The death of [19 Mercenary] Korrv (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [19 Mercenary] Korrv (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 253h/253H 117v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 253h/253H 117v/117V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 253h/253H 116v/117V Pos: standing >
Ixie starts casting a spell.

< 253h/253H 116v/117V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting) 
A dancing elven girl dances along her way through the bar.

< 253h/253H 116v/117V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'qare xabrae'

< 253h/253H 116v/117V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A small collar collects among the rubble on the ground.

< 253h/253H 115v/117V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 

< 253h/253H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/253H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/253H 115v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
(Q)An old orcish woman cries over the loss of her spouse.

< 253h/253H 114v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South

< 253h/253H 114v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orcish warrior is here preparing for the next invasion.

< 253h/253H 112v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
The grinning bobcat hungrily peers through the area.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 253h/253H 112v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/253H 112v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/253H 112v/117V Pos: standing >
The black seems to be closed.

< 253h/253H 113v/117V Pos: standing >
Ok.

< 253h/253H 115v/117V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 253h/253H 114v/117V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A cowardly orcish girl tries to hide herself in protection.

< 253h/253H 114v/117V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 253h/253H 113v/117V Pos: standing >
 
 ***^^^*^M  
 *^*^^^^**  
 ^.^^@..**  
 ^...+..^*  
 ....+...*  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
You attempt your skills at tracking.

< 253h/253H 117v/117V Pos: standing >
You are unable to find any trace.

< 253h/253H 117v/117V Pos: standing >
You attempt your skills at tracking.

< 253h/253H 117v/117V Pos: standing >
The trail is too old to follow with any certainty.

< 253h/253H 117v/117V Pos: standing >
You attempt your skills at tracking.

< 253h/253H 117v/117V Pos: standing >
You are unable to find any trace.

< 253h/253H 117v/117V Pos: standing >
You attempt your skills at tracking.

< 253h/253H 117v/117V Pos: standing >
The trail is too old to follow with any certainty.

< 253h/253H 117v/117V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.

< 253h/253H 117v/117V Pos: standing >
 
 *^*^^^^**  
 ^.^^+..**  
 ^...@..^*  
 ....+...*  
 .^.M+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 116v/117V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is a brief walk away to your north.

< 253h/253H 116v/117V Pos: standing >
 
 ^.^^+..**  
 ^...+..^*  
 ....@...*  
 .^.M+....  
 ^*..+..M.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 115v/117V Pos: standing >
 
 ^...+..^*  
 ....+...*  
 .^.M@....  
 ^*..+..M.  
 ^**.+.M..  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 114v/117V Pos: standing >
 
 ....+...*  
 .^.M+....  
 ^*..@..M.  
 ^**.+.M..  
 ****+*...  
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is almost out of sight to your north.
An immature leucrotta who is a brief walk away to your east.
A wandering hill giant who is almost out of sight to your west.

< 253h/253H 113v/117V Pos: standing >
 
 .^.M+....  
 ^*..+..M.  
 ^**.@.M..  
 ****+*...  
 *M^*+*^^.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is almost out of sight to your north.
A female leucrotta who is not far off to your east.

< 253h/253H 113v/117V Pos: standing >
 
 ^*..+..M.  
 ^**.+.M..  
 ****@*...  
 *M^*+*^^.  
 **^*+^^*.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
You quickly scan the area.
An immature leucrotta who is almost out of sight to your west.

< 253h/253H 113v/117V Pos: standing >
 
 ^**.+.M..  
 ****+*...  
 *M^*@*^^.  
 **^*+^^*.  
 +++.++**.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
You quickly scan the area.
An immature leucrotta who is almost out of sight to your south.

< 253h/253H 113v/117V Pos: standing >
 
 ****+*...  
 *M^*+*^^.  
 **^*@^^*.  
 +++.++**.  
 .**^*+**.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A common male orc who is close by to your east.
A mother orc who is close by to your east.
A village gate guard who is close by to your east.
A village gate guard who is close by to your east.
An immature leucrotta who is almost out of sight to your south.

< 253h/253H 112v/117V Pos: standing >
 
 *M^*+*^^.  
 **^*+^^*.  
 +++.@+**.  
 .**^*+**.  
 ...M^+*..  
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 253h/253H 113v/117V Pos: standing >
You quickly scan the area.
An immature leucrotta who is in the distance to your south.

< 253h/253H 113v/117V Pos: standing >
 
 M^*+*^^.^  
 *^*+^^*..  
 ++.+@**..  
 **^*+**..  
 ..M^+*...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
You quickly scan the area.
You see nothing.

< 253h/253H 113v/117V Pos: standing >
 
 *^*+^^*..  
 ++.++**..  
 **^*@**..  
 ..M^+*...  
 .M..+M...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 113v/117V Pos: standing >
 
 ++.++**..  
 **^*+**..  
 ..M^@*...  
 .M..+M...  
 ....+^...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
 
 **^*+**..  
 ..M^+*...  
 .M..@M...  
 ....+^...  
 .M.M+....  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
You quickly scan the area.
A wandering hill giant who is close by to your east.
An immature leucrotta who is not far off to your south.
A mature leucrotta who is almost out of sight to your south.
A mature leucrotta who is a brief walk away to your west.

< 253h/253H 112v/117V Pos: standing >
 
 ..M^+*...  
 .M..+M...  
 ....@^...  
 .M..M....  
 .....M...  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
You quickly scan the area.
An immature leucrotta who is close by to your south.
A mature leucrotta who is in the distance to your south.

< 253h/253H 112v/117V Pos: standing >
 
 .M..+M...  
 ....+^...  
 .M..@....  
 .....M...  
 .......M.  
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
An immature leucrotta wanders around looking for scraps of food.

< 253h/253H 112v/117V Pos: standing >
 
 M..+M...^  
 ...+^....  
 M..M@....  
 ....M...M  
 ......M..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 253h/253H 112v/117V Pos: standing >
An immature leucrotta enters from the west.
You quickly scan the area.
A wandering hill giant who is not far off to your north.
A wandering hill giant who is close by to your south.
Fnoth, the orc master scoundrel who is rather far off to your west.

< 253h/253H 112v/117V Pos: standing >
An immature leucrotta suddenly attacks YOU!
An immature leucrotta misses you.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
  
 M..+M...^  
 ...+^....  
 M..+@....  
 .....M..M  
 ......M..  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
An immature leucrotta stands, floating here, fighting YOU!

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
 An immature leucrotta dodges your futile attack.
An immature leucrotta dodges your futile attack.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP: excellent >
 An immature leucrotta misses you.
You withstand a bash from an immature leucrotta, who bounces back and falls.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP: excellent >
 Headbutt requires you to be able to reach his head!

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP: excellent >
 Headbutt requires you to be able to reach his head!

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP: excellent >
 [Damage:  3 ] Your fine punch strikes an immature leucrotta.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature kne EP:  small wounds >
 An immature leucrotta rises to its feet.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  small wounds >
 An immature leucrotta dodges your futile attack.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  small wounds >
 [Damage: 16 ] You slam your head into an immature leucrotta, leaving a huge, red swollen lump.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  nasty wounds >
 You dodge an immature leucrotta's vicious attack.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  nasty wounds >
 An immature leucrotta dodges your futile attack.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  nasty wounds >
 An immature leucrotta misses you.
An immature leucrotta's kick parts your hair but does little else.

< 253h/253H 112v/117V Pos: standing >
< T: Korrv TP: sta TC:excellent E: immature sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...

< 253h/253H 112v/117V Pos: sitting >
< T: Korrv TP: sit TC:excellent E: immature sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you.
With a swift turn a Grey Elf lashes at an immature leucrotta.
A Grey Elf's impressive slash hits an immature leucrotta.
An immature leucrotta is dead! R.I.P.
You feel a carnal satisfaction as an immature leucrotta's gurgling and choking signals its demise.
A Grey Elf's powerful slash strikes you hard.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you.
A Grey Elf's slash strikes you hard.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you hard.
A Grey Elf's impressive slash strikes you very hard.

< 113h/253H 112v/117V Pos: sitting >
< T: Korrv TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Someone dodges your futile attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Grey Elf snaps into visibility.

< 113h/253H 112v/117V Pos: sitting >
< T: Korrv TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Someone turns into a blur of blades as he charges at his foes!

< 113h/253H 112v/117V Pos: sitting >
< T: Korrv TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's mighty slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Grey Elf's impressive slash enshrouds you in a mist of blood.
A Grey Elf's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's impressive slash hits you.