The death of [ 4 Paladin] Yzarafk (Human)

in The Tharnadia-Keats Intersection

from the perspective of [56 Fire Magus] Terru -=Denizens of Lloth=- (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [55%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [87%]
<worn on eyes>       the eyes of the High Forest (glowing) [78%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       an expression of pure madness [superior] (magic) (glowing) [83%]
<worn around neck>   a necklace of dangling bones and relics of wisdom (magic) (humming)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [88%]
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn on back>       a large leather backpack [80%]
<worn as quiver>     the quiver of holding with a strange sharp rubin (magic)
<worn about waist>   a woven dragon scale belt
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic) [87%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [70%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of Hope
<worn around wrist>  a bracelet of dark ashes [superior] (magic)
<worn around wrist>  a silver charm bracelet of agility (magic) (glowing)
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     a ring of astral essence (humming) [74%]
<worn on finger>     a gleaming platinum ring [superior] (magic)
<primary weapon>     the staff of blue flames (magic) (glowing)[239h 57m 28s]
<worn on legs>       a pair of blood-stained wyrm scale leggings of health (magic) [76%]
<worn on feet>       a pair of clawed demon-hide moccasins


</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
Saifat enters from the east.
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
A human alchemist who is close by to your south.

< 962h/962H 291v/292V Pos: standing >

< 962h/962H 291v/292V Pos: standing >
Des sneaks west.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
Saifat enters from the east.
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A peddler who is close by to your south.

< 962h/962H 290v/292V Pos: standing >

< 962h/962H 290v/292V Pos: standing >
Des sneaks west.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
Saifat enters from the east.

< 962h/962H 289v/292V Pos: standing >

< 962h/962H 290v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 962h/962H 292v/292V Pos: standing >
Grrrk sneaks north.
Des sneaks north.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent enters from the south.
A fire elemental enters from the south.
A fire elemental enters from the south.
Saifat enters from the south.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grrrk.
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*A fire elemental is here blazing with heat! (minion) 
*A fire elemental is here blazing with heat! (minion) 
*A fiery winged serpent hovers above the ground. (minion) 
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 962h/962H 291v/292V Pos: standing >
Your heroic urges slowly fade away.
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 937h/937H 291v/292V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 937h/937H 291v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 959h/959H 291v/292V Pos: standing >
Grrrk says 'stone'
Grrrk's Avernus the life stealer hums briefly.
Grrrk's skin seems to turn to stone.

< 959h/959H 292v/292V Pos: standing >
Grrrk lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 959h/959H 292v/292V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A peasant farmer who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.

< 959h/959H 292v/292V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Saifat  -=Denizens of Lloth=- (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*A fire elemental is here blazing with heat! (minion) 
*A fire elemental is here blazing with heat! (minion) 
*A fiery winged serpent hovers above the ground. (minion) 
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 959h/959H 292v/292V Pos: standing >

< 959h/959H 292v/292V Pos: standing >

		Score information for Terru

Level: 56   Race: Drow Elf   Class: Conjurer / Fire Magus Sex: Male
Hit points: 959(959)  Moves: 292(292)
Coins carried:    7 platinum   174 gold     3 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded
Frags:   +7.72   Deaths:   70
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2230 
Paladin auras:   Battle Lust
Guarded by: Des

Active Spells:
--------------
roar of heroes (5 minutes)
improved invisibility (29 minutes)
stone skin (2 minutes)
globe of invulnerability (7 minutes)
vitality (5 minutes)
infravision (31 minutes)
strength (26 minutes)
detect invisibility (37 minutes)
agility (17 minutes)
elephantstrength (19 minutes)
ravenflight (21 minutes)
pantherspeed (22 minutes)
spirit armor (27 minutes)
sense spirit (26 minutes)
enlarge (48 minutes)
fly (119 minutes)


< 959h/959H 292v/292V Pos: standing >
Grrrk sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Des sneaks west.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A fiery serpent enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
The Tharnadian Quartermaster suddenly attacks a fire elemental!
The Tharnadian Quartermaster misses a fire elemental.
A fire elemental snaps into visibility.
Saifat enters from the east.

< 959h/959H 291v/292V Pos: standing >
Grrrk sneaks south.
Des sneaks south.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A steaming pile of horse droppings is here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the north.
A fire elemental enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saifat enters from the north.

< 959h/959H 290v/292V Pos: standing >

< 959h/959H 290v/292V Pos: standing >

< 959h/959H 291v/292V Pos: standing >

< 959h/959H 292v/292V Pos: standing >
A Human enters from above.

< 959h/959H 292v/292V Pos: standing >
A Human leaves north.

< 959h/959H 292v/292V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[3] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 959h/959H 292v/292V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grrrk.

< 959h/959H 292v/292V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A fire elemental stands in mid-air here, fighting the Tharnadian Quartermaster. (Minion) 
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A militia guard stands here, fighting a fire elemental.
The Tharnadian Quartermaster stands here, fighting a fire elemental.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 959h/959H 292v/292V Pos: standing >
Des sneaks north.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A fire elemental stands in mid-air here, fighting the Tharnadian Quartermaster. (Minion) 
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A militia guard stands here, fighting a fire elemental.
The Tharnadian Quartermaster stands here, fighting a fire elemental.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent enters from the south.
A fire elemental enters from the south.
Saifat enters from the south.

< 959h/959H 291v/292V Pos: standing >
Des's eyes glow briefly for a few seconds, then return to normal.
Grrrk sneaks east.
You follow Des.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Des  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A fiery serpent enters from the west.
A fire elemental enters from the west.
Saifat enters from the west.

< 959h/959H 290v/292V Pos: standing >

< 959h/959H 290v/292V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 959h/959H 292v/292V Pos: standing >

< 959h/959H 292v/292V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A fire elemental stands in mid-air here, fighting the Tharnadian Quartermaster. (Minion) 
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A militia guard stands here, fighting a fire elemental.
The Tharnadian Quartermaster stands here, fighting a fire elemental.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 959h/959H 292v/292V Pos: standing >
A Human enters from the west.

< 959h/959H 292v/292V Pos: standing >
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
A halo of white light settles over a Human as she charges into battle.
A Human is knocked to the ground by Des's mighty bash!

< 959h/959H 292v/292V Pos: standing >
A Human misses Des.
Des parries a Human's lunge at her.
Des snaps into visibility.

< 959h/959H 292v/292V Pos: standing >

< 959h/959H 292v/292V Pos: standing >
You don't have that spell memorized.

< 959h/959H 292v/292V Pos: standing >

< 959h/959H 292v/292V Pos: standing >
Des snaps into visibility.
Des's impressive slash seriously wounds a Human.
Des's holy flamberge of the efreeti summons the power of fire and flames at a Human.
Billowing clouds of incendiary gases pour from Des's fingertips!
Des snaps into visibility.
Des cackles as her incendiary cloud torches a Human.
Des cackles as her incendiary cloud torches a peasant farmer.
A peasant farmer is dead! R.I.P.
You receive your share of experience.
The last gasps of a peasant farmer cause a sickening chill to run up your spine.
Des snaps into visibility.
A Human cries out as Des burns her.
A Human is dead! R.I.P.
You receive your share of experience.