<worn as a badge> a silverthorn corsage (magic) (glowing)
<worn on head> a light bone hat
<worn on eyes> a dark-green eyepiece (glowing)
<worn in ear> a legendary reptile scale earring [71%]
<worn in ear> an enchanted earring of power
<worn on face> a skull-faced warmask lined with feathers [poor]
<worn around neck> the unholy amulet of shadows
<worn around neck> a dwarven-made limestone gorget
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> the shroud of hatred (magic) (glowing) (humming)
<worn about waist> a belt of drider hair
<worn on belt buckle>a severed illithid tentacle
<attached to belt> some human brains (humming)
<worn on arms> sleeves smeared with blood
<held as shield> a patched gold buckler from The Twisting Tunnels of the Durian Underdark
<worn around wrist> a humming dragonscale bracer
<worn around wrist> a githyanki skin bracer
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> a ring of rainbow colors [superior]
<worn on finger> a ring of rainbow colors [superior]
<primary weapon> the holy warhammer 'Discipline'
<worn on legs> a pair of flayed illithid hide leggings (glowing)
<worn on feet> some black leather boots
A Halfling snaps into visibility.
Saif's entire body spasms uncontrollably as his soul is viciously attacked by a Halfling.
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Nearing a Staircase
Obvious exits: -S -W
A greyish stone wall is here to the west. (magic)
The corpse of a Minotaur is lying here.
*Drip -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*A Gnome (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
< 527h/808H 269v/281V Pos: standing >
You begin to focus your will...
< 527h/808H 269v/281V Pos: standing >
The sky lights up with brilliant lightning flashes!
Drip starts casting an offensive spell.
Drip snaps into visibility.
The magenta glow surrounding you fades away.
< 527h/808H 269v/281V Pos: standing >
A Gnome sneaks south.
< 527h/808H 269v/281V Pos: standing >
Drip stops chanting abruptly!
You abort your mental image before it has become reality!
< 527h/808H 270v/281V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 527h/808H 270v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 270v/281V Pos: standing >
Oof! You bump into a greyish stone wall...
< 527h/808H 270v/281V Pos: standing >
You failed.
< 527h/808H 271v/281V Pos: standing >
A Halfling sneaks in from the south.
< 527h/808H 271v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
Oof! You bump into a greyish stone wall...
< 527h/808H 271v/281V Pos: standing >
You failed.
< 527h/808H 271v/281V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 527h/808H 272v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A small pile of coins lies here.
*Skir -=Denizens of Lloth=- (Githyanki)(large) stands in mid-air here.(Red Aura)
< 527h/808H 270v/281V Pos: standing >
You failed.
< 527h/808H 271v/281V Pos: standing >
The sky lights up with brilliant lightning flashes!
Your brain hurts as a black haze fills the sky!
< 527h/808H 271v/281V Pos: standing >
You failed.
< 527h/808H 272v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Nearing a Staircase
Obvious exits: -S -W
A greyish stone wall is here to the west. (magic)
The corpse of a Minotaur is lying here.
*A Halfling (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
Drip -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here. (Casting) (Red Aura)
< 527h/808H 270v/281V Pos: standing >
You begin to focus your will...
< 527h/808H 270v/281V Pos: standing >
Skir enters from the south.
< 527h/808H 271v/281V Pos: standing >
Drip completes his spell...
Drip utters the words 'paffue xurhuio'
Drip snaps into visibility.
A Halfling snaps into visibility.
A Halfling begins to dry and wilt.
A Halfling's well-polished mithril body shield [superior] was corroded by acid.
< 527h/808H 271v/281V Pos: standing >
Casting: psychic crush
< 527h/808H 272v/281V Pos: standing >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
[Damage: 129 ] A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Halfling's royal crown of Aravne cracks as the tortured body writhes!
Your brain hurts as a black haze fills the sky!
< 527h/808H 272v/281V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 527h/808H 272v/281V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
Skir snaps into visibility.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 527h/808H 273v/281V Pos: standing >
The sky lights up with brilliant lightning flashes!
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at Drip.
A Halfling snaps into visibility.
Drip snaps into visibility.
Drip's entire body spasms uncontrollably as his soul is viciously attacked by a Halfling.
Your brain hurts as a black haze fills the sky!
Drip starts casting an offensive spell.
You begin to focus your will...
< 527h/808H 273v/281V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Halfling snaps into visibility.
A Halfling screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Halfling snaps into visibility.
The sky lights up with brilliant lightning flashes!
< 527h/808H 274v/281V Pos: standing >
Drip snaps into visibility.
Casting: psychic crush
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling snaps into visibility.
< 527h/808H 274v/281V Pos: standing >
< T: Zuks TP: sta TC: few wounds E: A Halfling sta EP: few wounds >
Your mental manipulations become a reality...
A Halfling snaps into visibility.
[Damage: 126 ] A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Halfling attempts to flee.
A Halfling leaves south.
< 527h/808H 275v/281V Pos: standing >
Drip stops chanting abruptly!
< 527h/808H 275v/281V Pos: standing >
You failed.
< 527h/808H 275v/281V Pos: standing >
Skir leaves south.
< 527h/808H 275v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A small pile of coins lies here.
*Skir -=Denizens of Lloth=- (Githyanki)(large) stands in mid-air here.(Red Aura)
< 527h/808H 273v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You failed.
< 527h/808H 273v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
Drip skitters in from the north.
< 527h/808H 274v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -W
A few coins lie scattered here.
Saif -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
< 527h/808H 272v/281V Pos: standing >
You failed.
< 527h/808H 272v/281V Pos: standing >
You are surrounded by a magenta glow.
The air chills and the odor of death and decay assault your senses.
Saif leaves north.
< 527h/808H 272v/281V Pos: standing >
< 527h/808H 273v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A small pile of coins lies here.
Saif -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
Drip -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Skir -=Denizens of Lloth=- (Githyanki)(large) stands in mid-air here.(Red Aura)
< 527h/808H 271v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W
< 527h/808H 269v/281V Pos: standing >
The magenta glow surrounding you fades away.
< 527h/808H 269v/281V Pos: standing >
The sky lights up with brilliant lightning flashes!
You failed.
< 527h/808H 270v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
< 527h/808H 268v/281V Pos: standing >
You failed.
< 527h/808H 269v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
< 527h/808H 267v/281V Pos: standing >
You failed.
< 527h/808H 268v/281V Pos: standing >
< 527h/808H 268v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 527h/808H 266v/281V Pos: standing >
You failed.
< 527h/808H 266v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 527h/808H 265v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .
< 527h/808H 266v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D
< 527h/808H 264v/281V Pos: standing >
The air chills and the odor of death and decay assault your senses.
Your brain hurts as a black haze fills the sky!
< 527h/808H 265v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 265v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hot Charcoal Corridor
Obvious exits: -W -U
< 527h/808H 264v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D
< 527h/808H 262v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 527h/808H 260v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 527h/808H 259v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 259v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
< 527h/808H 258v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
< 527h/808H 256v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
*A Gnome (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
< 527h/808H 255v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 256v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 256v/281V Pos: standing >
You begin to focus your will...
A Gnome sneaks east.
< 527h/808H 257v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You abort your mental image before it has become reality!
< 527h/808H 257v/281V Pos: standing >
A Halfling enters from the south.
< 527h/808H 258v/281V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting a spell.
< 527h/808H 258v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
< 527h/808H 256v/281V Pos: standing >
You failed.
< 527h/808H 257v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 257v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
< 527h/808H 256v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 527h/808H 254v/281V Pos: standing >
You failed.
< 527h/808H 255v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 255v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S
< 527h/808H 253v/281V Pos: standing >
You failed.
< 527h/808H 253v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 254v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 527h/808H 252v/281V Pos: standing >
You failed.
< 527h/808H 253v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 253v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 527h/808H 251v/281V Pos: standing >
You failed.
< 527h/808H 252v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Landing Within the Charcoal Palace
Obvious exits: -W -D
< 527h/808H 250v/281V Pos: standing >
You failed.
< 527h/808H 250v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 251v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 251v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -W
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 527h/808H 249v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 527h/808H 248v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
< 527h/808H 246v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
< 527h/808H 244v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You failed.
< 527h/808H 245v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
A Halfling enters from the west.
< 527h/808H 243v/281V Pos: standing >
You begin to focus your will...
A Halfling leaves east.
< 527h/808H 243v/281V Pos: standing >
You abort your mental image before it has become reality!
< 527h/808H 243v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A handful of coins lie here.
< 527h/808H 244v/281V Pos: standing >
You failed.
< 527h/808H 244v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -W
A few coins lie scattered here.
Saif -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*A Halfling (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A Githzerai (large) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
< 527h/808H 243v/281V Pos: standing >
You are surrounded by a magenta glow.
You begin to focus your will...
Saif leaves west.
A Halfling leaves west.
A Githzerai leaves west.
< 527h/808H 243v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
The magenta glow surrounding you fades away.
< 527h/808H 243v/281V Pos: standing >
A Grey Elf continues to bandage a Grey Elf
< 527h/808H 244v/281V Pos: standing >
You abort your mental image before it has become reality!
< 527h/808H 244v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A handful of coins lie here.
A Githzerai (large) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*A Halfling (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
< 527h/808H 243v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
< 527h/808H 241v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
A tiny pond seems to suck the life from its surroundings.
*A Gnome (tiny) -= Tharnadian Mercenaries =- sits resting.(Gold Aura)
< 527h/808H 239v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
< 527h/808H 238v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 527h/808H 238v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 527h/808H 237v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 237v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 527h/808H 236v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E
A small pile of coins lies here.
< 527h/808H 234v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .
< 527h/808H 234v/281V Pos: standing >
Your brain hurts as a black haze fills the sky!
Alas, you cannot go that way. . . .
< 527h/808H 234v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A few coins lie scattered here.
A legendary sapphire belt lies here on the ground.
*A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A Grey Elf leaves east.
< 527h/808H 233v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
A handful of coins lie here.
*A Grey Elf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A Githzerai (large) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*A Halfling (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
< 527h/808H 231v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 231v/281V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 527h/808H 232v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -W
A few coins lie scattered here.
< 527h/808H 230v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 230v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 527h/808H 231v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A small pile of coins lies here.
< 527h/808H 229v/281V Pos: standing >
You feel uneasy with so many Evil players in The Charcoal Palace.
Nearing a Staircase
Obvious exits: -S -W
The corpse of a Minotaur is lying here.
*A Gnome (tiny) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*Skir -=Denizens of Lloth=- (Githyanki)(large) stands in mid-air here.(Red Aura)
Zxat -=Denizens of Lloth=- (Drider)(large) stands in mid-air here.(Red Aura)
*Drip -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(large) in mid-air sits atop a winged hellhound.(Red Aura)
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
Poh -=Denizens of Lloth=- (Orc)(medium) sits resting.(Red Aura)
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
Poh -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here.(Red Aura)
A Gnome sneaks south.
< 527h/808H 227v/281V Pos: standing >
You are surrounded by a blood-red glow.
Alas, you cannot go that way. . . .
< 527h/808H 227v/281V Pos: standing >
Drip puts a bunch of stuff into a bottomless bag of the illithids.
< 527h/808H 228v/281V Pos: standing >
Alas, you cannot go that way. . . .
Kale enters from the west.
< 527h/808H 228v/281V Pos: standing >
Aik enters from the west.
You feel uneasy with so many Evil players in The Charcoal Palace.
On a Grand Staircase
Obvious exits: -E -U
The corpse of a Barbarian is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Gnome is lying here.
The corpse of an Ogre is lying here.
Shattered bits of ice are scattered about the area.
*A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*Biggz -=Denizens of Lloth=- (Troll)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
Dro -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here, fighting a Firbolg. (Casting) (Red Aura)
*Lielz -=Denizens of Lloth=- (Duergar)(large) stands in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Lielz's head.
A Firbolg (huge) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Dro.(Gold Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) (Gold Aura)
A Human (large) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Biggz.(Gold Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) (Gold Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- is sprawled out, resting.(Red Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Biggz. (Casting) (Gold Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A Firbolg (giant) -= Tharnadian Mercenaries =- stands in mid-air here, fighting Dro.(Gold Aura)
A brightly glowing torch floats near a Firbolg's head. (Illuminating)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
A Minotaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) (Gold Aura)
< 527h/808H 226v/281V Pos: standing >
Alas, you cannot go that way. . . .
Lielz taps a crystal ball three times on the ground.
< 527h/808H 227v/281V Pos: standing >
A Githzerai sends out a wave of psionic death!
You resist the effects of a Githzerai's spell!
Dro snaps into visibility.
Lielz snaps into visibility.
Biggz attempts to flee.
Biggz leaves up.
Lielz taps a crystal ball three times on the ground.
< 527h/808H 227v/281V Pos: standing >
<A Githzerai completes her spell...
A Githzerai utters the words 'yjrr pzar'
A torrent of divine energy flows from a Githzerai into a Minotaur's body, and his wounds begin to heal!
Lielz taps a crystal ball three times on the ground.
A Githzerai starts casting a spell.
< 527h/808H 227v/281V Pos: standing >
<Dro snaps into visibility.
Lielz taps a crystal ball three times on the ground.
< 527h/808H 227v/281V Pos: standing >
<Lielz taps a crystal ball three times on the ground.
< 527h/808H 227v/281V Pos: standing >
<A Githzerai's ghastly figures glide about the area.
A Githzerai completes her spell...
A Githzerai utters the words 'pzaruio garzz'
Upon a Githzerai's touch a soft glow flows from her hands and surrounds a Githzerai.
A Githzerai sends out a wave of psionic death!
Dro snaps into visibility.
Lielz's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to a Githzerai!
Lielz's spell flows around a Githzerai, leaving her unharmed!
A Human suddenly attacks Dro!
A Human's fine slash grievously wounds Dro.
Dro is mortally wounded, and will die soon, if not aided.
A Minotaur suddenly attacks Dro!
A Minotaur's decent whip hits Dro.
Dro's collar of firestones was completely destroyed by the massive blow!
Dro's humming mithril eyepatch was completely destroyed by the massive blow!
Dro is dead! R.I.P.