The death of [37 Brigand] Miuk (Dwarf)

in A Path Through a Verdant Forest

from the perspective of [47 Thief] Nes -=Denizens of Lloth=- (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water [39%]
<worn on eyes>       a ruby-encrusted eyepatch
<worn in ear>        an anti-matter earring
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a misty blue mask of gauze [87%]
<worn around neck>   a silver necklace of black diamonds (glowing) [86%]
<worn around neck>   an amulet of discord
<worn on body>       a magnificent electium chestplate (glowing)
<worn about body>    a cloak of vitality [88%]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist>  a silver hoop
<worn around wrist>  a purple stone bracelet
<worn on hands>      some gloves of rage
<worn on finger>     a spike ring of pure crimson coral [superior] made by Des
<worn on finger>     a ring of sandstone [87%]
<primary weapon>     a slimy troglodyte claw
<secondary weapon>   a drusus named 'Fade to Black' [poor]
<worn on legs>       a blue spidersilk skirt [18%]
<worn on feet>       the shoes of sprinting (glowing)

 
 +****  
 +*@**  
 +****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 683h/683H 140v/156V Pos: standing >
 
 +****  
 +*@**  
 +.*..  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 683h/683H 139v/156V Pos: standing >
 
 *+***  
 *+@**  
 *+.*.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A few coins lie scattered here.

< 683h/683H 138v/156V Pos: standing >
 
   ^..^.+*****    
  .....*+****..   
 ...^..*+******.  
 ^.....*+******.  
 .^...**@****...  
 ...^..*+.*.....  
 ^.....*+.......  
  ^.....M...      
   M....+... M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 683h/683H 137v/156V Pos: standing >
 
 ..*+*  
 .*@+*  
 ..*+.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 683h/683H 137v/156V Pos: standing >
 
 .**+*  
 ..@+.  
 ..*M.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 683h/683H 136v/156V Pos: standing >
 
 ..*+.  
 ..@M.  
 ...+.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 683h/683H 135v/156V Pos: standing >
 
   .....*+****    
  .^...**+****.   
 ....^..*+.*....  
 M^.....*M......  
 .M^....@+...     
 .^MM....+... M   
 ..MM^...+...     
  ^^.M^..+.....   
   ....M.+..^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 134v/156V Pos: standing >
 
   ^...**+****    
  ...^..*+.*...   
 M^.....*M......  
 .M^.....+...     
 .^MM...@+... M   
 ..MM^...+...     
 .^^.M^..+......  
  *....M.+..^..   
   **.^.^+..^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 133v/156V Pos: standing >
 
   ..^..*+.*..    
  ^.....*M.....   
 .M^.....+...     
 .^MM....+... M   
 ..MM^..@+...     
 .^^.M^..+......  
 **....M.+..^...  
  ^**.^.^+..^..   
   +++++++....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 132v/156V Pos: standing >
 
   .....*M....    
  M^.....+...     
 .^MM....+... M   
 ..MM^...+...     
 .^^.M^.@+......  
 **....M.+..^...  
 *^**.^.^+..^...  
  ++++++++.....   
   .****.+....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 131v/156V Pos: standing >
 
   ^.....+...     
  ^MM....+... M   
 ..MM^...+...     
 .^^.M^..+......  
 **....M@+..^...  
 *^**.^.^+..^...  
 +++++++++.....M  
  *.****.+.....   
   *....^+....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 130v/156V Pos: standing >

		Score information for Nes

Level: 47   Race: Goblin   Class: Rogue / Thief Sex: Female
Hit points: 683(683)  Moves: 131(156)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
Frags:   +0.19   Deaths:   6
Disguised as: Pok (Poor)
Detecting:      Invisible Heat
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Listen Sneaking
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points:  492 

Active Spells:
--------------
lionrage (20 minutes)
hawkvision (19 minutes)
vitality (5 minutes)
dexterity (38 minutes)
strength (38 minutes)
detect invisibility (49 minutes)
greater spirit ward (4 minutes)
spirit armor (less than a minute remaining)


< 683h/683H 131v/156V Pos: standing >
 
   MM....+...     
  .MM^...+...     
 .^^.M^..+......  
 **....M.+..^...  
 *^**.^.@+..^...  
 +++++++++.....M  
 ^*.****.+......  
  **....^+....^   
   ..^MM.+.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 137v/156V Pos: standing >
 
   ^MM....+...    
  ..MM^...+...    
 *.^^.M^..+.....  
 ***....M.+..^..  
 **^**.^@^+..^..  
 ++++++++++.....  
 *^*.****.+.....  
  ***....^+....   
   ^..^MM.+.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 136v/156V Pos: standing >
 
   .^MM....+..    
  *..MM^...+...   
 ^*.^^.M^..+....  
 ****....M.+..^.  
 +**^**.@.^+..^.  
 M++++++++++....  
 +*^*.****.+....  
  ****....^+...   
   *^..^MM.+.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 134v/156V Pos: standing >
 
   ^.^MM....+.    
  **..MM^...+..   
 *^*.^^.M^..+...  
 *****....M.+..^  
 M+**^**@^.^+..^  
 ^M++++++++++...  
 M+*^*.****.+...  
  *****....^+..   
   **^..^MM.+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 133v/156V Pos: standing >
 
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 683h/683H 132v/156V Pos: standing >
 
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 683h/683H 131v/156V Pos: standing >
 
   ^**^.^MM...    
  M^***..MM^...   
 M^**^*.^^.M^..+  
  *******....M.+  
   *M+**@**.^.^+  
    ^M++++++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 683h/683H 130v/156V Pos: standing >
 
   ^***..MM^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^M++@+++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 683h/683H 129v/156V Pos: standing >
 
   M^***..MM^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 683h/683H 129v/156V Pos: standing >
 
   MM^***..MM^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 683h/683H 129v/156V Pos: standing >
 
   MMM^***..MM    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 683h/683H 129v/156V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 683h/683H 129v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 683h/683H 129v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 683h/683H 127v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.

< 683h/683H 126v/156V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 683h/683H 128v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 683h/683H 128v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.

< 683h/683H 127v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A Dwarf (medium) stands here.
An odd little man, with a shaved head and an orange robe, hums something.

< 683h/683H 126v/156V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A homeless peasant who is close by to your east.
A large rat who is close by to your east.

< 683h/683H 127v/156V Pos: standing >
A Dwarf leaves south.

< 683h/683H 129v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 683h/683H 132v/156V Pos: standing >
Backstab who?

< 683h/683H 134v/156V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A Dwarf who is close by to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 683h/683H 136v/156V Pos: standing >

< 683h/683H 137v/156V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.

< 683h/683H 145v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A Dwarf (medium) stands here.

< 683h/683H 147v/156V Pos: standing >
You do a fancy maneuver, tripping a Dwarf.

< 683h/683H 148v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A large rat enters from the west.

< 683h/683H 149v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 [Damage:  9 ] Your pierce wounds a Dwarf.
[Damage:  9 ] Your impressive pierce wounds a Dwarf.

< 683h/683H 149v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
You parry a Dwarf's lunge at you.

< 683h/683H 149v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a Dwarf.
[Damage:  8 ] Your impressive pierce wounds a Dwarf.
[Damage:  6 ] Your fine pierce wounds a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.

< 683h/683H 149v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf clambers to his feet.

< 683h/683H 149v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf leaves west.

< 683h/683H 149v/156V Pos: standing >
Toss it at who?

< 683h/683H 149v/156V Pos: standing >
Saving Nes.

< 683h/683H 149v/156V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A Dwarf (medium) stands here.

< 683h/683H 149v/156V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A Dwarf (medium) stands here.

< 683h/683H 150v/156V Pos: standing >
You do a fancy maneuver, tripping a Dwarf.

< 683h/683H 152v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You parry a Dwarf's lunge at you.
You dodge a Dwarf's vicious attack.
You parry a Dwarf's lunge at you.

< 683h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You miss a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
[Damage:  9 ] Your pierce strikes a Dwarf.

< 683h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your pierce wounds a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce wounds a Dwarf.
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
[Damage:  7 ] Your fine pierce strikes a Dwarf.

< 683h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You parry a Dwarf's lunge at you.
A Dwarf misses you.
A Dwarf misses you.
A Dwarf clambers to his feet.

< 683h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You miss a Dwarf.
[Damage:  6 ] Your fine pierce wounds a Dwarf.
A Dwarf's skillfully shifts his stance and katana called 'Retribution' glistens with insane speed to thwart your attack!
A Dwarf's powerful slash wounds you.
A katana called 'Retribution' slices through the air with incredible ease!
A Dwarf misses you.
[Damage:  6 ] Your fine pierce wounds a Dwarf.
You reach for the ground, quickly tossing a clump of dirt at a Dwarf's face!
A Dwarf seems to be blinded!

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 Your disguise falls apart!
You feel less protected.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You dodge a Dwarf's vicious attack.
A Dwarf misses you.
A Dwarf misses you.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your pierce strikes a Dwarf.
[Damage:  6 ] Your pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You dodge a Dwarf's vicious attack.
A Dwarf misses you.
You parry a Dwarf's lunge at you.
[Damage:  7 ] Your fine pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 You do a fancy maneuver, tripping a Dwarf.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 [Damage:  7 ] Your fine pierce strikes a Dwarf.
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  7 ] Your pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf.
[Damage:  9 ] Your pierce strikes a Dwarf.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 A Dwarf misses you.
A Dwarf misses you.
A Dwarf misses you.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your impressive pierce strikes a Dwarf.
[Damage:  7 ] Your pierce strikes a Dwarf.
[Damage:  7 ] Your fine pierce strikes a Dwarf.
[Damage:  8 ] Your impressive pierce strikes a Dwarf hard.
[Damage:  7 ] Your fine pierce strikes a Dwarf.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 A Dwarf clambers to his feet.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 A Dwarf misses you.
A Dwarf misses you.
A Dwarf misses you.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 [Damage:  6 ] Your pierce strikes a Dwarf.
[Damage:  4 ] Your fine pierce strikes a Dwarf.
[Damage:  6 ] Your fine pierce strikes a Dwarf hard.

< 665h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf leaves south.

< 665h/683H 153v/156V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
A Dwarf (medium) stands here.

< 665h/683H 151v/156V Pos: standing >
You do a fancy maneuver, tripping a Dwarf.

< 665h/683H 152v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 You no longer see spots.

< 666h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your impressive pierce strikes a Dwarf very hard.
[Damage:  7 ] Your fine pierce strikes a Dwarf very hard.
[Damage:  7 ] Your pierce strikes a Dwarf very hard.
[Damage:  9 ] Your impressive pierce seriously wounds a Dwarf.
You miss a Dwarf.

< 666h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 You parry a Dwarf's lunge at you.
You dodge a Dwarf's vicious attack.
A Dwarf misses you.

< 666h/683H 153v/156V Pos: standing >
< T: Nes TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 [Damage:  6 ] Your fine pierce seriously wounds a Dwarf.
[Damage:  7 ] Your fine pierce seriously wounds a Dwarf.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful pierce grievously wounds a Dwarf.
A Dwarf is incapacitated and will slowly die, if not aided.

< 666h/683H 153v/156V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  8 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw in his back.
A Dwarf's some dwarven-made silver moccasins was completely destroyed by the massive blow!
A Dwarf's dented gem veil from Abandoned Elven Homestead was completely destroyed by the massive blow!
A Dwarf's miner's belt encrusted with a diamond was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nes by 4950000.