The death of [32 Brigand] Miuk (Dwarf)

in A Dirt Lane Between the Smithies' and Grocers' Quarters

from the perspective of [52 Assassin] Dripp -=Denizens of Lloth=- (Duergar)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating) [84%]
<worn on head>       an enormous steel warhelm [poor]
<worn on eyes>       a pair of goggles of faerie sight (magic) [77%]
<worn in ear>        a black pearl earring [89%]
<worn in ear>        a dangling dragon earring [superior] (magic) [88%]
<worn on face>       a glowing rune covered mask [superior] (glowing) [75%]
<worn around neck>   a symbol of Baphomet [poor] (magic)
<worn around neck>   a spiked torque of dwarven kind of damage (magic)
<worn on body>       a tattered suit of guard's platemail [superior] [86%]
<worn about body>    a golden cloak of barbarian kings [superior] with a strange dark bloodstone
<worn on back>       a sharkskin backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) (magic)
<worn on belt buckle>a jagged titanium boomerang [87%]
<attached to belt>   a mystical serpent runed quiver (magic) [72%]
<worn on arms>       the pauldrons of the tide [poor] (glowing)
<worn around wrist>  a polished golden bracelet (magic)
<worn around wrist>  a bracer of might (magic)
<worn on hands>      the gauntlets of FuRy of damage (magic) (glowing) [89%]
<worn on finger>     a polished whitestone ring (magic) [89%]
<worn on finger>     a ring of despair [poor] (magic)
<primary weapon>     Silence, the dagger of anguish [poor] (magic)
<secondary weapon>   the stiletto of vanquishing [superior] with a strange black stone (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [73%]
<worn on feet>       some spurred blood crystal boots of endurance (magic) [89%]

 MM^....  
  M^..^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 242v/248V Pos: standing >
 
  ^^.^.   
 M^^.^..  
 M^^@^.^  
 MM^..^.  
  M^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 241v/248V Pos: standing >
 
  ^..M.   
 M^^.^..  
 M^^@^..  
 M^^.^.^  
  M^..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 239v/248V Pos: standing >
 
  .....   
 ^^..M..  
 M^^@^..  
 M^^.^..  
  ^^.^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 239v/248V Pos: standing >
 
  ^^...   
 ^.....^  
 ^^.@M..  
 M^^.^..  
  ^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 238v/248V Pos: standing >
 
  ^^...   
 ^^^....  
 ^..@..^  
 ^^..M..  
  ^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 236v/248V Pos: standing >
 
  .^...   
 ^^^....  
 ^^^@...  
 ^...M.^  
  ^..^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 236v/248V Pos: standing >
 
  ^....   
 ..^....  
 ^^^@...  
 ^^^....  
  ...M.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 234v/248V Pos: standing >
 
  ^....   
 .^.....  
 ..^@...  
 ^^^....  
  ^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 234v/248V Pos: standing >
 
  ^....   
 .^.....  
 .^.@...  
 ..^....  
  ^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 233v/248V Pos: standing >
 
  ^....   
 ^^....*  
 .^.@...  
 .^.....  
  .^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 232v/248V Pos: standing >
 
  ....*   
 ^^....*  
 ^^.@..*  
 .^.....  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 231v/248V Pos: standing >
 
  ...**   
 ^....**  
 ^^.@..*  
 ^^....*  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 230v/248V Pos: standing >
 
  ..***   
 ....***  
 ^..@.**  
 ^^....*  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 230v/248V Pos: standing >
 
  ..***   
 ...****  
 ...@***  
 ^....**  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 229v/248V Pos: standing >
 
 ...**  
 ..@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 229v/248V Pos: standing >
 
 .*.**  
 ..@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 229v/248V Pos: standing >
 
 **.**  
 .*@**  
 ...**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W

< 819h/819H 229v/248V Pos: standing >
 
 **.**  
 **@**  
 .*.**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 819h/819H 228v/248V Pos: standing >
 
 **...  
 **@**  
 **.**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 228v/248V Pos: standing >
 
 .....  
 **@..  
 **.**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.

< 819h/819H 229v/248V Pos: standing >
 
  .....   
 +++++++  
 ...@..^  
 .***...  
  *****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 819h/819H 228v/248V Pos: standing >
 
  MMMM..^^.   
 MMMM.^.....  
 ^.^........  
 +++++@+++++  
 ........^^^  
 ^..***.....  
  .******..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 228v/248V Pos: standing >
 
  MMMMM..^^   
 MMMMM.^....  
 .^.^.......  
 +++++@+++++  
 .........^^  
 .^..***....  
  ..******.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 231v/248V Pos: standing >
 
  .MMMMM..^   
 ^MMMMM.^...  
 ^.^.^......  
 +++++@+++++  
 ..........^  
 ^.^..***...  
  ^..******   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 231v/248V Pos: standing >
 
  ^.MMMMM..   
 ^^MMMMM.^..  
 ^^.^.^.....  
 M++++@+++++  
 ^..........  
 .^.^..***..  
  .^..*****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 230v/248V Pos: standing >
 
  ^^.MMMMM.   
 .^^MMMMM.^.  
 .^^.^.^....  
 MM+++@+++++  
 ^^.........  
 ^.^m^..***.  
  ..^..****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 230v/248V Pos: standing >
 
  ^^^.MMMMM   
 ^.^^MMMMM.^  
 ^.^^.^.^...  
 ^MM++@+++++  
 ^^^........  
 ^^.^m^..***  
  ^..^..***   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 231v/248V Pos: standing >
 
  ^^^^.MMMM   
 M^.^^MMMMM.  
 M^.^^.^.^..  
 M^MM+@+++++  
 M^^^.......  
 M^^.^m^..**  
  ^^..^..**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 230v/248V Pos: standing >
 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^......  
 MM^^.^m^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 819h/819H 230v/248V Pos: standing >
You quickly scan the area.
You see nothing.

< 819h/819H 231v/248V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -S

< 819h/819H 233v/248V Pos: standing >
The heat from the sun saps your life away!

< 801h/819H 234v/248V Pos: standing >
 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^......  
 MM^^.^m^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 801h/819H 235v/248V Pos: standing >
 
  ^^^^.MMMM   
 M^.^^MMMMM.  
 M^.^^.^.^..  
 M^MM+@+++++  
 M^^^.......  
 M^^.^m^..**  
  ^^..^..**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 801h/819H 239v/248V Pos: standing >
 
  ^^.MM   
 .^^MMMM  
 .^^@^.^  
 MM+++++  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S

< 801h/819H 241v/248V Pos: standing >
 
  ^^.MM   
 .^^MMMM  
 .^^@^.^  
 MM+++++  
  ^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S

< 801h/819H 243v/248V Pos: standing >
 
  ^^^^.MMMM   
 M^.^^MMMMM.  
 M^.^^.^.^..  
 M^MM+@+++++  
 M^^^.......  
 M^^.^m^..**  
  ^^..^..**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 801h/819H 243v/248V Pos: standing >
 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^......  
 MM^^.^m^..*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 801h/819H 242v/248V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -S

< 801h/819H 243v/248V Pos: standing >
Ok.

< 801h/819H 246v/248V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 801h/819H 246v/248V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
An imposing man-at-arms is strolling about, looking for trouble.

< 801h/819H 245v/248V Pos: standing >
A Marshalling Ground for the Soldiers of the Bailey
Obvious exits: -E -S

< 801h/819H 246v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W

< 801h/819H 247v/248V Pos: standing >
You quickly scan the area.
A short dwarven scrivener who is rather far off to your north.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.

< 801h/819H 247v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 801h/819H 246v/248V Pos: standing >
You quickly scan the area.
A short dwarven scrivener who is a brief walk away to your north.
A grumpy limner who is in the distance to your north.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.

< 801h/819H 246v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 801h/819H 248v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 801h/819H 248v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 801h/819H 248v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 801h/819H 248v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 802h/819H 248v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S

< 802h/819H 248v/248V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 802h/819H 247v/248V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 802h/819H 246v/248V Pos: standing >
You quickly scan the area.
A short dwarven scrivener who is close by to your north.
A grumpy limner who is a brief walk away to your north.
An imposing man-at-arms who is rather far off to your north.
The bailey hangman who is close by to your east.
A one-eyed elven glazier who is close by to your east.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A Dwarf who is not far off to your west.
The bailey sheriff who is not far off to your west.
A grunting hog who is not far off to your west.
A grunting hog who is not far off to your west.
A country swineherd who is not far off to your west.
A well-groomed barber who is not far off to your west.

< 802h/819H 246v/248V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 802h/819H 247v/248V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
There are some tracks heading north.

< 802h/819H 246v/248V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 802h/819H 247v/248V Pos: standing >
You no longer feel safe from lightning.
You no longer feel safe from acid.
You no longer feel safe from poison gas.
You no longer feel safe from cold.
You no longer feel safe from fire.
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 803h/819H 246v/248V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W

< 803h/819H 245v/248V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your north.
A humble shepherd who is close by to your north.
A broad-chested wheelwright who is close by to your north.
The bailey hangman who is not far off to your east.
A one-eyed elven glazier who is not far off to your east.
A Dwarf who is close by to your west.
The bailey sheriff who is close by to your west.
A grunting hog who is close by to your west.
A grunting hog who is close by to your west.
A country swineherd who is close by to your west.
A well-groomed barber who is close by to your west.

< 803h/819H 248v/248V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -W
A Dwarf (medium) stands, floating here, fighting the bailey sheriff. (Non-Fraggable)(Gold Aura)
The bailey sheriff stands here, fighting a Dwarf.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A well-groomed barber wanders the streets of the bailey.
There are some tracks heading west.
There are some tracks heading east.

< 803h/819H 247v/248V Pos: standing >
You snap into visibility.
[Damage: 64 ] -=[A Dwarf makes a strange sound as you place Silence, the dagger of anguish [poor] in his back.]=-
[Damage: 73 ] -=[A Dwarf makes a strange sound as you place the stiletto of vanquishing [superior] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 55 ] -=[A Dwarf makes a strange sound as you place the stiletto of vanquishing [superior] with a strange black stone in his back.]=-

< 803h/819H 247v/248V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 The bailey sheriff's decent punch strikes a Dwarf.
The bailey sheriff's decent punch strikes a Dwarf.

< 803h/819H 247v/248V Pos: standing >
< T: Dripp TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You attempt to flee...
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W
You flee eastward!

< 803h/819H 233v/248V Pos: standing >
Saving Dripp.

< 803h/819H 233v/248V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -W
A Dwarf (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
The bailey sheriff stands here, fighting a Dwarf.
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
A well-groomed barber wanders the streets of the bailey.
There are some tracks heading east.
There are Dwarf tracks going east.

< 803h/819H 234v/248V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west.
Backstab who?

< 803h/819H 235v/248V Pos: standing >
A Dwarf enters from the west.

< 803h/819H 239v/248V Pos: standing >
You score a CRITICAL HIT!!!
[Damage: 81 ] -=[A Dwarf makes a strange sound as you place Silence, the dagger of anguish [poor] in his back.]=-
You twist the blade and watch as a a Dwarf writhes in agony.
[Damage: 70 ] -=[A Dwarf makes a strange sound as you place the stiletto of vanquishing [superior] with a strange black stone in his back.]=-
A Dwarf is mortally wounded, and will die soon, if not aided.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage:  3 ] -=[A Dwarf makes a strange sound as you place the stiletto of vanquishing [superior] with a strange black stone in his back.]=-
A Dwarf's cracked copper dagger was completely destroyed by the massive blow!
A Dwarf's some soldier's obsidian mitts was completely destroyed by the massive blow!
A Dwarf's soldiers ring was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.