<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a golden crown set with diamonds (magic) [89%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a glowing jade earring (glowing) [70%]
<worn in ear> an anti-matter earring of intelligence
<worn on face> Krindor's Mask of Illusions[190h 49m 19s]
<worn around neck> a charm made of dwarf bone [poor]
<worn around neck> a charm made of dwarf bone
<worn on body> the ultrathin robes of probability (magic) (glowing) [84%]
<worn about body> a cloak of storm winds
<worn on back> a stylish silken backpack (illuminating)
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [42%]
<worn about waist> the silk twined rope (magic) [78%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> an enchanted spellbook (magic)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some cracked bone arm bracers
<held as shield> a crystalline tower shield (magic) (glowing) [83%]
<worn around wrist> a bracelet of influence (magic) [87%]
<worn around wrist> a smooth bracelet of dwarven kind (magic)
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> the ring of illusions (magic)
<worn on finger> the ring of illusions (magic)
<primary weapon> a staff of power (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [86%]
<worn on feet> some gnomish rocket boots (magic) (humming)
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 348h/607H 98v/154V Pos: standing >
...***+**
...****+***
^...****+****
...*****+****
^..**+@++****
..***+******.
.****+******.
+++++*****.
*******..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 349h/607H 97v/154V Pos: standing >
*++++
*+@**
*+***
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 350h/607H 98v/154V Pos: standing >
...****+*
^...****+**
....*****+***
.^..**++++***
...***@******
..****+******
+++++++*****.
*********..
*******..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 351h/607H 96v/154V Pos: standing >
...****+*
...*****+**
.^..**++++***
...***+******
..****@******
+++++++*****.
.*********...
********...
*****....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 351h/607H 96v/154V Pos: standing >
..*****+*
^..**++++**
...***+******
..****+******
++++++@*****.
.*********...
*********....
******.....
**.......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 352h/607H 95v/154V Pos: standing >
+++**
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 352h/607H 95v/154V Pos: standing >
++++*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 353h/607H 93v/154V Pos: standing >
+++++
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 353h/607H 92v/154V Pos: standing >
+++++
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 354h/607H 90v/154V Pos: standing >
+++++
.*@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 354h/607H 89v/154V Pos: standing >
+++++
M.@**
.****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 355h/607H 87v/154V Pos: standing >
^^...^..*
^^......***
.^..^...****+
^...+++++++++
....+M@******
.^..M.*******
....+.*******
.^.+*****..
M*+****..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 356h/607H 86v/154V Pos: standing >
^^^...^..
^^^......**
..^..^...****
.^...++++++++
^....+@.*****
^.^..M.******
.....+.******
..^.+*****.
.M*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The guildhall of -= Tharnadian Mercenaries =- is here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
< 356h/607H 85v/154V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 359h/607H 87v/154V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 359h/607H 87v/154V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.
A bulletin board stands here.
< 360h/607H 86v/154V Pos: standing >
You say 'I have 361 (607) hits, and 88 (154) movement points.'
< 361h/607H 88v/154V Pos: standing >
< 364h/607H 91v/154V Pos: standing >
< 365h/607H 92v/154V Pos: standing >
Den has just given you his consent.
< 367h/607H 94v/154V Pos: standing >
This only works for group leaders.
< 367h/607H 94v/154V Pos: standing >
< 369h/607H 97v/154V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.
A bulletin board stands here.
< 375h/607H 102v/154V Pos: standing >
< 378h/607H 106v/154V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.
A bulletin board stands here.
< 379h/607H 106v/154V Pos: standing >
< 382h/607H 110v/154V Pos: standing >
You are carrying: (6/12)
a rare piece of coldsteel (magic)
an ice shield [poor] (magic)
[2] a sparkling large shrimp
a bottomless bag of the illithids (magic)
a dark misty potion
< 383h/607H 111v/154V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 386h/607H 113v/154V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 388h/607H 114v/154V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 390h/607H 116v/154V Pos: standing >
^^^...^..
^^^......**
..^..^...****
.^...++++++++
^....+@.*****
^.^..+.******
.....+.******
..M.+*****.
..*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The guildhall of -= Tharnadian Mercenaries =- is here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
< 390h/607H 116v/154V Pos: standing >
^^...^..*
^^......***
.^..^...****+
^...+++++++++
....+M@******
.^..+.*******
....+.*******
.M.+*****..
.*+****..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 392h/607H 116v/154V Pos: standing >
+++++
M.@**
.****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 393h/607H 114v/154V Pos: standing >
+++++
.*@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 393h/607H 113v/154V Pos: standing >
+++++
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 394h/607H 111v/154V Pos: standing >
Den sneaks in from the east.
+++++
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 394h/607H 110v/154V Pos: standing >
You quickly scan the area.
Den who is a brief walk away to your west.
A LARGE air elemental who is in the distance to your west.
< 395h/607H 111v/154V Pos: standing >
++++*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 396h/607H 109v/154V Pos: standing >
You start chanting...
< 399h/607H 113v/154V Pos: standing >
Autosaving...
< 400h/607H 114v/154V Pos: standing >
Casting: dream travel **
< 401h/607H 115v/154V Pos: standing >
< 402h/607H 115v/154V Pos: standing >
< 402h/607H 116v/154V Pos: standing >
Casting: dream travel *
< 403h/607H 117v/154V Pos: standing >
Casting: dream travel
< 405h/607H 119v/154V Pos: standing >
You complete your spell...
Gelor falls asleep.
Argo falls asleep.
Eikel falls asleep.
You feel slightly sleepy, but shake it off.
An air sylph falls asleep.
A LARGE air elemental falls asleep.
An air sylph falls asleep.
Argo slumps to the ground.
< 405h/607H 119v/154V Pos: standing >
< 406h/607H 120v/154V Pos: standing >
< 407h/607H 121v/154V Pos: standing >
< 413h/607H 128v/154V Pos: standing >
You are already awake...
< 416h/607H 130v/154V Pos: standing >
Gelor slumps to the ground.
An air sylph fades from your mortal viewing...
Gelor awakens.
< 416h/607H 131v/154V Pos: standing >
Gelor clambers to his feet.
Eikel awakens.
Argo awakens.
< 417h/607H 131v/154V Pos: standing >
Argo clambers to his feet.
< 417h/607H 132v/154V Pos: standing >
< 418h/607H 133v/154V Pos: standing >
< 419h/607H 133v/154V Pos: standing >
You are already about as tense as you can get.
< 419h/607H 134v/154V Pos: standing >
You are already standing.
< 420h/607H 135v/154V Pos: standing >
< 422h/607H 137v/154V Pos: standing >
< 422h/607H 137v/154V Pos: standing >
Saving Coen.
< 424h/607H 139v/154V Pos: standing >
++++*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
An air sylph is stretched out, sound asleep. (Minion)
*A LARGE air elemental stands, apparently asleep. (Minion)
*An air sylph is asleep, kneeling. (Minion)
*Eikel (Centaur)(large) stands in mid-air here.
Argo (Centaur)(large) stands in mid-air here.
Gelor (Githzerai)(medium) stands in mid-air here.
< 424h/607H 139v/154V Pos: standing >
You sit down and relax.
A Goblin enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
< 425h/607H 141v/154V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 1 - dispel invisible
1 - reveal true name
4 - hammer
( 6th circle) 1 - stunning visions
6 - reflection
( 5th circle) 4 - illusionary wall
3 - shadow travel
( 4th circle) 5 - sleep
1 - infravision
3 - insects
( 3rd circle) 4 - blindness
3 - mirror image
3 - shadow monster
( 2nd circle) 3 - burning hands
1 - continual light
6 - dispel magic
( 1st circle) 1 - minor creation
9 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) shadow travel
4 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
A Goblin leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
< 426h/607H 141v/154V Pos: sitting >
An air sylph fades from your mortal viewing...
You start meditating...
< 426h/607H 142v/154V Pos: sitting >
You have finished memorizing shadow travel.
< 428h/607H 146v/154V Pos: sitting >
A Goblin enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
< 428h/607H 147v/154V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 430h/607H 150v/154V Pos: sitting >
A Goblin gives an order to his followers.
< 430h/607H 151v/154V Pos: sitting >
Eikel suddenly attacks a Goblin!
Eikel snaps into visibility.
< 431h/607H 152v/154V Pos: sitting >
Argo starts casting a spell.
< 431h/607H 153v/154V Pos: sitting >
A Goblin attempts to flee.
A Goblin leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
< 433h/607H 154v/154V Pos: sitting >
Argo stops chanting abruptly!
< 434h/607H 154v/154V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 434h/607H 154v/154V Pos: sitting >
You clamber to your feet.
< 435h/607H 154v/154V Pos: standing >
You are already standing.
< 435h/607H 154v/154V Pos: standing >
Gelor gives an order to his followers.
You failed.
< 436h/607H 154v/154V Pos: standing >
**P**
**@**
****.
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 436h/607H 152v/154V Pos: standing >
You failed.
< 437h/607H 152v/154V Pos: standing >
++++*
*P@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
*An air sylph is stretched out, sound asleep. (Minion)
*A LARGE air elemental stands, apparently asleep. (Minion)
*An air sylph is asleep, kneeling. (Minion)
*Eikel (Centaur)(large) stands in mid-air here.
Argo (Centaur)(large) stands in mid-air here.
*Gelor (Githzerai)(medium) stands in mid-air here.
< 438h/607H 150v/154V Pos: standing >
A Githyanki snaps into visibility.
A dark shroud encases a Githyanki as she charges into battle.
Gelor snaps into visibility.
Gelor is knocked to the ground by a Githyanki's mighty bash!
A Githyanki dives at Gelor skewering him with her holy flamberge of the efreeti.
...*****+
.^..**++++*
....***+*****
...****+*****
++++++@+*****
G.*********..
.*********...
*******....
***......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 438h/607H 148v/154V Pos: standing >
++++*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
*A Githyanki (small) -=Denizens of Lloth=- stands in mid-air here, fighting Gelor.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre (giant) Chieftain -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
*An air sylph is stretched out, sound asleep. (Minion)
*A LARGE air elemental stands, apparently asleep. (Minion)
*An air sylph is asleep, kneeling. (Minion)
*Eikel (Centaur)(large) stands in mid-air here.
Argo (Centaur)(large) stands in mid-air here.
*Gelor (Githzerai)(medium) sits in mid-air here, fighting a Githyanki.
An Ogre tries to bodyslam Gelor, but simply falls through him.
< 439h/607H 147v/154V Pos: standing >
An air sylph awakens.
...*****+
.^..**++++*
....***+*****
...****+*****
+P++++@+*****
G.*********..
.*********...
*******....
***......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 440h/607H 146v/154V Pos: standing >
You failed.
< 441h/607H 147v/154V Pos: standing >
++++*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
*A Githyanki (small) -=Denizens of Lloth=- stands in mid-air here, fighting Gelor.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre (giant) Chieftain -=Denizens of Lloth=- crouches in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
*An air sylph is sprawled out, resting. (Minion)
*A LARGE air elemental stands, apparently asleep. (Minion)
*An air sylph is asleep, kneeling. (Minion)
*Eikel (Centaur)(large) stands in mid-air here.
Argo (Centaur)(large) stands in mid-air here.
*Gelor (Githzerai)(medium) sits in mid-air here, fighting a Githyanki.
< 441h/607H 147v/154V Pos: standing >
You failed.
An Ogre rises to his feet.
< 442h/607H 147v/154V Pos: standing >
Eikel sneaks west.
< 442h/607H 148v/154V Pos: standing >
An air sylph awakens.
< 443h/607H 148v/154V Pos: standing >
A Githyanki snaps into visibility.
Gelor snaps into visibility.
A Githyanki's impressive slash reached Gelor's arm severing tendons and muscles.
A Githyanki attacks Gelor. [4 Hits]
< 443h/607H 149v/154V Pos: standing >
An Ogre suddenly attacks Gelor!
Gelor snaps into visibility.
< 444h/607H 150v/154V Pos: standing >
Gelor snaps into visibility.
A Githyanki snaps into visibility.
Gelor attacks a Githyanki. [0 Hits]
< 445h/607H 150v/154V Pos: standing >
You start chanting...
You snap into visibility.
< 446h/607H 152v/154V Pos: standing >
Casting: asphyxiate **
Argo looks at a Githyanki.
< 448h/607H 154v/154V Pos: standing >
A LARGE air elemental awakens.
< 449h/607H 154v/154V Pos: standing >
Casting: asphyxiate *
< 450h/607H 154v/154V Pos: standing >
Argo starts casting an offensive spell.
< 451h/607H 154v/154V Pos: standing >
Gelor snaps into visibility.
An Ogre's Doombringer, the sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike Gelor.
Foul black LIGHTNING surges forth from Doombringer, the sword of chaos...
An Ogre snaps into visibility.
Gelor snaps into visibility.
The blade of Doombringer, the sword of chaos continues to grow with a putrid power, and unleashes FIRE...
An Ogre snaps into visibility.
Gelor snaps into visibility.
Suddenly, the air surrounding Doombringer, the sword of chaos grows eerily cold, and ICE pours forth!
An Ogre snaps into visibility.
Gelor snaps into visibility.
An Ogre's Doombringer, the sword of chaos blurs as it strikes Gelor.
Gelor's body quivers as an Ogre's hit strikes deep!
Gelor's glowing bard sack was completely destroyed by the massive blow!
An air sylph stops following Gelor.
A LARGE air elemental stops following Gelor.
An air sylph stops following Gelor.
Gelor is dead! R.I.P.