The death of [40 Pyrokinetic] Siko (Githzerai)

in Just East of a Circle of Wagons

from the perspective of [40 Pyrokinetic] Siko (Githzerai)

<worn as a badge>    a knight's bone badge
<worn in ear>        a fanged ruby earring
<worn in ear>        a green Cimmerian earring
<worn on hands>      a pair of vorhide fingers
<primary weapon>     a well-crafted ash longbow (illuminating)


Obvious exits: -East #
Fresh blood splatters cover the area.
The corpse of a venerable Cimmerian is lying here.

< 244h/244H 124v/124V Pos: standing >
Your body vibrates as you fan out your molecules.
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West #

< 244h/244H 123v/124V Pos: standing >
You quickly scan the area.
A Cimmerian woman who is not far off to your north.
An ancient Cimmerian who is close by to your east.
A mature Cimmerian who is a brief walk away to your east.
An injured Cimmerian who is a brief walk away to your east.
A new mother who is a brief walk away to your east.
An injured Cimmerian who is a brief walk away to your east.
A mature Cimmerian who is close by to your south.
A Cimmerian toddler who is not far off to your south.
A Cimmerian warrior who is not far off to your south.
A young Cimmerian woman who is a brief walk away to your south.
A Cimmerian warrior who is a brief walk away to your south.
A young Cimmerian woman who is a brief walk away to your south.
A mature Cimmerian who is a brief walk away to your south.

< 244h/244H 123v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 244h/244H 123v/124V Pos: standing >
A Cimmerian toddler enters from the south.

< 244h/244H 123v/124V Pos: standing >
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
A mature Cimmerian man is walking about- on his hands!
A man stands here, focusing his martial energies.

< 244h/244H 122v/124V Pos: standing >
Easy.

< 244h/244H 124v/124V Pos: standing >
Now where did that chicken go?

< 244h/244H 124v/124V Pos: standing >
A Cimmerian warrior steps back, and your kick misses him.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: excellent >
 A Cimmerian warrior misses you.
You duck under a Cimmerian warrior's lame kick.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: excellent >
 Your punch wounds a Cimmerian warrior.
Your punch wounds a Cimmerian warrior.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: few scratches >
 You dodge a Cimmerian warrior's vicious attack.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: few scratches >
 A mature Cimmerian leaves south.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: few scratches >
 You begin to focus your will...

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: few scratches >
 Casting: detonate 

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP: few scratches >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a Cimmerian warrior.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  few wounds >
 A Cimmerian warrior misses you.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  few wounds >
 You begin to focus your will...

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  few wounds >
 Casting: detonate 

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a Cimmerian warrior.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  awful >
 You begin to focus your will...

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: man sta EP:  awful >
 A Cimmerian warrior misses you.
A Cimmerian warrior's kick hits you in your side.

< 238h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: man sta EP:  awful >
 Casting: detonate 

< 238h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: man sta EP:  awful >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a Cimmerian warrior.
A Cimmerian warrior is dead! R.I.P.
You receive your share of experience.
A Cimmerian warrior's death cry reverberates in your head as he falls to the ground.

< 238h/244H 124v/124V Pos: standing >

< 238h/244H 124v/124V Pos: standing >
You get a small pile of coins from the corpse of a Cimmerian warrior.
There were: 2 platinum coins, 49 gold coins, 12 silver coins, 24 copper coins. 

< 238h/244H 124v/124V Pos: standing >
Ok.
You put 2 platinum, 49 gold, 12 silver, and 24 copper coins into a large leather backpack.

< 238h/244H 124v/124V Pos: standing >
It appears to be the corpse of a Cimmerian warrior.
Nothing.

< 238h/244H 124v/124V Pos: standing >
Experience till level: 7316842

< 241h/244H 124v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/244H 124v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 244h/244H 123v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West #

< 244h/244H 122v/124V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside a Cimmerian Wagon
   This room has a small bed located just inside the door, but the bulk of
the wagon is filled with towering piles of bedding. The population of the
wagon camp is far greater than the number of actual wagons; most of the
nomads walk from site to site, and sleep under the stars, proving their
hardiness as true warriors ought. This, then, is where the bedding is kept
during the other times of day and night.
Obvious exits: -East #
The corpse of a venerable Cimmerian is lying here.

< 244h/244H 122v/124V Pos: standing >
Your body vibrates as you fan out your molecules.
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West #

< 244h/244H 122v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#

< 244h/244H 122v/124V Pos: standing >
Your body vibrates as you fan out your molecules.
A Cimmerian Wagon
   This wagon is filled with the supplies a camp of forty or so members
might need while trekking through the wilds of Duris. There are large
barrels of fresh water, cartons of iron rations (do ascetics like the
Cimmerians really need anything else?), a small cache of sewing supplies,
six spare wagon wheels, sacks of oats for the horses, and perhaps sundry
other items hidden behind what is visible.
Obvious exits: -Northeast#
A very young Cimmerian toddles about the camp here.
An extremely aged Cimmerian watches the camp's goods.

< 244h/244H 123v/124V Pos: standing >
Sorry, but you cannot do that here!

< 244h/244H 123v/124V Pos: standing >
Consider killing who?

< 244h/244H 123v/124V Pos: standing >
Fairly easy.

< 244h/244H 123v/124V Pos: standing >
Sorry, but you cannot do that here!

< 244h/244H 124v/124V Pos: standing >
Your kick hits a venerable Cimmerian in the side.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: cimmerian sta EP: few scratches >
 You dodge a venerable Cimmerian's vicious attack.
A venerable Cimmerian's sweep catches you in the side and you almost stumble.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: few scratches >
 A venerable Cimmerian dodges your futile attack.
Your fine punch grazes a venerable Cimmerian.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: few scratches >
 A venerable Cimmerian misses you.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: few scratches >
 You begin to focus your will...

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: few scratches >
 Casting: detonate 

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: few scratches >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a venerable Cimmerian.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  few wounds >
 You begin to focus your will...

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  few wounds >
 A venerable Cimmerian misses you.
A venerable Cimmerian misses you with his clumsy kick at your chest.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  few wounds >
 Casting: detonate 

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a venerable Cimmerian.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  nasty wounds >
 You begin to focus your will...

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  nasty wounds >
 Casting: detonate 

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a venerable Cimmerian.

< 237h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: pretty hurt >
 A venerable Cimmerian's fine punch strikes you.
Your fine punch strikes a venerable Cimmerian.
You miss a venerable Cimmerian.
You begin to focus your will...

< 225h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: pretty hurt >
 Casting: detonate 

< 225h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP: pretty hurt >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a venerable Cimmerian.

< 225h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  awful >
 You begin to focus your will...

< 225h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  awful >
 Casting: detonate 

< 225h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:few scratches E: cimmerian sta EP:  awful >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a venerable Cimmerian.
A venerable Cimmerian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a venerable Cimmerian cause a sickening chill to run up your spine.

< 225h/244H 124v/124V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 225h/244H 124v/124V Pos: standing >

< 225h/244H 124v/124V Pos: standing >
You get a small pile of coins from the corpse of a venerable Cimmerian.
There were: 32 gold coins. 

< 226h/244H 124v/124V Pos: standing >
Ok.
You put 0 platinum, 32 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 226h/244H 124v/124V Pos: standing >
It appears to be the corpse of a venerable Cimmerian.
Nothing.

< 226h/244H 124v/124V Pos: standing >
You begin to focus your will...

< 232h/244H 124v/124V Pos: standing >
Casting: ectoplasmic form *

< 233h/244H 124v/124V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 234h/244H 124v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/244H 124v/124V Pos: standing >
A Cimmerian Wagon
Obvious exits: -Northeast#
Fresh blood splatters cover the area.
The corpse of a venerable Cimmerian is lying here.
A very young Cimmerian toddles about the camp here.

< 238h/244H 124v/124V Pos: standing >
Your body vibrates as you fan out your molecules.
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South -West  -Southwest#
A very young Cimmerian toddles about the camp here.

< 241h/244H 123v/124V Pos: standing >
You quickly scan the area.
An ancient Cimmerian who is close by to your east.
A youthful Cimmerian who is not far off to your east.
A mature Cimmerian who is rather far off to your east.
A young Cimmerian woman who is not far off to your south.
An ancient Cimmerian who is close by to your west.
A Cimmerian toddler who is close by to your southwest.

< 243h/244H 123v/124V Pos: standing >
A Cimmerian toddler leaves south.

< 244h/244H 123v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
An ancient Cimmerian walks about, instructing the others.

< 244h/244H 122v/124V Pos: standing >
An ancient Cimmerian leaves east.

< 244h/244H 122v/124V Pos: standing >
You quickly scan the area.
A youthful Cimmerian who is close by to your north.
A Cimmerian woman who is a brief walk away to your north.
A Cimmerian toddler who is a brief walk away to your north.
An ancient Cimmerian who is close by to your east.
A mature Cimmerian who is close by to your east.
A youthful Cimmerian who is close by to your east.
A venerable Cimmerian who is close by to your south.
An ancient Cimmerian who is not far off to your west.

< 244h/244H 124v/124V Pos: standing >
Before a Dilapidated Wagon
   Most of the wagons in this circle are sturdy, simple, and well-kept, but
the one lying to the south-east is a nightmare. The wood is rotted in many
places, and there are large gaps between many of the planks that make up the
wagon's sides. The door is nearly off its hinges, and to top it all off,
there is some sort of odor emanating from the wagon. It's apparent that even
the other nomads avoid this wagon, as the grass is somewhat less trampled
than elsewhere in the circle.
Obvious exits: -North -East  -South -West  -Southeast#
An ancient Cimmerian walks about, instructing the others.
A mature Cimmerian man is walking about- on his hands!
A young Cimmerian man stands here, practicing his kicks.

< 244h/244H 123v/124V Pos: standing >
Consider killing who?

< 244h/244H 123v/124V Pos: standing >
An ancient Cimmerian leaves west.

< 244h/244H 123v/124V Pos: standing >
Consider killing who?

< 244h/244H 123v/124V Pos: standing >
Before a Nomad's Wagon
   One one side lies a roaring bonfire, and on the other the entrance to one
of the nomads' wagons. The grass here is flattened and brown due to months
of heavy traffic; these nomads have been here FAR longer than their way of
living would tend to suggest. There is an odd feeling in the air, a sort of
buzzing that is not heard, but rather travels up and down one's spine.
Obvious exits: -North -East  -South# -West 
An ancient Cimmerian walks about, instructing the others.

< 244h/244H 122v/124V Pos: standing >
Are you mad!?

< 244h/244H 123v/124V Pos: standing >
Experience till level: 7253418

< 244h/244H 124v/124V Pos: standing >

< 244h/244H 124v/124V Pos: standing >
You lose control of your molecules.

< 244h/244H 124v/124V Pos: standing >
An ancient Cimmerian steps back, and your kick misses him.
You snap into visibility.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: ancient sta EP: excellent >
 You parry an ancient Cimmerian's lunge at you.
An ancient Cimmerian's punch strikes you very hard.
OUCH!  That really did HURT!
An ancient Cimmerian's kick crashes into your chest.

< 197h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP: excellent >
 An ancient Cimmerian dodges your futile attack.
An ancient Cimmerian dodges your futile attack.

< 197h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP: excellent >
 It's raining lightly.

< 197h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP: excellent >
 An ancient Cimmerian misses you.
An ancient Cimmerian's fine punch strikes you.

< 181h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: excellent >
 An ancient Cimmerian dodges your futile attack.
An ancient Cimmerian dodges your futile attack.

< 181h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: excellent >
 You begin to focus your will...

< 181h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: excellent >
 Casting: detonate 

< 181h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: excellent >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 181h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  small wounds >
 An ancient Cimmerian's fine punch strikes you hard.
An ancient Cimmerian's fine punch strikes you hard.
An ancient Cimmerian's kick hits you in your side.

< 133h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  small wounds >
 You begin to focus your will...

< 133h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  small wounds >
 Casting: detonate 

< 133h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  small wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 133h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  few wounds >
 You begin to focus your will...

< 133h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  few wounds >
 Casting: detonate 
An ancient Cimmerian's punch strikes you hard.
An ancient Cimmerian's fine punch strikes you very hard.

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  few wounds >
 A youthful Cimmerian enters from the north.

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  few wounds >
 You begin to focus your will...

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  few wounds >
 Casting: detonate 

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  nasty wounds >
 
< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  nasty wounds >
 You begin to focus your will...

< 101h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: nasty wounds E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian's fine punch seriously wounds you.
An ancient Cimmerian misses you.
An ancient Cimmerian's sweep catches you in the side and you almost stumble.

< 70h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:pretty hurt E: ancient sta EP:  nasty wounds >
 Casting: detonate 

< 70h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:pretty hurt E: ancient sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 70h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:pretty hurt E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian dodges your futile attack.
An ancient Cimmerian dodges your futile attack.

< 70h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:pretty hurt E: ancient sta EP:  nasty wounds >
 A mature Cimmerian enters from the east.

< 70h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:pretty hurt E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian's fine punch seriously wounds you.
An ancient Cimmerian's fine punch enshrouds you in a mist of blood.

< 32h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: awful E: ancient sta EP:  nasty wounds >
 You attempt to flee...
Before a Dilapidated Wagon
   Most of the wagons in this circle are sturdy, simple, and well-kept, but
the one lying to the south-east is a nightmare. The wood is rotted in many
places, and there are large gaps between many of the planks that make up the
wagon's sides. The door is nearly off its hinges, and to top it all off,
there is some sort of odor emanating from the wagon. It's apparent that even
the other nomads avoid this wagon, as the grass is somewhat less trampled
than elsewhere in the circle.
Obvious exits: -North -East  -South -West  -Southeast#
You flee eastward!

< 32h/244H 95v/124V Pos: standing >
An ancient Cimmerian enters from the west.
Passing Between Two Wagons
   The wagons are grouped closely together, to make the setup more defensible
against bandits and other dangers, and as a result moving between them can be
a bit cramped. The grass here lies flat, having been trampled by a great deal
of traffic; it would appear that these nomads have been here for some time,
certainly longer than 'nomads' would normally spend in one place.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a translucent sand scorpion is lying here.
The corpse of a Cimmerian of the Master's Path is lying here.
A young Cimmerian man stands here, practicing his kicks.

< 34h/244H 96v/124V Pos: standing >
Close to a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South -West 

< 34h/244H 95v/124V Pos: standing >
 
  M^^......   
 M^^......^M  
 M^^^.^^^^^^  
 M^^^^@^^     
 MM           
              
              
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A vicious sand viper slithers through the desert sands.(Red Aura)

< 35h/244H 94v/124V Pos: standing >
You dodge a bash from a sand viper, who loses its balance and falls.
You dodge a sand viper's vicious attack.

< 35h/244H 94v/124V Pos: standing >
< T: Siko TP: sta TC: awful E: sand kne EP: excellent >
 You miss a sand viper.
Your fine punch wounds a sand viper.

< 36h/244H 95v/124V Pos: standing >
< T: Siko TP: sta TC: awful E: sand kne EP: few scratches >
 You attempt to flee...
Close to a Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
You flee northward!

< 36h/244H 69v/124V Pos: standing >
Autosaving...

< 36h/244H 70v/124V Pos: standing >
Outside a Circle of Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -East  -West 

< 36h/244H 68v/124V Pos: standing >
Southeast Corner of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -West 

< 36h/244H 67v/124V Pos: standing >
Behind a Nomad's Wagon
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South

< 38h/244H 67v/124V Pos: standing >
You begin to focus your will...

< 41h/244H 69v/124V Pos: standing >
Casting: ectoplasmic form *

< 42h/244H 71v/124V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 44h/244H 72v/124V Pos: standing >
You drop to your belly.

< 49h/244H 77v/124V Pos: on your ass >
You drift off to sleep.

< 51h/244H 79v/124V Pos: on your ass >

< 52h/244H 86v/124V Pos: on your ass >

< 70h/244H 124v/124V Pos: on your ass >

		Score information for Siko

Level: 40   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 81(244)   Mana: 647(669)   Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Stretched out, fast asleep.
Frags:   +0.00   Deaths:   22
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire
Enchantments:   Inertial-Barrier Ultravision Fly Armor Aware Ectoplasmic form Levitation Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  399 

Active Spells:
--------------
ectoplasmic form (20 minutes)
energy containment (23 minutes)
flesh armor (18 minutes)
tower of iron will (8 minutes)
fly (67 minutes)
levitate (16 minutes)
enhance constitution (7 minutes)
enhance strength (7 minutes)
enhance dexterity (7 minutes)
aura sight (3 minutes)
combat mind (10 minutes)
enhance agility (7 minutes)
inertial barrier (17 minutes)
cannibalize (7 minutes)
accelerated healing (4 minutes)
well-rested bonus (78 minutes)


		Score information for Siko

Level: 40   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 81(244)   Mana: 647(669)   Moves: 124(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 3834 platinum  1131 gold     0 silver     0 copper
Playing time: 3 days / 5 hours/ 56 minutes
Received data: 0.2348 MB this session.
Send data:     0.0087 MB this session.
Compression ratio: 81%
81%
Status:  Stretched out, fast asleep.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   22
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire
Enchantments:   Inertial-Barrier Ultravision Fly Armor Aware Ectoplasmic form Levitation Tower of Iron Will
Bartender Quests Remaining: 7.
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  399 

Active Spells:
--------------
ectoplasmic form (20 minutes)
energy containment (23 minutes)
flesh armor (18 minutes)
tower of iron will (8 minutes)
fly (67 minutes)
levitate (16 minutes)
enhance constitution (7 minutes)
enhance strength (7 minutes)
enhance dexterity (7 minutes)
aura sight (3 minutes)
combat mind (10 minutes)
enhance agility (7 minutes)
inertial barrier (17 minutes)
cannibalize (7 minutes)
accelerated healing (4 minutes)
well-rested bonus (78 minutes)


< 85h/244H 124v/124V Pos: on your ass >
Experience till level: 7180641

< 107h/244H 124v/124V Pos: on your ass >

< 133h/244H 124v/124V Pos: on your ass >

< 172h/244H 124v/124V Pos: on your ass >

< 182h/244H 124v/124V Pos: on your ass >

< 184h/244H 124v/124V Pos: on your ass >

< 193h/244H 124v/124V Pos: on your ass >
In your dreams, or what?

< 233h/244H 124v/124V Pos: on your ass >

< 235h/244H 124v/124V Pos: on your ass >

< 239h/244H 124v/124V Pos: on your ass >
You wake up.

< 242h/244H 124v/124V Pos: on your ass >

< 243h/244H 124v/124V Pos: on your ass >
You clamber to your feet.

< 244h/244H 124v/124V Pos: standing >
The sun hangs low on the southern sky.

< 244h/244H 124v/124V Pos: standing >
You quickly scan the area.
A youthful Cimmerian who is close by to your north.
An ancient Cimmerian who is not far off to your north.
The mount who is rather far off to your north.
A Cimmerian toddler who is in the distance to your north.

< 244h/244H 124v/124V Pos: standing >
Near a Nomads' Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 
A young Cimmerian man stands here, practicing his kicks.

< 244h/244H 122v/124V Pos: standing >
East Side of the Wagon Camp
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -East  -South
An ancient Cimmerian walks about, instructing the others.

< 244h/244H 120v/124V Pos: standing >
You do not see that here.

< 244h/244H 124v/124V Pos: standing >
Having learned every nuance of both the basic and Master's Path of the
Cimmerian Way, this man qualifies as an Arm of Winduin, and one of the
deadliest fighters on the planet. He is aged and wizened, but he can
harness magical energies and focus them into a single punch that would
kill a young dragon, or your average frost giant.
An ancient Cimmerian appears to be Human and has some big nasty wounds and scratches.
He's medium in size.
He seems to be moving much faster than normal..


< 244h/244H 124v/124V Pos: standing >
You are surrounded by an aura of burning flames!

< 244h/244H 124v/124V Pos: standing >
An ancient Cimmerian deftly blocks your kick with his forearm.
You snap into visibility.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: ancient sta EP:  nasty wounds >
 A Kobold enters from the east.

< 244h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC:excellent E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian's fine punch strikes you.
An ancient Cimmerian is burned severely as he hits you!
An ancient Cimmerian's fine punch strikes you.
An ancient Cimmerian is burned severely as he hits you!
An ancient Cimmerian's kick hits you in your side.
An ancient Cimmerian is burned severely as he hits you!

< 196h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian dodges your futile attack.
You miss an ancient Cimmerian.

< 196h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP:  nasty wounds >
 
< 196h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP:  nasty wounds >
 You begin to focus your will...

< 196h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: small wounds E: ancient sta EP:  nasty wounds >
 An ancient Cimmerian misses you.
An ancient Cimmerian's fine punch strikes you hard.
An ancient Cimmerian is burned severely as he hits you!

< 176h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  nasty wounds >
 Casting: detonate 

< 176h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf an ancient Cimmerian.

< 176h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: pretty hurt >
 An ancient Cimmerian dodges your futile attack.
You miss an ancient Cimmerian.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 176h/244H 124v/124V Pos: standing >
< T: Siko TP: sta TC: few wounds E: ancient sta EP: pretty hurt >
 You attempt to flee...
Just East of a Circle of Wagons
   Crossing the endless plains of tall grass is a boring prospect at best,
and the sudden appearance of this circle of wagons is welcome respite from
the drab landscape that extends to the horizon in all directions. The wagons
appear from the outside of the circle to be well-built and unadorned, marks
of a people that are skilled, yet prefer to lead a simple life.
Obvious exits: -North -South -West 
You flee northward!

< 176h/244H 92v/124V Pos: standing >
A Kobold enters from the south.

< 178h/244H 94v/124V Pos: standing >
A Kobold starts casting an offensive spell.

< 178h/244H 94v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'aihuwahhzf qarruguai'
A black rift opens in which you see stars and comets when suddenly small black orbs come pouring out crashing into you!

< 180h/244H 96v/124V Pos: standing >

< 180h/244H 96v/124V Pos: standing >
Who should the spell be cast upon?  You must specify a target!
A Kobold starts casting an offensive spell.

< 181h/244H 97v/124V Pos: standing >

< 183h/244H 98v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'aihuwahhzf qarruguai'
More small black orbs come rushing out of the rift swarming you!

< 183h/244H 99v/124V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 184h/244H 100v/124V Pos: standing >
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
OUCH!  That really did HURT!

< 142h/244H 104v/124V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 143h/244H 104v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'qawzh'
A Kobold snaps into visibility.
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Pardon?

< 22h/244H 106v/124V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 24h/244H 107v/124V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 25h/244H 108v/124V Pos: standing >
A Kobold snaps into visibility.
Tiny orbs of anti-matter COLLIDE into you absorbing your very flesh!
Your static hide shield was disintegrated by the negative energy!
Your pair of iron leggings was disintegrated by the negative energy!