<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
< 987h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 984h/1038H 232v/235V Pos: standing >
Obvious exits:
North- Open Area in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 984h/1038H 232v/235V Pos: standing >
< 981h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
< 978h/1038H 231v/235V Pos: standing >
< 975h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 975h/1038H 230v/235V Pos: standing >
< 972h/1038H 231v/235V Pos: standing >
Redrum enters from the west.
Alas, you cannot go that way. . . .
< 969h/1038H 232v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 969h/1038H 232v/235V Pos: standing >
Redrum leaves west.
Obvious exits:
North- Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 969h/1038H 232v/235V Pos: standing >
< 966h/1038H 232v/235V Pos: standing >
< 963h/1038H 233v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
Redrum -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
< 960h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.
< 960h/1038H 230v/235V Pos: standing >
< 957h/1038H 231v/235V Pos: standing >
< 954h/1038H 232v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E
< 954h/1038H 230v/235V Pos: standing >
< 951h/1038H 230v/235V Pos: standing >
< 951h/1038H 231v/235V Pos: standing >
< 948h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E
< 945h/1038H 232v/235V Pos: standing >
< 942h/1038H 233v/235V Pos: standing >
< 939h/1038H 234v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 939h/1038H 232v/235V Pos: standing >
You quickly scan the area.
Redrum who is not far off to your east.
< 939h/1038H 232v/235V Pos: standing >
Obvious exits:
North- Open Area in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 936h/1038H 232v/235V Pos: standing >
< 933h/1038H 233v/235V Pos: standing >
< 930h/1038H 234v/235V Pos: standing >
< 930h/1038H 235v/235V Pos: standing >
< 927h/1038H 235v/235V Pos: standing >
< 924h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 924h/1038H 235v/235V Pos: standing >
< 921h/1038H 235v/235V Pos: standing >
< 918h/1038H 235v/235V Pos: standing >
< 915h/1038H 235v/235V Pos: standing >
< 912h/1038H 235v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 912h/1038H 233v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 912h/1038H 233v/235V Pos: standing >
Obvious exits:
North- Hallway in the Palace of Charcoal
East - Open Area in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 909h/1038H 233v/235V Pos: standing >
< 906h/1038H 233v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S
< 903h/1038H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/1038H 231v/235V Pos: standing >
Obvious exits:
East - Hallway in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
< 903h/1038H 231v/235V Pos: standing >
< 900h/1038H 231v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 900h/1038H 230v/235V Pos: standing >
< 897h/1038H 230v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 897h/1038H 230v/235V Pos: standing >
Obvious exits:
East - Hallway in the Palace of Charcoal
South- Open Area in the Palace of Charcoal
West - Hallway in the Palace of Charcoal
< 897h/1038H 230v/235V Pos: standing >
< 894h/1038H 231v/235V Pos: standing >
< 891h/1038H 231v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 891h/1038H 230v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
< 891h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
The corpse of a Drider is lying here.
< 888h/1038H 226v/235V Pos: standing >
< 885h/1038H 227v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 885h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -W
< 882h/1038H 226v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 882h/1038H 224v/235V Pos: standing >
< 879h/1038H 225v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 879h/1038H 225v/235V Pos: standing >
< 876h/1038H 225v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 876h/1038H 224v/235V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/1038H 224v/235V Pos: standing >
Obvious exits:
North- Nearing a Staircase
South- Open Area in the Palace of Charcoal
West - Open Area in the Palace of Charcoal
< 873h/1038H 224v/235V Pos: standing >
Redrum enters from the north.
< 873h/1038H 225v/235V Pos: standing >
Redrum leaves south.
< 870h/1038H 225v/235V Pos: standing >
< 867h/1038H 226v/235V Pos: standing >
< 867h/1038H 226v/235V Pos: standing >
< 864h/1038H 227v/235V Pos: standing >
< 861h/1038H 227v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
< 861h/1038H 228v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 858h/1038H 226v/235V Pos: standing >
< 855h/1038H 227v/235V Pos: standing >
< 855h/1038H 227v/235V Pos: standing >
< 852h/1038H 228v/235V Pos: standing >
< 849h/1038H 229v/235V Pos: standing >
< 846h/1038H 229v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -W
< 846h/1038H 230v/235V Pos: standing >
A fire minion enters from the north.
A LARGE air elemental enters from the north.
A LARGE water elemental enters from the north.
A LARGE air elemental enters from the north.
Kossuth, Lord of the Elemental Plane of Fire enters from the north.
< 846h/1038H 230v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush wounds you.
Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash strikes you very hard.
< 725h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
A LARGE air elemental leaves west.
A LARGE water elemental leaves west.
A LARGE air elemental leaves west.
You attempt to flee...
PANIC! You couldn't escape!
< 722h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 719h/1038H 230v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
You flee northward!
< 719h/1038H 207v/235V Pos: standing >
< 716h/1038H 207v/235V Pos: standing >
A fire minion enters from the south.
< 716h/1038H 207v/235V Pos: standing >
A fire minion suddenly attacks YOU!
A fire minion's crush strikes you.
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 691h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 688h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Open Area in the Palace of Charcoal
Obvious exits: -N -S -W
A fire minion stands in mid-air here, fighting YOU!
< 685h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 682h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
< 679h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Kossuth, Lord of the Elemental Plane of Fire enters from the south.
Sorry, you aren't allowed to do that in combat.
< 676h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: few wounds E: fire sta EP: excellent >
Autosaving...
A fire minion's finger drives deep inside you.
A fire minion's fine crush wounds you.
A fire minion's impressive crush strikes you.
A fire minion's finger drives deep inside you.
A fire minion's crush wounds you.
A fire minion starts to chant in a deep voice.
A fire minion extends his vibrating hand, and touches you - sending spasms of agony through you.
Sorry, you aren't allowed to do that in combat.
< 482h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
Kossuth, Lord of the Elemental Plane of Fire suddenly attacks YOU!
Kossuth, Lord of the Elemental Plane of Fire's awesome slash seriously wounds you.
< 383h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
A fire minion nimbly swivels out of the path of your attack.
< 380h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
< 377h/1038H 207v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: fire sta EP: excellent >
You attempt to flee...
Open Area in the Palace of Charcoal
Obvious exits: -E -S -W
You flee westward!
< 377h/1038H 175v/235V Pos: standing >
< 374h/1038H 175v/235V Pos: standing >
< 371h/1038H 175v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S -W
< 371h/1038H 174v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 368h/1038H 172v/235V Pos: standing >
Open Area in the Palace of Charcoal
Obvious exits: -N -E -S
< 365h/1038H 171v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S
< 365h/1038H 169v/235V Pos: standing >
< 362h/1038H 170v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/1038H 170v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -S -W
< 359h/1038H 169v/235V Pos: standing >
Hallway in the Palace of Charcoal
Obvious exits: -E -W
The corpse of a Drider is lying here.
A large sapphire has been left here, sparkling.
A humming steel truncheon lies here on the ground.
< 359h/1038H 167v/235V Pos: standing >
Landing Within the Charcoal Palace
Obvious exits: -W -D
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
You sense a lifeform nearby.
< 359h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/1038H 165v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 353h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
< 353h/1038H 165v/235V Pos: standing >
< 350h/1038H 165v/235V Pos: standing >
< 347h/1038H 166v/235V Pos: standing >
< 344h/1038H 167v/235V Pos: standing >
< 341h/1038H 167v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 341h/1038H 166v/235V Pos: standing >
< 338h/1038H 166v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 335h/1038H 165v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 335h/1038H 163v/235V Pos: standing >
< 332h/1038H 164v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -S
< 332h/1038H 162v/235V Pos: standing >
< 329h/1038H 163v/235V Pos: standing >
< 329h/1038H 163v/235V Pos: standing >
< 326h/1038H 163v/235V Pos: standing >
< 323h/1038H 164v/235V Pos: standing >
< 320h/1038H 165v/235V Pos: standing >
< 317h/1038H 166v/235V Pos: standing >
You don't have that spell memorized.
< 317h/1038H 166v/235V Pos: standing >
< 314h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 311h/1038H 167v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 311h/1038H 168v/235V Pos: standing >
< 308h/1038H 168v/235V Pos: standing >
Redrum enters from the east.
< 308h/1038H 168v/235V Pos: standing >
You start chanting...
< 305h/1038H 169v/235V Pos: standing >
< 302h/1038H 170v/235V Pos: standing >
Casting: greater mending **
< 302h/1038H 170v/235V Pos: standing >
< 299h/1038H 171v/235V Pos: standing >
Casting: greater mending *
< 296h/1038H 171v/235V Pos: standing >
< 293h/1038H 172v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 445h/1038H 172v/235V Pos: standing >
< 442h/1038H 173v/235V Pos: standing >
< 439h/1038H 174v/235V Pos: standing >
< 436h/1038H 175v/235V Pos: standing >
< 433h/1038H 175v/235V Pos: standing >
You start chanting...
< 433h/1038H 176v/235V Pos: standing >
< 430h/1038H 176v/235V Pos: standing >
Casting: greater mending **
< 427h/1038H 177v/235V Pos: standing >
< 424h/1038H 178v/235V Pos: standing >
Casting: greater mending *
< 424h/1038H 178v/235V Pos: standing >
< 421h/1038H 179v/235V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 596h/1038H 179v/235V Pos: standing >
< 593h/1038H 179v/235V Pos: standing >
< 590h/1038H 180v/235V Pos: standing >
< 587h/1038H 181v/235V Pos: standing >
< 584h/1038H 182v/235V Pos: standing >
You sit down and relax.
< 584h/1038H 182v/235V Pos: sitting >
The gods ignore you.
< 581h/1038H 183v/235V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - greater earthen grasp
(10th circle) 1 - etherportal
3 - gaseous cloud
( 9th circle) 2 - greater spirit ward
3 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 2 - greater soul disturbance
1 - spirit ward
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 2 - greater mending
1 - lionrage
( 5th circle) 1 - sense spirit
7 - molten spray
( 4th circle) 3 - pantherspeed
1 - summon beast
2 - hawkvision
3 - mending
( 3rd circle) 4 - scalding blast
4 - purify spirit
1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 3rd) fire ward
8 seconds: ( 6th) greater mending
13 seconds: ( 6th) greater mending
18 seconds: ( 6th) greater mending
23 seconds: ( 6th) greater mending
You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.
< 581h/1038H 183v/235V Pos: sitting >
You start meditating...
< 581h/1038H 184v/235V Pos: sitting >
< 578h/1038H 185v/235V Pos: sitting >
< 575h/1038H 187v/235V Pos: sitting >
< 572h/1038H 189v/235V Pos: sitting >
< 569h/1038H 192v/235V Pos: sitting >
< 566h/1038H 194v/235V Pos: sitting >
You have finished memorizing fire ward.
< 566h/1038H 195v/235V Pos: sitting >
< 563h/1038H 196v/235V Pos: sitting >
< 560h/1038H 199v/235V Pos: sitting >
< 560h/1038H 200v/235V Pos: sitting >
< 557h/1038H 201v/235V Pos: sitting >
You have finished memorizing greater mending.
< 557h/1038H 202v/235V Pos: sitting >
< 554h/1038H 203v/235V Pos: sitting >
< 554h/1038H 205v/235V Pos: sitting >
< 551h/1038H 205v/235V Pos: sitting >
< 548h/1038H 208v/235V Pos: sitting >
You have finished memorizing greater mending.
Redrum leaves south.
< 545h/1038H 210v/235V Pos: sitting >
< 542h/1038H 212v/235V Pos: sitting >
< 542h/1038H 213v/235V Pos: sitting >
< 539h/1038H 215v/235V Pos: sitting >
< 536h/1038H 217v/235V Pos: sitting >
You have finished memorizing greater mending.
< 536h/1038H 218v/235V Pos: sitting >
< 533h/1038H 219v/235V Pos: sitting >
< 533h/1038H 221v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire enters from the east.
A LARGE air elemental enters from the east.
A LARGE water elemental enters from the east.
A LARGE air elemental enters from the east.
< 530h/1038H 221v/235V Pos: sitting >
< 530h/1038H 222v/235V Pos: sitting >
< 530h/1038H 223v/235V Pos: sitting >
< 527h/1038H 224v/235V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 527h/1038H 225v/235V Pos: sitting >
Kossuth, Lord of the Elemental Plane of Fire leaves south.
A LARGE air elemental leaves south.
A LARGE water elemental leaves south.
A LARGE air elemental leaves south.
You clamber to your feet.
< 524h/1038H 226v/235V Pos: standing >
You are already standing.
< 524h/1038H 227v/235V Pos: standing >
Guards Post
Obvious exits: -N -E -S
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
Kossuth, Lord of the Elemental Plane of Fire stands here looking across his great kingdom.(Red Aura)
< 524h/1038H 225v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -S
The corpse of a Githyanki is lying here.
< 524h/1038H 224v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -N -E
Redrum -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Githyanki sneaks in from the east.
A Drow Elf enters from the east.
A Minotaur enters from the east.
A Githyanki enters from the east.
An Orc enters from the east.
A Troll enters from the east.
A Drow Elf enters from the east.
An Orc enters from the east.
An Ogre enters from the east.
A Troll snaps into visibility.
A Troll tackles Redrum square in the chest knocking the wind out of him!
< 524h/1038H 223v/235V Pos: standing >
An Orc sings a song to make your heart swell with pride.
A Minotaur suddenly attacks Redrum!
A Minotaur's impressive bludgeon strikes Redrum hard.
Alas, you cannot go that way. . . .
< 524h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .
An Orc places a green-steel wakazashi with a strange black stone in the back of Redrum, resulting in some strange noises and some blood.
< 524h/1038H 223v/235V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 521h/1038H 223v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/1038H 224v/235V Pos: standing >
A Goblin starts casting an offensive spell.
Alas, you cannot go that way. . . .
< 521h/1038H 224v/235V Pos: standing >
A Troll snaps into visibility.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful slash seriously wounds Redrum.
A Troll's powerful pierce seriously wounds Redrum.
A Troll's powerful pierce enshrouds Redrum in a mist of blood.
A Troll's gladius called 'Backstabber' begins to hum.
A Troll quickly vanishes and reappears behind Redrum!
A Troll places Khazid'hea, the blade of Cutting in the back of Redrum, resulting in some strange noises and some blood.
A Troll's powerful slash causes Redrum to grimace in pain.
A Troll's slash hits Redrum.
Redrum is mortally wounded, and will die soon, if not aided.
A Troll's weak slash hits Redrum.
Redrum's pair of feathered gloves was completely destroyed by the massive blow!
Redrum's dark-blue robe of stars and moons [superior] was completely destroyed by the massive blow!
Redrum's anti-matter earring was completely destroyed by the massive blow!
Redrum is dead! R.I.P.
A look of horror and a silent scream are Redrum's last actions in this world.
A Goblin stops chanting abruptly!
A Githyanki's face flushes white for a moment.
A Drow Elf stops invoking abruptly!
< 518h/1038H 224v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 515h/1038H 223v/235V Pos: standing >
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from poison gas.
You no longer feel safe from cold.
Hot Charcoal Corridor
Obvious exits: -E -W
< 515h/1038H 222v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -E -W
< 512h/1038H 220v/235V Pos: standing >
Hot Charcoal Corridor
Obvious exits: -W -D
< 512h/1038H 218v/235V Pos: standing >
< 509h/1038H 219v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 509h/1038H 219v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 509h/1038H 219v/235V Pos: standing >
< 506h/1038H 219v/235V Pos: standing >
Hallway in the Charcoal Palace
Obvious exits: -N -W -U
A greyish stone wall is here to the west. (magic)
< 506h/1038H 218v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 506h/1038H 218v/235V Pos: standing >
< 503h/1038H 218v/235V Pos: standing >
< 503h/1038H 218v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/1038H 219v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 497h/1038H 220v/235V Pos: standing >
Alas, you cannot go that way. . . .
< 497h/1038H 220v/235V Pos: standing >
< 494h/1038H 221v/235V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar misses you.
Sorry, you aren't allowed to do that in combat.
< 494h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 491h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 491h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
< 488h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 488h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
< 485h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
You start chanting...
< 485h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
A Drow Elf enters from above.
A Minotaur enters from above.
An Orc enters from above.
A Troll enters from above.
A Drow Elf enters from above.
An Orc enters from above.
An Ogre enters from above.
A Troll says 'lihht'
< 485h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
Everything is blurry after a Troll's head came crashing into your skull.
Wow! Look at all those stars!
The world starts spinning, and your ears are ringing!
A Minotaur suddenly attacks YOU!
A Minotaur's impressive bludgeon strikes you.
A Minotaur's rod of Dispator summons the power of hellfire at you.
You feel less vulnerable to the elements!
A Minotaur calls down a roaring flamestrike which hits you dead on!
The globe around your body flares as it bears the brunt of a Minotaur's assault!
The globe around your body flares as it bears the brunt of a Minotaur's assault!
The globe around your body flares as it bears the brunt of a Minotaur's assault!
A Minotaur calls down a roaring flamestrike which hits you dead on!
A Duergar suddenly attacks YOU!
A Duergar misses you.
An Ogre starts casting an offensive spell.
A Drow Elf starts casting an offensive spell.
< 313h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Minotaur sta EP: few scratches >
A Githyanki snaps into visibility.
< 313h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC: nasty wounds E: A Minotaur sta EP: few scratches >
Impossible! You can't concentrate enough!
You abort your spell before it's done!
A Drow Elf starts casting an offensive spell.
An Orc starts casting an offensive spell.
A Troll puts a pile of coins into a portable hole.
< 310h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC:pretty hurt E: A Minotaur sta EP: few scratches >
A Goblin starts casting an offensive spell.
A Githyanki suddenly attacks YOU!
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
A Githyanki's impressive slash strikes you.
< 291h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC:pretty hurt E: A Minotaur sta EP: few scratches >
< 288h/1038H 221v/235V Pos: standing >
< T: Basil TP: sta TC:pretty hurt E: A Minotaur sta EP: few scratches >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githyanki snaps into visibility.
The heat damages your muscles, you feel less agile.
An Ogre completes his spell...
An Ogre utters the words 'abrauztg gpahhzfuio uqzbarr'
An Ogre points at you.
You feel less vulnerable to the elements!
You reel in pain as an Ogre's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.