<worn as a badge> the badge of the tiefling guardian
<worn on head> the helm of the dragonlords of strength (magic)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a tiny lightning enshrouded black earring [poor] (magic)
<worn in ear> a golden scale dangling from a platinum chain of damage (magic) [86%]
<worn on face> a skull-faced warmask lined with feathers of wisdom
<worn around neck> a mithril and silver neckguard (magic) (glowing) [87%]
<worn around neck> a magma collar (magic) (glowing) [52%]
<worn on body> a ghostly suit of armor [poor] (invis) (glowing)
<worn about body> a cloak of rhemoraz scales [superior] (magic) [64%]
<worn as quiver> a mystical serpent runed quiver (magic)
<worn about waist> a thin black belt of accuracy [superior] (magic) [70%]
<worn on belt buckle>a two-handed durethium cudgel covered in blood [superior] (magic) [75%]
<worn on arms> some scintillating sleeves [superior] (magic) [80%]
<worn around wrist> a spiked dragonskin bracelet [superior] (magic) [61%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> a set of glassteel gloves [superior] (glowing) [68%]
<worn on finger> a blue earthstone ring with a strange dark bloodstone
<worn on finger> an obsidian circle [superior] (magic)
<primary weapon> a frost brand named 'Stormbringer' (magic) (glowing) (humming) [80%]
<secondary weapon> Khazid'hea, the blade of Cutting (magic) (humming) [83%]
<worn on legs> some fur-lined horned ram-skull knee guards of regeneration [69%]
<worn on feet> the boots of a MaDMaN of precision (glowing)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (evil)
*The Hall of the Ancients (neutral)
*The Bronze Citadel (slightly evil)
*Ny'Neth's Stronghold Continued (very evil)
*Negative Material Plane (evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
*Castle Ravenloft (extremely evil)
* = already completed this boot.
< 1211h/1211H 237v/238V Pos: standing >
Des sneaks north.
Zuks leaves north.
Terru sneaks north.
You follow Des.
A Dark Path in Arcorar, the Great King Forest
The leaves are thick above you, no light filters through, it's almost as dark
as night. This part of the forest is unnaturally silent, no animals can he heard.
The path goes on northwest and to the south.
Obvious exits: -South -Northwest
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Skir sneaks in from the south.
< 1211h/1211H 236v/238V Pos: standing >
Zuks leaves northwest.
Terru sneaks northwest.
You follow Des.
Near a Clearing in the Forest
There is less forest here and you can see a clearing to the west. You can hear
water running in a nearby stream. Flowers in most colors grow next to the trail.
The path goes on west and southeast.
Obvious exits: -West -Southeast
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Skir sneaks in from the southeast.
< 1211h/1211H 234v/238V Pos: standing >
Your heroic urges slowly fade away.
< 1178h/1178H 235v/238V Pos: standing >
Skir's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1178h/1178H 236v/238V Pos: standing >
Des's skin seems to turn to stone.
Zuks leaves west.
Kale sneaks west.
You follow Des.
A Clearing in the Forest
The forest fully opens up in a clearing here and the path cuts it in
half from east to north. The clearing is filled with tall green grass
and the occational bush. On the west side you can see some stones that
looks like the remains of a building. In the center, the path goes up over
a small bridge where a stream crosses. To the north the trees lessen and
looking further, you can see fields of grass. To the east the path leads
into dark forest.
Obvious exits: -North -East
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 235v/238V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
< 1216h/1216H 238v/238V Pos: standing >
Kale has lost his link.
Kale has reconnected.
< 1216h/1216H 238v/238V Pos: standing >
Des shouts out loudly.. MOVING!!!!
< 1216h/1216H 238v/238V Pos: standing >
Autosaving...
< 1216h/1216H 238v/238V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Biggz.
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
A Clearing in the Forest
Obvious exits: -North -East
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Aik -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz -=Denizens of Lloth=- (Troll)(huge) stands in mid-air here.(Red Aura)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 238v/238V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
Biggz nogs.
< 1216h/1216H 238v/238V Pos: standing >
Des sneaks north.
Zuks leaves north.
Kale sneaks north.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 236v/238V Pos: standing >
Zuks leaves west.
Kale sneaks west.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Aik sneaks in from the east.
< 1216h/1216H 234v/238V Pos: standing >
Zuks leaves north.
Terru sneaks north.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 235v/238V Pos: standing >
Des's eyes glow briefly for a few seconds, then return to normal.
< 1216h/1216H 236v/238V Pos: standing >
Zuks leaves south.
Kale sneaks south.
Terru sneaks south.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 236v/238V Pos: standing >
Zuks leaves east.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Biggz sneaks in from the west.
Skir sneaks in from the west.
< 1216h/1216H 234v/238V Pos: standing >
Zuks leaves east.
Kale sneaks east.
Terru sneaks east.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -East -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Biggz sneaks in from the west.
Aik sneaks in from the west.
< 1216h/1216H 235v/238V Pos: standing >
Des sneaks east.
Zuks leaves east.
Kale sneaks east.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Biggz sneaks in from the west.
Skir sneaks in from the west.
< 1216h/1216H 236v/238V Pos: standing >
Zuks leaves north.
Terru sneaks north.
You follow Des.
A small Grove of Trees
You leave the lush grass fields behind you and enter a small grove
of trees. It looks like a pleasant place but as you enter it's suprisingly
dark and empty. No animals can be seen anywhere.
Obvious exits: -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Biggz sneaks in from the south.
< 1216h/1216H 234v/238V Pos: standing >
Zuks leaves west.
Terru sneaks west.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -East -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Skir sneaks in from the east.
< 1216h/1216H 236v/238V Pos: standing >
< 1216h/1216H 236v/238V Pos: standing >
A Lush Field of Grass
Obvious exits: -East -West
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Aik -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz -=Denizens of Lloth=- (Troll)(huge) stands in mid-air here.(Red Aura)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 236v/238V Pos: standing >
A Lush Field of Grass
Obvious exits: -East -West
*Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Aik -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Biggz -=Denizens of Lloth=- (Troll)(huge) stands in mid-air here.(Red Aura)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 236v/238V Pos: standing >
< 1216h/1216H 236v/238V Pos: standing >
You quickly scan the area.
A centaur druid who is close by to your west.
A wood elf ranger who is close by to your west.
A wood elf ranger who is not far off to your west.
A wood elf ranger who is not far off to your west.
< 1216h/1216H 236v/238V Pos: standing >
You quickly scan the area.
A centaur druid who is close by to your west.
A wood elf ranger who is close by to your west.
A wood elf ranger who is not far off to your west.
A wood elf ranger who is not far off to your west.
< 1216h/1216H 236v/238V Pos: standing >
You quickly scan the area.
A centaur druid who is close by to your west.
A wood elf ranger who is close by to your west.
A wood elf ranger who is not far off to your west.
A wood elf ranger who is not far off to your west.
< 1216h/1216H 236v/238V Pos: standing >
The mace of mentality hums loudly, and shatters Skir's psyche!
Skir sssppllliiitttsss into many images!
< 1216h/1216H 236v/238V Pos: standing >
Des shouts out loudly.. MOVING!!!!
< 1216h/1216H 236v/238V Pos: standing >
You quickly scan the area.
A centaur druid who is close by to your west.
A wood elf ranger who is close by to your west.
A wood elf ranger who is not far off to your west.
A wood elf ranger who is not far off to your west.
< 1216h/1216H 236v/238V Pos: standing >
Skir gives an order to his followers.
Skir leaves west.
Skir leaves west.
Skir leaves west.
Skir leaves west.
< 1216h/1216H 236v/238V Pos: standing >
You quickly scan the area.
(Illusion) Skir who is close by to your west.
(Illusion) Skir who is close by to your west.
(Illusion) Skir who is close by to your west.
(Illusion) Skir who is close by to your west.
A centaur druid who is close by to your west.
A wood elf ranger who is close by to your west.
A wood elf ranger who is not far off to your west.
A wood elf ranger who is not far off to your west.
< 1216h/1216H 236v/238V Pos: standing >
Zuks leaves west.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out. A stoned path continues
to the north into the forest.
Obvious exits: -North -East -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Wood Elf ranger scouts the area, looking for Orc invaders.(Gold Aura)
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here, fighting a wood elf ranger.(Illusion)(Red Aura)
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Illusion)(Red Aura)
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Illusion)(Red Aura)
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Illusion)(Red Aura)
A centaur druid stands here, fighting Skir.
A wood elf ranger stands here, fighting Skir.(Gold Aura)
Aik sneaks in from the east.
Skir beams a smile at Skir.
A wood elf ranger suddenly attacks Skir!
Skir snaps into visibility.
A wood elf ranger's impressive slash grazes Skir.
A wood elf ranger suffers from contact with the aura about Skir.
A wood elf ranger's impressive slash grazes Skir.
A wood elf ranger suffers from contact with the aura about Skir.
< 1216h/1216H 234v/238V Pos: standing >
Des sneaks north.
Zuks leaves north.
Terru sneaks north.
You follow Des.
A Forest Path Nearing a Wooden Structure
The forest is thick here. In fact, if it weren't for the stoned path, traveling
would be hard. The pathway must have been laid down in ancient times, but is still
in decent shape. It continues south and northeast from here. To the northeast you
can see a silluette of a building among the trees and to the south a large field
of grass.
Obvious exits: -South -Northeast
The corpse of a rabid wolverine is lying here.
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Aik sneaks in from the south.
You quickly scan the area.
Skir who is close by to your south.
(Illusion) Skir who is close by to your south.
(Illusion) Skir who is close by to your south.
A centaur druid who is close by to your south.
A wood elf ranger who is close by to your south.
< 1216h/1216H 232v/238V Pos: standing >
You quickly scan the area.
Skir who is close by to your south.
A wood elf ranger who is close by to your south.
(Illusion) Skir who is close by to your south.
(Illusion) Skir who is close by to your south.
A centaur druid who is close by to your south.
A wood elf ranger who is close by to your south.
< 1216h/1216H 235v/238V Pos: standing >
Skir enters from the south.
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
You quickly scan the area.
(Illusion) Skir who is close by to your south.
A wood elf ranger who is close by to your south.
A wood elf ranger who is close by to your south.
A Githzerai who is close by to your northeast.
< 1216h/1216H 238v/238V Pos: standing >
A wood elf ranger sneaks in from the south.
< 1216h/1216H 238v/238V Pos: standing >
A wood elf ranger suddenly attacks Skir!
A wood elf ranger's impressive punch strikes Skir very hard.
A wood elf ranger's slash seriously wounds Skir.
< 1216h/1216H 238v/238V Pos: standing >
A Githzerai enters from the northeast.
< 1216h/1216H 238v/238V Pos: standing >
A Githzerai leaves south.
< 1216h/1216H 238v/238V Pos: standing >
< 1216h/1216H 238v/238V Pos: standing >
Des sneaks south.
Zuks leaves south.
Kale sneaks south.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out. A stoned path continues
to the north into the forest.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Skir -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here, fighting a wood elf ranger.(Illusion)(Red Aura)
A wood elf ranger stands here, fighting Skir.(Gold Aura)
A Centaur druid stands here, tending to the forest and the animals.
A wood elf ranger stands here, fighting Skir.(Gold Aura)
< 1216h/1216H 236v/238V Pos: standing >
Des sneaks south.
Zuks leaves south.
You follow Des.
A Lush Field of Grass
A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East -South -West
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Skir sneaks in from the north.
< 1216h/1216H 234v/238V Pos: standing >
Des sneaks south.
Zuks leaves south.
You follow Des.
A Clearing in the Forest
The forest fully opens up in a clearing here and the path cuts it in
half from east to north. The clearing is filled with tall green grass
and the occational bush. On the west side you can see some stones that
looks like the remains of a building. In the center, the path goes up over
a small bridge where a stream crosses. To the north the trees lessen and
looking further, you can see fields of grass. To the east the path leads
into dark forest.
Obvious exits: -North -East
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
Aik sneaks in from the north.
Skir sneaks in from the north.
< 1216h/1216H 232v/238V Pos: standing >
A Githzerai leaves east.
< 1216h/1216H 234v/238V Pos: standing >
Des sneaks east.
Zuks leaves east.
Terru sneaks east.
You follow Des.
Near a Clearing in the Forest
There is less forest here and you can see a clearing to the west. You can hear
water running in a nearby stream. Flowers in most colors grow next to the trail.
The path goes on west and southeast.
Obvious exits: -West -Southeast
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
*Kale -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
Skir sneaks in from the west.
< 1216h/1216H 235v/238V Pos: standing >
Aik snaps into visibility.
< 1216h/1216H 238v/238V Pos: standing >
Kale points at a Githzerai.
A Githzerai is surrounded by the dancing outline of purplish flames!
Zuks leaves southeast.
Terru sneaks southeast.
You follow Des.
A Dark Path in Arcorar, the Great King Forest
The leaves are thick above you, no light filters through, it's almost as dark
as night. This part of the forest is unnaturally silent, no animals can he heard.
The path goes on northwest and to the south.
Obvious exits: -South -Northwest
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Zuks -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1216h/1216H 236v/238V Pos: standing >
Biggz stops using the pitch black ring of bloodlust.
< 1216h/1216H 236v/238V Pos: standing >
Tackle who?
< 1216h/1216H 236v/238V Pos: standing >
Tackle who?
< 1216h/1216H 236v/238V Pos: standing >
Tackle who?
< 1216h/1216H 236v/238V Pos: standing >
A Githzerai enters from the northwest.
< 1216h/1216H 236v/238V Pos: standing >
Biggz snaps into visibility.
Biggz tries to tackle a Githzerai and misses completely, making a nice dent in his forehead and the ground!
Skir suddenly attacks a Githzerai!
Skir snaps into visibility.
Skir misses a Githzerai.
< 1216h/1216H 236v/238V Pos: standing >
You snap into visibility.
You tackle a Githzerai square in the chest knocking the wind out of him!
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Terru starts casting a spell.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A translucent field flashes around a Githzerai's body upon contact with Zuks's assault, deflecting it back at him!
Zuks's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Des suddenly attacks a Githzerai!
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
Des's feeble slash grazes a Githzerai.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
Biggz's fine slash wounds a Githzerai.
Biggz snaps into visibility.
Biggz's slash wounds a Githzerai.
Biggz snaps into visibility.
Biggz's impressive pierce wounds a Githzerai.
Biggz snaps into visibility.
Biggz's pierce strikes a Githzerai.
Biggz snaps into visibility.
Biggz's fine slash wounds a Githzerai.
Biggz snaps into visibility.
Biggz's fine slash wounds a Githzerai.
Biggz snaps into visibility.
Biggz's crude slash grazes a Githzerai.
Biggz snaps into visibility.
Aik snaps into visibility.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Terru completes his spell...
Terru utters the words 'sfugwahuq judibz'
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
You snap into visibility.
[Damage: 7 ] -=[Your slash wounds a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 11 ] -=[Your slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 12 ] -=[Your slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 27 ] -=[Your powerful slash strikes a Githzerai hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 27 ] -=[Your powerful slash strikes a Githzerai hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 29 ] -=[Your powerful slash strikes a Githzerai very hard.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
A Githzerai misses Skir.
< 1216h/1216H 236v/238V Pos: standing >
< T: Skir TP: sta TC:excellent E: A Githzerai sit EP: nasty wounds >
Skir snaps into visibility.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's githyanki skin bracer is burned from the blast!
Skir snaps into visibility.
Aik wills the flames of the abyss to overwhelm and consume thier foe...
Aik snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Githzerai's robe of the underworld mages [superior] shattered in bits as the tortured body spasms and quivers!
A Githzerai's cloak of eternal fire shattered in bits as the tortured body spasms and quivers!
A Githzerai's golden scabbard encrusted with emeralds and rubies shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matik by 13333333.
The smell of fresh blood enters your body, infusing you with power!