<worn as a badge> Ehkahk's badge of Honor [poor] (glowing)
<worn on head> the helmet of agony of constitution (magic) (humming) [82%]
<worn on eyes> devil eyes of the ghargatula [poor] (magic) [85%]
<worn in ear> an emerald disc fashioned from bone of intelligence (magic) [89%]
<worn in ear> a tiny endurium earring (magic) [55%]
<worn on face> a horned ritualistic mask of Moregeeth (magic) (glowing) [70%]
<worn around neck> some kharma mind beads (magic) [83%]
<worn around neck> the fang of inhabitation [poor] (magic) [79%]
<worn on body> the Living Necroplasm (magic)[239h 51m 3s]
<worn about body> an ethereal symbiote of the inner planes (magic) (humming)
<worn about waist> the translucent belt of anger of wisdom
<worn on belt buckle>a severed illithid tentacle of power [85%]
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some sleeves bearing the seal of Verethorn [superior]
<held as shield> a well-polished mithril body shield [superior] [66%]
<worn around wrist> the bangle of immunity of power (magic) (glowing)
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of the Neogi Lords [poor] with a strange red stone (glowing)
<worn on finger> a chilling ring of the negative material plane of health (magic)
<primary weapon> the mace of mentality
<worn on legs> a pair of flayed illithid hide leggings (glowing) [48%]
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing) [57%]
A minotaur mercenary guard misses a fiery serpent.
< 1138h/918H 266v/266V Pos: standing >
You start chanting...
You snap into visibility.
Terru starts casting a spell.
< 1137h/918H 266v/266V Pos: standing >
Grrrk's powerful slash seriously wounds a minotaur mercenary guard.
A minotaur mercenary guard clambers to his feet.
A minotaur mercenary guard deflects Grrrk's blow and strikes back at him!
A minotaur mercenary guard's weak punch grazes Grrrk.
A minotaur mercenary guard is burned severely as he hits Grrrk!
Grrrk's powerful slash seriously wounds a minotaur mercenary guard.
Grrrk's slash seriously wounds a minotaur mercenary guard.
A minotaur mercenary guard dodges Grrrk's attack.
Grrrk's impressive slash enshrouds a minotaur mercenary guard in a mist of blood.
Grrrk's slash causes a minotaur mercenary guard to grimace in pain.
< 1137h/918H 266v/266V Pos: standing >
Casting: chaos volley *
< 1137h/918H 266v/266V Pos: standing >
A minotaur mercenary guard dodges a fiery serpent's attack.
A fiery serpent's decent crush seriously wounds a minotaur mercenary guard.
< 1137h/918H 266v/266V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grrrk.
Casting: chaos volley
< 1137h/918H 266v/266V Pos: standing >
You complete your spell...
[Damage: 33 ] Crackling magical bolts erupt from your palms and slam into a minotaur mercenary guard!
A minotaur mercenary guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a minotaur mercenary guard.
< 1132h/918H 266v/266V Pos: standing >
Terru completes his spell...
Terru utters the words 'xarr ay ghaiz'
You start chanting...
< 1131h/918H 266v/266V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 1131h/918H 266v/266V Pos: standing >
You failed.
< 1131h/918H 266v/266V Pos: standing >
You sit down and relax.
< 1131h/918H 266v/266V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 6 ( 1 seconds)
9th circle: 3 of 5 ( 2 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 0 of 1 ( 1 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 1131h/918H 266v/266V Pos: sitting >
You start meditating...
< 1131h/918H 266v/266V Pos: sitting >
You feel infused by 12th circle DARK powers!
< 1130h/918H 266v/266V Pos: sitting >
Terru sits down in a comfortable spot.
< 1130h/918H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!
Terru opens the tome of Strahd and begins studying it intently.
< 1130h/918H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1130h/918H 266v/266V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
Terru closes his book and grins malevolently.
< 1130h/918H 266v/266V Pos: sitting >
Terru clambers to his feet.
< 1130h/918H 266v/266V Pos: sitting >
You clamber to your feet.
< 1129h/918H 266v/266V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away to your west.
A tiny humming bird who is rather far off to your west.
< 1129h/918H 266v/266V Pos: standing >
You quickly scan the area.
The small woman who is a brief walk away to your west.
A tiny humming bird who is rather far off to your west.
< 1129h/918H 266v/266V Pos: standing >
Terru gets a fiery red potion from his portable hole.
< 1129h/918H 266v/266V Pos: standing >
Grrrk leaves west.
Terru sneaks west.
You follow Terru.
Inside the Woodseer Gates
Obvious exits: -E -W
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
A fiery serpent enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
The small woman who is not far off to your west.
A tiny humming bird who is a brief walk away to your west.
The wealthy merchant who is in the distance to your west.
< 1129h/918H 265v/266V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A fiery winged serpent hovers above the ground. (minion)
A fiery winged serpent hovers above the ground. (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
< 1129h/918H 265v/266V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your west.
A tiny humming bird who is a brief walk away to your west.
The wealthy merchant who is in the distance to your west.
< 1128h/918H 265v/266V Pos: standing >
Grrrk leaves west.
Terru sneaks west.
You follow Terru.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the east.
A fiery serpent enters from the east.
< 1128h/918H 264v/266V Pos: standing >
Grrrk leaves west.
Terru sneaks west.
You follow Terru.
Petalrich Lane
Obvious exits: -E -S -W
A greyish stone wall is here to the west. (Illusion) (magic)
The corpse of a halfling guard is lying here.
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A fiery serpent enters from the east.
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
You quickly scan the area.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1128h/918H 263v/266V Pos: standing >
Oof! Grrrk bumps into a greyish stone wall...
< 1128h/918H 264v/266V Pos: standing >
You quickly scan the area.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1128h/918H 265v/266V Pos: standing >
You quickly scan the area.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1127h/918H 266v/266V Pos: standing >
< 1127h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1127h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1127h/918H 266v/266V Pos: standing >
< 1127h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1126h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1126h/918H 266v/266V Pos: standing >
The small woman leaves south.
< 1126h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1126h/918H 266v/266V Pos: standing >
Terru starts casting an offensive spell.
Terru snaps into visibility.
< 1126h/918H 266v/266V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1126h/918H 266v/266V Pos: standing >
Terru completes his spell...
Terru utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 1126h/918H 266v/266V Pos: standing >
A halfling guard enters from the east.
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1125h/918H 266v/266V Pos: standing >
A halfling guard suddenly attacks Terru!
A halfling guard misses Terru.
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is a brief walk away to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1125h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1125h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1125h/918H 266v/266V Pos: standing >
Terru starts casting an offensive spell.
< 1125h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1124h/918H 266v/266V Pos: standing >
< 1124h/918H 266v/266V Pos: standing >
Terru dodges a halfling guard's attack.
Terru dodges a halfling guard's attack.
< 1124h/918H 266v/266V Pos: standing >
< 1124h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1124h/918H 266v/266V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a halfling guard in a fiery inferno.
Fire burns hot as it consumes a halfling guard's flesh!
< 1124h/918H 266v/266V Pos: standing >
< 1124h/918H 266v/266V Pos: standing >
A fiery serpent says 'For glory!'
A fiery serpent suddenly attacks a halfling guard!
A fiery serpent's decent crush strikes a halfling guard.
Terru starts casting an offensive spell.
< 1124h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1124h/918H 266v/266V Pos: standing >
Terru dodges a halfling guard's attack.
A halfling guard misses Terru.
< 1123h/918H 266v/266V Pos: standing >
Fire burns hot as it consumes a halfling guard's flesh!
< 1123h/918H 266v/266V Pos: standing >
Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a halfling guard in a fiery inferno.
Fire burns hot as it consumes a halfling guard's flesh!
< 1123h/918H 266v/266V Pos: standing >
Grrrk suddenly attacks a halfling guard!
Grrrk snaps into visibility.
Grrrk misses a halfling guard.
< 1123h/918H 266v/266V Pos: standing >
Fire burns hot as it consumes a halfling guard's flesh!
A halfling guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.
< 1123h/918H 266v/266V Pos: standing >
< 1122h/918H 266v/266V Pos: standing >
You say 'pop'
< 1122h/918H 266v/266V Pos: standing >
The small woman enters from the south.
Terru quaffs a fiery red potion.
Terru's flesh melds with conjured rocks, turning it to stone.
Terru looks vitalized.
< 1122h/918H 266v/266V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1122h/918H 266v/266V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 1101h/918H 266v/266V Pos: standing >
Grrrk leaves west.
You quickly scan the area.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
Grrrk who is close by to your west.
The wealthy merchant who is rather far off to your west.
A lieutenant who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
< 1101h/918H 266v/266V Pos: standing >
Terru sneaks west.
You follow Terru.
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a Gnome is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A fiery serpent enters from the east.
A fiery serpent enters from the east.
Alarm bells sound, signalling an invasion!
< 1101h/918H 265v/266V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a Gnome is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A fiery winged serpent hovers above the ground. (minion)
A fiery winged serpent hovers above the ground. (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
< 1100h/918H 265v/266V Pos: standing >
< 1100h/918H 265v/266V Pos: standing >
Grrrk leaves south.
Terru sneaks south.
You follow Terru.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
The corpse of a Githzerai is lying here.
*Terru -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A tiny hummingbird zips by, sucking nectar from the flowers.
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
A fiery serpent enters from the north.
A fiery serpent enters from the north.
Someone suddenly attacks Grrrk!
A dwarf mercenary tracker and punisher snaps into visibility.
A dwarf mercenary tracker and punisher misses Grrrk.
< 1100h/918H 264v/266V Pos: standing >
Terru sits down in a comfortable spot.
< 1099h/918H 265v/266V Pos: standing >
A Human rides in on the mount from the north.
Terru opens the tome of Strahd and begins studying it intently.
< 1099h/918H 266v/266V Pos: standing >
Terru closes his book and grins malevolently.
A Human leaves up riding on the mount.
< 1099h/918H 266v/266V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
The corpse of a Githzerai is lying here.
A fiery winged serpent hovers above the ground. (minion)
A fiery winged serpent hovers above the ground. (minion)
*Terru -=Denizens of Lloth=- (Drow Elf)(large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Terru's head.
Grrrk Chieftain -=Denizens of Lloth=- (Ogre)(huge) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
An impenetrable globe of darkness floats near Grrrk's head.
A tiny hummingbird zips by, sucking nectar from the flowers.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Grrrk.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
Terru clambers to his feet.
< 1099h/918H 266v/266V Pos: standing >
A Human rides in on the mount from above.
< 1099h/918H 266v/266V Pos: standing >
Grrrk's powerful slash strikes a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher dodges Grrrk's attack.
Grrrk strikes viciously at a dwarf mercenary tracker and punisher's wrist causing her to swing about madly.
Grrrk's powerful slash strikes a dwarf mercenary tracker and punisher hard.
Grrrk's powerful slash strikes a dwarf mercenary tracker and punisher.
Grrrk's impressive slash strikes a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher's body quivers as Grrrk's hit strikes deep!
Grrrk's mighty slash seriously wounds a dwarf mercenary tracker and punisher.
Grrrk's powerful slash strikes a dwarf mercenary tracker and punisher very hard.
< 1099h/918H 266v/266V Pos: standing >
A dwarf mercenary tracker and punisher's decent punch grazes Grrrk.
A dwarf mercenary tracker and punisher is burned severely as she hits Grrrk!
Grrrk dodges a dwarf mercenary tracker and punisher's attack.
A dwarf mercenary tracker and punisher misses Grrrk.
A dwarf mercenary tracker and punisher suddenly looks stronger!
You start chanting...
You snap into visibility.
< 1098h/918H 266v/266V Pos: standing >
Casting: chaotic ripple
< 1098h/918H 266v/266V Pos: standing >
You complete your spell...
[Damage: 67 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Human.
A Human is stunned!
A Human falls off her mount!
A Human is dead! R.I.P.
You receive your share of experience.