> a misshaped flesh quiver [29%]
<worn about waist> a belt of drider hair [65%]
<worn around wrist> a polished bone bracelet
<worn around wrist> a bracelet of red rocks (glowing) [82%]
<worn on hands> some masterly-crafted brass talons [18%]
<worn on finger> the ring of power [superior] [81%]
<worn on finger> a static glass band
<held> the totem of the ancient shaman spirits [superior] (glowing) [86%]
<held> the totem of the demon prince, Tyrlos [poor]
<worn on feet> a pair of winded boots [88%]
Zxat skitters in from the west.
Bumd enters from the west.
Poh enters from the west.
Terru starts casting a spell.
< 1433h/1433H 195v/196V Pos: standing >
Terru completes his spell...
Terru utters the words 'ghaiz gtui'
Terru's flesh melds with conjured rocks, turning it to stone.
< 1433h/1433H 195v/196V Pos: standing >
Coleans leaves east.
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Coleans -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A fuzzy white duckling wanders here searching for food.
Kelton enters from the west.
An air elemental enters from the west.
Alarm bells sound, signalling an invasion!
An air elemental enters from the west.
Saif enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
Alarm bells sound, signalling an invasion!
A fire elemental enters from the west.
A fire elemental enters from the west.
Zxat skitters in from the west.
Bumd enters from the west.
Poh enters from the west.
< 1433h/1433H 194v/196V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
The halfling boy who is close by to your east.
The wealthy merchant who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A young duck who is close by to your south.
The halfling thief who is not far off to your south.
A halfling child who is not far off to your south.
A box turtle who is not far off to your west.
The halfling thief who is rather far off to your west.
The young adventurer who is in the distance to your west.
< 1433h/1433H 196v/196V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your east.
The wealthy merchant who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A young duck who is close by to your south.
The halfling thief who is not far off to your south.
A halfling child who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A box turtle who is not far off to your west.
The halfling thief who is rather far off to your west.
< 1433h/1433H 196v/196V Pos: standing >
Poh sings a song to make your heart swell with pride.
< 1433h/1433H 196v/196V Pos: standing >
< 1433h/1433H 196v/196V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
The halfling boy who is close by to your east.
The wealthy merchant who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A young duck who is close by to your south.
The halfling thief who is not far off to your south.
A halfling child who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A box turtle who is not far off to your west.
The halfling thief who is rather far off to your west.
The young adventurer who is in the distance to your west.
< 1433h/1433H 196v/196V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
The halfling boy who is close by to your east.
The wealthy merchant who is close by to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A young duck who is close by to your south.
The halfling thief who is not far off to your south.
A halfling child who is not far off to your south.
A box turtle who is not far off to your west.
The halfling thief who is rather far off to your west.
The young adventurer who is in the distance to your west.
< 1433h/1433H 196v/196V Pos: standing >
Coleans leaves east.
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Coleans -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A young halfling boy is running here, screaming at the top of his lungs.
A wealthy human merchant walks through town.
Kelton enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Saif enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
Zxat skitters in from the west.
Bumd enters from the west.
Poh enters from the west.
< 1433h/1433H 195v/196V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A fuzzy duckling who is close by to your west.
A box turtle who is a brief walk away to your west.
The halfling thief who is in the distance to your west.
< 1433h/1433H 195v/196V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A fuzzy duckling who is close by to your west.
A box turtle who is a brief walk away to your west.
The halfling thief who is in the distance to your west.
< 1433h/1433H 195v/196V Pos: standing >
Coleans leaves east.
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Coleans -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a minotaur mercenary guard.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
Lielz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here, fighting a minotaur mercenary guard.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary guard stands in mid-air here, fighting Coleans.
A minotaur mercenary guard stands in mid-air here, fighting Lielz.
A minotaur mercenary guard stands in mid-air here, fighting Coleans.
The burly guardian stands in mid-air here, fighting Lielz.
A halfling guard stands here, fighting Coleans.
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard misses you.
Kelton enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Saif enters from the west.
Terru enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
Zxat skitters in from the west.
Bumd enters from the west.
Poh enters from the west.
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
< 1433h/1433H 194v/196V Pos: standing >
< T: Kroth TP: sta TC:excellent E: minotaur sta EP: excellent >
You are rescued by Coleans, you are confused, but grateful!
< 1433h/1433H 194v/196V Pos: standing >
< 1433h/1433H 194v/196V Pos: standing >
Poh sings a song to make your heart swell with pride.
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A giant dragonfly zips around here.
A young duck searches for food here.
Alarm bells sound, signalling an invasion!
Kelton enters from above.
An air elemental enters from above.
An air elemental enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saif enters from above.
Terru enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
Alarm bells sound, signalling an invasion!
Zxat skitters in from above.
Bumd enters from above.
Poh enters from above.
< 1433h/1433H 193v/196V Pos: standing >
On a Stone Stairway
Obvious exits: -Up -Down
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.
Bumd -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Biggz -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
Terru -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Terru's head.
*Saif -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
Norabi -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Norabi's head.
Kelton -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A giant dragonfly zips around here.
A young duck searches for food here.
< 1433h/1433H 193v/196V Pos: standing >
You follow Des.
The magenta glow surrounding you fades away.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Kelton enters from above.
An air elemental enters from above.
An air elemental enters from above.
Saif enters from above.
Terru enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
Alarm bells sound, signalling an invasion!
Zxat skitters in from above.
Bumd enters from above.
Poh enters from above.
< 1433h/1433H 193v/196V Pos: standing >
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Kelton enters from above.
An air elemental enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
An air elemental enters from above.
Saif enters from above.
Terru enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
Alarm bells sound, signalling an invasion!
A fire elemental enters from above.
Zxat skitters in from above.
Bumd enters from above.
Poh enters from above.
< 1433h/1433H 193v/196V Pos: standing >
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
Kelton enters from above.
An air elemental enters from above.
An air elemental enters from above.
Saif enters from above.
Alarm bells sound, signalling an invasion!
Terru enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
Zxat skitters in from above.
Bumd enters from above.
Poh enters from above.
< 1433h/1433H 192v/196V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Des.
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
The smiling cleric suddenly attacks YOU!
The smiling cleric's punch grazes you.
[Damage: 14 ] The smiling cleric ignites into black flames as she hits you!
The scarred mage suddenly attacks YOU!
The scarred mage's decent punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
Kelton enters from above.
An air elemental enters from above.
An air elemental enters from above.
Saif enters from above.
Terru enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
Zxat skitters in from above.
Bumd enters from above.
Poh enters from above.
Biggz suddenly looks a bit dumb, and madly slams at a Centaur!
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Saif starts casting an offensive spell.
Saif snaps into visibility.
Bumd trips over a Centaur, in a futile attempt to slam him down even further.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Terru starts casting an offensive spell.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Saif completes his spell...
Saif utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Centaur by Saif!
Biggz's fine slash wounds a Centaur.
Biggz's fine pierce wounds a Centaur.
Biggz's decent pierce grazes a Centaur.
Biggz's slash grazes a Centaur.
Biggz's decent slash grazes a Centaur.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
You are already standing.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
You start chanting...
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Centaur in a fiery inferno.
Fire burns hot as it consumes a Centaur's flesh!
Kelton trips over a Centaur, in a futile attempt to slam him down even further.
Saif starts casting an offensive spell.
Saif snaps into visibility.
Norabi starts casting a spell.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
You are surrounded by a magenta glow.
Biggz's intercepts a Centaur's attack with massive longsword dubbed 'Dusk and Dawn' with eloquent ease.
Biggz's fine slash wounds a Centaur.
Biggz's slash wounds a Centaur.
A Centaur misses Biggz.
Biggz dodges a Centaur's attack.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Poh attempts to stab a Centaur in the back, but a Centaur's ironwood quickly absorbs the impact before fading away!
Poh places a green-steel wakazashi in the back of a Centaur, resulting in some strange noises and some blood.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Poh sings a song to make your heart swell with pride.
Poh's impressive slash grazes a Centaur.
Poh's impressive slash grazes a Centaur.
Des suddenly attacks a Centaur!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's impressive slash wounds a Centaur.
< 1409h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Casting: arieks shattering iceball **
The scarred mage's fine punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
You dodge the scarred mage's vicious attack.
The scarred mage starts casting an offensive spell.
A fire elemental suddenly attacks the scarred mage!
A fire elemental misses the scarred mage.
A fire elemental suddenly attacks the scarred mage!
A fire elemental's feeble crush grazes the scarred mage.
The smiling cleric misses you.
The smiling cleric's fine punch wounds you.
[Damage: 16 ] The smiling cleric ignites into black flames as she hits you!
The smiling cleric starts casting an offensive spell.
An air elemental suddenly attacks the smiling cleric!
An air elemental snaps into visibility.
An air elemental misses the smiling cleric.
Zukus starts casting an offensive spell.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Saif completes his spell...
Saif utters the words 'yjrr pabraw'
Saif snaps into visibility.
A beam of pure wrath is called down on a Centaur by Saif!
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
A translucent field flashes around Poh's body upon contact with the smiling cleric's assault, deflecting it back at her!
Poh sends the smiling cleric reeling with a holy word.
A translucent field flashes around Bumd's body upon contact with the smiling cleric's assault, deflecting it back at her!
Bumd sends the smiling cleric reeling with a holy word.
A translucent field flashes around Zxat's body upon contact with the smiling cleric's assault, deflecting it back at her!
Zxat sends the smiling cleric reeling with a holy word.
A translucent field flashes around Biggz's body upon contact with the smiling cleric's assault, deflecting it back at her!
Biggz sends the smiling cleric reeling with a holy word.
A translucent field flashes around a fire elemental's body upon contact with the smiling cleric's assault, deflecting it back at her!
A fire elemental sends the smiling cleric reeling with a holy word.
A translucent field flashes around a fire elemental's body upon contact with the smiling cleric's assault, deflecting it back at her!
A fire elemental sends the smiling cleric reeling with a holy word.
A translucent field flashes around a fire elemental's body upon contact with the smiling cleric's assault, deflecting it back at her!
A fire elemental sends the smiling cleric reeling with a holy word.
A translucent field flashes around Terru's body upon contact with the smiling cleric's assault, deflecting it back at her!
Terru sends the smiling cleric reeling with a holy word.
A translucent field flashes around Saif's body upon contact with the smiling cleric's assault, deflecting it back at her!
Saif snaps into visibility.
Saif sends the smiling cleric reeling with a holy word.
A translucent field flashes around an air elemental's body upon contact with the smiling cleric's assault, deflecting it back at her!
An air elemental snaps into visibility.
An air elemental sends the smiling cleric reeling with a holy word.
A translucent field flashes around an air elemental's body upon contact with the smiling cleric's assault, deflecting it back at her!
An air elemental snaps into visibility.
An air elemental sends the smiling cleric reeling with a holy word.
A translucent field flashes around Norabi's body upon contact with the smiling cleric's assault, deflecting it back at her!
Norabi sends the smiling cleric reeling with a holy word.
A translucent field flashes around Kelton's body upon contact with the smiling cleric's assault, deflecting it back at her!
Kelton sends the smiling cleric reeling with a holy word.
A translucent field flashes around your body upon contact with the smiling cleric's assault, deflecting it back at her!
[Damage: 39 ] You send the smiling cleric reeling with your word of power.
A translucent field flashes around Zukus's body upon contact with the smiling cleric's assault, deflecting it back at her!
Zukus sends the smiling cleric reeling with a holy word.
A translucent field flashes around Des's body upon contact with the smiling cleric's assault, deflecting it back at her!
Des snaps into visibility.
Des sends the smiling cleric reeling with a holy word.
The smiling cleric sends a Centaur reeling with a holy word.
An air elemental's crush wounds the smiling cleric.
An air elemental misses the smiling cleric.
An air elemental's crude crush wounds the smiling cleric.
An air elemental misses the smiling cleric.
The smiling cleric dodges an air elemental's attack.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Terru starts casting an offensive spell.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
The sky is full of flaming meteors!
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Casting: arieks shattering iceball *
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Centaur who starts to melt!
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Norabi stops invoking abruptly!
The smiling cleric dodges a fire elemental's attack.
A fire elemental misses the smiling cleric.
The smiling cleric dodges Zxat's attack.
The smiling cleric dodges Zxat's attack.
Zxat misses the smiling cleric.
Saif starts casting an offensive spell.
Saif snaps into visibility.
Poh starts casting an offensive spell.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Fire burns hot as it consumes a Centaur's flesh!
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Casting: arieks shattering iceball
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Centaur in a fiery inferno.
Fire burns hot as it consumes a Centaur's flesh!
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
You complete your spell...
You point at the smiling cleric.
[Damage: 146 ] Your iceball shatters upon impacting the smiling cleric, rending flesh and sending blood flying.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: awful >
Saif completes his spell...
Saif utters the words 'yjrr pabraw'
Saif snaps into visibility.
A beam of pure wrath is called down on a Centaur by Saif!
Zukus starts casting an offensive spell.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: awful >
Biggz's impressive slash strikes a Centaur.
Biggz's powerful pierce strikes a Centaur hard.
Biggz's pierce strikes a Centaur.
Biggz's powerful slash strikes a Centaur.
Biggz's powerful slash strikes a Centaur.
< 1382h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: awful >
The scarred mage completes her spell...
The scarred mage utters the word 'wzhzafgxabraw'
The scarred mage conjures up a fearsome meteor swarm!
The scarred mage massacres Bumd to little pieces with her meteor swarm.
The scarred mage's spell flows around Zxat, leaving him unharmed!
The scarred mage massacres Biggz to little pieces with her meteor swarm.
The scarred mage massacres a fire elemental to little pieces with her meteor swarm.
The scarred mage massacres a fire elemental to little pieces with her meteor swarm.
The scarred mage massacres a fire elemental to little pieces with her meteor swarm.
The scarred mage's spell flows around an air elemental, leaving it unharmed!
An air elemental snaps into visibility.
The scarred mage massacres an air elemental to little pieces with her meteor swarm.
The scarred mage smashes you with her swarm of meteors, stunning you.
Des snaps into visibility.
The scarred mage massacres Des to little pieces with her meteor swarm.
< 1321h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: awful >
Bumd's impressive slash reached the smiling cleric's arm severing tendons and muscles.
The smiling cleric is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kroth by 424.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the smiling cleric cause a sickening chill to run up your spine.
Zukus stops chanting abruptly!
You start chanting...
< 1321h/1433H 192v/196V Pos: standing >
Terru starts casting an offensive spell.
< 1321h/1433H 192v/196V Pos: standing >
Saif starts casting an offensive spell.
Saif snaps into visibility.
< 1321h/1433H 192v/196V Pos: standing >
Fire burns hot as it consumes a Centaur's flesh!
The scarred mage's fine punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage's fine punch wounds you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage starts casting an offensive spell.
An air elemental suddenly attacks the scarred mage!
An air elemental's crush grazes the scarred mage.
< 1294h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Des's impressive slash strikes a Centaur hard.
Des's impressive slash strikes a Centaur.
A Centaur blocks Des's lunge at him.
< 1294h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Fire burns hot as it consumes a Centaur's flesh!
Casting: arieks shattering iceball
Poh completes his spell...
Poh utters the words 'buoblg qrunsoqpze yugh'
Poh's fist beats the life out of a Centaur, blood pours from his body!
Biggz dodges a Centaur's attack.
Biggz dodges a Centaur's attack.
Biggz dodges a Centaur's attack.
< 1294h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
A fire elemental's feeble crush grazes the scarred mage.
A fire elemental's feeble crush grazes the scarred mage.
A fire elemental's crush grazes the scarred mage.
The scarred mage dodges a fire elemental's attack.
A fire elemental's crush grazes the scarred mage.
A fire elemental's feeble crush grazes the scarred mage.
< 1294h/1433H 192v/196V Pos: standing >
< T: Kroth TP: sta TC:few scratches E: halfling sta EP: few scratches >
Saif completes his spell...
Saif utters the words 'yjrr pabraw'
Saif snaps into visibility.
A beam of pure wrath is called down on a Centaur by Saif!
You complete your spell...
You point at a Centaur.
[Damage: 45 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's high priest robe of Xlorkortor freezes and shatters into million pieces from the intense cold!
A Centaur's finely woven centaur blanket [superior] freezes and shatters into million pieces from the intense cold!
A Centaur's ring of the hierophant [poor] freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kroth by 13333333.
The smell of fresh blood enters your body, infusing you with power!