The death of [38 Swashbuckler] Siuk (Grey Elf)

in The Pier

from the perspective of [56 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [76%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        the earring of the gods [poor]
<worn on face>       a shadow mask of force [poor] (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics of wisdom (magic) (humming)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn on back>       a large leather backpack [86%]
<worn as quiver>     the quiver of holding with a strange sharp rubin (magic)
<worn about waist>   a woven dragon scale belt
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic) [87%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [78%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of Hope
<worn around wrist>  a silver charm bracelet of agility (magic) (glowing)
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      gloves of arcane power [superior] [80%]
<worn on finger>     a ring of elemental control [superior] (magic) (glowing)
<worn on finger>     a ring of astral essence (humming) [74%]
<primary weapon>     the staff of blue flames (magic) (glowing)[236h 20m 17s]
<worn on legs>       the pants with black and white legs [superior]
<worn on feet>       boots of brain golem skin (magic)


Obvious exits: -N -E -S -W

< 893h/893H 110v/215V Pos: standing >
                
                
  MMMMMS^  MMM  
 MMMM^....MMM^  
 MM..^M@^MMMM^  
 ..^....^MMM^.  
 .^...^**MMM^^  
  .^..*^*MM^^   
   ^.****M^*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 893h/893H 109v/215V Pos: standing >
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^MMMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 893h/893H 107v/215V Pos: standing >
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^....MMM^  
 MM..^M.^MMMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
The WaveDancer floats here, ready to ferry passengers.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Corpsegrinder floats here.
The Yacht Noam floats here.
The Sloop hury floats here.

< 893h/893H 106v/215V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 893h/893H 107v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
    S                 
                   M  
                 MMM  
                MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^MMMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 893h/893H 109v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
    S                 
                   M  
                 MMM  
                MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^MMMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 893h/893H 114v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
    S                 
                   M  
                 MMM  
                MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^MMMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 893h/893H 115v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
    S              M  
                 MMM  
                MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^MMMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 893h/893H 116v/215V Pos: standing >

< 893h/893H 122v/215V Pos: standing >

< 893h/893H 129v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
                      
                      
                      
     S             M  
                 MMM  
                MMM^  
     MMMMM@^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^MMMM^^.^  
  ^...^....^MMM^...   
   M.^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 893h/893H 130v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W

< 893h/893H 132v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
Obvious exits: -E -W
A playful squirrel hops down the road here.

< 893h/893H 131v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 893h/893H 130v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>

<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 893h/893H 129v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 130v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 131v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 893h/893H 130v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S

< 893h/893H 129v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A woman shopper travels the city.

< 893h/893H 128v/215V Pos: standing >
Autosaving...

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -S
A common resident of the city travels down the road.

< 893h/893H 127v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 128v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.

< 893h/893H 127v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E -W
A playful squirrel hops down the road here.

< 893h/893H 126v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W

< 893h/893H 125v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 126v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 127v/215V Pos: standing >

< 893h/893H 130v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.(Gold Aura)

< 893h/893H 129v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 893h/893H 129v/215V Pos: standing >
A wandering half-elf enters from the east.

< 893h/893H 130v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W

< 893h/893H 129v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W

< 893h/893H 128v/215V Pos: standing >

< 893h/893H 129v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W

< 893h/893H 129v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 893h/893H 128v/215V Pos: standing >
The gates seems to be closed.

< 893h/893H 129v/215V Pos: standing >
Ok.

< 893h/893H 131v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S
A small doe stands on the road here, wary of travellers.

< 893h/893H 133v/215V Pos: standing >

< 893h/893H 134v/215V Pos: standing >
You throw back your head and cackle with insane glee!

< 893h/893H 136v/215V Pos: standing >
Ok.

< 893h/893H 140v/215V Pos: standing >
A small doe leaves north.

< 893h/893H 142v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 893h/893H 144v/215V Pos: standing >

< 893h/893H 145v/215V Pos: standing >
You start chanting...

< 893h/893H 147v/215V Pos: standing >
Casting: wall of stone **

< 893h/893H 152v/215V Pos: standing >
Casting: wall of stone *

< 893h/893H 156v/215V Pos: standing >
Casting: wall of stone 

< 893h/893H 160v/215V Pos: standing >
You complete your spell...

< 893h/893H 162v/215V Pos: standing >
The Pier
Obvious exits: -N -S
A greyish stone wall is here to the south. (Illusion) (magic)
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 893h/893H 175v/215V Pos: standing >

< 893h/893H 179v/215V Pos: standing >
You start chanting...

< 893h/893H 184v/215V Pos: standing >
Casting: conjure elemental *

< 893h/893H 189v/215V Pos: standing >
Casting: conjure elemental 

< 893h/893H 192v/215V Pos: standing >
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental starts following you.
A fire elemental says 'Your wish is my command, Terru!'

< 893h/893H 195v/215V Pos: standing >
A pitch black gate rises out of the ground!


< 893h/893H 203v/215V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 893h/893H 207v/215V Pos: standing >
You complete your spell...
A fiery serpent arrives in a HUGE burst of flames!
A fiery serpent starts following you.
A fiery serpent says 'I shall serve you for a short time Terru!'

< 893h/893H 209v/215V Pos: standing >
You start chanting...

< 893h/893H 215v/215V Pos: standing >
Casting: conjure elemental *

< 893h/893H 215v/215V Pos: standing >
Casting: conjure elemental 

< 893h/893H 215v/215V Pos: standing >

< 893h/893H 215v/215V Pos: standing >
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental starts following you.
A fire elemental says 'Your wish is my command, Terru!'
Saifat steps out of a pitch-black gate.

< 893h/893H 215v/215V Pos: standing >

< 893h/893H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Dipset Express floats here.
The Galleon Sylvia Saint floats here.
The Galleon Spectre floats here.
The Sloop Maciek floats here.
The Ketch Word UP floats here.
The Sloop Crazy Priest floats here.
The Caravel Praesepe floats here.
The Ketch Mightyfist floats here.
The Yacht SmElLY FiSh floats here.
The Sloop SeasTheDay floats here.
The Galleon I'mShwifty~ floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 893h/893H 215v/215V Pos: standing >
You say 'invisible' to the staff of blue flames.
The flames of your staff of blue flames turn pitch black.
Saifat slowly fades out of existence.
A fire elemental slowly fades out of existence.
A fiery serpent slowly fades out of existence.
A fire elemental slowly fades out of existence.
You vanish.
A small doe slowly fades out of existence.
Balance slowly fades out of existence.

< 893h/893H 215v/215V Pos: standing >
You sit down and relax.

< 893h/893H 215v/215V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  2 - prismatic cube
               1 - stornogs spheres
(10th circle)  5 - solar flare
( 9th circle)  4 - magma burst
( 8th circle)  6 - disintegrate
( 7th circle)  4 - fireball
               1 - dimension door
               1 - airy water
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               3 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - infravision
               7 - wall of force
( 3rd circle)  2 - strength
               6 - dispel magic
               2 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               3 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) gate
    1 seconds:  ( 5th) wall of stone
    2 seconds:  ( 5th) conjure elemental
    3 seconds:  (11th) conjure greater elemental
    4 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.
Saifat starts following you.

< 893h/893H 215v/215V Pos: sitting >
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Dipset Express floats here.
The Galleon Sylvia Saint floats here.
The Galleon Spectre floats here.
The Sloop Maciek floats here.
The Ketch Word UP floats here.
The Sloop Crazy Priest floats here.
The Caravel Praesepe floats here.
The Ketch Mightyfist floats here.
The Yacht SmElLY FiSh floats here.
The Sloop SeasTheDay floats here.
The Galleon I'mShwifty~ floats here.
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
The dock master of Myrabolus stands here gazing out at sea.

< 893h/893H 215v/215V Pos: sitting >
You have finished memorizing gate.

< 893h/893H 215v/215V Pos: sitting >
You have finished memorizing wall of stone.
Looks like an exit.
You extend your sights northward.
The Pier
Obvious exits: -N -S
The Ketch Dipset Express floats here.
The Galleon Sylvia Saint floats here.
The Galleon Spectre floats here.
The Sloop Maciek floats here.
The Ketch Word UP floats here.
The Sloop Crazy Priest floats here.
The Caravel Praesepe floats here.
The Ketch Mightyfist floats here.
The Yacht SmElLY FiSh floats here.
The Sloop SeasTheDay floats here.
The Galleon I'mShwifty~ floats here.
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
The dock master of Myrabolus stands here gazing out at sea.

< 893h/893H 215v/215V Pos: sitting >
You have finished memorizing conjure elemental.

< 893h/893H 215v/215V Pos: sitting >

< 893h/893H 215v/215V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 893h/893H 215v/215V Pos: sitting >

< 893h/893H 215v/215V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 893h/893H 215v/215V Pos: sitting >
You clamber to your feet.

< 893h/893H 215v/215V Pos: standing >

< 893h/893H 215v/215V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
The Ketch Dipset Express floats here.
The Galleon Sylvia Saint floats here.
The Galleon Spectre floats here.
The Sloop Maciek floats here.
The Ketch Word UP floats here.
The Sloop Crazy Priest floats here.
The Caravel Praesepe floats here.
The Ketch Mightyfist floats here.
The Yacht SmElLY FiSh floats here.
The Sloop SeasTheDay floats here.
The Galleon I'mShwifty~ floats here.
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
The dock master of Myrabolus stands here gazing out at sea.
Saifat enters from the south.
A fire elemental enters from the south.
A fiery serpent enters from the south.
A fire elemental enters from the south.

< 893h/893H 214v/215V Pos: standing >

< 893h/893H 214v/215V Pos: standing >
Saifat starts casting an offensive spell.
Saifat snaps into visibility.

< 893h/893H 214v/215V Pos: standing >
Saifat snaps into visibility.
Ok.
You snap into visibility.
A fire elemental snaps into visibility.
A Grey Elf avoids being bashed by a fire elemental, who loses its balance and falls.
A fiery serpent snaps into visibility.
[Damage:  1 ] A fiery serpent's mass slams into a Grey Elf, knocking him to the ground!
A fire elemental snaps into visibility.
A Grey Elf avoids being bashed by a fire elemental, who loses its balance and falls.

< 893h/893H 214v/215V Pos: standing >
Saifat completes his spell...
Saifat utters the words 'paffue xurhuio'
A Grey Elf seems to be blinded!
Saifat's spell flows around a Grey Elf, leaving him unharmed!
[Damage:  7 ] A fiery serpent's decent crush wounds a Grey Elf.
[Damage:  7 ] A fiery serpent's decent crush wounds a Grey Elf.

< 893h/893H 214v/215V Pos: standing >
Saifat starts casting an offensive spell.
Saifat snaps into visibility.

< 893h/893H 215v/215V Pos: standing >
Saifat completes his spell...
Saifat utters the words 'paffue xurhuio'
Saifat snaps into visibility.
A Grey Elf begins to dry and wilt.

< 893h/893H 215v/215V Pos: standing >
A Grey Elf's slash strikes a fire elemental.
[Damage:  8 ] A Grey Elf is burned severely as he hits a fire elemental!
A Grey Elf's pierce wounds a fire elemental.
[Damage:  2 ] A Grey Elf is burned severely as he hits a fire elemental!
A Grey Elf's slash strikes a fire elemental.
[Damage:  8 ] A Grey Elf is burned severely as he hits a fire elemental!

< 893h/893H 215v/215V Pos: standing >
You start chanting...

< 893h/893H 215v/215V Pos: standing >
Saifat starts casting an offensive spell.
Saifat snaps into visibility.

< 893h/893H 215v/215V Pos: standing >
[Damage:  6 ] A fiery serpent's decent crush strikes a Grey Elf.
[Damage:  6 ] A fiery serpent's decent crush strikes a Grey Elf.
[Damage:  5 ] A fire elemental's decent crush strikes a Grey Elf.

< 893h/893H 215v/215V Pos: standing >
Casting: wall of stone **

< 893h/893H 215v/215V Pos: standing >
Saifat completes his spell...
Saifat utters the words 'paffue xurhuio'
Saifat's spell flows around a Grey Elf, leaving him unharmed!

< 893h/893H 215v/215V Pos: standing >
Casting: wall of stone *

< 893h/893H 215v/215V Pos: standing >
Casting: wall of stone 

< 893h/893H 215v/215V Pos: standing >
Saifat starts casting an offensive spell.
Saifat snaps into visibility.

< 893h/893H 215v/215V Pos: standing >
You complete your spell...
A Grey Elf misses a fire elemental.
A Grey Elf's pierce wounds a fire elemental.
A fire elemental's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf's fine slash wounds a fire elemental.
[Damage:  3 ] A Grey Elf is burned severely as he hits a fire elemental!

< 893h/893H 215v/215V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to his feet!

< 893h/893H 215v/215V Pos: standing >
A fire elemental clambers to its feet.
Saifat completes his spell...
Saifat utters the words 'paffue xurhuio'
Saifat snaps into visibility.
A Grey Elf begins to dry and wilt.
A Grey Elf's robin's tail feather melted corroded by the acid.
A Grey Elf is dead! R.I.P.
You receive your share of experience.