<held> a rugged adventurers satchel (illuminating) [31%]
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[3] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 61h/61H 116v/116V Pos: standing >
Pardon?
< 61h/61H 116v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A steaming pile of horse droppings is here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 61h/61H 115v/116V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 61h/61H 114v/116V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 61h/61H 113v/116V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 61h/61H 113v/116V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 61h/61H 112v/116V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 61h/61H 111v/116V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 61h/61H 110v/116V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 61h/61H 110v/116V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 61h/61H 109v/116V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
The shady youth who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is rather far off to your west.
< 61h/61H 110v/116V Pos: standing >
Ok.
< 61h/61H 111v/116V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is not far off to your east.
A militia guard who is close by to your south.
A tough mercenary who is close by to your south.
A militia guard who is not far off to your south.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 61h/61H 111v/116V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel long sword has been left here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Goblin (small) -=Denizens of Lloth=- stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A fiery serpent stands in mid-air here, fighting an elite guard. (Minion)
A Drow Elf (large) -=Denizens of Lloth=- stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) -=Denizens of Lloth=- stands in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
An elite guard stands in mid-air here, fighting a Githyanki.
An elite guard stands in mid-air here, fighting a fiery serpent.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a fiery serpent.
A tharnadian illusionist stands in mid-air here, fighting a Goblin.
A controller crouches in mid-air here, fighting a Goblin.(Gold Aura)
An elite guard stands in mid-air here, fighting a fiery serpent.
< 61h/61H 111v/116V Pos: standing >
A tharnadian illusionist's feeble punch grazes a Goblin.
As a tharnadian illusionist strikes a Goblin, he smiles as a tharnadian illusionist tears his flesh!
A tharnadian illusionist's weak punch grazes a Goblin.
As a tharnadian illusionist strikes a Goblin, he smiles as a tharnadian illusionist tears his flesh!
A tharnadian illusionist's feeble punch grazes a Goblin.
As a tharnadian illusionist strikes a Goblin, he smiles as a tharnadian illusionist tears his flesh!
A tharnadian illusionist starts casting an offensive spell.
An elite guard's feeble punch grazes a fiery serpent.
An elite guard is burned severely as he hits a fiery serpent!
A fiery serpent dodges an elite guard's attack.
An elite guard turns to focus his attack on a Goblin!
Someone bravely steps in front of a Goblin, shielding him from harm!
A fiery serpent dodges an elite guard's attack.
An elite guard's weak punch grazes a fiery serpent.
An elite guard is burned severely as he hits a fiery serpent!
An elite guard turns to focus his attack on a Goblin!
A Drow Elf dodges an elite guard's attack.
A Drow Elf dodges an elite guard's attack.
An elite guard hits a Drow Elf with a mighty kick to his chest.
A fiery serpent dodges an elite guard's attack.
A fiery serpent dodges an elite guard's attack.
An elite guard turns to focus his attack on a Goblin!
A Githyanki snaps into visibility.
An elite guard's punch grazes a Githyanki.
A Githyanki deflects an elite guard's blow and strikes back at him!
A Githyanki's impressive slash wounds an elite guard.
An elite guard hits a Githyanki with a mighty kick to her chest.
< 61h/61H 111v/116V Pos: standing >
A fiery serpent's fine crush wounds an elite guard.
A fiery serpent's crush wounds an elite guard.
An elite guard dodges a fiery serpent's attack.
< 61h/61H 111v/116V Pos: standing >
Fire burns hot as it consumes a tharnadian illusionist's flesh!
< 61h/61H 111v/116V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 61h/61H 111v/116V Pos: standing >
A tough mercenary enters from the south.
< 61h/61H 115v/116V Pos: standing >
The shady youth looks around as if he's lost something.
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
Pardon?
< 61h/61H 116v/116V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 61h/61H 116v/116V Pos: standing >
A tharnadian thief-hunter enters from the north.
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
A militia guard leaves south.
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
< 61h/61H 116v/116V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking mercenary is standing here, strutting proudly.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 61h/61H 116v/116V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 61h/61H 116v/116V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
< 61h/61H 116v/116V Pos: standing >
You are enveloped in flames from a fireball sent by a red shape. OUCH!