<worn as a badge> a frost dragon's eye [superior] (glowing) [89%]
<worn on head> a crown of rat bones [superior] (glowing)
<worn on eyes> the severed eyes of a demon [85%]
<worn in ear> a shimmering crystal dragon scale (glowing)
<worn in ear> a strip of Tiamat's flesh (invis) (glowing)
<worn on face> a splintered dragon scale [superior]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance [69%]
<worn on body> the legendary platemail of defense [superior] [86%]
<worn about body> a cloak of Elvenkind (glowing) (humming)[239h 59m 26s]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a random encrust object of endurance (glowing)
<worn on belt buckle>the head of Raxthan [superior] [68%]
<attached to belt> a potion of bubbling goo (glowing)
<attached to belt> a gleaming skull of a Minotaur
<worn on arms> some glowing sleeves made of devil skin [poor] (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a glittering golden bracelet [81%]
<worn around wrist> a thick, smooth blackrock bracelet (humming)
<worn on hands> the gloves of placation
<worn on finger> a ring of the past [superior] (glowing)
<worn on finger> a ring called 'Soulcatcher' of endurance [71%]
<primary weapon> the holy mace of the efreeti (glowing)[239h 59m 26s]
<worn on legs> some leggings of red flames [superior]
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.+.P....^.
***....P@.M..^...
*^..^MM.M.^^.....
*..^M^..+........
..^MM..++++++++
^M^M.........
M.^........
You failed.
< 908h/908H 230v/230V Pos: standing >
An elite highwayman leaves north.
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@.M..^...
*^..^MM.M.^^.....
*..^M^..+........
..^MM..++++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.M.M^.....
*..^M^..+........
..^MM..++++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.M.^^.....
*..^M^..+.M......
..^MM..++++++++
^M^M.........
M.^........
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.M.^^.....
*..^M^..+........
..^MM..++M+++++
^M^M.........
M.^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wind has picked up so that is easier to move!
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
A mountaineer walks through here, poised for combat.
Zyr -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
A brightly glowing torch floats near Zyr's head. (Illuminating)
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++M+++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++++++++
^M^M....M....
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++++++++
^M^M.........
M.^....M...
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M..P...^.
***....P@....^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++++++.....^..
^*.****.M......^.
***....P@..P.^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++++M.....^..
^*.****.+......^.
***....P@..P.^...
*^..^MM.+.^^.....
*..^M^..M........
..^MM..++++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your north.
A Goblin who is a brief walk away to your east.
An elite highwayman who is not far off to your south.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++++M.....^..
^*.****.+......^.
***....P@..P.^...
*^..^MM.+.^^.....
*..^M^..+........
..^MM..M+++++++
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++++M.....^..
^*.****.+......^.
***....P@.P..^...
*^..^MM.+.^^.....
*..^M^..+........
..^MM..M++++++M
^M^M.........
M.^........
< 908h/908H 230v/230V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++++M.....^..
^*.****.+......^.
***....P@P...^...
*^..^MM.+.^^.....
*..^M^..+........
..^MM..M++++++M
^M^M.........
M.^........
You quickly scan the area.
An elite highwayman who is not far off to your north.
A Goblin who is close by to your east.
An elite highwayman who is a brief walk away to your south.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++++M.....^.
*^*.****.+......^
****....@PP...^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..M++++++
.^M^M........
^M.^.......
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- sits resting.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.
Zyr enters from the east.
< 908h/908H 229v/230V Pos: standing >
You start chanting...
You snap into visibility.
< 908h/908H 229v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.+......^
****....@MP...^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..+M++++M
.^M^M........
^M.^.......
Zyr puts a pile of coins into a magical glowing sphere.
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.+......^
****....@M....^..
**^..^MM.+P^^....
^*..^M^..+.......
*..^MM..+M++++M
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 220 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.+......^
****....@M....^..
**^..^MM.P.^^....
^*..^M^..+.......
*..^MM..+M++++M
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.+......^
****....@M....^..
**^..^MMP+.^^....
^*..^M^..+.......
*..^MM..+M+++M+
.^M^M........
^M.^.......
A Goblin enters from the south.
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.+......^
****....@M....^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..++M++M+
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++++M+.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..++M++M+
.^M^M........
^M.^.......
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++M++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..++M++M+
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
A Kobold closes his book and grins malevolently.
< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 254 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++M++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..++M+M++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++M++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^MM..+++MM++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
You start chanting...
A Kobold clambers to his feet.
A Goblin dances an acrobatic maneuver in battle, and trips up Zyr!
< 908h/908H 230v/230V Pos: standing >
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++M+++.....^.
*^*.****.M......^
****....@+....^..
**^..^MMP+.^^....
^*..^M^..+.......
*..^MM..+++M+++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
You abort your spell before it's done!
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++M+++.....^.
*^*.****.M......^
****....@+....^..
**^..^MMP+.^^....
^*..^M^..+.......
*..^MM..+++MM++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++M+++.....^.
*^*.****.M......^
****....@+....^..
**^..^MMP+.^^....
^*..^M^..+.......
*..^MM..++M+M++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++M+++.....^.
*^*.****.M......^
****....@+....^..
**^..^MMP+.^^....
^*..^M^..+.......
*..^MM..++M+M++
.^M^M........
^M.^.......
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
A Goblin (small) -=Denizens of Lloth=- stands in mid-air here, fighting Zyr.
Zyr -= Tharnadian Mercenaries =- (Human)(medium) sits in mid-air here, fighting a Goblin.
A brightly glowing torch floats near Zyr's head. (Illuminating)
There is a slight disturbance in the spirit realm here.
< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
Zyr pokes a Goblin really hard, making you wince.
Zyr attacks a Goblin. [4 Hits]
Zyr tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin attacks Zyr. [2 Hits]
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
++++++M+++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^.P+.......
*..^MM..++M+M++
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++M++++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..P.......
*..^MM..++M+M++
.^M^M........
^M.^.......
Zyr begins moving into position for a combination...
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++M++++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+P......
*..^MM..++M++M+
.^M^M........
^M.^.......
A Goblin snaps into visibility.
Zyr roundhouse kicks a Goblin in solar plexus, a Goblin is rendered breathless!
A Goblin has the wind knocked out of him by Zyr's mighty kick!
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++M++++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.^^....
^*..^M^..+.P.....
*..^MM..++M++M+
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++M++++.....^.
*^*.****.M......^
****....@+....^..
**^..^MM.+.P^....
^*..^M^..+.......
*..^MM..+M+++M+
.^M^M........
^M.^.......
< 908h/908H 230v/230V Pos: standing >
The night has begun.
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
++++M++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^P...
*..^M^..+......
..^MM..+M+++M
^M^M.......
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
++++M++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^^P..
*..^M^..+......
..^MM..+M+++M
^M^M.......
< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Goblin.
You snap into visibility.
A Goblin snaps into visibility.
[Damage: 125 ] A Goblin's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
....M.+..^.
^**.^.^+..^..
++++M++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^^.P.
*..^M^..+......
..^MM..+M+++M
^M^M.......
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
++++M++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^^..P
*..^M^..+......
..^MM..+M++++
^M^M.......
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
+++M+++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^^..P
*..^M^..+......
..^MM..M+++++
^M^M.......
< 908h/908H 230v/230V Pos: standing >
You don't have that spell memorized.
< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin attacks Zyr. [1 Hits]
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
+++M+++++.....^
^*.****.M......
***....@+....^P
*^..^MM.+.^^...
*..^M^..+......
..^MM..M+++++
^M^M.......
< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
Zyr pokes a Goblin really hard, making you wince.
Zyr attacks a Goblin. [6 Hits]
....M.+..^.
^**.^.^+..^..
+++M+++++.....^
^*.****.M......
***....@+....^P
*^..^MM.+.^^...
*..^M^..M......
..^MM..++++++
^M^M.......
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 908h/908H 230v/230V Pos: standing >
....M.+..^.
^**.^.^+..^..
+++M+++++.....^
^*.****.M......
***....@+....^.
*^..^MM.+.^^...
*..^M^..M......
..^MM..++++++
^M^M.......
< 908h/908H 230v/230V Pos: standing >
Zyr's limbs begin to blur...
A Goblin snaps into visibility.
Zyr spins around on his foot and swings at a Goblin with his leg...
...Then spins around and roundkicks a Goblin in the solar plexus...
...Then pounds a Goblin's face with a series of swift jabs...
A Goblin is stunned!
...Then grabs a Goblin by the arm, twists him around, and kicks him in the back...
A Goblin's some dyed demon-skin leggings was completely destroyed by the massive blow!
A Goblin's bloodied pair of plated gladiator boots [poor] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Morfos by 12474000.