The death of [12 Bard] Sgen (Human)

in Petalrich Lane

from the perspective of [52 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn on head>       the crown of doom [poor] (magic) (humming) [65%]
<worn on eyes>       an ensanguined leather eyepatch [81%]
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a dwarven earring (magic) [47%]
<worn on face>       the mask of the plague [poor]
<worn around neck>   a golden necklace of the gypsy king (glowing) [79%]
<worn around neck>   the unholy amulet of shadows [superior] [86%]
<worn on body>       a suit of flame-wreathed platemail
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [poor] with a strange dark bloodstone [85%]
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt>   a potion of green and brown sludge (magic)
<worn on arms>       sleeves of gold dragonskin [poor] (magic)
<held as shield>     an angel wyrm scale (magic) [75%]
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     an ancient ring of liquid rock
<held>               an orb of mental toughness [superior] (magic) (humming) [88%]
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       a pair of dusty boots (glowing)

A torrent of divine energy flows from Lielz into Soljia's body, and his wounds begin to heal!
You do not see a essence here.

< 861h/861H 125v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a minotaur mercenary guard is made of flesh and appears to be of average quality.
The corpse of a minotaur mercenary guard has an item value of 1.
It appears to be the corpse of A minotaur mercenary guard.
[2] a red-hued short sword [superior] (magic)

< 861h/861H 125v/125V Pos: standing >
Saving Aik.

< 861h/861H 125v/125V Pos: standing >
Des snaps into visibility.
A minotaur mercenary wizard's punch grazes Des.
A minotaur mercenary wizard misses Des.
You failed.

< 861h/861H 125v/125V Pos: standing >
You failed.

< 861h/861H 125v/125V Pos: standing >
Biggz's impressive slash enshrouds a minotaur mercenary wizard in a mist of blood.
Biggz's slash enshrouds a minotaur mercenary wizard in a mist of blood.
Biggz's pierce hits a minotaur mercenary wizard.
A minotaur mercenary wizard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a minotaur mercenary wizard.
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of a minotaur mercenary wizard is lying here.
[2] The corpse of a minotaur mercenary guard is lying here.
[2] The corpse of a halfling guard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of the halfling warrior is lying here.
A greyish stone wall is here to the down. (magic)
An ugly frog is here eating insects.
Swa  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
Soljia  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
Matik  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)

< 861h/861H 125v/125V Pos: standing >
the corpse of A minotaur mercenary wizard does not contain the essence.

< 861h/861H 125v/125V Pos: standing >
You do not see a essence here.

< 861h/861H 125v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a minotaur mercenary wizard is made of flesh and appears to be of average quality.
The corpse of a minotaur mercenary wizard has an item value of 1.
It appears to be the corpse of A minotaur mercenary wizard.
Nothing.

< 861h/861H 125v/125V Pos: standing >
Saving Aik.

< 861h/861H 125v/125V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (evil)          
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (evil)          
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (extremely evil)
  *The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 861h/861H 125v/125V Pos: standing >
Slay whom?

< 861h/861H 125v/125V Pos: standing >
Oof! an ugly frog bumps into a greyish stone wall...

< 861h/861H 125v/125V Pos: standing >
Slay whom?
Albo stops following Des.
Albo now follows Des.

< 861h/861H 125v/125V Pos: standing >
Slay whom?

< 861h/861H 125v/125V Pos: standing >
Slay whom?
Des attempts to flee.
Oof! Des bumps into a greyish stone wall...
Des tries to flee, but can't make it out of here!

< 861h/861H 125v/125V Pos: standing >
Slay whom?

< 861h/861H 125v/125V Pos: standing >
Slay whom?
Des sneaks west riding on a winged hellhound.
Albo sneaks west.
Dro leaves west.
Terru leaves west.
Norabi sneaks west.
Lielz sneaks west.
Zukus sneaks west.
Zxat leaves west.
You follow Des.


<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Obvious exits: -E -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Matik enters from the east.
Soljia enters from the east.
Swa enters from the east.

< 861h/861H 124v/125V Pos: standing >
Des sneaks west riding on a winged hellhound.
Albo sneaks west.
Dro leaves west.
Terru leaves west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Zxat leaves west.
You follow Des.


<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A brown duck calmly protects her babies.
Matik enters from the east.
Soljia enters from the east.
Biggz sneaks in from the east.
Swa enters from the east.

< 861h/861H 123v/125V Pos: standing >
Slay whom?
Swa withstands a bash from the halfling warrior, who bounces back and falls.

< 861h/861H 123v/125V Pos: standing >
Swa parries the halfling warrior's lunge at him.
Swa attempts to legsweep the halfling warrior and winds up on his ass instead!

< 861h/861H 123v/125V Pos: standing >
Slay whom?

< 861h/861H 124v/125V Pos: standing >
Biggz heroically rescues Swa.

< 861h/861H 124v/125V Pos: standing >
Biggz dodges the halfling warrior's attack.
Biggz's intercepts the halfling warrior's attack with Khazid'hea, the blade of Cutting with eloquent ease.
Biggz's slash hits the halfling warrior.
The halfling warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 0.
The last gasps of the halfling warrior cause a sickening chill to run up your spine.

< 861h/861H 125v/125V Pos: standing >
the corpse of the halfling warrior does not contain the essence.

< 861h/861H 125v/125V Pos: standing >
You do not see a essence here.
Albo gets a handful of coins from the corpse of the halfling warrior.
Swa rises to his feet.

< 861h/861H 125v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the halfling warrior is made of flesh and appears to be of average quality.
The corpse of the halfling warrior has an item value of 1.
It appears to be the corpse of the halfling warrior.
a small steel cap

< 861h/861H 125v/125V Pos: standing >
Saving Aik.
Albo puts a small pile of coins into a gnomeskin backpack [superior].

< 861h/861H 125v/125V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the halfling warrior is lying here.
Swa  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Soljia  -=Denizens of Lloth=- (Minotaur)(large) stands in mid-air here.(Red Aura)
Matik  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A brown duck calmly protects her babies.
There are residual brain waves in the area.
Des shouts out loudly.. MOVING!!!!

< 861h/861H 125v/125V Pos: standing >
You are already standing.
Des shouts out loudly.. MOVING!!!!

< 861h/861H 125v/125V Pos: standing >

		Score information for Aik

Level: 52   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 861(861)   Mana: 1214(1214)   Moves: 125(125)
Coins carried:    0 platinum     0 gold     3 silver     5 copper
Compression ratio: 87%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +0.00   Deaths:   38
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Haste Levitation Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  550 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
vitality (10 minutes)
virtue (24 minutes)
globe of invulnerability (12 minutes)
biofeedback (3 minutes)
war cry (1 minute)
aura sight (32 minutes)
inertial barrier (9 minutes)
enhance agility (27 minutes)
enhance dexterity (27 minutes)
enhance strength (27 minutes)
enhance constitution (27 minutes)
energy containment (8 minutes)
cannibalize (13 minutes)
levitate (4 minutes)
tower of iron will (23 minutes)
fly (55 minutes)


< 861h/861H 125v/125V Pos: standing >
You are already standing.

< 861h/861H 125v/125V Pos: standing >
Des sneaks west riding on a winged hellhound.
Dro leaves west.
Terru leaves west.
Norabi sneaks west.
Zukus sneaks west.
Zxat leaves west.
You follow Des.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -E -S -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A small bright red salamander does his best to hide in the flowers.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
There are residual brain waves in the area.
Matik enters from the east.
Soljia enters from the east.
Swa enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Swa withstands a bash from a halfling guard, who bounces back and falls.

< 861h/861H 124v/125V Pos: standing >
Swa's intercepts a halfling guard's attack with serrated mithril longsword called 'griefmaker' [poor] with eloquent ease.
Swa misses a halfling guard.
Swa's mighty slash critically injures a halfling guard.
A halfling guard is stunned!
Swa attempts to legsweep a halfling guard and winds up on his ass instead!
Des sneaks west riding on a winged hellhound.
Dro leaves west.
Terru leaves west.
Norabi sneaks west.
Zukus sneaks west.
Zxat leaves west.
You follow Des.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -N -E -S -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Syune stands here working on a new piece of jewelry.(Gold Aura)
Matik enters from the east.
Soljia enters from the east.

< 861h/861H 123v/125V Pos: standing >

< 861h/861H 123v/125V Pos: standing >
Des sneaks east riding on a winged hellhound.
Dro leaves east.
Terru leaves east.
Norabi sneaks east.
Lielz sneaks east.
Zukus sneaks east.
Alarm bells sound, signalling an invasion!
Zxat leaves east.
You follow Des.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -E -S -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Swa  -=Denizens of Lloth=- (Drow Elf)(medium) crouches in mid-air here, fighting a halfling guard.(Red Aura)
A small bright red salamander does his best to hide in the flowers.
A halfling guard is lying with a stunned look here, fighting Swa.(Gold Aura)
There are residual brain waves in the area.
Matik enters from the west.
Soljia enters from the west.
Biggz sneaks in from the west.

< 861h/861H 124v/125V Pos: standing >

< 861h/861H 124v/125V Pos: standing >
Swa's slash hits a halfling guard.
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 4.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.

< 861h/861H 124v/125V Pos: standing >
the corpse of a halfling guard does not contain the essence.
Swa rises to his feet.

< 861h/861H 124v/125V Pos: standing >
You do not see a essence here.
Albo gets a few coins from the corpse of a halfling guard.

< 861h/861H 124v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a halfling guard is made of flesh and appears to be of average quality.
The corpse of a halfling guard has an item value of 1.
It appears to be the corpse of a halfling guard.
a leather tunic
a pike with a jagged tip

< 861h/861H 124v/125V Pos: standing >
Saving Aik.
Albo puts a small pile of coins into a gnomeskin backpack [superior].
Des shouts out loudly.. MOVING!!!!

< 861h/861H 125v/125V Pos: standing >
You are already standing.

< 861h/861H 125v/125V Pos: standing >
Des sneaks west riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dro leaves west.
Terru leaves west.
Norabi sneaks west.
Zukus sneaks west.
Zxat leaves west.
You follow Des.


<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -N -E -S -W
Zxat  -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
Zukus Diinkarazan -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
Norabi  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Norabi's head.
Terru  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Albo D-EVIL -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
Syune stands here working on a new piece of jewelry.(Gold Aura)
Matik enters from the east.
Soljia enters from the east.
Swa enters from the east.

< 861h/861H 124v/125V Pos: standing >

< 861h/861H 124v/125V Pos: standing >
A Human enters from the south.
You quickly scan the area.
A tiny humming bird who is not far off to your north.
A box turtle who is not far off to your north.
A father duck who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A father duck who is a brief walk away to your north.
A salamander who is close by to your east.
A brown duck who is not far off to your east.
An ugly frog who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling adventurer who is close by to your west.
The small woman who is not far off to your west.
The young adventurer who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The wandering merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
Soljia suddenly attacks a Human!
Soljia snaps into visibility.
Soljia's impressive crush strikes a Human very hard.

< 861h/861H 124v/125V Pos: standing >
Matik tackles a Human square in the chest knocking the wind out of him!

< 861h/861H 124v/125V Pos: standing >
Zukus suddenly attacks a Human!
Zukus misses a Human.

< 861h/861H 124v/125V Pos: standing >
Norabi starts casting an offensive spell.
Biggz leaps at a Human only to realize he is down already.

< 861h/861H 124v/125V Pos: standing >
Terru starts casting an offensive spell.

< 861h/861H 124v/125V Pos: standing >
Norabi completes his spell...
Norabi utters the words 'zrzqhfuqar znzjudihuai'
A Human is engulfed by a shower of arcing electricity sent by Norabi.

< 861h/861H 124v/125V Pos: standing >
You begin to focus your will...

< 861h/861H 124v/125V Pos: standing >
Swa attemps to legsweep a Human but only manages to land on his ass.

< 861h/861H 124v/125V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Human in a fiery inferno.
Fire burns hot as it consumes a Human's flesh!
A Human's pair of tight black pants melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.