The death of [48 Necrolyte] Guacho (Githzerai)

in Tharnadian Bank

from the perspective of [48 Necrolyte] Guacho (Githzerai)



< 160h/272H 122v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 160h/272H 121v/125V Pos: standing >

< 160h/272H 122v/125V Pos: standing >

		Score information for Guacho

Level: 48   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 160(272)  Moves: 122(125)
Coins carried:    0 platinum     1 gold     8 silver    14 copper
Compression ratio: none
Status:  Standing.
Frags:   -1.00   Deaths:   17
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  382 


< 160h/272H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/272H 122v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 

< 160h/272H 121v/125V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 160h/272H 122v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 160h/272H 121v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/272H 121v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 161h/272H 121v/125V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large black leather whip lies coiled here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[5] A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.

< 161h/272H 120v/125V Pos: standing >
You are carrying: (3/11)
a large leather backpack
a small leather bag
a sturdy wooden club

< 162h/272H 122v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 163h/272H 122v/125V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 164h/272H 123v/125V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 165h/272H 124v/125V Pos: standing >
You get a spellbook from a small leather bag.

< 166h/272H 124v/125V Pos: standing >
Alarm bells sound, signalling an invasion!

< 174h/272H 125v/125V Pos: standing >
Ok.

< 176h/272H 125v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
Militia forces muster to bolster the town's defenses against the invaders!!!

< 177h/272H 124v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/272H 124v/125V Pos: standing >
The Supplies Shop
   This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling.  Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace.  A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
The shopkeeper Chastity is here, sitting in the chair.

< 178h/272H 123v/125V Pos: standing >

< 178h/272H 123v/125V Pos: standing >
You can buy:
 1) A mithril breast plate                        for 66 platinum, 9 gold, 9 silver, and 3 copper.
 2) A blacksteel coif                             for 3 platinum, 2 gold, 7 silver, and 5 copper.
 3) Some vorhide leggings                         for 2 platinum, 2 gold, 3 silver, and 3 copper.
 4) A blacksteel cuirass                          for 5 platinum, 4 gold, 3 silver, and 3 copper.

< 179h/272H 125v/125V Pos: standing >
The Supplies Shop
Obvious exits: -South
The shopkeeper Chastity is here, sitting in the chair.

< 180h/272H 125v/125V Pos: standing >
You are carrying: (3/11)
a large leather backpack
a small leather bag
a sturdy wooden club

< 181h/272H 125v/125V Pos: standing >
Pardon?

< 182h/272H 125v/125V Pos: standing >

< 182h/272H 125v/125V Pos: standing >
You drop a sturdy wooden club.

< 182h/272H 125v/125V Pos: standing >
You drop a small leather bag.

< 183h/272H 125v/125V Pos: standing >
A small leather bag crumbles to dust and blows away.

< 183h/272H 125v/125V Pos: standing >
A dark black robe crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A slender fishing pole crumbles to dust and blows away.

< 183h/272H 125v/125V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 185h/272H 125v/125V Pos: standing >

< 185h/272H 125v/125V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 187h/272H 125v/125V Pos: standing >
Autosaving...

< 187h/272H 125v/125V Pos: standing >
The Supplies Shop
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A small leather-bound book lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
The shopkeeper Chastity is here, sitting in the chair.

< 193h/272H 125v/125V Pos: standing >
You get a midnight blue tome with silver bindings from a large leather backpack.

< 194h/272H 125v/125V Pos: standing >
You sit down and relax.

< 194h/272H 125v/125V Pos: sitting >
You are currently memorizing the following spells:
    6 seconds:  ( 9th) energy drain
   10 seconds:  ( 5th) teleport
   15 seconds:  ( 5th) teleport
   20 seconds:  ( 8th) negative concussion blast
   25 seconds:  ( 6th) cone of cold
   30 seconds:  ( 6th) cone of cold
   36 seconds:  ( 9th) energy drain
   41 seconds:  ( 6th) cone of cold
   45 seconds:  ( 6th) enervation
   52 seconds:  (10th) cloak of fear
   55 seconds:  ( 3rd) dispel magic
   58 seconds:  ( 2nd) sleep
   61 seconds:  ( 2nd) sleep
   63 seconds:  ( 2nd) sleep
   66 seconds:  ( 2nd) sleep
   71 seconds:  ( 7th) raise wraith
   75 seconds:  ( 3rd) embalm
   78 seconds:  ( 3rd) embalm
   83 seconds:  ( 6th) enervation
   88 seconds:  ( 6th) enervation
   91 seconds:  ( 3rd) embalm
   95 seconds:  ( 3rd) embalm
   99 seconds:  ( 4th) life leech
  103 seconds:  ( 4th) life leech
  107 seconds:  ( 4th) life leech
  110 seconds:  ( 3rd) dispel magic
  113 seconds:  ( 2nd) chill touch
  117 seconds:  ( 4th) life leech
  121 seconds:  ( 4th) life leech
  125 seconds:  ( 4th) life leech
  129 seconds:  ( 4th) life leech
  132 seconds:  ( 2nd) chill touch
  135 seconds:  ( 2nd) chill touch
  137 seconds:  ( 2nd) chill touch
  140 seconds:  ( 2nd) chill touch
  144 seconds:  ( 4th) life leech
  148 seconds:  ( 3rd) dispel magic
  151 seconds:  ( 3rd) dispel magic
  155 seconds:  ( 3rd) dispel magic
  157 seconds:  ( 1st) slashing darkness
  159 seconds:  ( 1st) slashing darkness
  161 seconds:  ( 1st) slashing darkness
  163 seconds:  ( 1st) slashing darkness
  165 seconds:  ( 1st) slashing darkness
  167 seconds:  ( 1st) slashing darkness
  169 seconds:  ( 1st) slashing darkness
  171 seconds:  ( 1st) protection from undead
  173 seconds:  ( 1st) minor creation
  175 seconds:  ( 1st) minor creation
  177 seconds:  ( 2nd) protection from living
  179 seconds:  ( 1st) minor creation
  185 seconds:  ( 8th) improved invisibility
  191 seconds:  ( 8th) negative concussion blast
  197 seconds:  ( 8th) negative concussion blast
  203 seconds:  ( 9th) energy drain
  209 seconds:  (10th) raise lich
  214 seconds:  ( 7th) protect undead
  219 seconds:  ( 7th) protect undead
  225 seconds:  ( 8th) negative concussion blast
  231 seconds:  (10th) cloak of fear
  237 seconds:  ( 7th) protect undead
  242 seconds:  ( 7th) protect undead
  246 seconds:  ( 5th) heal undead
  251 seconds:  ( 5th) heal undead
  255 seconds:  ( 5th) heal undead
  260 seconds:  ( 5th) heal undead
  265 seconds:  ( 6th) vitalize undead
  270 seconds:  ( 7th) protect undead
  276 seconds:  ( 9th) dimension door
  280 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 194h/272H 125v/125V Pos: sitting >
You start meditating...

< 194h/272H 125v/125V Pos: sitting >
You have finished memorizing energy drain.

< 195h/272H 125v/125V Pos: sitting >
Experience till level: 12770248

< 195h/272H 125v/125V Pos: sitting >
You are already meditating.

< 196h/272H 125v/125V Pos: sitting >
You have finished memorizing teleport.

< 196h/272H 125v/125V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 196h/272H 125v/125V Pos: sitting >
You have finished memorizing teleport.

< 196h/272H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.

< 197h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 197h/272H 125v/125V Pos: sitting >
You have finished memorizing cone of cold.

< 198h/272H 125v/125V Pos: sitting >
You have finished memorizing cone of cold.

< 198h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 199h/272H 125v/125V Pos: sitting >
You have finished memorizing energy drain.

< 199h/272H 125v/125V Pos: sitting >

< 200h/272H 125v/125V Pos: sitting >
You have finished memorizing cone of cold.

< 200h/272H 125v/125V Pos: sitting >

< 200h/272H 125v/125V Pos: sitting >

		Score information for Guacho

Level: 48   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 200(272)  Moves: 125(125)
Coins carried:    0 platinum     1 gold     8 silver    14 copper
Compression ratio: none
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   -1.00   Deaths:   17
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  382 


< 200h/272H 125v/125V Pos: sitting >
You have finished memorizing enervation.

< 200h/272H 125v/125V Pos: sitting >
You have finished memorizing cloak of fear.

< 201h/272H 125v/125V Pos: sitting >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 201h/272H 125v/125V Pos: sitting >
You have finished memorizing dispel magic.

< 202h/272H 125v/125V Pos: sitting >
You have finished memorizing sleep.

< 202h/272H 125v/125V Pos: sitting >
You have finished memorizing sleep.

< 202h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 202h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 202h/272H 125v/125V Pos: sitting >
You have finished memorizing sleep.

< 203h/272H 125v/125V Pos: sitting >
You have finished memorizing sleep.

< 203h/272H 125v/125V Pos: sitting >
You have finished memorizing raise wraith.

< 204h/272H 125v/125V Pos: sitting >
You have finished memorizing embalm.

< 204h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 204h/272H 125v/125V Pos: sitting >
You have finished memorizing embalm.

< 204h/272H 125v/125V Pos: sitting >
You have finished memorizing enervation.

< 205h/272H 125v/125V Pos: sitting >
You have finished memorizing enervation.

< 206h/272H 125v/125V Pos: sitting >
You have finished memorizing embalm.

< 206h/272H 125v/125V Pos: sitting >
You have finished memorizing embalm.

< 207h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 207h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 208h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 208h/272H 125v/125V Pos: sitting >
You have finished memorizing dispel magic.

< 209h/272H 125v/125V Pos: sitting >
You have finished memorizing chill touch.

< 209h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 210h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 210h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 211h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 211h/272H 125v/125V Pos: sitting >
You have finished memorizing chill touch.

< 211h/272H 125v/125V Pos: sitting >
You have finished memorizing chill touch.

< 212h/272H 125v/125V Pos: sitting >
You have finished memorizing chill touch.

< 212h/272H 125v/125V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 212h/272H 125v/125V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 212h/272H 125v/125V Pos: sitting >
You have finished memorizing chill touch.

< 212h/272H 125v/125V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 213h/272H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 213h/272H 125v/125V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 213h/272H 125v/125V Pos: sitting >
You have finished memorizing dispel magic.

< 213h/272H 125v/125V Pos: sitting >
You have finished memorizing dispel magic.

< 214h/272H 125v/125V Pos: sitting >
You have finished memorizing dispel magic.

< 214h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 215h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 215h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 215h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 215h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 216h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 216h/272H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 216h/272H 125v/125V Pos: sitting >
You have finished memorizing protection from undead.

< 217h/272H 125v/125V Pos: sitting >
You have finished memorizing minor creation.

< 217h/272H 125v/125V Pos: sitting >
You have finished memorizing minor creation.

< 217h/272H 125v/125V Pos: sitting >
You have finished memorizing protection from living.

< 217h/272H 125v/125V Pos: sitting >
You have finished memorizing minor creation.

< 218h/272H 125v/125V Pos: sitting >
You have finished memorizing improved invisibility.

< 218h/272H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.

< 219h/272H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.

< 220h/272H 125v/125V Pos: sitting >
You have finished memorizing energy drain.

< 221h/272H 125v/125V Pos: sitting >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 221h/272H 125v/125V Pos: sitting >
You have finished memorizing raise lich.

< 221h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 222h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 223h/272H 125v/125V Pos: sitting >
You have finished memorizing negative concussion blast.

< 224h/272H 125v/125V Pos: sitting >
You have finished memorizing cloak of fear.

< 224h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 225h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 226h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 226h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 227h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 227h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 228h/272H 125v/125V Pos: sitting >
You have finished memorizing vitalize undead.

< 229h/272H 125v/125V Pos: sitting >
You have finished memorizing protect undead.

< 229h/272H 125v/125V Pos: sitting >

< 230h/272H 125v/125V Pos: sitting >
You have finished memorizing dimension door.

< 230h/272H 125v/125V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 231h/272H 125v/125V Pos: sitting >
You clamber to your feet.

< 231h/272H 125v/125V Pos: standing >
The Supplies Shop
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A small leather-bound book lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
The shopkeeper Chastity is here, sitting in the chair.

< 231h/272H 125v/125V Pos: standing >

< 232h/272H 125v/125V Pos: standing >

		Score information for Guacho

Level: 48   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 232(272)  Moves: 125(125)
Coins carried:    0 platinum     1 gold     8 silver    14 copper
Compression ratio: none
Status:  Standing.
Frags:   -1.00   Deaths:   17
Enchantments:   Ultravision
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  382 


< 232h/272H 125v/125V Pos: standing >
You put 1 items into a large leather backpack.

< 233h/272H 125v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 233h/272H 124v/125V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 233h/272H 123v/125V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 233h/272H 122v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the walls.

< 233h/272H 121v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 233h/272H 121v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/272H 121v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/272H 122v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 233h/272H 121v/125V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 234h/272H 123v/125V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.

< 234h/272H 123v/125V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.

< 234h/272H 124v/125V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.

< 234h/272H 123v/125V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A young man in leather armor seems to be patrolling the area.

< 234h/272H 123v/125V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.

< 234h/272H 123v/125V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.

< 234h/272H 123v/125V Pos: standing >
The door seems to be closed.

< 234h/272H 123v/125V Pos: standing >
Ok.

< 234h/272H 124v/125V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[14] A crafting recipe lies here collecting dust.
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
Some leather leggings were left here.
A diabolical copper pendant lies here on the ground.
A superior obsidian pendant lies here on the ground. [70%]
[4] A large wooden torch has been discarded here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
[2] A small leather-bound book lies here.
A scale from a dragon lies here.
An amber-colored metallic rod lies here.
A rather large leather backpack lies here.
[4] A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A sturdy looking wooden club has been left here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.

< 234h/272H 124v/125V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A fire elemental snaps into visibility.
A fire elemental's mass slams into you, knocking you to the ground!
A fiery serpent snaps into visibility.
You dodge a bash from a fiery serpent, who loses its balance and falls.

< 233h/272H 124v/125V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: fire sta EP: excellent >
 You miss a fire elemental.

< 233h/272H 124v/125V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: fire sta EP: excellent >
 A Githyanki snaps into visibility.
You dodge a bash from a Githyanki, who loses her balance and falls.

< 233h/272H 124v/125V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: fire sta EP: excellent >
 A Goblin snaps into visibility.

< 233h/272H 124v/125V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: fire sta EP: excellent >
 -=[A fire elemental's fine crush strikes you.]=-
-=[A fire elemental's decent crush strikes you.]=-
-=[A fire elemental's fine crush strikes you.]=-
Someone suddenly attacks YOU!
An Ogre snaps into visibility.
An Ogre's attack causes you to gush blood!
-=[An Ogre's awesome slash critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 29h/272H 93v/125V Pos: sitting >
< T: Guacho TP: sit TC: awful E: fire sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!

< 29h/272H 93v/125V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone closes the door.

< 29h/272H 93v/125V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You miss someone.

< 29h/272H 93v/125V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-