<worn on head> a twisted limestone coif
<worn on face> a pink veil of silk [poor]
<worn around neck> a sinister bronze torque
<worn on body> some fanged bone cuirass
<worn about body> a humming ivory cloak
<worn about waist> a spiked hemp belt
<worn on belt buckle>a well-used steel belt buckle
<worn around wrist> a snake spine bracelet [superior] (magic)
<worn around wrist> an orcish-woven bracelet (magic)
<worn on hands> some misshaped bone claws
<worn on finger> a tiny bone ring [superior]
<held> a squat obsidian totem (magic)
<worn on legs> some static gem leggings
<worn on feet> a pair of traveling boots
< 500h/500H 216v/229V Pos: standing >
You stop using a firwood bear totem.
< 500h/500H 216v/229V Pos: standing >
You do not seem to have the 'limestone'.
< 500h/500H 216v/229V Pos: standing >
You hold a squat obsidian totem.
< 500h/500H 217v/229V Pos: standing >
You do not seem to have the 'earth'.
< 500h/500H 217v/229V Pos: standing >
You start chanting...
< 500h/500H 217v/229V Pos: standing >
Casting: cold ward
< 500h/500H 219v/229V Pos: standing >
You complete your spell...
You feel protected from the cold!
< 500h/500H 220v/229V Pos: standing >
You start chanting...
< 500h/500H 221v/229V Pos: standing >
You complete your spell...
You feel protected from fire!
< 500h/500H 223v/229V Pos: standing >
You sit down and relax.
< 500h/500H 229v/229V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - earthen grasp
( 5th circle) 3 - molten spray
( 4th circle) 2 - scorching touch
1 - mending
( 3rd circle) 6 - scalding blast
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) scorching touch
23 seconds: ( 5th) molten spray
35 seconds: ( 4th) scorching touch
47 seconds: ( 5th) molten spray
58 seconds: ( 4th) scorching touch
64 seconds: ( 1st) spirit armor
76 seconds: ( 5th) sense spirit
90 seconds: ( 6th) spirit sight
101 seconds: ( 4th) pantherspeed
111 seconds: ( 3rd) cold ward
121 seconds: ( 3rd) fire ward
You can memorize no more spells.
You continue your study.
< 500h/500H 229v/229V Pos: sitting >
You start meditating...
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing scorching touch.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing molten spray.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing scorching touch.
< 500h/500H 229v/229V Pos: sitting >
Character attributes for Rogosh
Level: 30 Race: Troll Class: Shaman / Spiritualist
Age: 25 yrs / 0 mths Height: 96 inches Weight: 233 lbs Size: large
Actual (Base) Actual (Base)
Str: 147 ( 92) Pow: 62 ( 83)
Dex: 83 ( 92) Int: 68 ( 91)
Agi: 95 ( 95) Wis: 85 (100)
Con: 152 ( 95) Cha: 65 ( 93) Luk: 84 ( 93)
Equipped Items: 16 Carried weight: 34
Armor Points: -111 Reduces melee damage taken by 11.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 6%
Hitroll: 8 Damroll: 19
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[60] FEA[60]
BRE[55] SPE[45]
Load carried: Not a problem
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing molten spray.
< 500h/500H 229v/229V Pos: sitting >
Score information for Rogosh
Level: 30 Race: Troll Class: Shaman / Spiritualist Sex: Male
Hit points: 500(500) Moves: 229(229)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 0
Detecting: Evil Good Magic Life
Protected from: Fire Cold
Enchantments: Ultravision Armor
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 302
Active Spells:
--------------
fire ward (32 minutes)
cold ward (32 minutes)
pantherspeed (30 minutes)
spirit sight (32 minutes)
spirit armor (32 minutes)
sense spirit (34 minutes)
well-rested bonus (124 minutes)
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing scorching touch.
< 500h/500H 229v/229V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing spirit armor.
< 500h/500H 229v/229V Pos: sitting >
Saving Rogosh.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing sense spirit.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing spirit sight.
< 500h/500H 229v/229V Pos: sitting >
Autosaving...
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing pantherspeed.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing cold ward.
< 500h/500H 229v/229V Pos: sitting >
You have finished memorizing fire ward.
You snap out of your meditative trance, memorization complete.
< 500h/500H 229v/229V Pos: sitting >
You clamber to your feet.
< 500h/500H 229v/229V Pos: standing >
Ok.
< 500h/500H 229v/229V Pos: standing >
Along The Main Cavern Route
The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south. After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military. Broken mugs have left shards of
glass everywhere. The shards anxiously await bare feet to stick into.
Obvious exits: -North -East -South# -West
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 228v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East -West
< 500h/500H 228v/229V Pos: standing >
Along The Main Cavern Route
More commoners are about in this area of the main route. It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue. The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North# -East -West
< 500h/500H 227v/229V Pos: standing >
Along The Main Cavern Route
Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them. The order exhibited by this
society is telling for the law which seems to govern it all. If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East -West
< 500h/500H 226v/229V Pos: standing >
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
< 500h/500H 225v/229V Pos: standing >
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
< 500h/500H 224v/229V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 225v/229V Pos: standing >
Along The Main Cavern Route
Here many people flow in and out of Kordor's shop to the east. It is a
very busy area for the fact that all must pass through the door to the east to
arm themselves. A small home to the west must be rather upset for the fact
that noise and loiterers swarm in the area. Coming out of the shop of the
renowned troll armorer, the happy consumers grin wickedly at their shiny new
blades.
Obvious exits: -North -East # -South -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 500h/500H 224v/229V Pos: standing >
This veteran hobgoblin looks as though he may have been on the excursion
to the underdark which yielded the slaves. His scars bespeak an untold number
of fights. Looking at those that pass by, his glare pierces to the very heart
every movement in the cavern.
A veteran hobgoblin guard appears to be Goblin and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
< 500h/500H 227v/229V Pos: standing >
You miss a veteran hobgoblin guard.
< 500h/500H 229v/229V Pos: standing >
< T: Rogosh TP: sta TC:excellent E: guard sta EP: excellent >
A veteran hobgoblin guard's decent punch wounds you.
A veteran hobgoblin guard's punch wounds you.
You dodge a veteran hobgoblin guard's vicious attack.
A veteran hobgoblin guard's kick hits you in your side.
< 472h/500H 229v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard sta EP: excellent >
You attempt to flee...
Northwest Corner Of The Main Cavern Route
The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner. Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East -South
You flee northward!
< 473h/500H 205v/229V Pos: standing >
Along The Main Cavern Route
Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city. To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East -South# -West
< 479h/500H 205v/229V Pos: standing >
Along The Main Cavern Route
Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them. The order exhibited by this
society is telling for the law which seems to govern it all. If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East -West
< 480h/500H 204v/229V Pos: standing >
Along The Main Cavern Route
More commoners are about in this area of the main route. It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue. The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North# -East -West
< 481h/500H 203v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East -West
This tired hobgoblin merchant tries to trade what he can here.
< 483h/500H 203v/229V Pos: standing >
Along The Main Cavern Route
The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south. After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military. Broken mugs have left shards of
glass everywhere. The shards anxiously await bare feet to stick into.
Obvious exits: -North -East -South# -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 487h/500H 203v/229V Pos: standing >
Some Higher Order Barracks
Here is where the higher order soldiers are housed. The veterans are
less excited and as well not as worried as those with less experience. Swords
and battle axes here are notched companions, not tools. While they may have
a visit to the armorer for a sharpening, in general the veterans do not wish to
part with them. Every one of the bunks is well worn in and it is obvious that
their bodies each fit only into one. To these hardened men the key to staying
alive is ritual, and not changing a thing.
Obvious exits: -South
[6] The corpse of a veteran hobgoblin guard is lying here.
This ogre guard looks sleepily about hoping for some excitement.
< 489h/500H 203v/229V Pos: standing >
Along The Main Cavern Route
The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south. After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military. Broken mugs have left shards of
glass everywhere. The shards anxiously await bare feet to stick into.
Obvious exits: -North -East -South# -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 493h/500H 203v/229V Pos: standing >
Northeast Corner Along The Main Cavern Route
Here is a corner in the main route of the city. To the north a rough hewn
path moves forward towards the Colloseum. Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision. Along those rocks large numbers of engineers can unleash
boulders down upon a host. As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 497h/500H 203v/229V Pos: standing >
The Colloseum Path
Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it. Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands. Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers. Had this tunnel been made for the higher of Torg's servants then this
would not be the case. However mostly simple commoners tread these paths.
Obvious exits: -North -South
< 500h/500H 204v/229V Pos: standing >
The Colloseum Path
To the south the path continues away from the Colloseum. To the north
the commoner's entrance to the low Colloseum seats. Rough hewn this path
appears to be featureless but for the trash that decorates its sides. Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.
Obvious exits: -North -South
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 203v/229V Pos: standing >
The Colloseum Path
Here are the doors in front of the great Colloseum. These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch. They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated. To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time. Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared. The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West #
This ogre guard looks sleepily about hoping for some excitement.
< 500h/500H 202v/229V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 202v/229V Pos: standing >
The Colloseum Path
To the south the path continues away from the Colloseum. To the north
the commoner's entrance to the low Colloseum seats. Rough hewn this path
appears to be featureless but for the trash that decorates its sides. Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.
Obvious exits: -North -South
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 202v/229V Pos: standing >
The Colloseum Path
Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it. Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands. Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers. Had this tunnel been made for the higher of Torg's servants then this
would not be the case. However mostly simple commoners tread these paths.
Obvious exits: -North -South
< 500h/500H 202v/229V Pos: standing >
Northeast Corner Along The Main Cavern Route
Here is a corner in the main route of the city. To the north a rough hewn
path moves forward towards the Colloseum. Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision. Along those rocks large numbers of engineers can unleash
boulders down upon a host. As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 500h/500H 202v/229V Pos: standing >
Along The Main Cavern Route
To the north the route winds around a corner. To the east a small
hobgoblin home is carved into the large rock face of the route. Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled. Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.
Obvious exits: -North -East -South
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 500h/500H 201v/229V Pos: standing >
A Small Hobgoblin Home
Here is a small home carved into the walls of the caverns of Torg. All
about rags and bits of trash abound. In the corner a dwarf roast cooks
slowly over a small fire. On the other side of the room two small cots are
pushed flush against the wall. While not expansive or finely furnished these
homes do exhibit a predictable regularity to them befitting the military
construction of it all.
Obvious exits: -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 500h/500H 202v/229V Pos: standing >
A veteran hobgoblin guard enters from the west.
< 500h/500H 218v/229V Pos: standing >
A veteran hobgoblin guard suddenly attacks YOU!
A veteran hobgoblin guard's decent punch wounds you.
< 489h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 490h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard sta EP: excellent >
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard's fine punch strikes you.
A veteran hobgoblin guard's punch wounds you.
You withstand a bash from a veteran hobgoblin guard, who bounces back and falls.
< 464h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: excellent >
You complete your spell...
[Damage: 59 ] With your simple touch, a veteran hobgoblin guard screams and shudders from the sudden searing pain.
< 464h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
You start chanting...
< 466h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
A veteran ogre guard enters from the west.
< 467h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
Casting: molten spray *
< 468h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
Casting: molten spray
< 470h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
A veteran hobgoblin guard's decent punch wounds you.
You dodge a veteran hobgoblin guard's vicious attack.
< 460h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: small wounds >
You complete your spell...
You point at a veteran hobgoblin guard.
[Damage: 40 ] Your blast of molten spray slams into a veteran hobgoblin guard, burning holes into his flesh.
< 461h/500H 219v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: few wounds >
You attempt to flee...
Along The Main Cavern Route
To the north the route winds around a corner. To the east a small
hobgoblin home is carved into the large rock face of the route. Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled. Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.
Obvious exits: -North -East -South
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
You flee westward!
< 463h/500H 198v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
< 468h/500H 198v/229V Pos: standing >
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out.(Red Aura)
< 471h/500H 198v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
< 477h/500H 199v/229V Pos: standing >
A veteran hobgoblin guard enters from the north.
< 492h/500H 203v/229V Pos: standing >
You dodge a bash from a veteran hobgoblin guard, who loses his balance and falls.
< 493h/500H 203v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard kne EP: few wounds >
You miss a veteran hobgoblin guard.
You attempt to flee...
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out.(Red Aura)
You flee southward!
< 497h/500H 174v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
A veteran hobgoblin guard crouches, floating here.(Red Aura)
< 500h/500H 174v/229V Pos: standing >
Along The Main Cavern Route
To the north the route winds around a corner. To the east a small
hobgoblin home is carved into the large rock face of the route. Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled. Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.
Obvious exits: -North -East -South
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 500h/500H 173v/229V Pos: standing >
Northeast Corner Along The Main Cavern Route
Here is a corner in the main route of the city. To the north a rough hewn
path moves forward towards the Colloseum. Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision. Along those rocks large numbers of engineers can unleash
boulders down upon a host. As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West
< 500h/500H 173v/229V Pos: standing >
Along The Main Cavern Route
The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south. After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military. Broken mugs have left shards of
glass everywhere. The shards anxiously await bare feet to stick into.
Obvious exits: -North -East -South# -West
This ogre guard looks sleepily about hoping for some excitement.
< 500h/500H 172v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 172v/229V Pos: standing >
Along The Main Cavern Route
More commoners are about in this area of the main route. It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue. The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East -West
< 500h/500H 171v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 171v/229V Pos: standing >
Along The Main Cavern Route
The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south. After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military. Broken mugs have left shards of
glass everywhere. The shards anxiously await bare feet to stick into.
Obvious exits: -North -East -South# -West
< 500h/500H 170v/229V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
< 500h/500H 170v/229V Pos: standing >
Along The Main Cavern Route
More commoners are about in this area of the main route. It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue. The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East -West
< 500h/500H 171v/229V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is close by to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is a brief walk away to your east.
< 500h/500H 174v/229V Pos: standing >
A Large Smelting Area
Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore. From the mines large carts arrive
filled to the brim with the raw ore. Here much of that ore is smelted into
clinky pots, pans, and other small neccesities. While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves.
Obvious exits: -South
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
< 500h/500H 178v/229V Pos: standing >
A veteran hobgoblin guard enters from the south.
< 500h/500H 181v/229V Pos: standing >
A veteran hobgoblin guard suddenly attacks YOU!
A veteran hobgoblin guard misses you.
< 500h/500H 181v/229V Pos: standing >
< T: Rogosh TP: sta TC:excellent E: guard sta EP: few wounds >
You attempt to flee...
Along The Main Cavern Route
More commoners are about in this area of the main route. It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue. The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East -West
You flee southward!
< 500h/500H 160v/229V Pos: standing >
A Large Smelting Area
Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore. From the mines large carts arrive
filled to the brim with the raw ore. Here much of that ore is smelted into
clinky pots, pans, and other small neccesities. While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves.
Obvious exits: -South
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
A worker is here smelting the ore being brought in.(Red Aura)
< 500h/500H 159v/229V Pos: standing >
Ok.
< 500h/500H 159v/229V Pos: standing >
A veteran hobgoblin guard suddenly attacks YOU!
A veteran hobgoblin guard misses you.
< 500h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 500h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: scorching touch *
< 500h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC:excellent E: guard sta EP: few wounds >
A veteran hobgoblin guard's punch wounds you.
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard misses you.
You are knocked to the ground by a veteran hobgoblin guard's mighty bash!
< 487h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC:few scratches E: guard sta EP: few wounds >
You can't do this sitting!
You abort your spell before it's done!
< 487h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC:few scratches E: guard sta EP: few wounds >
A veteran hobgoblin guard dodges your futile attack.
< 490h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC:few scratches E: guard sta EP: few wounds >
A veteran hobgoblin guard's fine punch wounds you.
A veteran hobgoblin guard's fine punch wounds you.
< 466h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC:few scratches E: guard sta EP: few wounds >
A veteran hobgoblin guard dodges your futile attack.
< 472h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC:few scratches E: guard sta EP: few wounds >
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard's fine punch wounds you.
A veteran hobgoblin guard's fine punch wounds you.
< 446h/500H 159v/229V Pos: sitting >
< T: Rogosh TP: sit TC: small wounds E: guard sta EP: few wounds >
You clamber to your feet.
< 447h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: few wounds >
You start chanting...
< 447h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: few wounds >
Casting: molten spray
< 451h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC:few scratches E: guard sta EP: few wounds >
You complete your spell...
You point at a veteran hobgoblin guard.
[Damage: 53 ] Your blast of molten spray slams into a veteran hobgoblin guard, burning holes into his flesh.
A veteran hobgoblin guard's decent punch wounds you.
A veteran hobgoblin guard's decent punch wounds you.
You block a veteran hobgoblin guard's feeble kick with your arm.
< 431h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: nasty wounds >
A Grey Elf sneaks in from the south.
< 431h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You start chanting...
< 433h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: nasty wounds >
A Grey Elf sneaks south.
< 433h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: nasty wounds >
Casting: scorching touch
< 435h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 61 ] With your simple touch, a veteran hobgoblin guard screams and shudders from the sudden searing pain.
< 436h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
A Grey Elf closes the door.
< 436h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
A veteran hobgoblin guard's decent punch wounds you.
A veteran hobgoblin guard's decent punch wounds you.
A veteran hobgoblin guard's impressive punch strikes you.
< 392h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You start chanting...
< 392h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
A Grey Elf sings a song to protect her from the world.
< 394h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
Casting: molten spray *
< 395h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 397h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You complete your spell...
You point at a veteran hobgoblin guard.
[Damage: 56 ] Your blast of molten spray slams into a veteran hobgoblin guard, burning holes into his flesh.
A veteran hobgoblin guard is stunned!
You miss a veteran hobgoblin guard.
< 398h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard's decent punch wounds you.
< 390h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.
< 395h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
You start chanting...
< 396h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
You dodge a veteran hobgoblin guard's vicious attack.
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard's decent punch wounds you.
A veteran hobgoblin guard's kick hits you in your side.
A Grey Elf starts casting an offensive spell.
< 376h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
Casting: scorching touch
< 379h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
A Grey Elf sings a song to protect her from the world.
You complete your spell...
[Damage: 48 ] With your simple touch, a Grey Elf screams and shudders from the sudden searing pain.
< 380h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
You start chanting...
< 382h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: small wounds E: guard sta EP: awful >
A Grey Elf completes her spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 268h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
You dodge a veteran hobgoblin guard's vicious attack.
You dodge a veteran hobgoblin guard's vicious attack.
A veteran hobgoblin guard misses you.
< 268h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
Casting: scorching touch *
A Grey Elf starts casting an offensive spell.
< 270h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
Casting: scorching touch
< 272h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
You complete your spell...
[Damage: 47 ] With your simple touch, a Grey Elf screams and shudders from the sudden searing pain.
< 273h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
You miss a veteran hobgoblin guard.
< 274h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
You start chanting...
< 275h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
You dodge a veteran hobgoblin guard's vicious attack.
You dodge a veteran hobgoblin guard's vicious attack.
A veteran hobgoblin guard's decent punch strikes you.
< 266h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: few wounds E: guard sta EP: awful >
A Grey Elf completes her spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 150h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: nasty wounds E: guard sta EP: awful >
Casting: molten spray *
< 151h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: nasty wounds E: guard sta EP: awful >
A Grey Elf starts casting an offensive spell.
< 152h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: nasty wounds E: guard sta EP: awful >
Casting: molten spray
< 153h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: nasty wounds E: guard sta EP: awful >
You complete your spell...
You point at a Grey Elf.
[Damage: 37 ] Your blast of molten spray slams into a Grey Elf, burning holes into her flesh.
< 155h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: nasty wounds E: guard sta EP: awful >
A Grey Elf completes her spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 38h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: awful E: guard sta EP: awful >
A Grey Elf sings a song to protect her from the world.
< 38h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: awful E: guard sta EP: awful >
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard misses you.
A veteran hobgoblin guard's kick hits you directly in the face.
You wish that your wounds would stop BLEEDING so much!
You start chanting...
< 30h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: awful E: guard sta EP: awful >
Casting: molten spray *
A Grey Elf starts casting an offensive spell.
< 32h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: awful E: guard sta EP: awful >
Casting: molten spray
< 34h/500H 159v/229V Pos: standing >
< T: Rogosh TP: sta TC: awful E: guard sta EP: awful >
You complete your spell...
You point at a Grey Elf.
[Damage: 40 ] Your blast of molten spray slams into a Grey Elf, burning holes into her flesh.
A Grey Elf completes her spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
Your tiny bone ring [superior] was completely destroyed by the massive blow!
Your jeweled cured leather eyepatch was completely destroyed by the massive blow!