The death of [ 1 Druid] Wsdefender (Halfling)

in The Woodseer Council Meeting Hall

from the perspective of [56 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright purple ioun stone[222h 8m 33s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a black pearl earring of endurance
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[222h 8m 33s]
<worn around neck>   an amulet of chaos of dexterity
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[222h 8m 33s]
<worn about body>    the cloak of the stalker (magic)[222h 8m 33s]
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a sheath of stitched together skulls of endurance (magic)
<worn about waist>   the ceinture of giant strength (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming) [89%]
<attached to belt>   a vial of liquid time (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [73%]
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon [superior] (magic) (glowing)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[222h 8m 33s]
<worn on finger>     a ring of regeneration of health (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[222h 6m 45s]
<worn on legs>       greaves of cracked bluestone of greater charisma (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of regeneration (magic) (glowing)

A black tuxedo has been carefully hung here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
Seadog (Orc)(medium) stands in mid-air here, fighting the maitre d'.(Red Aura)
A young duck stands, apparently asleep.
(Q)The maitre d' stands here, fighting Seadog.(Gold Aura)
The wealthy woodcarver stands, apparently asleep.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
The elven woman stands, apparently asleep.(Gold Aura)
The farmer's wife stands, apparently asleep.
The simple farmer stands, apparently asleep.(Gold Aura)
Soljia sneaks in from the north.
Siggz enters from the north.

< 1852h/1042H 304v/305V Pos: standing >

< 1852h/1042H 304v/305V Pos: standing >

< 1850h/1042H 304v/305V Pos: standing >
Seadog's impressive pierce strikes the maitre d'.
Seadog's fine pierce strikes the maitre d'.
The maitre d' dodges Seadog's attack.

< 1852h/1042H 304v/305V Pos: standing >
The maitre d' misses Seadog.
Seadog parries the maitre d''s lunge at him.

< 1851h/1042H 304v/305V Pos: standing >
You snap into visibility.
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving the maitre d' from his target!
[Damage: 48 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 1857h/1042H 304v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 
< 1857h/1042H 304v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 Seadog keeps singing a song of a _VERY_ boring nature.
The maitre d' falls sleep.

< 1857h/1042H 304v/305V Pos: standing >
<The maitre d' has a RUDE awakening!
The maitre d' awakens.

< 1855h/1042H 304v/305V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 18 ] -=[Your impressive slash seriously wounds the maitre d'.]=-
[Damage: 17 ] -=[Your impressive slash seriously wounds the maitre d'.]=-
[Damage: 19 ] -=[Your impressive slash enshrouds the maitre d' in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash causes the maitre d' to grimace in pain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your slash hits the maitre d'.]=-
The maitre d' is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Des by 0.
The maitre d''s death cry reverberates in your head as he falls to the ground.

< 1865h/1042H 304v/305V Pos: standing >
Your vision became hazed for a few seconds.

< 1865h/1042H 304v/305V Pos: standing >
Seadog gets a small pile of coins from the corpse of the maitre d'.

< 1864h/1042H 305v/305V Pos: standing >
You attempt to flee...

<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>

<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
The Quivering Leaf Inn
Obvious exits: -E -W -D
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] The corpse of a Halfling is lying here.
A beautiful receptionist stands here ready to rent out rooms.
Seadog sneaks in from below.
Siggz enters from below.
You flee upward!

< 1864h/1042H 278v/305V Pos: standing >
Seadog puts a pile of coins into a bottomless bag of the illithids.
Saving Des.

< 1863h/1042H 278v/305V Pos: standing >
the corpse of Nomaly does not contain the coins.

< 1863h/1042H 279v/305V Pos: standing >
the corpse of Nomaly does not contain the essence.

< 1863h/1042H 281v/305V Pos: standing >
You don't have anything to put in it.

< 1863h/1042H 282v/305V Pos: standing >
It appears to be the corpse of Nomaly.
a reed-woven parchment
a sturdy basket woven of reeds
a large stone warhammer
a deerskin belt
a set of brilliant white clerical robes
a small round wooden shield
a pair of thin cloth sleeves
a pair of brown leather gloves
a pair of wormskin boots
a pair of thin cloth pants
a holy priest cap
a thin priest gown
[2] some holy beads
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1860h/1042H 296v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
A black tuxedo has been carefully hung here.
The corpse of the maitre d' is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.
A young duck stands, apparently asleep.
The wealthy woodcarver stands, apparently asleep.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
The elven woman stands, apparently asleep.(Gold Aura)
The farmer's wife stands, apparently asleep.
The simple farmer stands, apparently asleep.(Gold Aura)
Siggz enters from above.

< 1859h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.
A father duck stands, apparently asleep.
A halfling guard stands, apparently asleep.(Gold Aura)
A box turtle stands, apparently asleep.
A fuzzy duckling stands, apparently asleep.
A giant dragonfly stands, apparently asleep.
Soljia sneaks in from the south.
Seadog sneaks in from the south.
Siggz enters from the south.

< 1859h/1042H 303v/305V Pos: standing >

< 1858h/1042H 303v/305V Pos: standing >
You do not see that item here.

< 1858h/1042H 305v/305V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A salamander who is close by to your east.
A halfling guard who is not far off to your east.
A traveling mage who is a brief walk away to your east.
The lieutenant who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A young duck who is close by to your south.
The wealthy woodcarver who is close by to your south.
The waiter who is close by to your south.
The elven woman who is close by to your south.
The farmer's wife who is close by to your south.
A young duck who is not far off to your west.
The halfling adventurer who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A Halfling who is rather far off to your west.
A tiny humming bird who is rather far off to your west.
A halfling woman who is rather far off to your west.
The halfling boy who is in the distance to your west.

< 1857h/1042H 305v/305V Pos: standing >

< 1857h/1042H 305v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Saifat sneaks in from the east.
Siggz enters from the east.

< 1855h/1042H 304v/305V Pos: standing >

< 1855h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck stands, apparently asleep.
The halfling adventurer stands, apparently asleep.(Gold Aura)
Soljia sneaks in from the east.
Saifat sneaks in from the east.
Siggz enters from the east.

< 1855h/1042H 303v/305V Pos: standing >

< 1854h/1042H 303v/305V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
A father duck who is not far off to your east.
A halfling guard who is not far off to your east.
A box turtle who is not far off to your east.
A fuzzy duckling who is not far off to your east.
A giant dragonfly who is not far off to your east.
A salamander who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A traveling mage who is in the distance to your east.
The lieutenant who is in the distance to your east.
A fuzzy duckling who is close by to your west.
The young adventurer who is close by to your west.
A Halfling who is not far off to your west.
A tiny humming bird who is not far off to your west.
A halfling woman who is not far off to your west.
A fuzzy duckling who is in the distance to your west.
The halfling adventurer who is in the distance to your west.
Syune who is in the distance to your west.
The halfling adventurer who is in the distance to your west.

< 1854h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Siggz enters from the west.

< 1854h/1042H 304v/305V Pos: standing >

< 1853h/1042H 304v/305V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A father duck who is not far off to your north.
A salamander who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A blood hawk who is a brief walk away to your north.
A father duck who is close by to your east.
A halfling guard who is close by to your east.
A box turtle who is close by to your east.
A fuzzy duckling who is close by to your east.
A giant dragonfly who is close by to your east.
A salamander who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A traveling mage who is rather far off to your east.
The lieutenant who is rather far off to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A halfling guard who is in the distance to your east.
Clora who is close by to your south.
A young duck who is close by to your west.
The halfling adventurer who is close by to your west.
A fuzzy duckling who is not far off to your west.
The young adventurer who is not far off to your west.
A Halfling who is a brief walk away to your west.
A tiny humming bird who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.

< 1853h/1042H 304v/305V Pos: standing >

< 1853h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck stands, apparently asleep.
The halfling adventurer stands, apparently asleep.(Gold Aura)
Siggz enters from the east.

< 1852h/1042H 303v/305V Pos: standing >

< 1851h/1042H 303v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A fuzzy duckling stands, apparently asleep.
The young adventurer is stretched out, sound asleep.(Gold Aura)
Soljia sneaks in from the east.
Saifat sneaks in from the east.
Siggz enters from the east.

< 1851h/1042H 304v/305V Pos: standing >

< 1850h/1042H 304v/305V Pos: standing >
You quickly scan the area.
A young duck who is close by to your east.
The halfling adventurer who is close by to your east.
A father duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A box turtle who is a brief walk away to your east.
A fuzzy duckling who is a brief walk away to your east.
A giant dragonfly who is a brief walk away to your east.
A salamander who is rather far off to your east.
A blind woodcarver who is close by to your south.
A Halfling who is close by to your west.
A tiny humming bird who is close by to your west.
A halfling woman who is close by to your west.
A fuzzy duckling who is rather far off to your west.
The halfling adventurer who is rather far off to your west.
Syune who is rather far off to your west.
The halfling adventurer who is rather far off to your west.
The fisherman who is in the distance to your west.

< 1850h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A Halfling (small) stands here. (Non-Fraggable)
A tiny hummingbird zips by, sucking nectar from the flowers.
A halfling woman stands, apparently asleep.(Gold Aura)
Seadog sneaks in from the east.
Siggz enters from the east.

< 1850h/1042H 303v/305V Pos: standing >

< 1850h/1042H 303v/305V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
A fuzzy duckling who is close by to your east.
The young adventurer who is close by to your east.
A young duck who is not far off to your east.
The halfling adventurer who is not far off to your east.
A father duck who is rather far off to your east.
A halfling guard who is rather far off to your east.
A box turtle who is rather far off to your east.
A fuzzy duckling who is rather far off to your east.
A giant dragonfly who is rather far off to your east.
A salamander who is in the distance to your east.
A fuzzy duckling who is a brief walk away to your west.
The halfling adventurer who is a brief walk away to your west.
Syune who is a brief walk away to your west.
The halfling adventurer who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 1849h/1042H 304v/305V Pos: standing >
Saifat's pupils dialate and return to normal.
Seadog's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Soljia's pupils dialate and return to normal.
Siggz's pupils dialate and return to normal.

< 1848h/1042H 305v/305V Pos: standing >
A Halfling leaves north.

< 1848h/1042H 305v/305V Pos: standing >

< 1848h/1042H 305v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Council Meeting Hall
</map>

<map>
Zone: Woodseer.
Room: Outside the Council Meeting Hall
</map>
Outside the Council Meeting Hall
Obvious exits: -N -S
A halfling adventurer wanders here humming to himself.(Gold Aura)
Alarm bells sound, signalling an invasion!
Siggz enters from the south.

< 1847h/1042H 304v/305V Pos: standing >

< 1847h/1042H 304v/305V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
The poor farmer who is close by to your north.
The elite guard who is close by to your north.
The elite guard who is close by to your north.
The elite guard who is close by to your north.
The elite guard who is close by to your north.
The halfling councilor who is close by to your north.
A tiny humming bird who is close by to your south.
A halfling woman who is close by to your south.

< 1846h/1042H 304v/305V Pos: standing >

< 1846h/1042H 304v/305V Pos: standing >

<map>
Zone: Woodseer.
Room: The Woodseer Council Meeting Hall
</map>

<map>
Zone: Woodseer.
Room: The Woodseer Council Meeting Hall
</map>
The Woodseer Council Meeting Hall
Obvious exits: -S
A Halfling (small) stands here. (Non-Fraggable)
A poor farmer is here to petition the council.(Gold Aura)
An elite guard is here guarding the council chambers.(Gold Aura)
An elite guard is here guarding the council chambers.(Gold Aura)
An elite guard is here guarding the council chambers.(Gold Aura)
An elite guard is here guarding the council chambers.(Gold Aura)
A halfling councilor gives her opinions to the guards. (casting) (Gold Aura)
Soljia sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Siggz enters from the south.
The elite guard suddenly attacks Siggz!
The elite guard misses Siggz.
Siggz snaps into visibility.

< 1846h/1042H 303v/305V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your south.
A tiny humming bird who is not far off to your south.
A halfling woman who is not far off to your south.

< 1846h/1042H 303v/305V Pos: standing >
The elite guard suddenly attacks Siggz!
The elite guard's impressive slash wounds Siggz.

< 1845h/1042H 304v/305V Pos: standing >
The elite guard suddenly attacks Siggz!
The elite guard's slash wounds Siggz.

< 1845h/1042H 305v/305V Pos: standing >
The elite guard suddenly attacks Siggz!
The elite guard misses Siggz.
The halfling councilor completes her spell...
The halfling councilor utters the words 'sfahzqhuai yfaw oag'

< 1845h/1042H 305v/305V Pos: standing >
A Halfling leaves south.

< 1844h/1042H 305v/305V Pos: standing >
A Halfling enters from the south.

< 1843h/1042H 305v/305V Pos: standing >
You snap into visibility.
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving the elite guard from his target!
[Damage: 47 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 1850h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 
< 1850h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 A Halfling leaves south.

< 1849h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 The elite guard misses Siggz.
Siggz dodges the elite guard's attack.
Siggz dodges the elite guard's attack.
The elite guard almost sweeps Siggz off of his feet with a well placed leg sweep.

< 1849h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 The elite guard's impressive slash wounds Siggz.
The elite guard's impressive slash wounds Siggz.
The elite guard's impressive slash wounds Siggz.
The elite guard almost sweeps Siggz off of his feet with a well placed leg sweep.

< 1849h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 You dodge the elite guard's vicious attack.
You parry the elite guard's lunge at you.
You parry the elite guard's lunge at you.
-=[The elite guard's kick hits you directly in the face.]=-
Siggz misses the elite guard.
Siggz misses the elite guard.

< 1847h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 The elite guard's slash wounds Siggz.
Siggz dodges the elite guard's attack.
The elite guard misses Siggz.

< 1847h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 Siggz starts casting a spell called 'greater mending'.

< 1845h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 A Halfling enters from the south.

< 1845h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
The elite guard dodges your futile attack.
The elite guard parries your futile lunge at him.
The elite guard blocks your futile lunge at him.
[Damage: 10 ] -=[Your fine slash wounds the elite guard.]=-
[Damage: 11 ] -=[Your fine slash wounds the elite guard.]=-
Sorry, you aren't allowed to do that in combat.

< 1846h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  small wounds >
 You bring down the holy flamberge of the efreeti in a mighty slash, cleaving the elite guard from his target!
[Damage: 41 ] Banzai! To the rescue...

< 1852h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Small tendrils of smoke flick out of your mouth.
Siggz dodges the elite guard's attack.
Siggz dodges the elite guard's attack.

< 1852h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Siggz dodges the elite guard's attack.
The elite guard's mighty slash wounds Siggz.
The elite guard's impressive slash wounds Siggz.

< 1852h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  small wounds >
 The halfling councilor suddenly attacks Siggz!
The halfling councilor misses Siggz.
You dodge the elite guard's vicious attack.
You dodge the elite guard's vicious attack.
A Halfling leaves south.

< 1851h/1042H 305v/305V Pos: standing >
< T: Des TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Siggz completes his spell...
Siggz utters the words 'ofzahzf wunsoeuio'
Siggz points at Seadog.
Seadog shudders as an immense rush of life flows into his body!
You parry the elite guard's lunge at you.
You dodge the elite guard's vicious attack.
You are knocked to the ground by the elite guard's mighty bash!

< 1850h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Siggz's impressive punch wounds the elite guard.
Siggz misses the elite guard.

< 1850h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Soljia fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1849h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Siggz starts casting a spell.

< 1849h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
The elite guard parries your futile lunge at him.
The elite guard parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your slash strikes the elite guard.]=-
The elite guard parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your slash strikes the elite guard.]=-
Siggz dodges the elite guard's attack.
Siggz dodges the elite guard's attack.
Siggz dodges the elite guard's attack.
Siggz's eyes roll as the elite guard plants a foot in his face.

< 1854h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 The halfling councilor's punch strikes Siggz.
The halfling councilor starts casting an offensive spell called 'dispel magic'.
Siggz dodges the elite guard's attack.
The elite guard's impressive slash wounds Siggz.
The elite guard whacks Siggz in the side with a sound kick.

< 1854h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 The elite guard misses you.
-=[The elite guard's weak slash grazes you.]=-
[Damage:  1 ] -=[The elite guard ignites into black flames as he hits you!]=-
-=[The elite guard's weak slash grazes you.]=-
-=[The elite guard's kick hits you in your side.]=-

< 1850h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 You feel your skin soften and return to normal.
You snap into visibility.
-=[The elite guard's weak slash grazes you.]=-
-=[The elite guard's impressive slash grazes you.]=-
[Damage:  5 ] -=[The elite guard ignites into black flames as he hits you!]=-
-=[The elite guard's impressive slash grazes you.]=-
[Damage:  6 ] -=[The elite guard ignites into black flames as he hits you!]=-

< 1834h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Siggz completes his spell...
Siggz utters the words 'ofzahzf wunsoeuio'
Siggz shudders as an immense rush of life flows into his body!

< 1833h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 A Halfling enters from the south.

< 1832h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 You feel a faint chill run down your spine.

< 1832h/1042H 305v/305V Pos: sitting >
< T: Des TP: sit TC:excellent E: halfling sta EP:  small wounds >
 Soljia snaps into visibility.
Soljia kicks a Halfling in the stomach, rendering him breathless.
A Halfling is incapacitated and will slowly die, if not aided.
A Halfling is no condition to avoid Soljia's attack!
A sense of WiLD HAtE surrounds Soljia as his decent bludgeon hits a Halfling.
A Halfling's hardwood cudgel was completely destroyed by the massive blow!
A Halfling's sapphire ring was completely destroyed by the massive blow!
A Halfling's deerskin belt was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.