The death of [52 Ruiner] Saertus -=Denizens of Lloth=- (Drow Elf)

in Along the Beach

from the perspective of [51 Pyrokinetic] Psikel -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    a silverthorn corsage (magic) (glowing) [52%]
<worn on head>       a hat of witchcraft
<worn on eyes>       a skin-wrapped electrum eyepatch
<worn on face>       mask of battles past of charisma [87%]
<worn around neck>   Lolth's pestilent pendant [poor] [86%]
<worn on body>       the cloak of woven time (magic) (glowing) [73%]
<worn about body>    a cloak of deva's feathers [superior]
<worn about waist>   a mystical blue sash (glowing) [87%]
<worn around wrist>  a bracelet of influence [poor] with a strange dark bloodstone (magic) [56%]
<worn on hands>      the gloves of the storm
<worn on finger>     a ring of souls [poor] (magic) (glowing)
<worn on finger>     a blue crystalline band (magic) (glowing) [82%]
<held>               the black heart of a Tentabeast [poor] (magic) [88%]
<held>               an artifact of the under-realms (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [86%]
<worn on feet>       some pathfinders boots (magic)

   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
Grif disembarks this ship.

< 574h/574H 159v/159V Pos: standing >
Grif comes aboard.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
Grif disembarks this ship.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 159v/159V Pos: standing >
Grif comes aboard.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
Grif disembarks this ship.

< 574h/574H 159v/159V Pos: standing >
Grif comes aboard.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
Grif disembarks this ship.

< 574h/574H 159v/159V Pos: standing >
Grif comes aboard.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.

< 574h/574H 159v/159V Pos: standing >
Grif disembarks this ship.

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 159v/159V Pos: standing >

< 574h/574H 159v/159V Pos: standing >
You disembark this ship.
The Bay of Venan'Trut
   This huge, watery bay has a beach descent below a massive framework of
wooden docks.  This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East  -South -West 
The Caravel FiveFlipperDiscount floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 159v/159V Pos: standing >
You stop following Grif.
You now follow Grif.

< 574h/574H 159v/159V Pos: standing >
Grif sneaks south.
You follow Grif.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Carrack USS CheekSpreader floats here.
The Caravel Jaws floats here.
The Yacht Maelstrom floats here.
The Galleon B-Yatch'ch floats here.
The Carrack Campbell's Sloop floats here.
The Clipper SomeDumbGuy#1 floats here.
The Sloop Slice of Life floats here.
The Caravel Caraibe Shatta Obeah floats here.
The Carrack Lussinna helt floats here.
*Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A pelican squaks loudly.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 574h/574H 127v/159V Pos: standing >
Grif starts casting an offensive spell.
Grif snaps into visibility.

< 574h/574H 127v/159V Pos: standing >
Grif completes his spell...
Grif utters the words 'zrzqhfuqar znzjudihuai'
Grif's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf blocks Grif's lunge at him.
Grif misses a Drow Elf.
Grif misses a Drow Elf.
You begin to focus your will...
You snap into visibility.

< 574h/574H 127v/159V Pos: standing >
Grif starts casting an offensive spell.

< 574h/574H 128v/159V Pos: standing >
Casting: pyrokinesis 

< 574h/574H 129v/159V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 51 ] -=[You ignite a personal inferno within a Drow Elf's body.]=-
[Damage: 75 ] A Drow Elf suddenly looks in pain as he moves.

< 574h/574H 129v/159V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.

< 574h/574H 130v/159V Pos: standing >
You begin to focus your will...
A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 574h/574H 132v/159V Pos: standing >
Grif stops invoking abruptly!

< 574h/574H 133v/159V Pos: standing >
You abort your mental image before it has become reality!

< 574h/574H 134v/159V Pos: standing >
You failed.
Grif sneaks west.
You follow Grif.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 574h/574H 134v/159V Pos: standing >
You begin to focus your will...

< 574h/574H 134v/159V Pos: standing >
Grif starts casting an offensive spell.

< 574h/574H 136v/159V Pos: standing >
Casting: pyrokinesis 
A Drow Elf leaves west.

< 574h/574H 137v/159V Pos: standing >
You abort your mental image before it has become reality!

< 574h/574H 138v/159V Pos: standing >
Grif's spell flows around a Drow Elf, leaving him unharmed!
Grif stops invoking abruptly!

< 574h/574H 138v/159V Pos: standing >
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 141v/159V Pos: standing >
Slay whom?

< 574h/574H 144v/159V Pos: standing >
Slay whom?
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A drunk sailor stands here.(Red Aura)

< 574h/574H 143v/159V Pos: standing >
Slay whom?

< 574h/574H 144v/159V Pos: standing >
Slay whom?

< 574h/574H 145v/159V Pos: standing >
Slay whom?
Grif sneaks north.
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 145v/159V Pos: standing >
Slay whom?
Grif sneaks north.
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 144v/159V Pos: standing >
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 144v/159V Pos: standing >
Slay whom?

< 574h/574H 145v/159V Pos: standing >
Slay whom?

< 574h/574H 145v/159V Pos: standing >
Slay whom?

< 574h/574H 146v/159V Pos: standing >
The arcs of electricity surrounding a Drow Elf ground out!
Slay whom?
You follow Grif.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A seagull squabbles.

< 574h/574H 146v/159V Pos: standing >
Slay whom?
Grif sneaks east.
You follow Grif.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A galleon of war is docked here.
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
There are residual brain waves in the area.

< 574h/574H 145v/159V Pos: standing >
You miss a Drow Elf.

< 574h/574H 146v/159V Pos: standing >
< T: Psikel TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 Autosaving...

< 574h/574H 147v/159V Pos: standing >
< T: Psikel TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 Grif starts casting an offensive spell.
A Drow Elf attempts to flee.
A Drow Elf leaves west.

< 574h/574H 147v/159V Pos: standing >
Grif stops invoking abruptly!

< 574h/574H 147v/159V Pos: standing >
Slay whom?
You follow Grif.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 146v/159V Pos: standing >
Grif sneaks west.
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A seagull squabbles.

< 574h/574H 145v/159V Pos: standing >
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 144v/159V Pos: standing >
Slay whom?
Grif sneaks south.
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)

< 574h/574H 144v/159V Pos: standing >
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A drunk sailor stands here.(Red Aura)
There are residual brain waves in the area.
A Drow Elf leaves south.

< 574h/574H 143v/159V Pos: standing >
Slay whom?
Grif sneaks south.
You follow Grif.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
Grif Living Lich -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)

< 574h/574H 143v/159V Pos: standing >
You miss a Drow Elf.

< 574h/574H 143v/159V Pos: standing >
< T: Psikel TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 Grif sneaks east.

< 574h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 574h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You dodge a Drow Elf's vicious attack.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 C'mon, you are doing it all the time!
Grif starts casting an offensive spell.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf blocks your futile lunge at him.
A Drow Elf blocks your futile lunge at him.
C'mon, you are doing it all the time!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You begin to focus your will...

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 Grif completes his spell...
Grif utters the words 'qpaahuq fussrz'
Grif's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drow Elf!
A swarm of insects misses a Drow Elf.
Grif shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Drow Elf.
Twin bolts of writhing power slam into a Drow Elf's chest.
Ice crystals form around a Drow Elf as intense cold causes his body to freeze.
Twin bolts of writhing power slam into a Drow Elf's chest.
Darkness flows from the rift encasing a Drow Elf in an impenetrable shell.
A Drow Elf seems to be blinded!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 Casting: pyrokinesis 

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 Your mental manipulations become a reality...
Your spell flows around a Drow Elf, leaving him unharmed!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 Grif starts casting an offensive spell.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 You begin to focus your will...

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf misses you.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  nasty wounds >
 Grif completes his spell...
Grif utters the words 'garbzzsg wuggurz babragruoz'
Grif's spell flows around a Drow Elf, leaving him unharmed!
A bolt of force sent by Grif hits a Drow Elf soundly.
A bolt of force sent by Grif hits a Drow Elf soundly.
A bolt of force sent by Grif hits a Drow Elf soundly.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP: pretty hurt >
 Casting: pyrokinesis 

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP: pretty hurt >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 49 ] -=[You ignite a personal inferno within a Drow Elf's body.]=-
[Damage: 68 ] A Drow Elf starts casting an offensive spell.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 A swarm of insects's crude sting strikes a Drow Elf hard.
A Drow Elf's shield of the earthwyrm [poor] blocks a swarm of insects's attack.
A Drow Elf's shield of the earthwyrm [poor] blocks a swarm of insects's attack.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 You miss a Drow Elf.
You miss a Drow Elf.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 Grif starts casting an offensive spell.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 You begin to focus your will...

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 A Drow Elf blocks a swarm of insects's lunge at him.
A swarm of insects misses a Drow Elf.
A Drow Elf's shield of the earthwyrm [poor] blocks a swarm of insects's attack.

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
You resist the effects of a Drow Elf's spell!

< 462h/574H 144v/159V Pos: standing >
< T: Psikel TP: sta TC: small wounds E: A Drow Elf sta EP:  awful >
 Casting: pyrokinesis 
Grif completes his spell...
Grif utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Grif hits a Drow Elf soundly.
Grif's spell flows around a Drow Elf, leaving him unharmed!
A bolt of force sent by Grif hits a Drow Elf soundly.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psikel by 13333333.
The smell of fresh blood enters your body, infusing you with power!