<worn as a badge> a silverthorn corsage (magic) (glowing) [40%]
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a glittering dragonscale eyepatch from Sarmiz'Duul [44%]
<worn in ear> a brightly flaming earring
<worn in ear> a pulsating diamond earring (glowing) [57%]
<worn on face> a misty blue mask of gauze [75%]
<worn around neck> some kharma mind beads (magic) [72%]
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing) [72%]
<worn on body> some bandedmail bearing a cloak and dagger crest [poor] [66%]
<worn about body> a cloak of vitality (magic) [66%]
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [43%]
<worn about waist> the translucent belt of anger [87%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [69%]
<attached to belt> a potion of greater invisibility (magic) [57%]
<attached to belt> a potion of greater invisibility (magic)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing) [42%]
<held as shield> a scale from the elder golden wyrm [poor] [44%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [53%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> a wisp of deadly mist [88%]
<primary weapon> a blackened dreamwalker's staff (magic)
A small bright red salamander does his best to hide in the flowers.
A brown duck calmly protects her babies.
< 1208h/1208H 287v/289V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A halfling child who is close by to your north.
A snapping turtle who is close by to your north.
A father duck who is close by to your east.
The happy woman who is close by to your east.
A fuzzy duckling who is close by to your east.
A box turtle who is close by to your east.
A giant bee who is not far off to your east.
A halfling child who is not far off to your east.
The happy woman who is not far off to your east.
A salamander who is not far off to your east.
A halfling guard who is not far off to your south.
A fuzzy duckling who is not far off to your south.
Clora who is a brief walk away to your south.
A salamander who is close by to your west.
A giant bee who is close by to your west.
A tiny humming bird who is close by to your west.
A salamander who is close by to your west.
< 1208h/1208H 287v/289V Pos: standing >
Autosaving...
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
You shift back into your own shape.
< 1208h/1208H 289v/289V Pos: standing >
A halfling guard enters from the south.
< 1208h/1208H 289v/289V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard misses you.
You snap into visibility.
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: few scratches >
A salamander leaves east.
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: few scratches >
You dodge a halfling guard's vicious attack.
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: few scratches >
A tiny humming bird enters from the west.
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: few scratches >
[Damage: 5 ] -=[Your bludgeon wounds a halfling guard.]=-
[Damage: 4 ] -=[Your fine bludgeon wounds a halfling guard.]=-
[Damage: 5 ] -=[Your fine bludgeon wounds a halfling guard.]=-
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: small wounds >
A fuzzy duckling enters from the east.
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: small wounds >
< 1208h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:excellent E: halfling sta EP: small wounds >
The happy woman enters from the east.
-=[A halfling guard's decent punch grazes you.]=-
[Damage: 4 ] -=[A halfling guard ignites into black flames as he hits you!]=-
[Damage: 6 ] -=[A halfling guard is burned severely as he hits you!]=-
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
A salamander enters from the west.
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
[Damage: 5 ] -=[Your fine bludgeon wounds a halfling guard.]=-
[Damage: 4 ] -=[Your fine bludgeon wounds a halfling guard.]=-
You miss a halfling guard.
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
An ugly frog leaves north.
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
You dodge a halfling guard's vicious attack.
You start chanting...
You drain power from nature, hastening your incantation.
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
A tiny humming bird leaves west.
You complete your spell...
A halfling guard seems to be blinded!
[Damage: 226 ] -=[A halfling guard begins to dry and wilt.]=-
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Duac by 9.
A halfling guard's death cry reverberates in your head as he falls to the ground.
< 1200h/1208H 289v/289V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 1200h/1208H 289v/289V Pos: standing >
Saving Duac.
< 1200h/1208H 289v/289V Pos: standing >
The happy woman leaves north.
< 1200h/1208H 289v/289V Pos: standing >
You shift into the form of a skeleton of a jet black bear!
< 1200h/1208H 289v/289V Pos: standing >
< 1200h/1208H 289v/289V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 1205h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
A brown duck leaves east.
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
< 1208h/1208H 288v/289V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A fuzzy duckling who is close by to your north.
An ugly frog who is close by to your north.
The happy woman who is not far off to your north.
A halfling child who is not far off to your north.
An ugly frog who is not far off to your north.
A fuzzy duckling who is close by to your south.
A black squirrel who is not far off to your south.
Clora who is not far off to your south.
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
< 1208h/1208H 287v/289V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is not far off to your north.
The happy woman who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
The small woman who is close by to your east.
A halfling guard who is not far off to your east.
A halfling woman who is not far off to your east.
A young duck who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A tiny humming bird who is a brief walk away to your east.
A fuzzy duckling who is rather far off to your east.
A halfling guard who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
A black squirrel who is close by to your south.
Clora who is close by to your south.
The young adventurer who is not far off to your west.
A black squirrel who is a brief walk away to your west.
A small dog who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
The halfling adventurer who is in the distance to your west.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 1208h/1208H 288v/289V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your north.
The halfling banker who is close by to your north.
A fuzzy duckling who is close by to your east.
The small woman who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A halfling woman who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A tiny humming bird who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
The young adventurer who is close by to your west.
A black squirrel who is not far off to your west.
A small dog who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
< 1208h/1208H 288v/289V Pos: standing >
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A young halfling woman is here seeking adventure.(Gold Aura)
< 1208h/1208H 287v/289V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is in the distance to your east.
The wandering merchant who is close by to your south.
A blind woodcarver who is close by to your south.
A black squirrel who is close by to your west.
A small dog who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
A playful kitten who is in the distance to your west.
The fisherman who is in the distance to your west.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A large black squirrel makes his way through the forest
< 1208h/1208H 288v/289V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
The wealthy merchant who is not far off to your north.
A traveling mage who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The young adventurer who is close by to your east.
A giant dragonfly who is not far off to your east.
A fuzzy duckling who is a brief walk away to your east.
The small woman who is rather far off to your east.
A young duck who is in the distance to your east.
A halfling guard who is in the distance to your east.
A small dog who is close by to your west.
The Woodseer Quartermaster who is close by to your west.
The halfling adventurer who is not far off to your west.
A playful kitten who is rather far off to your west.
The fisherman who is rather far off to your west.
< 1208h/1208H 288v/289V Pos: standing >
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A small dog lopes along waiting for its master.
The Woodseer Quartermaster stands here.(Gold Aura)
< 1208h/1208H 287v/289V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A box turtle who is close by to your north.
A black squirrel who is close by to your east.
The young adventurer who is not far off to your east.
A giant dragonfly who is a brief walk away to your east.
The small woman who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
The halfling thief who is close by to your south.
A father duck who is not far off to your south.
The halfling adventurer who is not far off to your south.
The halfling adventurer who is close by to your west.
A playful kitten who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.
< 1208h/1208H 287v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 1208h/1208H 288v/289V Pos: standing >
You quickly scan the area.
A small dog who is close by to your east.
The Woodseer Quartermaster who is close by to your east.
A black squirrel who is not far off to your east.
The young adventurer who is a brief walk away to your east.
A giant dragonfly who is rather far off to your east.
The small woman who is in the distance to your east.
A lieutenant who is close by to your west.
A playful kitten who is not far off to your west.
The fisherman who is not far off to your west.
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
< 1208h/1208H 287v/289V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your east.
A halfling guard who is not far off to your east.
A small dog who is not far off to your east.
A black squirrel who is a brief walk away to your east.
The young adventurer who is rather far off to your east.
A giant dragonfly who is in the distance to your east.
The wandering merchant who is close by to your south.
A halfling guard who is close by to your south.
A giant dragonfly who is not far off to your south.
A playful kitten who is close by to your west.
The fisherman who is close by to your west.
A yellow perch who is close by below you.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E -S -D
A merchant wanders aimlessly.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1208h/1208H 288v/289V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your north.
The halfling councilor who is close by to your east.
A giant dragonfly who is close by to your south.
A yellow perch who is close by below you.
A Human who is close by below you.
< 1208h/1208H 288v/289V Pos: standing >
A short muddy incline leads down to the river.
You extend your sights downward.
In a Wide River
Obvious exits: -N -S -W -U
A small yellow perch swims by.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1208h/1208H 288v/289V Pos: standing >
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E# -S -W
A giant dragonfly zips around here.
< 1208h/1208H 287v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your north.
A halfling guard who is close by to your north.
A lieutenant who is not far off to your north.
A fuzzy duckling who is close by to your west.
< 1208h/1208H 289v/289V Pos: standing >
You shift back into your own shape.
< 1208h/1208H 289v/289V Pos: standing >
A giant dragonfly leaves south.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
A fuzzy duckling enters from the west.
< 1208h/1208H 289v/289V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
Casting: sandstorm
< 1208h/1208H 289v/289V Pos: standing >
You complete your spell...
Your eyes roll back into your head as you begin to summon the fury of the sands!
< 1208h/1208H 289v/289V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The wandering merchant who is not far off to your north.
A lieutenant who is not far off to your north.
< 1208h/1208H 289v/289V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1208h/1208H 289v/289V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1208h/1208H 289v/289V Pos: standing >
You draw a 12th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
You start chanting...
You drain power from nature, hastening your incantation.
< 1208h/1208H 289v/289V Pos: standing >
Casting: sandstorm
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
You complete your spell...
Your eyes roll back into your head as you begin to summon the fury of the sands!
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
You shift into the form of a skeleton of a jet black bear!
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
You draw a 12th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
< 1208h/1208H 289v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: River Circle
</map>
<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E -S -D
A merchant wanders aimlessly.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 1208h/1208H 288v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W -U
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1208h/1208H 287v/289V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[A halfling guard's punch grazes you.]=-
[Damage: 4 ] -=[A halfling guard ignites into black flames as he hits you!]=-
[Damage: 7 ] -=[A halfling guard is burned severely as he hits you!]=-
< 1200h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
Your wall of sand becomes wet, clumps up, and collapses in a splash!
-=[A halfling guard's punch grazes you.]=-
You block a halfling guard's lunge at you.
-=[A halfling guard's feeble punch grazes you.]=-
[Damage: 1 ] -=[A halfling guard ignites into black flames as he hits you!]=-
[Damage: 1 ] -=[A halfling guard is burned severely as he hits you!]=-
< 1198h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
You miss a halfling guard.
[Damage: 6 ] -=[Your fine bludgeon wounds a halfling guard.]=-
A halfling guard dodges your futile attack.
< 1198h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
Your wall of sand becomes wet, clumps up, and collapses in a splash!
< 1198h/1208H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
Your heroic urges slowly fade away.
The taste of blood slowly fades from your body.
< 1178h/1188H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.
You block a halfling guard's lunge at you.
You snap into visibility.
< 1178h/1188H 289v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
You attempt to flee...
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W
A wealthy human merchant walks through town.
You flee northward!
< 1178h/1188H 262v/289V Pos: standing >
You shift back into your own shape.
< 1181h/1188H 278v/289V Pos: standing >
A halfling guard enters from the south.
< 1181h/1188H 281v/289V Pos: standing >
< 1182h/1188H 283v/289V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[A halfling guard's feeble punch grazes you.]=-
< 1181h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
You dodge a halfling guard's vicious attack.
You dodge a halfling guard's vicious attack.
A halfling guard misses you.
< 1181h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 9 ] -=[Your impressive bludgeon strikes a halfling guard.]=-
[Damage: 4 ] -=[Your fine bludgeon wounds a halfling guard.]=-
You miss a halfling guard.
< 1181h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
You dodge a halfling guard's vicious attack.
-=[A halfling guard's feeble punch grazes you.]=-
[Damage: 1 ] -=[A halfling guard ignites into black flames as he hits you!]=-
[Damage: 1 ] -=[A halfling guard is burned severely as he hits you!]=-
-=[A halfling guard's feeble punch grazes you.]=-
< 1179h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
< 1179h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 9 ] -=[Your bludgeon strikes a halfling guard.]=-
[Damage: 4 ] -=[Your fine bludgeon wounds a halfling guard.]=-
You miss a halfling guard.
< 1179h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
-=[A halfling guard's punch grazes you.]=-
[Damage: 1 ] -=[A halfling guard ignites into black flames as he hits you!]=-
[Damage: 1 ] -=[A halfling guard is burned severely as he hits you!]=-
A halfling guard's attack glances off of your stone hide!
-=[A halfling guard's feeble punch grazes you.]=-
You dodge a halfling guard's vicious attack.
< 1177h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
You start chanting...
You drain power from nature, hastening your incantation.
< 1177h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
< 1177h/1188H 286v/289V Pos: standing >
< T: Duac TP: sta TC:few scratches E: halfling sta EP: small wounds >
You complete your spell...
A halfling guard seems to be blinded!
[Damage: 223 ] -=[A halfling guard begins to dry and wilt.]=-
A halfling guard is mortally wounded, and will die soon, if not aided.
< 1177h/1188H 286v/289V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W -U
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1177h/1188H 284v/289V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
< 1177h/1188H 284v/289V Pos: standing >
You complete your spell...
A Human seems to be blinded!
[Damage: 237 ] -=[A Human begins to dry and wilt.]=-
< 1179h/1188H 289v/289V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
< 1181h/1188H 289v/289V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 45 ] -=[A Human begins to dry and wilt.]=-
A Human is dead! R.I.P.
You receive your share of experience.