<worn on head> a simple steel helmet
<worn on hands> some heavy iron orcish gauntlets
<held> a drow-bone flute (glowing)
<held> a rugged adventurers satchel (illuminating) [31%]
<worn on legs> some heavy iron orcish leg plates
<worn on feet> some heavy iron orcish boots
< 62h/62H 112v/116V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 62h/62H 111v/116V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 62h/62H 111v/116V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 62h/62H 110v/116V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 62h/62H 109v/116V Pos: standing >
The iron seems to be closed.
< 62h/62H 109v/116V Pos: standing >
The iron seems to be closed.
< 62h/62H 110v/116V Pos: standing >
The iron seems to be closed.
< 62h/62H 110v/116V Pos: standing >
Ok.
< 62h/62H 111v/116V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 62h/62H 110v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 62h/62H 109v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
< 62h/62H 107v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 62h/62H 105v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 62h/62H 104v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 62h/62H 104v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 62h/62H 102v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 62h/62H 100v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 62h/62H 101v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 62h/62H 98v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 62h/62H 96v/116V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 62h/62H 95v/116V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 62h/62H 94v/116V Pos: standing >
*M+**
^@++
*M+*M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 62h/62H 94v/116V Pos: standing >
M+**^
^M@++
M+*M*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 93v/116V Pos: standing >
+**^*
M+@++
+*M*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 92v/116V Pos: standing >
**^**
++@++
*M*.*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 92v/116V Pos: standing >
*^**.
++@++
M*.**
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 91v/116V Pos: standing >
^**.^
++@++
*.***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 90v/116V Pos: standing >
**.^.
++@+M
.****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 89v/116V Pos: standing >
*.^.^
++@M+
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 89v/116V Pos: standing >
.^.^+
++@++
***.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 62h/62H 88v/116V Pos: standing >
^.^+.
+M@+.
**.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 87v/116V Pos: standing >
An elite highwayman enters from the west.
.M.+.
^.@+.
++M+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 62h/62H 87v/116V Pos: standing >
^..+.
.M@+.
^.^+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 62h/62H 85v/116V Pos: standing >
..MM.
^.@+.
.M.+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 62h/62H 84v/116V Pos: standing >
.MM..
..@..
M.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 83v/116V Pos: standing >
..+..
.M@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
< 62h/62H 82v/116V Pos: standing >
..+..
..@..
.MM..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 81v/116V Pos: standing >
.*+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 81v/116V Pos: standing >
.*+.*
.*@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 80v/116V Pos: standing >
**+**
.*@.*
.*+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 79v/116V Pos: standing >
.*+**
**@**
.*+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 78v/116V Pos: standing >
.*+**
.*@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 78v/116V Pos: standing >
.*M**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 77v/116V Pos: standing >
^.M**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.(Gold Aura)
A magnificent horse trots through here, looking noble.(Gold Aura)
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 62h/62H 76v/116V Pos: standing >
An elite highwayman leaves south.
A magnificent horse leaves south.
..+.*
^.@**
.*M**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
< 62h/62H 75v/116V Pos: standing >
..+.*
..@.*
^.M**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 75v/116V Pos: standing >
A highwayman enters from the south.
.M+G.
..@.*
..M.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 74v/116V Pos: standing >
..+++
.M@G.
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 74v/116V Pos: standing >
..^..
..@++
.M+G.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
< 62h/62H 73v/116V Pos: standing >
.^...
.+@++
.+G.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 73v/116V Pos: standing >
..^..
..@++
M.+G.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
< 62h/62H 73v/116V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Szar is made of flesh and appears to be of average quality.
The corpse of Szar has an item value of 1.
It appears to be the corpse of Szar.
a large stone warhammer
a boar skin cloak
a small round wooden shield
a pair of thin cloth sleeves
a pair of brown leather gloves
a pair of wormskin boots
a pair of thin cloth pants
a holy priest cap
a thin priest gown
some holy beads
a rugged adventurers satchel (illuminating)
a piece of rune covered granite
a large burlap sack
a set of brilliant white clerical robes
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 62h/62H 74v/116V Pos: standing >
..+++
M.@G.
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
< 62h/62H 75v/116V Pos: standing >
A highwayman leaves north.
.M+++
.+@.*
.+.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
< 62h/62H 74v/116V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 62h/62H 75v/116V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 62h/62H 77v/116V Pos: standing >
You quickly scan the area.
You see nothing.
< 62h/62H 77v/116V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 62h/62H 78v/116V Pos: standing >
You quickly scan the area.
You see nothing.
< 62h/62H 79v/116V Pos: standing >
< 62h/62H 80v/116V Pos: standing >
He is away from his keyboard right now..
< 62h/62H 87v/116V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
< 62h/62H 88v/116V Pos: standing >
.++++
.+@.*
.+.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
< 62h/62H 88v/116V Pos: standing >
M.+++
..@G.
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 88v/116V Pos: standing >
..^..
M.@++
..+G.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
< 62h/62H 88v/116V Pos: standing >
.^...
.+@++
.+G.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 87v/116V Pos: standing >
^...*
++@++
+G.**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 86v/116V Pos: standing >
...**
++@++
G.***
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/62H 86v/116V Pos: standing >
+++++
G.@**
.***M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 85v/116V Pos: standing >
G.***
.*@*M
.****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 84v/116V Pos: standing >
.****
**@M*
*****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 82v/116V Pos: standing >
*****
**@**
*****
A Light and Breezy Forest
Obvious exits: -North -East -South -West
A majestic baldeagle soars overhead.
< 62h/62H 81v/116V Pos: standing >
+++++
**@**
**M**
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 80v/116V Pos: standing >
+++++
.*@**
***M*
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 78v/116V Pos: standing >
+++++
G.@**
.***M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 62h/62H 77v/116V Pos: standing >
+++++
+G@**
+.***
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 62h/62H 75v/116V Pos: standing >
M++++
.+@.*
.+.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
A Drow Elf snaps into visibility.
A Drow Elf quickly maneuvers beside you and kicks your legs out from under you!
< 62h/62H 74v/116V Pos: sitting >
A Drow Elf snaps into visibility.
A Drow Elf's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
Divine power encases you as you turn to battle evil.
A Drow Elf's impressive slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Drow Elf's powerful pierce critically injures you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf's fine pierce hits you.
Your steel cuirass emblazoned with the insignia of Tharnadia was completely destroyed by the massive blow!
Your some heavy iron orcish arm plates was completely destroyed by the massive blow!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...