The death of [ 4 Paladin] Yzarafk (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 4 Paladin] Yzarafk (Human)

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a drow-bone flute (glowing)
<held>               a sparkling medium sized cod

A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 98v/115V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is a brief walk away to your west.

< 60h/60H 99v/115V Pos: standing >
You appear to be Human and is in excellent condition.
She's medium in size.

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a sparkling medium sized cod

< 60h/60H 100v/115V Pos: standing >
You are carrying: (1/11)
a drow-bone flute (glowing)

< 60h/60H 102v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 102v/115V Pos: standing >
Ok.

< 60h/60H 104v/115V Pos: standing >
Pardon?

< 60h/60H 104v/115V Pos: standing >

< 60h/60H 105v/115V Pos: standing >
The day has begun.

< 60h/60H 115v/115V Pos: standing >
You do not see or have the corpse.

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
You are carrying: (1/11)
a drow-bone flute (glowing)

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.

< 60h/60H 115v/115V Pos: standing >
You hold a drow-bone flute.

< 60h/60H 115v/115V Pos: standing >
You appear to be Human and is in excellent condition.
She's medium in size.

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a drow-bone flute (glowing)
<held>               a sparkling medium sized cod

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
You appear to be Human and is in excellent condition.
She's medium in size.

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a drow-bone flute (glowing)
<held>               a sparkling medium sized cod

< 60h/60H 115v/115V Pos: standing >
You are carrying: (0/11)

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 60h/60H 115v/115V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 60h/60H 115v/115V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 60h/60H 115v/115V Pos: standing >
Autosaving...
You are carrying: (0/11)

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
Class - Last Edited: 2014-09-30 01:17:31 by ashyel
==================================================
Your class, in the world of duris, is basically your character's profession.  When creating your character you are given a choice based on your race of what class you would like to be.  Note that certain races are better suited for certain classes depending on the type of character you would like to play.  For example a Grey Elf would make an excellent cleric as they are quick and are naturally blessed with a high wisdom, however a Mountain Dwarf may also make an excellent cleric, they will not be as wise as their Grey Elf counterparts but they will have a greater constitution and therefore more hitpoints. This allows for a greater variety of characters and lets you choose one which better suits your specific playstyle.

Classes can be further customized by Specializations|specialization to fit how you want your character to be.

Following is a listing of the available classes on duris:

-Warrior
-Mercenary
-Rogue
-Bard
-Conjurer
-Summoner
-Sorcerer
-Psionicist
-Druid
-Cleric
-Ethermancer
-Monk
-Paladin
-Anti-Paladin
-Berserker
-Ranger
-Reaver
-Illusionist
-Alchemist
-Shaman
-Necromancer
-Blighter


You are also given the option to multiclass on duris, note that only orc|orcs and human|humans have this option and not all classes can.

The following help topics also matched your search:
 Armor Class
 Armorclass
 Class Guides
 Classes
 Classic Logs
 Multiclass


< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
Multiclass - Last Edited: 2017-11-17 18:25:08 by lohrr
======================================================
Upon reaching level 50 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

Your epic skills will be completely refunded if you choose to multiclass.  Any epics you have spent on epic skills will be refunded, and the money you spent will go into your auction account (auction pickup to retrieve).
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 

If you decide to un-multi, you can pray at the altar in Lost Temple of Tikitzopl.

Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
The idea has been logged - thanks for your input.

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
You are carrying: (0/11)

< 60h/60H 115v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 60h/60H 115v/115V Pos: standing >
Pardon?

< 60h/60H 115v/115V Pos: standing >
You are carrying: (0/11)

< 60h/60H 115v/115V Pos: standing >
You appear to be Human and is in excellent condition.
She's medium in size.

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a drow-bone flute (glowing)
<held>               a sparkling medium sized cod

< 60h/60H 115v/115V Pos: standing >
You appear to be Human and is in excellent condition.
She's medium in size.

<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (illuminating) [31%]
<held>               a drow-bone flute (glowing)
<held>               a sparkling medium sized cod

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.

< 60h/60H 115v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 113v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 111v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 110v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 108v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 60h/60H 107v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 107v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 107v/115V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 

< 60h/60H 108v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 106v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 104v/115V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 103v/115V Pos: standing >
The gates seems to be closed.

< 60h/60H 103v/115V Pos: standing >
It's a bit nippy here.

< 60h/60H 114v/115V Pos: standing >

< 60h/60H 115v/115V Pos: standing >
Morrigu trots in from the west.

< 60h/60H 115v/115V Pos: standing >
Morrigu trots east.

< 60h/60H 115v/115V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 60h/60H 115v/115V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 60h/60H 115v/115V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 115v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 113v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 60h/60H 111v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 60h/60H 109v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A large rat is scurrying about here.

< 60h/60H 107v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 60h/60H 105v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 60h/60H 103v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 104v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/60H 104v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 60h/60H 101v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 60h/60H 99v/115V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 60h/60H 98v/115V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 60h/60H 97v/115V Pos: standing >
 
   MMM^***..MM    
    M^**^*.^^.M   
     *******....  
      *++**^**.^  
       ^@+++++++  
      *+M*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.

< 60h/60H 96v/115V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is close by to your south.
A noble white steed who is close by to your south.
Meldar the Tharnadian Marshall who is close by to your south.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.

< 60h/60H 97v/115V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the south.
An elite Tharnadian warrior enters from the south.
An elite Tharnadian warrior enters from the south.
A Town Guardian kneels down before an elite Tharnadian warrior.
 
    M^**^*.^^.    
     *******...   
      *++**^**.^  
       ^M+++++++  
      *+@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 60h/60H 98v/115V Pos: standing >
 
 ^M+++  
 ++@^*  
 P****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 97v/115V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *++**^**.^.^  
     ^M+++++++++  
    *++*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 60h/60H 95v/115V Pos: standing >
 
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 94v/115V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *++**^**.^.^  
     ^M+++++++++  
    *++*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 60h/60H 92v/115V Pos: standing >
 
 ^M+++  
 ++@^*  
 P****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 91v/115V Pos: standing >
 
 ++*^*  
 P*@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 90v/115V Pos: standing >
 
 *++*^  
 ^P@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 88v/115V Pos: standing >
 
  *++*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A strange unwelcoming energy flows through the area.
A few drops of fresh blood are scattered around the area.
The corpse of a Town Guardian is lying here.
A Town Guardian is lying here, incapacitated.
A Town Guardian stands in mid-air here, fighting an Ogre.
An Ogre (huge) Chieftain -=Denizens of Lloth=- stands in mid-air here, fighting a Town Guardian.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.

< 60h/60H 86v/115V Pos: standing >
A Town Guardian's fine punch grazes an Ogre.
A Town Guardian's fine punch grazes an Ogre.
An Ogre dodges a Town Guardian's attack.
A Town Guardian's decent punch grazes an Ogre.
A Town Guardian starts casting an offensive spell.

< 60h/60H 87v/115V Pos: standing >
 
 *++*^  
 ^P@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 60h/60H 85v/115V Pos: standing >
Autosaving...

< 60h/60H 87v/115V Pos: standing >
 
    M^**^*.^M.    
     *******...   
      *++**^**.^  
       ^M++M++++  
      *+@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 60h/60H 88v/115V Pos: standing >
 
     M^**^*.^M    
      *******..   
       *++**^**.  
        ^M++M+++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 60h/60H 88v/115V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian illusionist who is close by to your north.
A controller who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A very thick cloud of mist blocks your vision to the south.

< 60h/60H 89v/115V Pos: standing >
YIKES!  Another hit like that, and you've had it!!
A Drider calls down a roaring flamestrike which hits you dead on!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/60H 92v/115V Pos: on your ass >