The death of [ 9 Mercenary] Darmiafk (Human)

in Outside the Eastern City Gates

from the perspective of [ 9 Mercenary] Darmiafk (Human)

<held>               a large wooden torch

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 92h/92H 116v/116V Pos: standing >

< 92h/92H 116v/116V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 92h/92H 115v/116V Pos: standing >

< 92h/92H 115v/116V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 92h/92H 114v/116V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A large wandering dog is here, growling at you.

< 92h/92H 113v/116V Pos: standing >
A Huge Bakery
   The wonderful aromas of baking bread permeate the air of this bakery.  Two
dual-level brick ovens are recessed within the northern wall, fires blazing
within cooking bread to its perfection.  A long glass counter stretches across
the room, breads of all kinds on display for sale.  A small wooden staircase,
against the east wall, ascends to the bakery's second level.  A small door is
set in the southern wall of the shop.
Obvious exits: -South -Up   
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 92h/92H 113v/116V Pos: standing >
You jump high in the air.

< 92h/92H 114v/116V Pos: standing >
The Baker's Home
   This small, but cozy home is where the baker and his family live.  The
furniture is simple, but comfortable looking.  Through the window you can
see the Grand Tharnadia Way below, running off to the east and west.  A small
staircase leads down into the bakery shop below.
Obvious exits: -Down 
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.

< 92h/92H 114v/116V Pos: standing >

< 92h/92H 116v/116V Pos: standing >
A Huge Bakery
   The wonderful aromas of baking bread permeate the air of this bakery.  Two
dual-level brick ovens are recessed within the northern wall, fires blazing
within cooking bread to its perfection.  A long glass counter stretches across
the room, breads of all kinds on display for sale.  A small wooden staircase,
against the east wall, ascends to the bakery's second level.  A small door is
set in the southern wall of the shop.
Obvious exits: -South -Up   
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small leather-bound book lies here.
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.

< 92h/92H 115v/116V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A tharnadian thief-hunter watches over the town streets intently.

< 92h/92H 114v/116V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 92h/92H 113v/116V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.

< 92h/92H 113v/116V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 92h/92H 112v/116V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 92h/92H 111v/116V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.

< 92h/92H 111v/116V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 92h/92H 110v/116V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 92h/92H 109v/116V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 92h/92H 109v/116V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 92h/92H 108v/116V Pos: standing >
Ok.

< 92h/92H 113v/116V Pos: standing >
You attempt to hide yourself.

< 92h/92H 114v/116V Pos: standing >
You don't see that here.

< 92h/92H 116v/116V Pos: standing >
You aren't wearing anything!

< 92h/92H 116v/116V Pos: standing >
Ok.

< 92h/92H 116v/116V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 92h/92H 115v/116V Pos: standing >
A shady mercenary enters from the north.
Ok.

< 92h/92H 115v/116V Pos: standing >
You can't carry any more.

< 92h/92H 115v/116V Pos: standing >
You can't carry any more.

< 92h/92H 115v/116V Pos: standing >
Open what?

< 92h/92H 115v/116V Pos: standing >
A shady mercenary leaves north.

< 92h/92H 115v/116V Pos: standing >
You do not seem to have the 'torch'.

< 92h/92H 115v/116V Pos: standing >
You do not seem to have the 'torch'.

< 92h/92H 115v/116V Pos: standing >
Wear what?

< 92h/92H 115v/116V Pos: standing >
A shady mercenary enters from the north.

< 92h/92H 115v/116V Pos: standing >
You drop a small leather-bound book.
You drop a small leather bag.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop some thick leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a bronze skull cap.
You drop a suit of spiked leather armor.
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 92h/92H 115v/116V Pos: standing >
A young cleric enters from the south.
A small leather bag crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.

< 92h/92H 115v/116V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 92h/92H 115v/116V Pos: standing >
You get a large wooden torch.

< 92h/92H 115v/116V Pos: standing >
You get a large wooden torch.

< 92h/92H 115v/116V Pos: standing >
A young cleric starts casting a spell.
You light a large wooden torch and hold it.

< 92h/92H 115v/116V Pos: standing >
An elite guard gets a small leather-bound book.

< 92h/92H 115v/116V Pos: standing >
Ok.

< 92h/92H 116v/116V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 92h/92H 115v/116V Pos: standing >
Ok.

< 92h/92H 115v/116V Pos: standing >
You attempt to hide yourself.

< 92h/92H 115v/116V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 92h/92H 115v/116V Pos: standing >
You don't see that here.

< 92h/92H 116v/116V Pos: standing >
You don't see that here.

< 92h/92H 116v/116V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 92h/92H 116v/116V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 92h/92H 116v/116V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 92h/92H 116v/116V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 92h/92H 116v/116V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 92h/92H 116v/116V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West #
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch flickers as it slowly burns down.
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.

< 92h/92H 116v/116V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 92h/92H 116v/116V Pos: standing >

< 92h/92H 116v/116V Pos: standing >
Your large wooden torch just went out.

< 92h/92H 116v/116V Pos: standing >
Autosaving...

< 92h/92H 116v/116V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 92h/92H 116v/116V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 92h/92H 116v/116V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 92h/92H 116v/116V Pos: standing >

< 92h/92H 116v/116V Pos: standing >
A red shape closes the gates.
A red shape suddenly attacks a red shape!
A red shape's feeble punch grazes a red shape.
A red shape ignites into black flames as he hits a red shape!
A red shape is burned severely as he hits a red shape!

< 92h/92H 116v/116V Pos: standing >
A red shape suddenly attacks a red shape!
A red shape's pierce grazes a red shape.

< 92h/92H 116v/116V Pos: standing >
A red shape suddenly attacks a red shape!
A red shape's feeble punch grazes a red shape.
A red shape ignites into black flames as he hits a red shape!
A red shape is burned severely as he hits a red shape!

< 92h/92H 116v/116V Pos: standing >
A red shape assists a red shape heroically.
A red shape suddenly attacks a red shape!
A red shape's weak punch grazes a red shape.
A red shape ignites into black flames as he hits a red shape!
A red shape is burned severely as he hits a red shape!

< 92h/92H 116v/116V Pos: standing >

< 92h/92H 116v/116V Pos: standing >
A red shape suddenly attacks a red shape!
A red shape's weak punch grazes a red shape.
A red shape ignites into black flames as he hits a red shape!
A red shape is burned severely as he hits a red shape!
A red shape's punch grazes a red shape.
A red shape ignites into black flames as he hits a red shape!
A red shape is burned severely as he hits a red shape!
A red shape blocks a red shape's lunge at him.
A red shape kicks a red shape, cracking exo-skelelton.

< 92h/92H 116v/116V Pos: standing >
-=[You are engulfed in sand which shreds your skin and gets in your eyes!]=-