<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 1038h/1038H 235v/235V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.
< 1038h/1038H 235v/235V Pos: standing >
Obvious exits:
East - (open gate) Landing Within the Charcoal Palace
West - Hallway in the Palace of Charcoal
< 1038h/1038H 235v/235V Pos: standing >
< 1038h/1038H 235v/235V Pos: standing >
< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.
< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.
< 1038h/1038H 235v/235V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 1038h/1038H 235v/235V Pos: standing >
Ok.
< 1038h/1038H 235v/235V Pos: standing >
The gate seems to be closed.
< 1038h/1038H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 1038h/1038H 235v/235V Pos: standing >
Obvious exits:
East - (closed gate)
West - Hallway in the Palace of Charcoal
< 1038h/1038H 235v/235V Pos: standing >
< 1038h/1038H 235v/235V Pos: standing >
Ok.
< 1038h/1038H 235v/235V Pos: standing >
< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E# -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 1038h/1038H 235v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 1038h/1038H 233v/235V Pos: standing >
< 1035h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E# -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 1035h/1038H 231v/235V Pos: standing >
The gate seems to be closed.
< 1035h/1038H 231v/235V Pos: standing >
< 1032h/1038H 231v/235V Pos: standing >
< 1032h/1038H 231v/235V Pos: standing >
< 1029h/1038H 232v/235V Pos: standing >
Ok.
< 1029h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 1026h/1038H 232v/235V Pos: standing >
Obvious exits:
East - (open gate) Landing Within the Charcoal Palace
West - Hallway in the Palace of Charcoal
< 1026h/1038H 233v/235V Pos: standing >
You quickly scan the area.
Redrum who is close by to your east.
< 1026h/1038H 233v/235V Pos: standing >
Obvious exits:
East - (open gate) Landing Within the Charcoal Palace
West - Hallway in the Palace of Charcoal
< 1023h/1038H 233v/235V Pos: standing >
Redrum enters from the east.
< 1020h/1038H 234v/235V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D
< 1020h/1038H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 1020h/1038H 233v/235V Pos: standing >
< 1017h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 1017h/1038H 231v/235V Pos: standing >
< 1014h/1038H 232v/235V Pos: standing >
< 1011h/1038H 232v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 1011h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 1008h/1038H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 1008h/1038H 231v/235V Pos: standing >
< 1005h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 1002h/1038H 231v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 1002h/1038H 231v/235V Pos: standing >
< 1002h/1038H 231v/235V Pos: standing >
< 999h/1038H 232v/235V Pos: standing >
< 996h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 996h/1038H 233v/235V Pos: standing >
Obvious exits:
North- Hallway in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 996h/1038H 233v/235V Pos: standing >
< 993h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
< 993h/1038H 232v/235V Pos: standing >
< 990h/1038H 232v/235V Pos: standing >
< 987h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.
< 987h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 984h/1038H 232v/235V Pos: standing >
Obvious exits:
North- Open Area in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 984h/1038H 232v/235V Pos: standing >
< 981h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
< 978h/1038H 231v/235V Pos: standing >
< 975h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 975h/1038H 230v/235V Pos: standing >
< 972h/1038H 231v/235V Pos: standing >
Redrum enters from the west.
Alas, you cannot go that way. . . .
< 969h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 969h/1038H 232v/235V Pos: standing >
Redrum leaves west.
Obvious exits:
North- Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 969h/1038H 232v/235V Pos: standing >
< 966h/1038H 232v/235V Pos: standing >
< 963h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Redrum -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 960h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.
< 960h/1038H 230v/235V Pos: standing >
< 957h/1038H 231v/235V Pos: standing >
< 954h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E
< 954h/1038H 230v/235V Pos: standing >
< 951h/1038H 230v/235V Pos: standing >
< 951h/1038H 231v/235V Pos: standing >
< 948h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E
< 945h/1038H 232v/235V Pos: standing >
< 942h/1038H 233v/235V Pos: standing >
< 939h/1038H 234v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 939h/1038H 232v/235V Pos: standing >
You quickly scan the area.
Redrum who is not far off to your east.
< 939h/1038H 232v/235V Pos: standing >
Obvious exits:
North- Open Area in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 936h/1038H 232v/235V Pos: standing >
< 933h/1038H 233v/235V Pos: standing >
< 930h/1038H 234v/235V Pos: standing >
< 930h/1038H 235v/235V Pos: standing >
< 927h/1038H 235v/235V Pos: standing >
< 924h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 924h/1038H 235v/235V Pos: standing >
< 921h/1038H 235v/235V Pos: standing >
< 918h/1038H 235v/235V Pos: standing >
< 915h/1038H 235v/235V Pos: standing >
< 912h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 912h/1038H 233v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 912h/1038H 233v/235V Pos: standing >
Obvious exits:
North- Hallway in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 909h/1038H 233v/235V Pos: standing >
< 906h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S
< 903h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/1038H 231v/235V Pos: standing >
Obvious exits:
East - Hallway in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 903h/1038H 231v/235V Pos: standing >
< 900h/1038H 231v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 900h/1038H 230v/235V Pos: standing >
< 897h/1038H 230v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 897h/1038H 230v/235V Pos: standing >
Obvious exits:
East - Hallway in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
West - Hallway in the Palace of Charcoal
< 897h/1038H 230v/235V Pos: standing >
< 894h/1038H 231v/235V Pos: standing >
< 891h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 891h/1038H 230v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
< 891h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.
< 888h/1038H 226v/235V Pos: standing >
< 885h/1038H 227v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 885h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
< 882h/1038H 226v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 882h/1038H 224v/235V Pos: standing >
< 879h/1038H 225v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 879h/1038H 225v/235V Pos: standing >
< 876h/1038H 225v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 876h/1038H 224v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/1038H 224v/235V Pos: standing >
Obvious exits:
North- Nearing a Staircase
South- Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 873h/1038H 224v/235V Pos: standing >
Redrum enters from the north.
< 873h/1038H 225v/235V Pos: standing >
Redrum leaves south.
< 870h/1038H 225v/235V Pos: standing >
< 867h/1038H 226v/235V Pos: standing >
< 867h/1038H 226v/235V Pos: standing >
< 864h/1038H 227v/235V Pos: standing >
< 861h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 861h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 858h/1038H 226v/235V Pos: standing >
< 855h/1038H 227v/235V Pos: standing >
< 855h/1038H 227v/235V Pos: standing >
< 852h/1038H 228v/235V Pos: standing >
< 849h/1038H 229v/235V Pos: standing >
< 846h/1038H 229v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 846h/1038H 230v/235V Pos: standing >
A fire minion enters from the north.
A LARGE air elemental enters from the north.
A LARGE water elemental enters from the north.
A LARGE air elemental enters from the north.
Kossuth, Lord of the Elemental Plane of Fire enters from the north.
< 846h/1038H 230v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush wounds you.
Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash strikes you very hard.
< 725h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
A LARGE air elemental leaves west.
A LARGE water elemental leaves west.
A LARGE air elemental leaves west.
You attempt to flee...
PANIC! You couldn't escape!
< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 719h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
You flee northward!
< 719h/1038H 207v/235V Pos: standing >
< 716h/1038H 207v/235V Pos: standing >
A fire minion enters from the south.
< 716h/1038H 207v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush strikes you.
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 688h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A fire minion stands in mid-air here, fighting YOU!
< 685h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 682h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 679h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Kossuth, Lord of the Elemental Plane of Fire enters from the south.
Sorry, you aren't allowed to do that in combat.
< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Autosaving...
A fire minion's finger drives deep inside you.
A fire minion's fine crush wounds you.
A fire minion's impressive crush strikes you.
A fire minion's finger drives deep inside you.
A fire minion's crush wounds you.
A fire minion starts to chant in a deep voice.
A fire minion extends his vibrating hand, and touches you - sending spasms of agony through you.
Sorry, you aren't allowed to do that in combat.
< 482h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash seriously wounds you.
< 383h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
A fire minion nimbly swivels out of the path of your attack.
< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
< 377h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W
You flee westward!
< 377h/1038H 175v/235V Pos: standing >
< 374h/1038H 175v/235V Pos: standing >
< 371h/1038H 175v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
< 371h/1038H 174v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 368h/1038H 172v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 365h/1038H 171v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S
< 365h/1038H 169v/235V Pos: standing >
< 362h/1038H 170v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/1038H 170v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 359h/1038H 169v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 359h/1038H 167v/235V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
You sense a lifeform nearby.
< 359h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 353h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
< 353h/1038H 165v/235V Pos: standing >
< 350h/1038H 165v/235V Pos: standing >
< 347h/1038H 166v/235V Pos: standing >
< 344h/1038H 167v/235V Pos: standing >
< 341h/1038H 167v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 341h/1038H 166v/235V Pos: standing >
< 338h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 335h/1038H 165v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 335h/1038H 163v/235V Pos: standing >
< 332h/1038H 164v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -S
< 332h/1038H 162v/235V Pos: standing >
< 329h/1038H 163v/235V Pos: standing >
< 329h/1038H 163v/235V Pos: standing >
< 326h/1038H 163v/235V Pos: standing >
< 323h/1038H 164v/235V Pos: standing >
< 320h/1038H 165v/235V Pos: standing >
< 317h/1038H 166v/235V Pos: standing >
You don't have that spell memorized.
< 317h/1038H 166v/235V Pos: standing >
< 314h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 311h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 311h/1038H 168v/235V Pos: standing >
< 308h/1038H 168v/235V Pos: standing >
Redrum enters from the east.
< 308h/1038H 168v/235V Pos: standing >
You start chanting...
< 305h/1038H 169v/235V Pos: standing >
< 302h/1038H 170v/235V Pos: standing >
Casting: greater mending **
< 302h/1038H 170v/235V Pos: standing >
< 299h/1038H 171v/235V Pos: standing >
Casting: greater mending *
< 296h/1038H 171v/235V Pos: standing >
< 293h/1038H 172v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 445h/1038H 172v/235V Pos: standing >
< 442h/1038H 173v/235V Pos: standing >
< 439h/1038H 174v/235V Pos: standing >
< 436h/1038H 175v/235V Pos: standing >
< 433h/1038H 175v/235V Pos: standing >
You start chanting...
< 433h/1038H 176v/235V Pos: standing >
< 430h/1038H 176v/235V Pos: standing >
Casting: greater mending **
< 427h/1038H 177v/235V Pos: standing >
< 424h/1038H 178v/235V Pos: standing >
Casting: greater mending *
< 424h/1038H 178v/235V Pos: standing >
< 421h/1038H 179v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 596h/1038H 179v/235V Pos: standing >
< 593h/1038H 179v/235V Pos: standing >
< 590h/1038H 180v/235V Pos: standing >
< 587h/1038H 181v/235V Pos: standing >
< 584h/1038H 182v/235V Pos: standing >
You sit down and relax.
< 584h/1038H 182v/235V Pos: sitting >
The gods ignore you.
< 581h/1038H 183v/235V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - greater earthen grasp
(10th circle) 1 - etherportal
3 - gaseous cloud
( 9th circle) 2 - greater spirit ward
3 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 2 - greater soul disturbance
1 - spirit ward
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 2 - greater mending
1 - lionrage
( 5th circle) 1 - sense spirit
7 - molten spray
( 4th circle) 3 - pantherspeed
1 - summon beast
2 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
4 - purify spirit
1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 3rd) fire ward
8 seconds: ( 6th) greater mending
13 seconds: ( 6th) greater mending
18 seconds: ( 6th) greater mending
23 seconds: ( 6th) greater mending
You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.
< 581h/1038H 183v/235V Pos: sitting >
You start meditating...
< 581h/1038H 184v/235V Pos: sitting >
< 578h/1038H 185v/235V Pos: sitting >
< 575h/1038H 187v/235V Pos: sitting >
< 572h/1038H 189v/235V Pos: sitting >
< 569h/1038H 192v/235V Pos: sitting >
< 566h/1038H 194v/235V Pos: sitting >
You have finished memorizing fire ward.
< 566h/1038H 195v/235V Pos: sitting >
< 563h/1038H 196v/235V Pos: sitting >
< 560h/1038H 199v/235V Pos: sitting >
< 560h/1038H 200v/235V Pos: sitting >
< 557h/1038H 201v/235V Pos: sitting >
You have finished memorizing greater mending.
< 557h/1038H 202v/235V Pos: sitting >
< 554h/1038H 203v/235V Pos: sitting >
< 554h/1038H 205v/235V Pos: sitting >
< 551h/1038H 205v/235V Pos: sitting >
< 548h/1038H 208v/235V Pos: sitting >
You have finished memorizing greater mending.
Redrum leaves south.
< 545h/1038H 210v/235V Pos: sitting >
< 542h/1038H 212v/235V Pos: sitting >
< 542h/1038H 213v/235V Pos: sitting >
< 539h/1038H 215v/235V Pos: sitting >
< 536h/1038H 217v/235V Pos: sitting >
You have finished memorizing greater mending.
< 536h/1038H 218v/235V Pos: sitting >
< 533h/1038H 219v/235V Pos: sitting >
< 533h/1038H 221v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire enters from the east.
A LARGE air elemental enters from the east.
A LARGE water elemental enters from the east.
A LARGE air elemental enters from the east.
< 530h/1038H 221v/235V Pos: sitting >
< 530h/1038H 222v/235V Pos: sitting >
< 530h/1038H 223v/235V Pos: sitting >
< 527h/1038H 224v/235V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 527h/1038H 225v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire leaves south.
A LARGE air elemental leaves south.
A LARGE water elemental leaves south.
A LARGE air elemental leaves south.
You clamber to your feet.
< 524h/1038H 226v/235V Pos: standing >
You are already standing.
< 524h/1038H 227v/235V Pos: standing >
Guards Post
Obvious exits: -N -E -S
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
Kossuth, Lord of the Elemental Plane of Fire stands here looking across his great kingdom.(Red Aura)
< 524h/1038H 225v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -S
The corpse of a Githyanki is lying here.
< 524h/1038H 224v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -E
Redrum -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Githyanki sneaks in from the east.
A Drow Elf enters from the east.
A Minotaur enters from the east.
A Githyanki enters from the east.
An Orc enters from the east.
A Troll enters from the east.
A Drow Elf enters from the east.
An Orc enters from the east.
An Ogre enters from the east.
A Troll snaps into visibility.
A Troll tackles Redrum square in the chest knocking the wind out of him!
< 524h/1038H 223v/235V Pos: standing >
An Orc sings a song to make your heart swell with pride.
A Minotaur suddenly attacks Redrum!
A Minotaur's impressive bludgeon strikes Redrum hard.
Alas, you cannot go that way. . . .
< 524h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .
An Orc places a green-steel wakazashi with a strange black stone in the back of Redrum, resulting in some strange noises and some blood.
< 524h/1038H 223v/235V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 521h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/1038H 224v/235V Pos: standing >
A Goblin starts casting an offensive spell.
Alas, you cannot go that way. . . .
< 521h/1038H 224v/235V Pos: standing >
A Troll snaps into visibility.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful pierce seriously wounds Redrum.
A Troll's powerful pierce enshrouds Redrum in a mist of blood.
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind Redrum!
A Troll places Khazid'hea, the blade of Cutting in the back of Redrum, resulting in some strange noises and some blood.
A Troll's powerful slash causes Redrum to grimace in pain.
A Troll's slash hits Redrum.
Redrum is mortally wounded, and will die soon, if not aided.
A Troll's weak slash hits Redrum.
Redrum's pair of feathered gloves was completely destroyed by the massive blow!
Redrum's dark-blue robe of stars and moons [superior] was completely destroyed by the massive blow!
Redrum's anti-matter earring was completely destroyed by the massive blow!
Redrum is dead! R.I.P.