The death of [42 Pyrokinetic] Drano -= Tharnadian Mercenaries =- (Githzerai)

in Surrounded by Dancing Lights and Mirrors

from the perspective of [42 Pyrokinetic] Drano -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    a magical obsidian badge
<worn on head>       a circlet of jodani wood [superior]
<worn on eyes>       an icy stone eyepatch
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a gloomwing feather (magic)
<worn on face>       mask of battles past [poor]
<worn on body>       a red dragonscale vest [poor]
<worn about body>    an elven cloak of fine silk [superior] (magic)
<worn on back>       a well-crafted ash longbow (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a bloodstained black leather belt (magic)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       a pair of copper sleeves
<held as shield>     a spiked buckler [superior] (magic)
<worn around wrist>  a beautiful crystal bracelet of intelligence (magic)
<worn around wrist>  a bracelet of woven leafs [poor] (magic)
<worn on hands>      shining metallic gauntlets dyed yellow [superior]
<worn on finger>     an adamantium hoop (magic)
<worn on finger>     a ring of endurance (magic)
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       the boots of species tracking [superior] (magic)

A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A rather large leather backpack lies here.
A large steel mining pick lies here on the ground.
A bulletin board stands here.

< 383h/383H 93v/179V Pos: standing >
Your Terminal mode is now: MSP .

< 383h/383H 93v/179V Pos: standing >
Owner               Artifact

Rarch               tendrils of shadowy mist
Kroth               the Totem of Mastery
Skellen             the globe of shadows
Tai                 the sphere of wind
Norabi              the blackened staff of Netheril
Retharm             Illesarus, the Sword of Sharpness
Coen                Krindors Incredible Device
Biggz               a gladius called 'Backstabber'
Soljia              the rod of Dispator
Morfos              a cloak of Elvenkind
Des                 the holy flamberge of the efreeti
Grrrk               Avernus the life stealer
Grrrk               Doombringer, the sword of chaos
Albo                Tiamat's poison tail stinger
Des                 the platemail of the DragonLord
Dro                 the Living Necroplasm
Coleans             the mystic axe of the dragonkind
Bumd                a mystical warhammer
Kossan              the mace of light and darkness
Morfos              the holy mace of the efreeti
Bruk                the sword of fire and flame
Biggz               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Albo                the mystical longsword of Volo the Traveler
Rarch               the ketoh of the Serpentine chindi

       ------Summary------
         Goodies:      4
         Evils:        21
         Total:        25

< 383h/383H 93v/179V Pos: standing >
Owner               Unique

Des                 a wispy astral-twined mindstone ring
Grif                the orb of the sea
Bumd                the mace of the earth
Terru               the staff of blue flames
Tiu                 the stone mace 'Godsfury'
Grif                the crown of Aramus
Kroth               the totem of Mox
Lomz                a blood red sword named 'Death Rider'
Des                 Bahamut's mask of vigor
Coleans             the platemail of the Dragon Horde
Sokol               the three-pronged totem of the Naga Queen
Lielz               the orb of elemental fire
Soljia              some platemail of colorless salamander scales
Kjell               the robe of Lost Souls
Bruk                a large gold-rimmed church door
Ayla                the black skull of Sakaslan, the destroyer
Skir                the band of emerald flames
Fez                 a gilded Songbird charm
Poh                 the instrument of lyrical mastery
Bruk                a set of gartham hide sleeves
Grutap              a cold saber called 'icicle'
Skir                the mask of wildmagic
Duac                the oaken staff of the woodlands
Zxat                the twisted spine and skull of the Lich Lord
Saertus             some fingerless gloves of su-monster skin
Ayla                a haze of swirling green vapor
Kossan              the wicked-looking scimitar of Demogorgon
Sokol               Tsunami, the trident of storms
Lielz               'Einjar' the titan shield of purity
Ayla                the granite dagger 'BloodFeast'
Misil               a death ring of Tezcatlipoca
Kossan              an obsidian buckle named "Rage"
Xanan               a swirling staff of air conjuration
Misil               the unholy avenger named 'Bloodlust'
Ayla                the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Bruk                a belt of iron solidarity
Norabi              the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      9
         Evils:        29
         Total:        38

< 383h/383H 94v/179V Pos: standing >
Owner               Ioun

Des                 a bright purple ioun stone
Norabi              a dark purple ioun stone
Bumd                a LARGE green ioun stone
Lielz               a BRIGHT blue ioun stone
Kenon               a dark ioun stone
Biggz               a dark yellow ioun stone
Ayla                a mirrored ioun stone
Grrrk               a LARGE blue ioun stone
Kossan              a bright green ioun stone

       ------Summary------
         Goodies:      0
         Evils:        9
         Total:        9

< 383h/383H 94v/179V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely evil)
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (good)          
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
  *Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (very evil)     
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (pure evil)     
  *Bahamut's Palace                              (pure evil)     
   Dragonnia                                     (extremely evil)
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (pure evil)     

* = already completed this boot.

< 383h/383H 94v/179V Pos: standing >
Your Terminal mode is now: GEN .

< 383h/383H 95v/179V Pos: standing >
Your Terminal mode is now: ANSI.

< 383h/383H 96v/179V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -U -D -NW
A rather large leather backpack lies here.
A large steel mining pick lies here on the ground.
A bulletin board stands here.

< 383h/383H 98v/179V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the south. (magic)
Some boots are sitting here.
Some gauntlets lie here.
A small leather-bound book lies here.
A simple steel helmet lies here.
Some leg plates are lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Psikel  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 383h/383H 101v/179V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W

< 383h/383H 101v/179V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A wooden bank counter stands here. (glowing)

< 383h/383H 102v/179V Pos: standing >

The escort says 'You have 198 items, which costs you 1 gold, 9 silver, and 9 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for -= Tharnadian Mercenaries =-
Obvious exits: -N#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 383h/383H 105v/179V Pos: standing >
A large wooden chest contains:

a black and red kilt [27%]
a sparkling bronze whip
a moonstone greatsword
a two-handed adamantite dwarven battle-hammer (magic) (glowing) [68%]
a stone dagger [superior]
a stone dagger [superior]
a red feather
some bracers of defense (magic)
an elven priestess sash [superior] (magic)
the staff of the dead (magic)
an elemental staff (magic)
a staff of power
the lyrical lyre (magic)
a swirling potion (magic)
an illithid's circlet [poor] (invis) (magic)
a pair of dusty boots [superior]
a shiny silver flask [poor] (magic)
some fists of steel [superior]
some fists of steel
a small green hat [poor] (glowing)
a moldy helm
an imp-skull cap (humming)
some hunting sandals
a thick gold and platinum ring
the horns of the satyr (magic)
a green ball of mist [poor] (magic)
a blood-stained gold tail protector from The Village of New Hope
a ball of yellow mist
the orb of fear [superior] (magic) (illuminating)
a rod of electrical manipulation (magic) (glowing)
the spirit heart of a forest elk [poor]
the totem of the ancient shaman spirits [superior] (glowing)
the sacred totem of the snow trolls [poor]
a gold studded horse saddle
a locathah-bone mandolin (glowing)
a cosmic totem
[46] a disguise kit
a bracelet of ice [poor] (magic)
[3] a platinum flute (magic)
a mysterious robe
a suit of blue dragon scale mail [poor] (magic)
a priest's holy collar
a belt of swirling shadows [poor] (magic) [86%]
some prayer beads of Kossuth [superior] (glowing) [78%]
some flowing silk embroidered robes [poor]
a heavy bracer of cold iron [poor]
a whitestone bracer [superior] (magic)
a silver ring [poor] (magic)
a polished oak ring (magic) (glowing)

< 383h/383H 108v/179V Pos: standing >
Pardon?

< 383h/383H 124v/179V Pos: standing >
You get a green ball of mist [poor] from a large wooden chest.

< 383h/383H 128v/179V Pos: standing >

< 383h/383H 128v/179V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Ethereal Plane.
'a green ball of mist [poor]'
Weight 4, Item type: WAND
Item is: NOBITS
100% of its charges remain, and it contains the spell of: faerie fog
This item will also affect your SV_BREATH positively.
A green ball of mist [poor] has an item value of 1.

< 383h/383H 130v/179V Pos: standing >
You drop a green ball of mist [poor].

< 383h/383H 137v/179V Pos: standing >
Ok.

< 383h/383H 137v/179V Pos: standing >

< 383h/383H 138v/179V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -S
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A wooden bank counter stands here. (glowing)

< 383h/383H 137v/179V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W

< 383h/383H 137v/179V Pos: standing >

< 383h/383H 138v/179V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 383h/383H 172v/179V Pos: standing >
A Drider completes his spell...
A Drider utters the word 'uwshiguai'
The pain is excruciating as a Drider summons the power of nature's darker side to crush your body!
OUCH!  That really did HURT!
Your bracelet of woven leafs [poor] is blasted by the negative energy!

< 226h/383H 174v/179V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
A Drider's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
A Drider snaps into visibility.

< 228h/383H 174v/179V Pos: standing >
A Githyanki rides in on a winged hellhound from the west.
A Minotaur sneaks in from the west.
An Ogre enters from the west.
An Ogre enters from the west.
A Duergar sneaks in from the west.
A Githyanki enters from the west.
A Goblin enters from the west.

< 237h/383H 176v/179V Pos: standing >
A Duergar snaps into visibility.
A Duergar tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Duergar suddenly attacks YOU!
A Duergar misses you.

< 238h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Goblin starts casting an offensive spell.

< 240h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 An Ogre starts casting an offensive spell.

< 241h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 243h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
You resist the effects of a Goblin's spell!
An Ogre starts casting an offensive spell.

< 248h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Githyanki starts casting an offensive spell.
A Githyanki snaps into visibility.

< 249h/383H 177v/179V Pos: sitting >
< T: Drano TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
YIKES!  Another hit like that, and you've had it!!
Ice crystals form around you as intense cold causes your body to freeze.
A Drow Elf snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your staff of the storm freezes and shatters into million pieces from the intense cold!