The death of [42 Pyrokinetic] Drano -= Tharnadian Mercenaries =- (Githzerai)

in A Partially Frozen Forest

from the perspective of [42 Pyrokinetic] Drano -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn on head>       a crown of stars (magic) (glowing) (humming)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a spiral woven of smoke [superior]
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn around neck>   a jeweled iron gorget from The Cimmerian Nomad Encampment
<worn on body>       a red dragonscale vest [superior]
<worn about body>    a delicate feathered bodycloak [poor]
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards of health (magic) (glowing)
<worn around wrist>  a beautiful crystal bracelet of power (magic)
<worn around wrist>  a cracked steel bracer
<worn on hands>      some skin-wrapped crystal gauntlets
<worn on finger>     a carved jade ring [poor] (magic) (glowing)
<worn on finger>     a chipped jade ring
<wielding twohanded> a staff of Lolth [poor] (magic) (glowing)
<worn on legs>       greaves of avoidance [superior]

The church choir director.'S eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The church choir director.'S fine punch strikes you.
The church choir director. Misses you.
The church choir director. Starts casting an offensive spell.

< 293h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: small wounds E: director sta EP:  small wounds >
 You begin to focus your will...

< 293h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: small wounds E: director sta EP:  small wounds >
 Casting: psychic crush 

< 293h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: small wounds E: director sta EP:  small wounds >
 The church choir director. Completes his spell...
The church choir director. Utters the words 'buoblg qrunsoqpze yugh'
The church choir director.'S mighty magic fist slams into you!
OUCH!  That really did HURT!

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  small wounds >
 The church choir director. Sings a song to make your heart swell with pride.
Your mental manipulations become a reality...
[Damage: 152 ] The church choir director.'S eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  nasty wounds >
 You begin to focus your will...

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  nasty wounds >
 The church choir director. Misses you.
The church choir director. Misses you.
The church choir director. Starts casting a spell.

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  nasty wounds >
 Casting: psychic crush 

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  nasty wounds >
 Your mental manipulations become a reality...
The church choir director. Suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 85 ] The church choir director.'S eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 177h/379H 197v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP: pretty hurt >
 You attempt to flee...
North End of the Second Story Hallway
Obvious exits: -N -E -S -W# -D
You flee southward!

< 177h/379H 176v/197V Pos: standing >
A Broad Theatre for the Church Choir
Obvious exits: -S
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
The church choir director leads the group in song.(Red Aura)

< 178h/379H 180v/197V Pos: standing >
You begin to focus your will...

< 178h/379H 181v/197V Pos: standing >
The church choir director. Suddenly attacks YOU!
The church choir director.'S fine punch strikes you.

< 165h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP: pretty hurt >
 Casting: psychic crush 

< 165h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP: pretty hurt >
 The church choir director. Sings a song to make your heart swell with pride.
Your mental manipulations become a reality...
[Damage: 87 ] The church choir director.'S eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 165h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  awful >
 You begin to focus your will...

< 165h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  awful >
 The church choir director.'S punch strikes you.
The church choir director. Misses you.
The church choir director. Starts casting an offensive spell.

< 152h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  awful >
 Casting: psychic crush 

< 152h/379H 181v/197V Pos: standing >
< T: Drano TP: sta TC: nasty wounds E: director sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 14 ] The church choir director.'S eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
The church choir director. Is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of The church choir director..
It appears you were able to salvage a piece of equipment from your enemy.
The church choir director. Stops invoking abruptly!

< 152h/379H 181v/197V Pos: standing >
the corpse of The church choir director. does not contain the essence.

< 152h/379H 181v/197V Pos: standing >
Saving Drano.

< 152h/379H 181v/197V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of The church choir director. Is made of flesh and appears to be of average quality.
The corpse of The church choir director. Has an item value of 1.
It appears to be the corpse of The church choir director..
a mask of charred flesh [superior]
a small pile of coins
a dented gold crown from The Church of the Eternal Dusk

< 152h/379H 184v/197V Pos: standing >
You get a dented gold crown from the Church of the Eternal Dusk from the corpse of The church choir director..

< 153h/379H 188v/197V Pos: standing >

This item is from the zone: Heaven.
'a dented gold crown from The Church of the Eternal Dusk'
Weight 9, Item type: ARMOR
Item will give you following abilities:  DET_MAGIC 
Item is: NOREPAIR FLOAT 
AC-apply is 9
This item will also affect your SV_BREATH positively.
A dented gold crown from the Church of the Eternal Dusk has an item value of 81.
A dented gold crown from the Church of the Eternal Dusk is made of gold and appears to be of average quality.
A dented gold crown from the Church of the Eternal Dusk has an item value of 81.

< 154h/379H 191v/197V Pos: standing >
You are using:
<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn on head>       a crown of stars (magic) (glowing) (humming)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a spiral woven of smoke [superior]
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn around neck>   a jeweled iron gorget from The Cimmerian Nomad Encampment
<worn on body>       a red dragonscale vest [superior]
<worn about body>    a delicate feathered bodycloak [poor]
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards of health (magic) (glowing)
<worn around wrist>  a beautiful crystal bracelet of power (magic)
<worn around wrist>  a cracked steel bracer
<worn on hands>      some skin-wrapped crystal gauntlets
<worn on finger>     a carved jade ring [poor] (magic) (glowing)
<worn on finger>     a chipped jade ring
<wielding twohanded> a staff of Lolth [poor] (magic) (glowing)
<worn on legs>       greaves of avoidance [superior]
<worn on feet>       some boots of forest running of wisdom

< 154h/379H 195v/197V Pos: standing >

< 154h/379H 196v/197V Pos: standing >

< 158h/379H 197v/197V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/379H 197v/197V Pos: standing >

< 159h/379H 197v/197V Pos: standing >

< 160h/379H 197v/197V Pos: standing >

< 160h/379H 197v/197V Pos: standing >

< 161h/379H 197v/197V Pos: standing >

< 162h/379H 197v/197V Pos: standing >

< 162h/379H 197v/197V Pos: standing >

< 163h/379H 197v/197V Pos: standing >

< 163h/379H 197v/197V Pos: standing >

< 163h/379H 197v/197V Pos: standing >

< 163h/379H 197v/197V Pos: standing >

< 165h/379H 197v/197V Pos: standing >

< 165h/379H 197v/197V Pos: standing >
You begin to focus your will...

< 166h/379H 197v/197V Pos: standing >
Casting: ether warp **

< 166h/379H 197v/197V Pos: standing >
Casting: ether warp *

< 166h/379H 197v/197V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Broad Theatre for the Church Choir
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of the church choir director. is lying here.
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
Your body reforms from the light.

< 166h/379H 197v/197V Pos: standing >
You begin to focus your will...

< 170h/379H 197v/197V Pos: standing >
Casting: ether warp **

< 170h/379H 197v/197V Pos: standing >
Casting: ether warp *

< 170h/379H 197v/197V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Broad Theatre for the Church Choir
Obvious exits: -S
The corpse of the church choir director. is lying here.
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
Your body reforms from the light.

< 170h/379H 197v/197V Pos: standing >
A Broad Theatre for the Church Choir
Obvious exits: -S
The corpse of the church choir director. is lying here.
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)

< 172h/379H 197v/197V Pos: standing >
You are carrying: (3/11)
a dented gold crown from The Church of the Eternal Dusk
some translucent, primordial chitin goo (magic)
the holy warhammer 'Discipline' [superior]

< 173h/379H 197v/197V Pos: standing >
You are using:
<worn as a badge>    a badge of the force commander's elite guard [superior]
<worn on head>       a crown of stars (magic) (glowing) (humming)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a spiral woven of smoke [superior]
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn around neck>   a jeweled iron gorget from The Cimmerian Nomad Encampment
<worn on body>       a red dragonscale vest [superior]
<worn about body>    a delicate feathered bodycloak [poor]
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards of health (magic) (glowing)
<worn around wrist>  a beautiful crystal bracelet of power (magic)
<worn around wrist>  a cracked steel bracer
<worn on hands>      some skin-wrapped crystal gauntlets
<worn on finger>     a carved jade ring [poor] (magic) (glowing)
<worn on finger>     a chipped jade ring
<wielding twohanded> a staff of Lolth [poor] (magic) (glowing)
<worn on legs>       greaves of avoidance [superior]
<worn on feet>       some boots of forest running of wisdom

< 174h/379H 197v/197V Pos: standing >
A Broad Theatre for the Church Choir
Obvious exits: -S
The corpse of the church choir director. is lying here.
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)

< 175h/379H 197v/197V Pos: standing >
A Broad Theatre for the Church Choir
Obvious exits: -S
The corpse of the church choir director. is lying here.
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)
A beautiful choir member sings a slow dirge.(Red Aura)
A gentle-looking choir member sings a dark hymn.(Red Aura)

< 178h/379H 197v/197V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N -E -S -W# -D

< 178h/379H 196v/197V Pos: standing >
A Grand Stairway within the Church
Obvious exits: -S -U

< 178h/379H 195v/197V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
A cowled church member hums as he meditates.(Red Aura)
A fervent church acolyte wanders about aimlessly.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A brawny work-gang member shuffles furniture about.(Red Aura)
A muscular work-gang member moves heavy objects about.
A brawny work-gang member shuffles furniture about.(Red Aura)
A muscular work-gang member moves heavy objects about.
The leader of the work-gang directs their actions.(Red Aura)

< 179h/379H 195v/197V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W#
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)

< 179h/379H 194v/197V Pos: standing >
Your body vibrates as you fan out your molecules.
Before a Massive Stone Church
Obvious exits: -N# -S
A wild-eyed agnostic looks at the church doors with skepticism.

< 179h/379H 193v/197V Pos: standing >
A Narrow Canyon leading to the Church
Obvious exits: -N -S
A warmage has been hired by the church to keep out unwanted intruders.

< 179h/379H 191v/197V Pos: standing >
Southern End of the Narrow Canyon
Obvious exits: -N -S
A massive paladin is scouting the area.(Gold Aura)

< 179h/379H 190v/197V Pos: standing >
An Encampment of the Royal Paladins
Obvious exits: -N -E
A devout dwarven cleric prays to his diety.(Gold Aura)
A young paladin has already seen many battles.(Gold Aura)
(Q)A grey-haired paladin field general examines a large map.(Gold Aura)

< 179h/379H 189v/197V Pos: standing >
 
   ^MMM^^.^***    
  ^^MM^^.^.^***   
 .^^MMM^^.*^***.  
 .^^MMM^..^***..  
 ^^^MMM^@+M+++^^  
 .^^MM   . ..^^.  
 ^^^MMM    .*^^.  
  ^^MMM     .**   
   ^^MM^M    *    
A Frozen Highway
Obvious exits: -N -E -S -W

< 179h/379H 188v/197V Pos: standing >
 
   ^MMM^^.^***    
  ^^MMM^^.^****   
 ^^^MM^^.^.^****  
 .^^MMM^^.*^***.  
 .^^MMM^@.^***..  
 ^^^MMM^++M+++^^  
 .^^MM   . ..^^.  
  ^^MMM    .*^^   
   ^MMM     .*    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 179h/379H 188v/197V Pos: standing >
 
   MMM^^.^****    
  ^MMM^^.^*****   
 ^^MM^^.^.^****.  
 ^^MMM^^.*^***..  
 ^^MMM^.@^***..^  
 ^^MMM^++M+++^^+  
 ^^MM   . ..^^..  
  ^MMM    .*^^.   
   MMM     .**    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 179h/379H 187v/197V Pos: standing >
 
   MM^^.^*****    
  MMM^^.^******   
 ^MM^^.^.^****..  
 ^MMM^^.*^***...  
 ^MMM^..@***..^^  
 ^MMM^++M+++^^++  
 ^MM   . ..^^..^  
  MMM    .*^^..   
   MM     .***    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 180h/379H 185v/197V Pos: standing >
 
 .*^**  
 .^@**  
 +M+++  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 180h/379H 183v/197V Pos: standing >
 
 *^***  
 ^*@*.  
 M+++^  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 180h/379H 181v/197V Pos: standing >
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 180h/379H 180v/197V Pos: standing >
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 180h/379H 182v/197V Pos: standing >

< 180h/379H 184v/197V Pos: standing >
You begin to focus your will...

< 182h/379H 194v/197V Pos: standing >
Casting: ether warp **

< 183h/379H 195v/197V Pos: standing >
Casting: ether warp *

< 183h/379H 196v/197V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W
Your body reforms from the light.

< 183h/379H 197v/197V Pos: standing >
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 185h/379H 197v/197V Pos: standing >
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 187h/379H 197v/197V Pos: standing >
 
 *^***  
 ^*@*.  
 ++++^  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 188h/379H 195v/197V Pos: standing >
 
   ^^.^******^    
  ^^.^.^****...   
 MM^^.*^***...^^  
 MM^..^***..^^^.  
 MM^++++@+^^++++  
 M   .M..^^..^^^  
 MM M  .*^^...^.  
  M     .***...   
   ^     ****.    
A Frozen Highway
Obvious exits: -N -E -S -W

< 188h/379H 193v/197V Pos: standing >
The ground buckles to the tune of a marching horde.
 
   ^.^.^****..    
  M^^.*^***...^   
 MM^..^***..^^^.  
 MM^++++++^^++++  
 M   .M.@^^..^^^  
 MM M  .*^^...^.  
 MM     .***....  
  M^     ****.^   
   M^..   .**.    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 188h/379H 192v/197V Pos: standing >
The ground buckles to the tune of a marching horde.

< 188h/379H 192v/197V Pos: standing >
The sun vanishes behind the southern horizon.

< 189h/379H 196v/197V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely evil)
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (good)          
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (very evil)     
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly evil) 
   Tiamat                                        (extremely evil)
  *The Fortress of Dreams                        (pure evil)     
   Bahamut's Palace                              (extremely evil)
   Dragonnia                                     (extremely evil)
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (pure evil)     

* = already completed this boot.

< 189h/379H 197v/197V Pos: standing >
 
   ^^.^******^    
  ^^.^.^****...   
 MM^^.*^***...^^  
 MM^..^***..^^^.  
 MM^++++@+^^++++  
 M   .M..^^..^^^  
 MM M  .*^^...^.  
  M     .***...   
   ^     ****.    
A Frozen Highway
Obvious exits: -N -E -S -W

< 190h/379H 195v/197V Pos: standing >
 
 *^***  
 ^*@*.  
 ++++^  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 190h/379H 194v/197V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
 
 .^***  
 *^@**  
 ^***.  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 190h/379H 192v/197V Pos: standing >
 
 ^****  
 .^@**  
 *^***  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 190h/379H 190v/197V Pos: standing >
 
 ^****  
 ^*@**  
 .^***  
A Partially Frozen Forest
Obvious exits: -N -E -S -W

< 190h/379H 188v/197V Pos: standing >

< 191h/379H 194v/197V Pos: standing >

< 192h/379H 197v/197V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 193h/379H 197v/197V Pos: standing >
Pardon?

< 193h/379H 197v/197V Pos: standing >

< 194h/379H 197v/197V Pos: standing >

< 194h/379H 197v/197V Pos: standing >
You begin to focus your will...

< 196h/379H 197v/197V Pos: standing >
Casting: ether warp **

< 196h/379H 197v/197V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 181h/379H 197v/197V Pos: on your ass >
Standing would be a good first step.
You abort your mental image before it has become reality!

< 181h/379H 197v/197V Pos: on your ass >
An Ogre's powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Ogre's powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Ogre's powerful bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Ogre's attack causes you to gush blood!
An Ogre's powerful bludgeon hits you.
Your some boots of forest running of wisdom was completely destroyed by the massive blow!