The death of [45 Thief] Yatsu -=Denizens of Lloth=- (Goblin)

in Rugged Hills of the Hearth Valley

from the perspective of [55 Spiritualist] Morfos -= Tharnadian Mercenaries =- (Halfling)

<worn as a badge>    a frost dragon's eye [superior] (glowing) [89%]
<worn on head>       a crown of rat bones [superior] (glowing)
<worn on eyes>       the severed eyes of a demon [85%]
<worn in ear>        a shimmering crystal dragon scale (glowing)
<worn in ear>        a strip of Tiamat's flesh (invis) (glowing)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance [69%]
<worn on body>       the legendary platemail of defense [superior] [86%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 59m 26s]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a random encrust object of endurance (glowing)
<worn on belt buckle>the head of Raxthan [superior] [68%]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a gleaming skull of a Minotaur
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a glittering golden bracelet [81%]
<worn around wrist>  a thick, smooth blackrock bracelet (humming)
<worn on hands>      the gloves of placation
<worn on finger>     a ring of the past [superior] (glowing)
<worn on finger>     a ring called 'Soulcatcher' of endurance [71%]
<primary weapon>     the holy mace of the efreeti (glowing)[239h 59m 26s]
<worn on legs>       some leggings of red flames [superior]

   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.+.P....^.  
 ***....P@.M..^...  
 *^..^MM.M.^^.....  
 *..^M^..+........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     
You failed.

< 908h/908H 230v/230V Pos: standing >
An elite highwayman leaves north.
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@.M..^...  
 *^..^MM.M.^^.....  
 *..^M^..+........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.M.M^.....  
 *..^M^..+........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.M.^^.....  
 *..^M^..+.M......  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.M.^^.....  
 *..^M^..+........  
  ..^MM..++M+++++   
   ^M^M.........    
    M.^........     
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wind has picked up so that is easier to move!
Puddles of fresh blood cover the ground.
The corpse of a Goblin is lying here.
A mountaineer walks through here, poised for combat.
Zyr  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
A brightly glowing torch floats near Zyr's head. (Illuminating)

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++M+++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++++++++   
   ^M^M....M....    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^....M...     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M..P...^.  
 ***....P@....^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 +++++++++.....^..  
 ^*.****.M......^.  
 ***....P@..P.^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 ++++++++M.....^..  
 ^*.****.+......^.  
 ***....P@..P.^...  
 *^..^MM.+.^^.....  
 *..^M^..M........  
  ..^MM..++++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your north.
A Goblin who is a brief walk away to your east.
An elite highwayman who is not far off to your south.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 ++++++++M.....^..  
 ^*.****.+......^.  
 ***....P@..P.^...  
 *^..^MM.+.^^.....  
 *..^M^..+........  
  ..^MM..M+++++++   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 ++++++++M.....^..  
 ^*.****.+......^.  
 ***....P@.P..^...  
 *^..^MM.+.^^.....  
 *..^M^..+........  
  ..^MM..M++++++M   
   ^M^M.........    
    M.^........     

< 908h/908H 230v/230V Pos: standing >
    .M^..+.....     
   ....M.+..^...    
  ^**.^.^+..^....   
 ++++++++M.....^..  
 ^*.****.+......^.  
 ***....P@P...^...  
 *^..^MM.+.^^.....  
 *..^M^..+........  
  ..^MM..M++++++M   
   ^M^M.........    
    M.^........     
You quickly scan the area.
An elite highwayman who is not far off to your north.
A Goblin who is close by to your east.
An elite highwayman who is a brief walk away to your south.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++++++M.....^.  
 *^*.****.+......^  
 ****....@PP...^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..M++++++   
   .^M^M........    
    ^M.^.......     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small)  -=Denizens of Lloth=- sits resting.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.
Zyr enters from the east.

< 908h/908H 229v/230V Pos: standing >
You start chanting...
You snap into visibility.

< 908h/908H 229v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.+......^  
 ****....@MP...^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..+M++++M   
   .^M^M........    
    ^M.^.......     
Zyr puts a pile of coins into a magical glowing sphere.

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.+......^  
 ****....@M....^..  
 **^..^MM.+P^^....  
 ^*..^M^..+.......  
  *..^MM..+M++++M   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 220 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.+......^  
 ****....@M....^..  
 **^..^MM.P.^^....  
 ^*..^M^..+.......  
  *..^MM..+M++++M   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.+......^  
 ****....@M....^..  
 **^..^MMP+.^^....  
 ^*..^M^..+.......  
  *..^MM..+M+++M+   
   .^M^M........    
    ^M.^.......     
A Goblin enters from the south.

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.+......^  
 ****....@M....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M++M+   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++++M+.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M++M+   
   .^M^M........    
    ^M.^.......     
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++++M++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M++M+   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
A Kobold closes his book and grins malevolently.

< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Kobold.
[Damage: 254 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++++M++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M+M++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++++M++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.......  
  *..^MM..+++MM++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
You start chanting...
A Kobold clambers to his feet.
A Goblin dances an acrobatic maneuver in battle, and trips up Zyr!

< 908h/908H 230v/230V Pos: standing >
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++M+++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MMP+.^^....  
 ^*..^M^..+.......  
  *..^MM..+++M+++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
You abort your spell before it's done!
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++M+++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MMP+.^^....  
 ^*..^M^..+.......  
  *..^MM..+++MM++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++M+++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MMP+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M+M++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++M+++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MMP+.^^....  
 ^*..^M^..+.......  
  *..^MM..++M+M++   
   .^M^M........    
    ^M.^.......     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
A Goblin (small)  -=Denizens of Lloth=- stands in mid-air here, fighting Zyr.
Zyr  -= Tharnadian Mercenaries =- (Human)(medium) sits in mid-air here, fighting a Goblin.
A brightly glowing torch floats near Zyr's head. (Illuminating)
There is a slight disturbance in the spirit realm here.

< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
Zyr pokes a Goblin really hard, making you wince.
Zyr attacks a Goblin. [4 Hits]
Zyr tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin attacks Zyr. [2 Hits]
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 ++++++M+++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^.P+.......  
  *..^MM..++M+M++   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++M++++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..P.......  
  *..^MM..++M+M++   
   .^M^M........    
    ^M.^.......     
Zyr begins moving into position for a combination...

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++M++++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+P......  
  *..^MM..++M++M+   
   .^M^M........    
    ^M.^.......     
A Goblin snaps into visibility.
Zyr roundhouse kicks a Goblin in solar plexus, a Goblin is rendered breathless!
A Goblin has the wind knocked out of him by Zyr's mighty kick!

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++M++++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.^^....  
 ^*..^M^..+.P.....  
  *..^MM..++M++M+   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
    ^.M^..+....     
   *....M.+..^..    
  *^**.^.^+..^...   
 +++++M++++.....^.  
 *^*.****.M......^  
 ****....@+....^..  
 **^..^MM.+.P^....  
 ^*..^M^..+.......  
  *..^MM..+M+++M+   
   .^M^M........    
    ^M.^.......     

< 908h/908H 230v/230V Pos: standing >
The night has begun.

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 ++++M++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^P...  
 *..^M^..+......  
  ..^MM..+M+++M   
   ^M^M.......    
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 ++++M++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^^P..  
 *..^M^..+......  
  ..^MM..+M+++M   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
You complete your spell...
You point at a Goblin.
You snap into visibility.
A Goblin snaps into visibility.
[Damage: 125 ] A Goblin's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
   ....M.+..^.    
  ^**.^.^+..^..   
 ++++M++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^^.P.  
 *..^M^..+......  
  ..^MM..+M+++M   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 ++++M++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^^..P  
 *..^M^..+......  
  ..^MM..+M++++   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 +++M+++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^^..P  
 *..^M^..+......  
  ..^MM..M+++++   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
You don't have that spell memorized.

< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin attacks Zyr. [1 Hits]

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 +++M+++++.....^  
 ^*.****.M......  
 ***....@+....^P  
 *^..^MM.+.^^...  
 *..^M^..+......  
  ..^MM..M+++++   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
A Goblin snaps into visibility.
Zyr pokes a Goblin really hard, making you wince.
Zyr attacks a Goblin. [6 Hits]
   ....M.+..^.    
  ^**.^.^+..^..   
 +++M+++++.....^  
 ^*.****.M......  
 ***....@+....^P  
 *^..^MM.+.^^...  
 *..^M^..M......  
  ..^MM..++++++   
   ^M^M.......    
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 908h/908H 230v/230V Pos: standing >
   ....M.+..^.    
  ^**.^.^+..^..   
 +++M+++++.....^  
 ^*.****.M......  
 ***....@+....^.  
 *^..^MM.+.^^...  
 *..^M^..M......  
  ..^MM..++++++   
   ^M^M.......    

< 908h/908H 230v/230V Pos: standing >
Zyr's limbs begin to blur...
A Goblin snaps into visibility.
Zyr spins around on his foot and swings at a Goblin with his leg...
...Then spins around and roundkicks a Goblin in the solar plexus...
...Then pounds a Goblin's face with a series of swift jabs...
A Goblin is stunned!
...Then grabs a Goblin by the arm, twists him around, and kicks him in the back...
A Goblin's some dyed demon-skin leggings was completely destroyed by the massive blow!
A Goblin's bloodied pair of plated gladiator boots [poor] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Morfos by 12474000.