The death of [43 Frost Magus] Matikai The Night Terrors (Kobold)

in The Construction Pier

from the perspective of [43 Frost Magus] Matikai The Night Terrors (Kobold)

<worn on head>       a diabolical glassteel helmet
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a bloody gold stud from Court of the Muse
<worn around neck>   a necklace of Drow testicles (magic)
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    some priestly robes (magic)
<worn about waist>   a sturdy firbolg climbing belt
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a frozen emerald shield
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a dull spider bracelet [superior]
<worn on hands>      some soft white gloves
<worn on finger>     a tiny spider ring [superior] (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on legs>       some smooth silk leggings
<worn on feet>       some boots of forest running

   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly good) 
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (pure evil)     
  *IceCrag Castle                                (pure evil)     
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (pure evil)     
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (slightly good) 
  *The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (extremely evil)
   Dragonnia                                     (very evil)     
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely evil)
   Castle Ravenloft                              (very evil)     

* = already completed this boot.

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< 458h/458H 197v/197V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He does not wholly occupy this plane of existence.

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a diabolical glassteel helmet
<worn on eyes>       a knight's diamond eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a bloody gold stud from Court of the Muse
<worn on face>       a mask of leaves and bark
<worn around neck>   a necklace of Drow testicles (magic)
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    some priestly robes (magic)
<worn on tail>       an exquisite glassteel cord
<worn about waist>   a sturdy firbolg climbing belt
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a frozen emerald shield
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a dull spider bracelet [superior]
<worn on hands>      some soft white gloves
<worn on finger>     a tiny spider ring [superior] (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on legs>       some smooth silk leggings
<worn on feet>       some boots of forest running

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		Score information for Matikai

Level: 43   Race: Kobold   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 458(458)  Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   -0.30   Deaths:   10
Detecting:      Invisible Evil Good Magic
Protected from: Fire
Enchantments:   Ultravision Farsee Fly Invisibility
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  400 

Active Spells:
--------------
ethereal form (9 minutes)
well-rested bonus (145 minutes)
faerie sight (18 minutes)


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10 most dangerous ships
-======================================================-

1: Lesbian Seagull
Captain: Shag                 Class: Destroyer       Tonnage Sunk: 1666

2: Funayoi
Captain: Lielz                Class: Sloop           Tonnage Sunk: 1170

3: skeLeTon cRew
Captain: Morfos               Class: Destroyer       Tonnage Sunk: 1140

4: TheSwedeMachine
Captain: Norabi               Class: Destroyer       Tonnage Sunk: 767

5: Centaur Ship
Captain: Eikel                Class: Destroyer       Tonnage Sunk: 763

6: Queen's Revenge.
Captain: Amira                Class: Galleon         Tonnage Sunk: 536

7: -Wave-Cutter-
Captain: Argo                 Class: Galleon         Tonnage Sunk: 476

8: Phoenix
Captain: Terru                Class: Sloop           Tonnage Sunk: 382

9: Skidbladner
Captain: Duac                 Class: Destroyer       Tonnage Sunk: 377

10: Wheeeeee!
Captain: Frb                  Class: Clipper         Tonnage Sunk: 369


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Frag Level Cap: 56 - Good, 56 - Others
Good Frags: 0.00
Evil Frags: 0.20
Timer: 00:00:00:00

Frag Information for Githzerai:
Top Fraggers

   Nul               3.19   (Githzerai Cavalier)
   Pok               2.65   (Githzerai Enslaver)
   Rany              2.08   (Githzerai Holyman)
   Bh                1.99   (Githzerai Frost Magus)
   Sadash            1.84   (Githzerai Minstrel)
   Xanan             1.71   (Githzerai Air Magus)
   Ra                1.52   (Githzerai Pyrokinetic)
   Tai               1.45   (Githzerai Healer)
   Shag              1.40   (Githzerai Crusader)
   Meroveus          1.36   (Githzerai Pyrokinetic)


Lowest Fraggers

   Guacho           -1.75 (Githzerai Necrolyte)
   Psikel           -1.32 (Githzerai Pyrokinetic)
   Nelim            -1.10 (Githzerai Pyrokinetic)
   Kjell            -1.06 (Githzerai Necrolyte)
   Diuk             -0.72 (Githzerai Enslaver)
   Gelor            -0.68 (Githzerai Air Magus)
   Pez              -0.66 (Githzerai Pyrokinetic)
   Remius           -0.50 (Githzerai Holyman)
   Darius           -0.34 (Githzerai Air Magus)
   Pokula           -0.30 (Githzerai Reaper)


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Frag Level Cap: 56 - Good, 56 - Others
Good Frags: 0.00
Evil Frags: 0.20
Timer: 00:00:00:00

Frag Information for Psionicists:
Top Fraggers

   Aik               5.21   (Githyanki Pyrokinetic)
   Skir              4.30   (Githyanki Pyrokinetic)
   Pok               2.65   (Githzerai Enslaver)
   Ra                1.52   (Githzerai Pyrokinetic)
   Meroveus          1.36   (Githzerai Pyrokinetic)
   Virion            1.33   (Githyanki Pyrokinetic)
   Zuks              0.46   (Githyanki Psycheporter)
   Nom               0.25   (Githzerai Enslaver)
   Grutap            0.20   (Githzerai Pyrokinetic)
   Nobody            0.00   


Lowest Fraggers

   Psikel           -1.32 (Githzerai Pyrokinetic)
   Nelim            -1.10 (Githzerai Pyrokinetic)
   Diuk             -0.72 (Githzerai Enslaver)
   Pez              -0.66 (Githzerai Pyrokinetic)
   Qua              -0.20 (Githzerai Pyrokinetic)
   Zess             -0.05 (Githyanki Psionicist)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


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Frag Level Cap: 56 - Good, 56 - Others
Good Frags: 0.00
Evil Frags: 0.20
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Rex              15.16   (Halfling Thief)
   Norabi           12.80   (Drow Elf Earth Magus)
   Des              12.55   (Githyanki Demonic Rider)
   Goonda           11.17   (Centaur Guardian)
   Argo              9.92   (Centaur Forest Druid)
   Terru             8.89   (Drow Elf Fire Magus)
   Grrrk             8.33   (Ogre Swordsman)
   Lielz             8.13   (Duergar Holyman)
   Qued              6.63   (Centaur Forest Druid)
   Misil             6.28   (Barbarian Bounty Hunter)


Lowest Fraggers

   Kob              -3.64 (Kobold Shadowmage)
   Aiki             -3.34 (Drow Elf Water Magus)
   Moxo             -2.58 (Gnome Air Magus)
   Renier           -2.14 (Human Cleric)
   Elak             -2.08 (Troll Spiritualist)
   Keltom           -2.00 (Orc Red Dragon)
   Guacho           -1.75 (Githzerai Necrolyte)
   Ekimensio        -1.44 (Grey Elf Minstrel)
   Ril              -1.33 (Drow Elf Holyman)
   Psikel           -1.32 (Githzerai Pyrokinetic)


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Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly good) 
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (pure evil)     
  *IceCrag Castle                                (pure evil)     
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (pure evil)     
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (slightly good) 
  *The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (extremely evil)
   Dragonnia                                     (very evil)     
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely evil)
   Castle Ravenloft                              (very evil)     

* = already completed this boot.

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10 most dangerous ships
-======================================================-

1: Lesbian Seagull
Captain: Shag                 Class: Destroyer       Tonnage Sunk: 1666

2: Funayoi
Captain: Lielz                Class: Sloop           Tonnage Sunk: 1170

3: skeLeTon cRew
Captain: Morfos               Class: Destroyer       Tonnage Sunk: 1140

4: TheSwedeMachine
Captain: Norabi               Class: Destroyer       Tonnage Sunk: 767

5: Centaur Ship
Captain: Eikel                Class: Destroyer       Tonnage Sunk: 763

6: Queen's Revenge.
Captain: Amira                Class: Galleon         Tonnage Sunk: 536

7: -Wave-Cutter-
Captain: Argo                 Class: Galleon         Tonnage Sunk: 476

8: Phoenix
Captain: Terru                Class: Sloop           Tonnage Sunk: 382

9: Skidbladner
Captain: Duac                 Class: Destroyer       Tonnage Sunk: 377

10: Wheeeeee!
Captain: Frb                  Class: Clipper         Tonnage Sunk: 369


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< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >

< 458h/458H 197v/197V Pos: standing >
A Centaur trots in from the south.

< 458h/458H 197v/197V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 458h/458H 197v/197V Pos: standing >
A Centaur snaps into visibility.
You snap into visibility.
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-

< 428h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: A Centaur sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
YIKES!  Another hit like that, and you've had it!!
You miss a Centaur.
A Centaur dodges your futile attack.
You snap into visibility.

< 189h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
 A Githzerai starts casting an offensive spell.
A Githzerai snaps into visibility.

< 189h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 189h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
 A Githzerai enters from the south.

< 189h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai completes her spell...
A Githzerai utters the words 'yjrr pabraw'
You snap into visibility.
-=[A Githzerai calls down a blast of might from Alixxakprok at you, ouch!]=-
OUCH!  That really did HURT!
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gajr eughjfbaiqz'
A Halfling points at you.
A Halfling snaps into visibility.
You snap into visibility.
-=[Your soul is engulfed by unbearable pain as a Halfling finishes incanting his spell.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/458H 197v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Centaur sta EP: excellent >
 You attempt to flee...
Aboard the Galleon Frostbitten Rooster
Obvious exits: -South -West 
You flee eastward!

< 9h/458H 172v/197V Pos: standing >
You disembark this ship.
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
A bright light fills this area.
Obvious exits: -North -West 
The Carrack oxxxx|========> floats here.
The Galleon (Troll) Warrior floats here.
The Sloop The SwedeMachine II floats here.
The Galleon Rubber Ducky floats here.
The Caravel Panzerkampfwagen floats here.
The Carrack Godzilla  floats here.
The Galleon Frostbitten Rooster floats here.
The Sloop Dan sucks floats here.
The Caravel (Troll) Shaman floats here.
The Galleon POLICE BRUTALITY floats here.
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A seagull squawks as it hops across the ground, searching for food.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 9h/458H 173v/197V Pos: standing >
Alas, you cannot go that way. . . .
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's crush enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A caribou disembarks from the Galleon Frostbitten Rooster.
Sorry, you aren't allowed to do that in combat.

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A seagull leaves north.
You attempt to flee...
Alas, you cannot go that way. . . .
PANIC!  You couldn't escape!

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Githzerai disembarks from the Galleon Frostbitten Rooster.

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 You attempt to flee...
Alas, you cannot go that way. . . .
PANIC!  You couldn't escape!

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A Githzerai blocks your futile lunge at her.
You snap into visibility.
A Githzerai snaps into visibility.

< 4h/458H 174v/197V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A caribou suddenly attacks YOU!
A caribou snaps into visibility.
A caribou misses you.
You attempt to flee...
End of the Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
A seagull squawks as it hops across the ground, searching for food.
An immature leucrotta wanders around looking for scraps of food.
You flee northward!

< 4h/458H 148v/197V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 4h/458H 149v/197V Pos: standing >
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
A bright light fills this area.
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The Carrack oxxxx|========> floats here.
The Galleon (Troll) Warrior floats here.
The Sloop The SwedeMachine II floats here.
The Galleon Rubber Ducky floats here.
The Caravel Panzerkampfwagen floats here.
The Carrack Godzilla  floats here.
The Galleon Frostbitten Rooster floats here.
The Sloop Dan sucks floats here.
The Caravel (Troll) Shaman floats here.
The Galleon POLICE BRUTALITY floats here.
*A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
A caribou graciously leaps from spot to spot in the tundra, looking about.(Gold Aura)
*A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)
Yric, the master builder, stands here shouting another order.(Red Aura)
A Centaur snaps into visibility.
You snap into visibility.
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
Your exquisite glassteel cord was completely destroyed by the massive blow!
Your knight's diamond eyepatch was completely destroyed by the massive blow!
Your mask of leaves and bark was completely destroyed by the massive blow!
Your serpentine seal of Bozk was completely destroyed by the massive blow!