The death of [36 Warrior] Skult (Orc)

in The Tower of Wizardry

from the perspective of [51 Brigand] Gruul -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a pair of devil horns [superior] [75%]
<worn on eyes>       the blindfold of devilish insight (illuminating)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a mask of earth and stone
<worn around neck>   the pendant of the aboleth [superior]
<worn around neck>   a blue moon charm (glowing) [88%]
<worn on body>       a suit of platinum plate bearing the crest of Pelor [superior]
<worn about body>    the cloak of body control [superior] (humming)
<worn as quiver>     a silken backsheath of flight of agility
<worn about waist>   a thin black belt of accuracy [49%]
<worn on belt buckle>a petrified fanged snake [79%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing) [85%]
<worn around wrist>  a bracelet of purple mist [poor] [76%]
<worn around wrist>  a bracelet of dracolich hide of agility (humming) [74%]
<worn on hands>      the gauntlets of the lifestealer with a strange dark bloodstone (glowing)
<worn on finger>     a mithril ring embossed with obsidian shards [88%]
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     a heavy basalt longsword [superior] with a strange black stone
<secondary weapon>   a sleek adamantium dagger named 'Blight' [superior] with a strange black stone
<worn on legs>       some leggings made from werewolf hide
<worn on feet>       some black leather boots glowing with faerie fire (glowing)

Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1314h/1314H 207v/211V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 1314h/1314H 208v/211V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
An orcish adventurer stands here.(Red Aura)

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your west.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 1314h/1314H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 1314h/1314H 208v/211V Pos: standing >
You quickly scan the area.
The Incarnate of Stone who is a brief walk away to your east.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
A large pile of rocks moves around the room.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
The Incarnate of Stone who is close by to your west.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1314h/1314H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
Some bloody tin gauntlets lie here on the ground.

< 1314h/1314H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
Some bloody tin gauntlets lie here on the ground.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -E
Fresh blood covers everything in the area.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
An aging but brawny half-orc stands here enjoying life.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
An aging but brawny half-orc stands here enjoying life.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -E
Fresh blood covers everything in the area.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
Some bloody tin gauntlets lie here on the ground.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A small pile of coins lies here.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
[16] A vial of strong acid lies here.
[4] A potion of dispel magic lies here.
[11] A very thick, dangerous looking bottle rests here.
[4] A potion of slooowness lies here.
[2] A potion of greater living stone lies here.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -E -S -W

< 1314h/1314H 207v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -W

< 1314h/1314H 207v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 1314h/1314H 208v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
A male commoner stands here.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -E -U
Fresh blood covers everything in the area.

< 1314h/1314H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 1314h/1314H 209v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -U -D
Fresh blood splatters cover the area.

< 1314h/1314H 210v/211V Pos: standing >
You quickly scan the area.
A half-orc apprentice who is close by above you.
A half-orc magician who is close by above you.
A half-orc apprentice who is not far off above you.
A half-orc apprentice who is not far off above you.

< 1314h/1314H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -E -W -U -D
Fresh blood covers everything in the area.
An apprentice half-orc mage stands here, mumbling to himself.(Red Aura)
A half-orc magician stands here, thinking deep thoughts.(Red Aura)

< 1314h/1314H 209v/211V Pos: standing >
You quickly scan the area.
A half-orc apprentice who is close by to your east.
A half-orc apprentice who is close by above you.
A half-orc apprentice who is close by above you.

< 1314h/1314H 211v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -N -W -D
Puddles of fresh blood cover the ground.
An apprentice half-orc mage stands here, mumbling to himself.(Red Aura)
An apprentice half-orc mage stands here, mumbling to himself.(Red Aura)

< 1314h/1314H 210v/211V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A half-orc magician who is close by to your north.
Erzul who is close by to your west.
A half-orc apprentice who is close by below you.
A half-orc magician who is close by below you.

< 1314h/1314H 210v/211V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Tower of Wizardry
</map>
The Tower of Wizardry
Obvious exits: -N# -S
Fresh blood splatters cover the area.
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
A half-orc magician stands here, thinking deep thoughts.(Red Aura)

< 1314h/1314H 209v/211V Pos: standing >
You snap into visibility.
[Damage: 43 ] An Orc makes a strange sound as you place a sleek adamantium dagger named 'Blight' [superior] with a strange black stone in his back.

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You snap into visibility.
An Orc attacks you. [0 Hits]

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You snap into visibility.
You attack an Orc. [0 Hits]

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You have no idea how to even begin.
An Orc attempts to flee.
An Orc tries to flee, but you grab him and throw him back into the fight!

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 
< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You think you noticed an opening in your victim defenses...

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You snap into visibility.
You tackle an Orc square in the chest knocking the wind out of him!

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You snap into visibility.
An Orc attacks you. [0 Hits]

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You snap into visibility.
[Damage: 27 ] You find weakness in an Orc's defenses and land a sneaky surprise attack!

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] [Damage: 15 ] You attack an Orc. [2 Hits]

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sit EP:  awful >
 You snap into visibility.
An Orc attacks you. [0 Hits]

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sit EP:  awful >
 You have no idea how to even begin.
Looking panicked, an Orc scrambles madly to his feet!

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP:  awful >
 You think you noticed an opening in your victim defenses...
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
[Damage: 55 ] You leave a huge, red swollen lump on an Orc's temple.

< 1314h/1314H 209v/211V Pos: standing >
< T: Gruul TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
[Damage: 11 ] An Orc is stunned!
[Damage: 10 ] An Orc's large bloody butchers blade [superior] was completely destroyed by the massive blow!
An Orc's blood stained cloak [superior] was completely destroyed by the massive blow!
An Orc's masterly-crafted dragonscale torque was completely destroyed by the massive blow!
An Orc's legendary dragonscale mask was completely destroyed by the massive blow!
An Orc's smallish golden earring [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.