The death of [34 Monk] Val (Human)

in Hall of Warriors

from the perspective of [34 Monk] Val (Human)


You whirl around, just avoiding a war-hardened warrior's vicious attack.
A war-hardened warrior misses you.
A war-hardened warrior's sweep catches you in the side and you almost stumble.

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 [Damage:  6 ] Your decent punch wounds a war-hardened warrior.

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 A war-hardened warrior misses you.

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 [Damage:  6 ] Your decent punch wounds a war-hardened warrior.

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 You begin moving into position for a combination...

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 [Damage: 51 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 226h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 You whirl around, just avoiding a war-hardened warrior's vicious attack.
A war-hardened warrior's fine punch strikes you.
A war-hardened warrior's kick hits you directly in the face.
[Damage:  8 ] Your fine punch strikes a war-hardened warrior.
[Damage:  7 ] Your punch strikes a war-hardened warrior.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 [Damage:  6 ] Your decent punch strikes a war-hardened warrior.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 A war-hardened warrior misses you.
A war-hardened warrior misses you.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 Your limbs begin to blur...
[Damage:  2 ] You pull a war-hardened warrior's head down and bring your knee up, smashing it...
[Damage: 11 ] ...Then swing your elbow around, smashing a war-hardened warrior's face...
[Damage: 18 ] ...Then pound a war-hardened warrior's face with a series of swift jabs...
[Damage: 20 ] ...Then drop to the ground and make a sweeping kick to a war-hardened warrior's thigh...

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 [Damage:  8 ] Your fine punch strikes a war-hardened warrior.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 You easily lean out of range of a war-hardened warrior's vicious attack.
You whirl around, just avoiding a war-hardened warrior's vicious attack.
You block a war-hardened warrior's feeble kick with your arm.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 You miss a war-hardened warrior.
You miss a war-hardened warrior.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 16 ] Your impressive punch strikes a war-hardened warrior very hard.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 [Damage: 49 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 205h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  awful >
 A war-hardened warrior misses you.
A war-hardened warrior's punch strikes you.

< 193h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  awful >
 [Damage:  6 ] Your punch strikes a war-hardened warrior very hard.

< 193h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  awful >
 A war-hardened warrior's fine punch strikes you.
A war-hardened warrior misses you.
A war-hardened warrior's kick hits you directly in the face.
[Damage:  7 ] Your punch strikes a war-hardened warrior very hard.
[Damage:  6 ] Your decent punch strikes a war-hardened warrior very hard.

< 175h/252H 112v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  awful >
 [Damage: 33 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.
A war-hardened warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a war-hardened warrior dies in agony.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 175h/252H 112v/112V Pos: standing >
the corpse of a war-hardened warrior does not contain the essence.

< 175h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 175h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 176h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 177h/252H 112v/112V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 177h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 177h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 178h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 179h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 179h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Your mind needs rest...

< 180h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Your mind needs rest...

< 180h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 181h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 181h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Your mind needs rest...

< 182h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
[2] The corpse of a war-hardened warrior is lying here.

< 182h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
[2] The corpse of a war-hardened warrior is lying here.

< 182h/252H 112v/112V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 182h/252H 112v/112V Pos: standing >

< 182h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
[2] The corpse of a war-hardened warrior is lying here.

< 182h/252H 112v/112V Pos: standing >
A war-hardened warrior enters from the north.

< 183h/252H 112v/112V Pos: standing >
A war-hardened warrior leaves west.

< 185h/252H 112v/112V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 186h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
[2] The corpse of a war-hardened warrior is lying here.

< 191h/252H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 192h/252H 112v/112V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 192h/252H 111v/112V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 192h/252H 111v/112V Pos: standing >
[Damage: 61 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 193h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 A war-hardened warrior's decent punch strikes you.
A war-hardened warrior's kick crashes into your chest.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  small wounds >
 You miss a war-hardened warrior.
You miss a war-hardened warrior.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  small wounds >
 You whirl around, just avoiding a war-hardened warrior's vicious attack.
You easily lean out of range of a war-hardened warrior's vicious attack.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  small wounds >
 [Damage:  6 ] Your decent punch wounds a war-hardened warrior.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  small wounds >
 You begin moving into position for a combination...

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  small wounds >
 You feel your skill in dragon punch improving.
[Damage: 54 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 [Damage:  6 ] Your decent punch strikes a war-hardened warrior.
A war-hardened warrior dodges your futile attack.
A war-hardened warrior dodges your futile attack.

< 174h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 A war-hardened warrior's decent punch strikes you.
A war-hardened warrior's impressive punch seriously wounds you.
OUCH!  That really did HURT!
A war-hardened warrior misses you with his clumsy kick at your chest.

< 135h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 You miss a war-hardened warrior.

< 135h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 A war-hardened warrior misses you.
A war-hardened warrior misses you.

< 135h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 Your limbs begin to blur...
[Damage:  6 ] You spin around on your foot and swing at a war-hardened warrior with your leg...
[Damage:  8 ] ...Then spin around and roundkick a war-hardened warrior in the solar plexus...
[Damage: 16 ] ...Then smash a war-hardened warrior's head between your fists...
[Damage: 14 ] ...Then drop to the ground and make a sweeping kick to a war-hardened warrior's thigh...

< 135h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You miss a war-hardened warrior.
You miss a war-hardened warrior.

< 135h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A war-hardened warrior misses you.
A war-hardened warrior's sweep catches you in the side and you almost stumble.

< 127h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 10 ] Your fine punch strikes a war-hardened warrior.
You miss a war-hardened warrior.

< 127h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 [Damage: 58 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 127h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: few wounds E: warrior sta EP: pretty hurt >
 A war-hardened warrior's punch seriously wounds you.
A war-hardened warrior's decent punch strikes you hard.

< 93h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 You miss a war-hardened warrior.
[Damage:  6 ] Your decent punch strikes a war-hardened warrior.

< 93h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 [Damage:  4 ] Your crude punch strikes a war-hardened warrior.

< 93h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 A war-hardened warrior misses you.
A war-hardened warrior's kick hits you directly in the face.

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 [Damage: 45 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 [Damage:  6 ] Your decent punch enshrouds a war-hardened warrior in a mist of blood.
You miss a war-hardened warrior.

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 You whirl around, just avoiding a war-hardened warrior's vicious attack.

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 You miss a war-hardened warrior.
A war-hardened warrior dodges your futile attack.
[Damage:  6 ] Your decent punch enshrouds a war-hardened warrior in a mist of blood.
A war-hardened warrior is stunned!

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 Hint: Knocking your foe down will increase the damage you do to him.

< 85h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 You easily lean out of range of a war-hardened warrior's vicious attack.
A war-hardened warrior's decent punch strikes you very hard.

< 74h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC:pretty hurt E: warrior sta EP:  awful >
 Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened warrior stands with a stunned look here, fighting YOU!
(Q)Arian, the ultimate half-orc warrior, stands here.

< 74h/252H 111v/112V Pos: standing >
< T: Val TP: sta TC:pretty hurt E: warrior sta EP:  awful >
 [Damage: 11 ] WHAP!  For a moment, you feel just like a dragon must as you punch a war-hardened warrior.
A war-hardened warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a war-hardened warrior cause a sickening chill to run up your spine.

< 74h/252H 111v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 74h/252H 111v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 74h/252H 111v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 74h/252H 111v/112V Pos: standing >
the corpse of a war-hardened warrior does not contain the essence.

< 74h/252H 111v/112V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 74h/252H 111v/112V Pos: standing >
Autosaving...

< 75h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 76h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
A few coins lie scattered here.
[2] The corpse of a war-hardened warrior is lying here.

< 76h/252H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 76h/252H 111v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
The corpse of a war-hardened warrior is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 76h/252H 110v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 76h/252H 110v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 77h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 77h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 78h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 79h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 79h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 80h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 80h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 82h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 83h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 83h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 84h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 84h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 85h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 85h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 86h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 86h/252H 112v/112V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
You start to chant in a deep voice.
You feel your skill in regenerate improving.
You feel your body healing faster.

< 87h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 97h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 103h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 110h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 117h/252H 112v/112V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 123h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 130h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
The corpse of a war-hardened warrior is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 234h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
The corpse of a war-hardened warrior is lying here.

< 241h/252H 111v/112V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
The corpse of a war-hardened warrior is lying here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 241h/252H 110v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
A few coins lie scattered here.
[2] The corpse of a war-hardened warrior is lying here.

< 243h/252H 109v/112V Pos: standing >
Hall of Warriors
Obvious exits: -E -S
A small pile of coins lies here.
[2] The corpse of a war-hardened warrior is lying here.

< 247h/252H 110v/112V Pos: standing >
Hall of Warriors
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 249h/252H 109v/112V Pos: standing >
Hall of Warriors
Obvious exits: -S -W
[3] The corpse of a war-hardened warrior is lying here.

< 250h/252H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 110v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W
[2] The corpse of a war-hardened warrior is lying here.

< 252h/252H 109v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -W
The corpse of a war-hardened warrior is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 252h/252H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 110v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
The corpse of a war-hardened warrior is lying here.

< 252h/252H 110v/112V Pos: standing >
Pardon?

< 252h/252H 111v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
The corpse of a war-hardened warrior is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 252h/252H 111v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 252h/252H 111v/112V Pos: standing >
You start setting up camp...

< 252h/252H 111v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 252h/252H 112v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
A few coins lie scattered here.
[2] The corpse of a war-hardened warrior is lying here.

< 252h/252H 111v/112V Pos: standing >
Hall of Warriors
Obvious exits: -E -S
A small pile of coins lies here.
[2] The corpse of a war-hardened warrior is lying here.

< 252h/252H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 110v/112V Pos: standing >
Hall of Warriors
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 252h/252H 109v/112V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
The corpse of a war-hardened warrior is lying here.
(Q)Arian, the ultimate half-orc warrior, stands here.

< 252h/252H 109v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S
A few coins lie scattered here.
[2] The corpse of a war-hardened warrior is lying here.

< 252h/252H 109v/112V Pos: standing >
So much for that camping effort.
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 252h/252H 109v/112V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
The corpse of a war-hardened warrior is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.

< 252h/252H 108v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 252h/252H 109v/112V Pos: standing >
You start setting up camp...

< 252h/252H 111v/112V Pos: standing >
You start to chant in a deep voice.
A sense of heroism grows in your heart.

< 252h/252H 112v/112V Pos: standing >
You start to chant in a deep voice.
Your mind needs rest...

< 252h/252H 112v/112V Pos: standing >
You are carrying: (1/11)
a magical essence of Health

< 252h/252H 112v/112V Pos: standing >
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< 252h/252H 112v/112V Pos: standing >
Duris News

Duris News

February 02, 2021
* level cap mechanic update:
    Moving forward: Frags will only count towards the cap if the char gaining 
    the frag is fraggable by someone at the cap.  This is to prevent cheesing 
    of frags by creating low risk, lowbie chars specifically to fight and 
    boost the side ahead of the timer.
    
* A REMINDER: Multiplaying is punishable by death.  OFF WITH THEIR HEADS
* getting a bugged task should happen much less frequently(hopefully never!)

January 18, 2021
* level cap mechanic has changed:
    The only gate to cap increase is the timer, the side with the most frags when
    the timer expires(and a player is subsequently fragged) wins the advancement for 
    their side.  Any frag greater than or equal to .2 frags is counted.
* Another Round of Zone Updates
An Orc enters from the east.
An Orc leaves east.
An Orc enters from the east.
An Orc sizes you up with a quick glance.
An Orc leaves east.
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
An Orc enters from the east.
An Orc starts casting an offensive spell.
An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.