<worn as a badge> the insignia of swirling feathers and flowing water (illuminating)
<worn on head> the crown of Lords [poor] (magic) [80%]
<worn on eyes> a delicate spider-shaped eyepatch (magic)
<worn in ear> a brightly flaming earring [75%]
<worn in ear> an earring of bone [poor] (magic) [75%]
<worn on face> mask of the flayed mind [poor] (invis) (magic)
<worn around neck> a well-crafted gold pendant from Vargan II
<worn around neck> a blue moon charm (glowing) [59%]
<worn on body> the barbed mail of the battlerager king (magic) (humming) [53%]
<worn about body> a swirling, dark blue cloak [poor] (humming) [86%]
<worn as quiver> the masters quiver (magic) (glowing) [86%]
<worn about waist> the woven entrails of an unfortunate soul [88%]
<worn on belt buckle>a glowing white pearl (glowing) [80%]
<attached to belt> a potion of bloodrage (magic) [78%]
<attached to belt> a roc bone longbow (illuminating) [31%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a shield made from Tiamat's scales [superior] (magic) (glowing) [63%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bracer bearing the seal of Bozk (magic) [59%]
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> a ring of souls of regeneration (magic) (glowing)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon> a sword of the whirlwinds (magic) (glowing)[239h 4m 38s]
<worn on legs> a pair of polished pewter greaves [87%]
<worn on feet> a pair of dusty boots [superior] (glowing)
An elite Du'Maathe castle guard who is close by to your north.
A visiting traveller who is not far off to your north.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is close by to your east.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting noble who is close by to your south.
A visiting noble who is close by to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A visiting traveller who is close by to your west.
A Du'Maathe castle guard who is rather far off to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 1645h/1645H 232v/232V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting noble who is close by to your south.
A visiting noble who is close by to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A visiting traveller who is close by to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 1645h/1645H 232v/232V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A visiting traveller who is not far off to your north.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is close by to your east.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting noble who is close by to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle guard who is rather far off to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 1645h/1645H 232v/232V Pos: standing >
Duac leaves west.
The skeleton of a horned crab leaves west.
You follow Duac.
Northern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A visitor to the Du'Maathe castle hopes to get a look from the spire.(Gold Aura)
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting traveller who is in the distance to your east.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves west.
The skeleton of a horned crab leaves west.
You follow Duac.
Northern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is close by to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves west.
The skeleton of a horned crab leaves west.
You follow Duac.
Northern Castle Wall Road
Obvious exits: -E -S -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
Carmotee who is close by to your south.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is close by to your west.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A Du'Maathe castle guard who is close by to your south.
Carmotee who is close by to your south.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is close by to your west.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves west.
The skeleton of a horned crab leaves west.
You follow Duac.
Northern Castle Wall Road
Obvious exits: -E -S -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
An off-duty guard who is rather far off to your south.
An off-duty guard who is rather far off to your south.
< 1645h/1645H 230v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is in the distance to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
An off-duty guard who is rather far off to your south.
< 1645h/1645H 232v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle guard who is in the distance to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
An off-duty guard who is rather far off to your south.
< 1645h/1645H 232v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle guard who is not far off to your south.
An off-duty guard who is rather far off to your south.
An off-duty guard who is rather far off to your south.
Duac leaves west.
The skeleton of a horned crab leaves west.
You follow Duac.
Entrance to the North Western Parapet
Obvious exits: -E -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is in the distance to your south.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is in the distance to your south.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is close by to your east.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is not far off to your south.
A Du'Maathe castle guard who is in the distance to your south.
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your south.
A Du'Maathe castle guard who is rather far off to your south.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your south.
< 1645h/1645H 232v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your south.
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your south.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your south.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 229v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle guard who is close by to your south.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Western Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves south.
The skeleton of a horned crab leaves south.
You follow Duac.
Entrance to the South Western Parapet
Obvious exits: -N -E
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
A visiting noble looks around with utter disdain.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is not far off to your east.
A visiting noble who is a brief walk away to your east.
A Du'Maathe castle guard who is a brief walk away to your west.
A visiting noble who is in the distance to your west.
< 1645h/1645H 232v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
An elite Du'Maathe castle guard leaves east.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 232v/232V Pos: standing >
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Southern Castle Wall Road
Obvious exits: -E -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
A visiting noble looks around with utter disdain.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your west.
Duac leaves east.
The skeleton of a horned crab leaves east.
You follow Duac.
Entrance to the South Eastern Parapet
Obvious exits: -N -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
A visitor to the Du'Maathe castle hopes to get a look from the spire.(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 230v/232V Pos: standing >
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
You quickly scan the area.
A Githzerai who is in the distance to your north.
A Du'Maathe castle guard who is not far off to your south.
A visiting traveller who is not far off to your south.
A Du'Maathe castle guard who is not far off to your south.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
Duac's skin seems to turn to stone.
< 1645h/1645H 232v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
Eastern Castle Wall Road
Obvious exits: -N -S -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
Bash who?
< 1645h/1645H 232v/232V Pos: standing >
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
< 1645h/1645H 231v/232V Pos: standing >
Bash who?
Duac leaves north.
The skeleton of a horned crab leaves north.
You follow Duac.
Eastern Castle Wall Road
Obvious exits: -N -S -W
The skeleton of a horned crab stands here. (minion)
Duac Immortality -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.
*A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
< 1645h/1645H 230v/232V Pos: standing >
A Githzerai snaps into visibility.
[Damage: 6 ] You are burned as you hit a Githzerai!
Your skillful bash knocks a Githzerai to the ground!
< 1641h/1645H 230v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: few scratches >
Duac starts casting an offensive spell.
< 1641h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: few scratches >
You dodge a Githzerai's vicious attack.
A Githzerai misses you.
You snap into visibility.
You snap into visibility.
[Damage: 12 ] Your fine slash strikes a Githzerai.
You snap into visibility.
You are burned as you hit a Githzerai!
[Damage: 11 ] Your fine slash strikes a Githzerai.
You snap into visibility.
You are burned as you hit a Githzerai!
< 1626h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: small wounds >
Duac completes his spell...
Duac utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
< 1626h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
Duac starts casting an offensive spell.
< 1626h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
Duac completes his spell...
Duac utters the words 'paffue xurhuio'
Duac's spell flows around a Githzerai, leaving him unharmed!
< 1626h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: pretty hurt >
You snap into visibility.
[Damage: 13 ] Your impressive slash seriously wounds a Githzerai.
You snap into visibility.
You are burned as you hit a Githzerai!
[Damage: 14 ] Your impressive slash enshrouds a Githzerai in a mist of blood.
You snap into visibility.
You are burned as you hit a Githzerai!
< 1608h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: awful >
You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
You snap into visibility.
Duac starts casting an offensive spell.
< 1608h/1645H 231v/232V Pos: standing >
< T: Coleans TP: sta TC:few scratches E: A Githzerai sit EP: awful >
Duac completes his spell...
Duac utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
A Githzerai's Cimmerian training sword of wood melted corroded by the acid.
A Githzerai's some stylish dragonscale cuirass melted corroded by the acid.
A Githzerai's feathered leather eyepatch [poor] melted corroded by the acid.
A Githzerai's long flowing girth of spidersilk melted corroded by the acid.
A Githzerai is dead! R.I.P.
You receive your share of experience.